Bad Grind Good Grind

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I am still reeling a bit from a dream I had over night.  I guess in theory you could call it a nightmare, where I ended up leaving my current job and ending back under the yoke of the one boss in my work history that I hated working for.  I’ve always been one of those people who tended to naturally get along with bosses.  Pending they are coming from a place of logic, I get why they want the things they want…  and especially now as a “boss” myself I get how orders that seem disconnected from reality end up having to be passed down.  This boss however was petty and vindictive and gave me nothing but a constant stream of conflicting information.  If I did what I thought was right…  he would rail on me for not doing it however the hell he wanted me to do it.  If I stopped and asked for directions in how he wanted me to do a thing…  he would rail on me for not taking initiative.  In the end it was two and a half years of the lowest point in my career that did some serious damage to my psyche that I am apparently still sorting out.

On the gaming front however I have been playing quite a bit of World of Warcraft, mostly because I want to unlock the two Allied races that I have yet to.  Let me take a moment to talk about how much bullshit the way these races are unlocked is.  Primarily that it is grossly unfair that two races for a single faction are unlocked by doing content that has been in game more or less since the launch of Legion, and the other two gated behind the newest content and honestly the most frustrating to do.  So I have the two horde races of the High Mountain Tauren and the Nightfallen unlocked and a monk and rogue create respectively.  Now I am working on the frustrating rep grind that is roaming around Argus and doing daily quests barely watching the needle climb at all.

Argus just feels bad and was only slightly improved when I got the reputation to unlock the improved flight whistle.  Why in the hell this was not a default thing makes zero sense to me.  I get that they rushed this content out the door and did a lot of visual tricks that are easily dispelled the second you lift off the ground.  However the constant tug of war of achieving flying only to have it arbitrarily taken away from you is maddening.  We experienced this with Pandaria and then suddenly losing the ability to fly on the Timeless Isle and Isle of Giants and in both cases it felt horrible.  Having a speed bump in the form of Argus still feels horrible…  but I am gritting my teeth and dealing with it for the sake of racial unlocks.  As to why this suddenly matters to me now?  I have no clue… it could have been simply spurred on by having access to the races in Alpha.

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The other game I have been playing a significant amount of lately is Monster Hunter 4 Ultimate on my new pokeball edition 2DS XL.  Unfortunately the shut down of MiiVerse and the lack of having any sort of a native screenshot functionality will keep me from actually capturing any shots of my gameplay.  However this has sorta become my evening retreat as I chill out doing some monster hunter from bed before finally heading to sleep.  I find having some sort of a wind down activity helps a lot and at least thus far this fits the bill nicely.  I do however have a USB to 3DS charging cable at work so I might start taking this with me and playing a little over lunch now that I am getting into some of the more exciting activities.

I’ve not made it terribly far but at this point I have taken down two monsters:  Velicidrome and Seltas…  both of which I need several more parts from.  I have the mission to hunt the Great Jaggi so I am likely to attempt that next because I need a single hide to upgrade my current sword and shield.  Not sure why I have not broken out my beloved Longsword yet, but for the moment I opted to stick to the starter weapon.  In truth in Monster Hunter World, the Sword and Shield is probably my second favorite of the weapons so I am in part using MH4U as a way to get more familiar with its quirks.

How quickly I have taken to this game in the relatively short amount of time I have been playing it…  tells me that Monster Hunter World is not necessarily a fluke for me.  Sure it was this amazing gateway into a very complex game…  but the core mechanics are ultimately the thing that is keeping me there.  I’ve had similar experiences with Generations, but I feel like 4U does a much better job of easing you into the game and giving you some semblance of a story to care about.  At some point I fully expect to return to Generations and push a little further given that I have yet to actually get to a single real monster there.

 

Angry Spiky Boy

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Before I start this mornings post I have a deep burning question for my readers that may be more in tune with the Monster Hunter lore than I am.  What are the flags representing that are displayed in Astera?  There is one more banner that is not displayed in this screenshot that makes up the main sail of the ship I happen to be standing on currently.  The only theory I have right now is that maybe that sail is the banner of the first fleet, and then each additional flag from left to right is the other four fleets?  The symbols are the ones that we see on the loading screen, but those literally mean nothing to me…  but I am guessing they are part of the monster hunter lore?  The most prominent one that we see on a regular basis is the Sapphire Star displayed on the far right banner which sorta lead me to believe that maybe it is the symbol of the fifth fleet that we are part of.  I’ve poked around a little bit online but have not really seen much talk of this heraldry.

