Deterministic Crafting

Good Morning Friends! I’ve now spent more time with Last Epoch and leveled a character further than I had managed previously. Last night I dinged level 50, and am an undetermined amount of progress into the story. I kinda like how Path of Exile has nice clean points of demarcation between content blocks, but Last Epoch is this whole weird timey-wimey chrono-trigger-esc mess of timelines. I’ve been playing the Necromancer and it is pure nonsense. Right now if I am summoning the maximum number of critters following me and doing my bidding I have:

  • 2 – Bone Golems
  • 5 – Skeletal Warriors
  • 3 – Skeletal Mages
  • 6 – Exploding Zombies
  • 3 – Skeletal Vanguard
  • 2 – Wraiths

So at full compliment… which I admittedly only really hit regularly when I am in a boss fight… I am roaming around with Twenty-One Horrible Children. This is what I want in a Necromancer class, just a veritable army of dead friends doing my work for me. Admittedly that is ALL I do… because I effectively keep summoning Exploding Zombies in lieu of casting a fireball or something of the sort. Each time one of my pets die, including my exploding zombies that are designed to die… I have a 10% chance of summoning a Skeletal Vanguard. So while the rest of my pets I can summon up before I get into battle, those I need to effectively get through combat. I guess technically I could probably sit there summoning Exploding Zombies until I procced all three of them.

There are a lot of things that I really like about the game and probably the biggest one of those is the crafting system. Coming from Path of Exile, I think I have had my fill of “crafting gamba” and hate how you have to game that system in order to get what you actually want from it… while at the same time always being on the very edge of “bricking” your item in the process. In Last Epoch, the “random” element is pushed to finding the crafting shards in the wild, but once you have one it is always going to apply a predictable effect to an item. Sure this sucks a bit when you really need Minion Damage on an item and you have not found any Minion Damage shards, but at least you have a fixed item that you need to get as a drop. There are items that let you shatter an item that has a stat you want with a chance of recovering a shard of that type, so at least there are ways around that.

If you really want that “big gamba energy” though there are various rare items that cause your crafts to give you less predictable results. For example, if you have an item with one bad affix on it, you can try your luck with a Glyph of Chaos which will replace it with a random affix that could exist on that item. Rune of Refinement is effectively the equivalent of a Divine Orb from Path of Exile where it rerolls the stat values of all of your affixes allowing you to try and eke out a little bit of extra stat bonus. So there is still some random chance in the system, but if you just want some basic things on your gear that will support your build you can fairly predictably make that happen. The most important thing however is the forging potential of an item in determining whether or not you can shift it to be exactly what you were wanting. That stat ultimately dictates how many modifications you can apply to an item before it is essentially “locked” and can no longer craft on it.

One thing that I desperately wish the game had… was some sort of wardrobe system. My character looks awful right now, and there is no real way I can change that. I am going to look like a mess until I get to a point where I can effectively start wearing better-looking set gear. I am always big into cosmetic systems because if your character looks cool, it feels better to play said character. This is why games with cosmetic microtransactions will always be my weakness because it is pretty easy to get me to pony up a few bucks to feel better about how my character looks. There is a tab in the UI for appearances but it is inaccessible and I am not even sure where on the roadmap those features sit. I would assume that it would be important because cosmetics are ultimately when you can start offering things for sale in the shop and give the game a renewable line of income.

Another thing that I really want is some version of the Diablo III pet that runs around vacuuming up gold and shards. Having to walk over gold gets annoying really quickly after you’ve been used to a game with a pet, and a game without any sort of gold equivalent. The shards all get picked up at once when you click on any one of them, similar to the gems in Diablo III but I wish they went straight to the crafting bank. At any point, you can click a button in your inventory to send them there, so it just feels tedious for them not to do that by default. After a while most of what you are going to be picking up are the shards because you will likely be running a loot filter and ignoring everything that doesn’t have a stat package conducive to your base class.

Speaking of the loot filter… that is definitely something that I like greatly about the game. You can absolutely import a filter from your clipboard and there are plenty of sources for good filters on the internet. I do wish it worked a bit more like a POB and that you could just import from a pastebin URL given that most filter authors seem to store said filters there. The functionality that I like the most about this however is that once you have imported a filter, you can customize it easily in the game. This will allow you to tweak it later on when you are looking for specific items to stylize that loot when it finally does drop. For example, in Path of Exile I was looking for a Gladiator armor base and would have loved if I could simply add a custom rule for that item in the game quickly. In Last Epoch, I will absolutely be able to do that when I am specifically hunting for something that might otherwise get dropped by the filters.

