Last night was apparently all about Monster Hunter World. The game seems to have gotten its hooks into me because quite honestly all I could think about all day long was getting home and playing. More than anything I spent a fair amount of processing cycles trying to figure out how I was going to shift up my attack combos to be more efficient with the Long Sword. Right now I am focusing on a single weapon, and mindset wise… I am tending to think about this game much the same way as I would a fighting game. Traditionally with a fighting game I will focus on a single character and learn them first, so for example… with Street Fighter II I originally focused in on Ryu and learned everything I could about playing him before branching out and picking up Guile or Chun Li for example. Additionally I tend to focus on finding a workable sequence of attacks and getting the most out of those before introducing new things into my mix. For the moment this largely means building spirit gauge with triangle four times and then dumping spirit gauge with r2 four times. I’m trying to work in fade slash in place of just rolling out of the way, but the press X to survive behavior is already deeply ingrained. I need to sort out how to actually do the fade slash that turns you blue and gives you invulnerable frames… but I am not quite there yet.
As far as the evening went… I spent a good deal of it wandering around in the desert. I made it far enough in the quest chain to unlock the next major area of the map and immediately found myself going into explorer mode trying to scout everything I could find from the new area. One of the things I did not realize was that objectives do not show up on the map until my scout flies have found them… so as a result I spent a good deal of the night trying to train up my scout flies for the new area while working on bounties. I am still desperately hunting a M class monster bone, which I am guessing I cannot really get unless I take down something else big. I have been sitting on one for awhile and need another to move up to the Bone Shotel III. Ultimately I think I need to take Barroth down a bunch of times because I could use the materials from him to upgrade the armor for both me and my palico given that is the next big boost stat wise from the bone set I am wearing. Unfortunately Barroth is also the first monster I have had to call for help on… not necessarily because I fainted too many times… but because I saw myself quickly running out of resources. I was down to my last two mega potions and I was having hell gauging how close to finishing it up I was so I went ahead and threw up an SOS flare to get someone to come help me. Unfortunately by the time it was answered I had almost managed to take him down solo… with Barroth falling within a few minutes of the new hunter joining me.
Hunting with a second player though does make things like needing to sharpen your weapon way easier, and stopping to do that constantly really made a difference in my kill time and efficiency. When I fought Pukei Pukei it took me forever to actually find the damned thing because it wasn’t pathing where I had seen it the night before. However once I did… I managed to take it down way faster than I had almost any other monster to date. It ran twice but I managed to kill it at the third location by I believe disabling its wing. I am constantly ripping parts of monsters but also sorta not really understanding exactly what I am doing. I’ve taken off a bunch of tails largely because that and the hind quarters in general seems like a place where I can get solid combo hits without fear of bouncing the attacks. I wish I more fully understood what causes a bounce versus what causes a solid hit. I struggled with bounces constantly with Barroth and I am guessing that was just a side effect of its armor coating. Once I knocked off some plates and exposed the sinew below I managed to land really good hits and started dealing serious damage. I am guessing this is where a weapon like the hammer comes in handy for knocking off the armor plates. I can definitely see how each weapon is functionally deficient against specific types of monsters and why something like the charge blade that is flexible becomes a huge boon. For now however I am focused on my Long Sword and getting the most out of it before moving to something else… which admittedly may be the hammer or great sword next to see how bigger slower weapons feel. The goal for last night was to finally get in the squad and I managed to do that finally towards the tail end of the evening. Monster Hunter does not make grouping with others very easy, and I feel like it is still stuck in the mindset of having a bunch of 3DS around a table where everyone is physically present with each other. All in all though… I’ve already gotten far more out of this venture into the Monster Hunter world than I have with any other version of it I have played in the past which was my ultimate hope.