As far as activities of the night, we spent a bit of time fighting with the multiplayer systems.  I was under the impression that if I logged in and joined the squad session…  that would be something easy for other squad members to do.  However as the evening drug on we realized that all of us had done this thing…  and we were in two completely different squad sessions.  There were two players in one and four players in the other… so nowhere near the session cap of 16.  Making life even more challenging was the fact that the group of two could not join the group of four without getting a network error.  The four of us in the first session had to join the newer session, so it makes me wonder…  do sessions eventually time out or something of the sort?

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Mor and I spent a good deal of time farming nonsense, before a few of us decided on trying to get past the Nergigante roadblock.  Ash had recently arrived at that step in the quest, and Kodra with a little bit of leg work was able to get there as well.  So the three of us combined with Tam decided to make a few attempts last night.  For the uninitiated, Nergigante is a fight where you simply cannot get hit.  There is a one two punch move that he pulls off that first stuns you in place and then decimates you.  If your team members are fast enough they can throw some crystal burst at him to distract him from pummeling your friends.  However we were not always fast enough.  The above screenshot is of Nergi just about to pound poor Ashgar into the ground.

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Similarly here is a screenshot of him completely wrecking my world.  The problem is you have three faints before the quest fails, and unfortunately things seem to go from “perfectly fine” to “oh god why” at a moments notice.  I’ve been told that this fight is a little bit more predictable solo with only you and your Palico to worry with and the buffer of two faints for yourself instead of having to share a pool for the entire group.  I will probably try this thing tonight, but whatever the case the fight feels really stressful because I simply cannot get in and deal much damage before needing to roll out to safety.  At first I wondered if ranged fighters had a better time of it…  but since I have been playing bow quite a bit lately for fun…  I am guessing not.  The biggest problem I personally have with bow is the lack of ability to dodge out of the way in the same manner as I do with longsword.

I’ve been on high center for the last two weeks and would really like to move past Nergi and on to other fights.  So in theory tonight if I actually make it home from the current icemageddon, I will likely spend the evening working on trying to get through this one on my own.  In other interesting news… Byf has started releasing lore videos for Monster Hunter World.  The first one came out yesterday and talks about the fall of what seems to be a pretty technologically advanced civilization that existed in the Monster Hunter universe before the current relatively primitive one we have currently.  Byf and Myelin were a good deal of what made the original Destiny so special for me, because they dug deep into the lore and assembled the fragments into a cohesive narrative.  I am hoping that Byf can do the same for Monster Hunter seeing as I am coming in so late into the series.  There is clearly a bunch of interesting stuff here, and I am looking forward to learning more about it.

The Good Grind

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Over the last few days I have been thinking about where Monster Hunter World has succeeded and Destiny 2 has failed.  I know this is probably a strange way to start off a post, but I am playing MHW the way that I fully expected to still be playing Destiny 2.  If you add up the total time I have spent with the Destiny franchise across different platforms you wind up with 741 hours.  Given that sort of track record I fully expected to be playing that game currently.  That said I have missed two faction rallies, two iron banners and have not really even logged in during the current crimson doubles event.  Sure I could be getting all manner of cosmetic gear from them…  but the weapon and gear system just feels hollow given that I have collected most everything I am interested in using.

While I love the token loot system, Destiny 2 has a problem with not giving us a meaningful grind to be focused on.  Doing event after event hoping to get a Masterwork Weapon or Piece of armor doesn’t really count.  When I say meaningful grind I mean something that I can do on a nightly basis that is fun, but also feels like I am making progress towards some larger objective.  In many ways the fickle nature of loot in Destiny 1 and the existence of things like the Court of Oryx and Archon’s Forge gave me something I could do… that felt like I was potentially moving in the direction of something that I wanted from the game.  As it stands there are too few interesting weapon options and the watered down version of exotics no longer really make them worth chasing in the way we used to before.

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It may simply be because I am playing on the PS4 with friends that I am drawing the conclusion…  but as I play Monster Hunter World I think about the ways that it has given me this path to madness paved with little incremental rewards.  When you kill or trap a Monster you are hunting you are showered with a bunch of monster parts…  some of which are useful and some of which are not as useful.  The thing is, regardless if I have 50 of an item… I am still sorta excited to see them because I know that eventually I might need to use them to craft some new weapon that I then have to upgrade up to the final version.  I might suddenly decide that Hammer is awesome and then have to start building up my collection of weapons much the same as I do for my beloved Longsword.