Mechanically it is a deeply enjoyable game, but I think time will tell if I feel like the endgame is good. One of the reasons why I am so damned hooked on Path of Exile is that it has so much content left over from previous leagues that it allows me to narrow in on the one specific thing that I want to spend most of my time doing. I’ve not made it to anything close to the end game, so I will be interested to see what it entails. Essentially I need something that is a fun loop that feels rewarding while also being something that I can mostly turn my brain off for. That is why I stuck with Diablo III for so long because the rhythm of running Rifts and Bounties was something I found deeply soothing. The thing I struggle with in Path of Exile is that for whatever reason the game seems to relish random assed deaths, and there is never a point where you can truly just zone out and chill. Delve has been the closest to that for me, but even then it is entirely possible for me to encounter exactly the wrong combination of abilities from a mob and take an almost instant death.

Shifting back to the negative column for a bit. The story in Last Epoch is “fine” for an ARPG but is largely nonsense. You are shifting back and forth between multiple Eras of the same area and while it is cool the times you have to go back into the past to impact an event in the future, like flipping a switch in a temple before it was ruined to extend a bridge in the future. Those gameplay loops seem to be few and far between and the timescape seems to largely just be a way of presenting different-looking maps as you fight not-demons that might as well be demons as well as copious amounts of the undead. It feels like a bog standard Diablo-like ARPG with some technically and mechanically superior features that have learned lessons from all of the games that came before it. While that makes a deeply interesting game to play, it doesn’t necessarily fix the “not great story” problem that all ARPGs seem to have.

This might be a “feature” rather than a “bug” honestly because ARPG gameplay is largely about mechanical repetition and making that loop enjoyable. If you are forced to stop and deal with the narrative, it makes repeat playthroughs more cumbersome than they need to be. Essentially what I am saying is that if you are a player that primarily plays games for the narrative adventure, this game is probably going to disappoint you in the long run. If you like to play games while doing something else like watching a show, or in my case often listening to an audiobook… then this is precisely that sort of game.

I am currently playing in the Multiplayer Beta Week, and I am really interested to see how this game feels with other players. That can often make or break the overall experience of an ARPG, because while Path of Exile is a deeply interesting game… it sucks to play with friends. I’ve never found a game that feels anywhere near as good as Diablo III does with other players, and I am hoping beyond all hopes that maybe Last Epoch will fill that niche. I know what I am doing on March 9th though, because I will likely be recreating the character I am playing on the beta server. My hope is I can coax a few of my friends to also give it a shot so we can test how it feels to play with others. I like enough of the core systems that I could see really engaging with this game long-term.

Are you playing Last Epoch? Have you played Last Epoch? Are you interested in the multiplayer launch? Drop me a line below with your thoughts.

Minuet 42

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A few days ago I said I had more or less “beat” the Destiny 2 beta in part because there is so little to actually do in it.  That said for whatever reason I keep returning and playing.  Since writing my initial post I have done the strike several times and spend a bit more time in the Crucible.  Some of my initial comments about not really liking the 4 vs 4 format and the small map sizes, is in part me likely just getting adjusted to changes and not really having a weapon load-out that I would have preferred.  Traditionally my crucible build has been an Auto Rifle in the primary slot… usually my extreme stability Haakon’s Hatchet or if I am feeling squirrely…  my Genesis Chain.  From there I generally have either a Shotgun in the secondary slot Invective or Party Crasher +1 or I go for one of my Fusion Rifles…  traditionally Saladin’s Vigil.  The heavy slot varies greatly because in truth… I am not really expecting to get heavy ammo in Crucible matches so I am not super concerned.  If I have an exotic slot available I go with Gjallarhorn and if not probably my Silvered Dread machine gun.  The problem with the Destiny 2 weapon loadouts is that on my preferred class… the Titan there was nothing that I could really replicate this feel with so I in part had to feel out what worked for me in the new scheme.

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What finally ended up feeling good and seeming usable is to run a Submachine Gun in my primary slot, namely The Showrunner seen above.  However in truth I was using this weapon much in the same way as I would have used a secondary in Destiny 1 only swapping to it at certain times.  For my main weapon I relied heavily on the Minuet Hand Cannon sitting in my energy weapon slot, because it had some significant stopping power and actually allowed me to win non-teamshot firefight engagements.  Where the sub machinegun was handy is any time that someone ran up on me, I could hang out just outside of melee range and grind them down with a rapid fire hail of bullets.  In theory I think this is more or less what folks who loved the sidearm used to do…  but I never could make sidearms work for me in this fashion.  As far as the heavy/power weapon slot…  once again I didn’t care too terribly much about this given that I was similarly not expecting to ever get ammunition for it…  so instead just relied on the grenade launcher in case I ever did.  I am by no means “good” at the new Crucible, but I managed to find a setup and style that worked for me and I managed to keep climbing higher in my efficiency number as the night went on.

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The thing that I find the most impressive about the Destiny 2 demo experience… is the fact that it is so damned short yet I kept returning day after day to keep experiencing it in any way that I could.  In part it has made me want to actually dig in and try and finish some of the book achievements that are sitting there unfinished, and bask in the glory of the Destiny 1 experience before it is gone.  All in all I am anxiously awaiting the release of this game and even more so the upcoming PC beta that we are getting at some point in August.  I have a lot of concerns relating to the PC version, namely how it is going to feel and how well it plays in my various systems.  I am really hoping that I can figure out a set of tweaks to get it to play with passable performance on my i7 Geforce 960m laptop.  I am not expecting the world and would be completely fine with running 720p on it…  pending that the performance is at a minimum 30 fps.  One moment of sadness last night however is that the left thumb stick on  beloved Hori FPS Plus controller started tearing.  I am seemingly particularly hard on left thumb sticks, and as Squirrel pointed out last night…  since it is not our aiming stick we are way less gentle with it.  I ordered a set of cheapo aftermarket thumb stick caps, hoping that maybe just maybe it will fit.  I tried one of the Kontrol Freaks PS4 caps that I had laying around and it kept popping off because the slightly smaller than normal size.  All in all though I am going to be really sad to see Destiny 2 beta ending tonight, but will be looking forward to actually getting to play  the game at launch.

 

Destiny 2 Beta Impressions

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Yesterday around noon was the official launch of Destiny 2 Beta on the PS4.  I personally got my hands on it around 6 pm after doing various things that needed to be done and taking my wife out to eat.  To call this a Beta however feels like a little bit of a misnomer because in truth we are getting out hands on essentially the same demo that was available to press at e3.  With that comes a greatly limited subset of options that you can take part in.  Functionally right now there are three things available to players:  The first story mission, the Inverted Spire strike, and one play mode of the crucible.  I didn’t get a ton of screenshots because I was actively playing, but I did decide to stream and ultimately record me in game from the moment I started up Destiny 2 to the moment I logged out feeling like I had “beat” the demo.  If you are really curious you can check out my Mixer VOD that runs for a little over an hour.  I opted to go for a silent stream because I was largely just recording this for my own benefit.

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This game is going to catch so much flak for being “Destiny 1.5” and I can see that.  In every meaningful way this is Destiny.  The characters perform as smoothly as the original, and the gunplay feels just as good.  Those who played a significant amount of time with the first game…  might have a little bit of an adjustment period because there are subtle differences everywhere.  This is not simply a “HD Remaster” of the original game… but you can feel that it is in fact a brand new game that has tried extremely hard to capture everything that was great about the first one.  The titan jump feels slightly different, and everything from the pulse rifle to the hand canon are recognizable…  but feel different enough to know at a base level that you are playing something different.  The first story mission is excellent and does an amazing job of providing you a feel for the game and its play… as well as giving you a rich narrative ride through parts of the tower you have never seen before.  It takes everything that was learned through the Taken King and Rise of Iron and distills it down into the purest form.  You are killing Cabal but you are doing it with a constant purpose of trying to save those you can…  with enough nostalgic elements to make it feel like your home is falling apart…  not just some random structure being blown to pieces.  The mission also does a great job of weaving in single player and multi player elements…  with the central section being a sort of defend the tower mode as you and lots of other players fight back against the Cabal along side Zavala.  That is another huge part of this experience…  you are interacting with characters that you already know like Zavala, Cayde-6 and Ikora Rey.  They have personality and treat you in a manner befitting someone who has been leading all of these strike missions for all of these years.  Hell you even get some interesting interactions with Lord Shax and Amanda Holliday.