I know that every thing I kill, and every object in the world that I loot is taking me towards some bigger goal.  The number of times that I have had to go out lately and farm herbs…  one of literally the first items you encounter in the game…  is shocking given that I am dealing with a completely different set of monsters than I did back then.  However it doesn’t seem like tedium because they have placed value on almost everything you can encounter out in the wilds and while you may not need it today… there is likely going to be a time at some point in the future where you will be wishing you had more of it.  While literally every moment I am not hunting a big epic monster is busywork…  none of it feels like it because it feels valuable to the larger mission of the game.

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While Destiny has never really had something close to this grind, I am thinking maybe it should.  The central focus of all of this for me personally is the Smithy, which is a menu driven crafting system that allows me to turn all of these bits and pieces of critters I have taken down…  and meld them into usable gear with interesting stat combinations.  I’ve spent a good deal of time farming up Odogoron, which is a giant hairless blind hell hound looking thing.  I personally really like its armor set and I want to be able to wield the full thing a a potential replacement for my mishmash of gear I am currently wearing.  This gives me a goal, and the grind itself is slow enough that each kill feels like meaningful progress without ever giving me that landfall moment of getting everything I possibly need in a single round.

Imagine for a second if you had gear and weapons in Destiny based on a similar concept.  Each time you took down the Fallen example, there was a chance of getting an item that could be used in the crafting of Fallen themed weapons or armor.  The common items would drop from Dregs, medium rarity items from Vandals and the rare bits from Servitors and Walkers.  Then say you wanted to craft the Vex Mythoclast you would need to maybe take down a Gate Lord to get the focusing lens, and a bunch of Minotaurs to get the armored housing.  All of this is more meaningful than collect 40 of token Z and hope the RNG gods smile upon your en devour as you may or may not get the item you want from a relatively deep loot table.  It also turns Banshee-44 into more than the Gachapon machine that he currently is, by giving him the actual ability to craft specific items for you.

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What Monster Hunter World does better than almost anything is that it gives me a target for my nightly nonsense.  Granted right now I cannot craft the Chrome Slicer I because I lack the zenny to do so….  but I know where every single piece that it requires drops from.  I know that I can run loops around High Rank Wildspire Wastes for most if it, but to get the Fucium Ore I am going to have to make my way down into the Elder’s Recess.  If I notice a weapon requires parts off of a specific monster I am given a bunch of different ways to target that one specific encounter and run it over and over if I so choose.  In my case what I personally tend to do is answer SOS beacons for that specific encounter, feeling like I am actually helping out someone else in the community take down that critter for fun and profit as well.

More than anything what I think Monster Hunter World does so well is that it eases you into all of this.  You quickly learn the value of the items you can grab out in the world as new patterns start showing up that you can craft.  You notice that items have ??? beside some of the materials and it drives you to go out and explore until you find them.  All of this creates a feedback loop of take down epic feeling monsters, get items, craft interesting gear…  so you can take down even bigger monsters.  Sure a lot of the gear is not strictly required…  but for someone who is very gear focused it certainly makes the journey feel a lot more meaningful.  The monster battle portion being fun enough that while I am actively engaged in fighting…  I am not even thinking about what might drop which is not the case in most MMORPGs.

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When they first started talking about Destiny 2 being a much more open world and quest driven game…  this is honestly the sort of experience I had been envisioning.  What if you could fight a Destiny boss the same way you do a Monster in Monster Hunter World?  What if getting every player to focus on taking out a Gatelord’s weapon arm caused it to no longer be able to fire that weapon… and instead forced it to change up tactics and start engaging in melee attacks.  What if the way you fought a boss mattered just as much as the weapons you took into the fight?  When we got Destiny 2 and it was a stripped down version of what we had in Destiny 1…  I was disappointed, but the mechanical loop of the game kept me engaged for way longer than the game itself probably deserved.  I had enough hype built up to carry me through the console launch and restarting with the PC launch…  but now I just don’t ever feel like even logging in.