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The Strike is similarly awesome, and I can see myself running it over and over as part of the strike list.  There were a few annoying jumping puzzle style elements…  namely that giant grinder that we have seen multiple times in trailers and such.  You find yourself trying to navigate through an area while avoiding the spinning wheels of doom.  There is a similar mechanic in the first story mission where you have to avoid certain death while destroying objectives, and made me question my choice of the control jump instead of the height jump.  The only weirdness about all of this is… it felt like grenade and super both charged super slow.  Maybe I am just used to running around with my Armamentarium and rocking two grenade charges…  but it always felt like when I needed a grenade the most it was still on cooldown.  The super when available however was glorious.  Last night I focused on the Sentinel Titan… and I got to run around bashing things with my shield.  I never figured out how to throw it…  but doing the equivalent of the old striker titan shoulder charge with a void shield was amazingly fun.  While sunbreaker is supposedly back for Destiny 2… I can absolutely see me maining Sentinel.  The thing that surprised me the most is the fact that I didn’t really seem to use the portable shield capability that often.  It was useful for setting up essentially a gun nest, but for the most part I just ducked in and out of cover like I always did.

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The only negative of the night was the crucible.  I am just not a fan of the changes they made.  For starters they have reduced the number of people in standard crucible matches from 6 vs 6 to 4 vs 4.  As a result they have created a series of much smaller maps with much tighter choke points.  What this does is make it feel much more frenetic in a style of game-play that I equate with Call of Duty.  Crucible always felt like a thinking mans game… where it was as much about how you moved and when you chose to fire or not fire…  rather than just charging forward into the fray every few seconds.  It could be my experiences were deeply colored by the fact that in both occasions I ended up on a team of randoms fighting against a team of people sharing the same clan tag.  Functionally all I know is that the changes did not feel as good as the original crucible does, and as a very casual player of the crucible it is not really something I look forward to participating in.  Which leads us to the other problem of the night…  I am more or less a Patrol player.  If you believe Destiny Tracker I spend something like 70% of my time playing Patrol missions where I wander around aimlessly and kill things in the open world.  As such with this demo “my Destiny” was not open for business yet and after doing the story mission, the strike, and a few round of crucible I considered myself largely done for the night.  That is not to say that I didn’t enjoy myself… it just felt like a very shallow experience without the open world content and without character progression.  I am sure I will boot it up a few more times…  but this did nothing to really satiate my desire for the actual game.

 

 

Embracing the Fel

Confronting the Legon

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This week on “the twitters” I said something to the effect of Legion might be the first World of Warcraft expansion that I never managed to get into either Alpha or Beta.  Then almost like queue on July 15th I found an email in my inbox notifying that my account had been flagged for Beta access.  As a result I installed it on both my Desktop upstairs and my Laptop downstairs, and spent a good deal of the weekend poking about around the fringes of the new expansion.  The truth is I was not all that excited about Legion prior to this weekend, namely because I am stuck in another down cycle with this game.  There are plenty of things I could be doing, but just nothing I felt terribly compelled to do other than log in a few times a week to collect “free gold” from the garrison chore masters.  Even more maddening in a way is the fact that I desperately need the transmog system changes yesterday.  I think a huge part of why I stopped playing so frequently is because one of the activities that I absolutely love is farming old content for interesting bits.  The challenge there is that I have my entire bank, void storage and all but a half dozen slots in my inventory taken up with appearance gear.  So I just really have no more place to store anything and with transmog changes so damned close… there is no way I am going to get rid of anything that might be cool looking.  So as a result I think I just largely stopped playing, thinking that eventually Legion would arrive and I would be able to have a massive spring cleaning… or in this case late summer.  Well that time has arrived almost and tomorrow the patch lands that is going to see me spending my entire evening sifting through shit trying to figure out what I can pitch and what I should actually keep.