What I want is a good grind.  That doesn’t necessarily mean running Omnigul hundreds of times hoping that maybe just maybe you will get that one in a million perfectly stated Grasp of Malok.  What that means for me personally is something that I can do on a nightly basis that feels like I am eventually heading towards some goal down the road.  Maybe at some point in the near future I will feel like I am out of grinds in Monster Hunter World, but I can at least see a road map in front of me that seems like it is going to be an interesting ride.  Right now I am almost overwhelmed by the sheer number of objectives that I could be chasing, and as I move up… it feels like the world keeps expanding out rather than narrowing down to a pin point like the raid cycle does in an MMORPG.  Monster Hunter World is a really great grind, that is attached to a really fun experience of taking down giant monsters that fight in a fluid and believably organic manner.  Maybe Bungie will find its footing at some point, but for the moment I am enjoying discovering the Monster Hunter franchise.

A Social Weekend

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It was a pretty great weekend as far as hunting monsters goes.  I got to hang out with so many different groups of people and do so many varied things.  On Friday night it was all about hanging out with Tam, Ash and Kodra as I was finally up late enough to allow our schedules to align.  On Saturday it was all about hanging out with Pizza Maid, Wolfy and Rakuno… and then in a little pre-podcast gaming some more with Tam, Ash and Kodra.  Then Sunday I streamed for a bit in the morning between editing two podcasts.  Then in the evening I spent quite a bit of time in the evening running around with Sushi Geisha and Smashy doing some high rank egg birb killing among other things.  The variety and quality of my company was absolutely the best.

The other thing that really happened this weekend is that I spent a ton of time hanging out with various groups of folks on twitch.  I’ve never really acclimatized to that community but right now I am spending a significant amount of time with folks connected to the very awesome casual/positive Moogle’s Pom Tavern.  They have all accepted me as one of their own and call me a streamer even though I barely qualify as one.  Just to give some shout outs… some of the folks I spent time lurking or actively hanging out in are…

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Right now my jam seems to be playing Monster Hunter on the 43 inch 4k monitor while trying to cram a bunch of windows on one of the 23 inch monitors.  As a result a lot of the time I have spent soloing, has been hanging out in a twitch stream and occasionally throwing random comments.  During the shenanigans of Saturday and Sunday I actually wound up on voice chat and as a result “on stream” with Pizza and Sushi.  The world got many opportunities to watch me fail at longswording and miss attacks as monsters shifted on me in combat.  It was a lot of fun and I need to sort out a time when I can stream for myself more regularly.  I had a lot of fun with the little bit that I did this weekend and the whole Sunday morning is starting to turn into a routine.

As far as Monster Hunter itself…  I have now progressed into High Rank hunts but have not done a whole lot of them.  I’ve taken down Pukei Pukei which is the gatekeeper of sorts to unlock High Rank, and then taken down Kulu-Ya-Ku a bunch of times to farm bits so I could upgrade to this crazy two handed scimitar of sorts called Last Dance I.  I am wearing a mishmash of gear because I basically went to the workshop and crafted whatever the hell I could as soon as I hit high rank.  As a result I have 1 piece of Zorah Magdaros gear, 2 pieces of High Rank Bone and 2 pieces of High Rank Alloy gear.  This shockingly has wound up being a fairly reasonable set of gear to run around and do stuff with, and the added defense helped a lot as compared to the amount of damage I was taking during the Pukei Pukei fight.

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I could go into a bunch of detail about the various hunts I did, but for this morning I am not.  The weekend as a whole was all about hanging out with various groups of people for me.  That is always the problem I have when it comes to online gaming.  There are so many different groups that I want to be hanging out with.  I spent a lot of the weekend as a sort of fill in, but still had a blast in doing so.  Right now the timing for me is just weird in actually hanging with the AggroChat crew given that the majority are now on the west coast.  On most nights they are starting to get active around 9 pm…  as I am starting to wind down and prep to head to bed.  This has made organizing anything in a time other than the weekend a pretty fraught experience.

The whole grouping experience in Monster Hunter does not make this easier, given that for much of the weekend folks were having trouble joining specific sessions.  I know last night we kept trying to get a 4th in to help them with some quests…  but the sessions kept timing out.  What I crave the most for Monster Hunter World is some form of a viable friends list, with the ability to invite to parties from it…  and even more importantly have a Diablo 3 style “request to be invited” system.  I hope as time passes that the whole cludge that is grouping in this game improves.  That said… the core experience is compelling enough that I can look past all of that nonsense as I obsess about getting monster bits to make awesome weapons and outfits.