Blood Deathknight

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A huge part of the reason why I wanted into Beta was to fiddle with the class changes.  Yes I realize that at any point in the last several weeks I could have installed the PTR client, but without having access to more than just those changes it didn’t really feel worthy of the 28 gig install.  Throughout late Wrath of the Lich King up until Warlords of Draenor I was a huge fan of the Blood tanking spec.  Then in Warlords alpha a whole bunch of that changed, because the feel of the class changed.  Sure the rotation was similar, but the inclusion of Blood Boil as part of the standard rotation made the class start feeling too casterly for my tastes.  It is funny how class fantasy can really effect the way you feel about a set of changes, and at least in this case it was a bridge to far.  On the other hand the Warrior changes for Warlords were amazing, and I loved being able to indulge in a different player fantasy… which was dpsing with a sword and shield thanks to the Gladiator spec.  While I mourn the loss of that option, I completely get why they had to make the change for balance reasons, because quite frankly Gladiator was just too much of a one off special snowflake.  It was my hope that Blood on the other hand would be appealing again, and for the most part I think I like the changes.  That said something is still off with the class and I am struggling to put my finger on it.  Deathknights in general have undergone some pretty shattering changes, and while the feel of the class is right… there are a bunch of empty spots in the rotation where you are waiting on either runic power or rune regeneration.  That is not to say that there is absolutely the chance that I might be playing it wrong.  However in my experience so far there seem to be some pretty significant lulls in the action, and at the same time the class feels like it has lost a whole lot of survival.  On my fresh 100 test character I struggled to get through the quest that ultimately earns you the artifact weapon, because I kept dying with no real way of keeping myself alive.

Demon Hunters

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After a bit of a false step by accidentally choosing a talent that turned my resource builder into an auto attack key…  I’ve decided that I really love Havoc Demon Hunters.  Much like Deathknight was the Belle of the Ball in Wrath of the Lich King… it feels like Demon Hunters are the class that has the most new toys to show off.  For starters… any class with a double jump is something that I am going to pay attention to.  Better than that they have a built in wing glide, which is similar to using the goblin glider… but just as an intrinsic ability.  Then there is the movement… this class has the ability to dart around the battle field like crazy… and those same abilities have allowed me to explore maps in ways that you really could not in previous expansions without copious amounts of wall hacking.  The only negative so far is that I hear by creating a level 100, I somehow am missing a huge batch of abilities that you pick up from quest chains in the starting mission.  The only negative of the class… is that you have to be an elf.  I kinda hate elves, and will likely always hate elves…  however ironically I have always loved Illidan and the concept of the Demon Hunter.  I am seriously contemplating making Demon Hunter my new main for the expansion, even though I realize that will make me yet another member of the Legion of players doing that…  pun only partially intended.  The gameplay however feels fun and fresh and like this strange amalgam of Combat Rogue and Fury Warrior.  Ultimately I need to spend some time with the tanky variety of the class to see if I like that as well, because if so you might be looking at a newly minted Demon Hunter.

Warrior

The class that I spent the least amount of time playing this weekend was Warrior, but everything I saw made me feel like tanking as a warrior was going to be just as stable and reliable as it always was.  Unlike Blood Deathknight, I had zero issue completing the quest chain to get my artifact weapon, the only problem being… that the protection warrior artifact is boring as hell.  I have a vault full of amazing one hander and shield combinations… and for the most part all of them are cooler than the artifact weapon.  It seriously looks like leveling trash, and I am hoping that some of the mutations later will at least give me something I am not embarrassed to be using.  With the absence of Gladiator though, it is going to be hard for me to really consider being a Warrior main this time around.  I have to say however that some of the changes in animation for Fury looked amazing, so at some point over the next few days I want to give that a proper whirl…  once again pun only partially intended.

Tanking

Generally speaking I tend to gravitate towards tanking, and if you plunk me down in a brand new game that is almost certainly what I will roll.  That said I think Final Fantasy XIV has spoiled me when it comes to tanking.  Their version is just head and shoulders more enjoyable than pretty much any other form I have played since then.  As a result I think I might be hanging up my tanking hat when it comes to World of Warcraft at least.  I tried to tank for some of my friends late in Warlords, and I just didn’t like the way it felt in the least.  Now I am sure I will still play things that have a tank spec…  and be able to swap in for specific encounters or for copious dungeon runs, but more than anything I just don’t think I want to be a raid tank anymore in this game.  So knowing that, I am trying to find the class I enjoy dpsing the most or hell I might even try out some healing.  Mostly I have a feeling that I will never again be completely stable and reliable as a player when it comes to World of Warcraft, so I am trying to make sure I pick classes that are useful when I feel like attending something, and not a burden when I don’t.  For all I know I might really love Demon Hunter tanking, and that ends up changing my mind… but I am prepping myself to no longer be a go to tank at least when it comes to this game.