Garrison Resource Drought

The Search for Food

This morning I really did not want to leave the bed.  I was surrounded by warm and fuzzy cats, but as it got later both my wife and myself started to get hungry.  My wife and I are both relatively intelligent individuals, and friends have postulated that we must have really interesting conversations.  That is not entirely the case…  here is a snippet from this morning

Wife:    I’m Hungry
Me:      Me too…  I will go get breakfast.
Me:      I am leaving right now *staying there snuggled into covers*
Wife:   Are you there yet?
Me:      No… its a really long trip, will take awhile
Wife:    It will probably go quicker if you leave the house.
Me:      That is just a theory, there is no scientific evidence of that
Wife:   If we look at the evidence from the last fifteen years, leaving the house points to getting food.
Me:      Maybe the food just shows up on its own?
Me:      Lets test that theory.
Wife:    I’m Hungry

I did in fact have to leave the house to make food show up, but there is still no direct cause and effect evidence… other than the whole I gave someone money and they gave me food in return.  How the food actually arrives at our house is a mystery because I don’t actually remember leaving the store or arriving home.  I do however remember observing the feeding ritual of the cat gods upon arriving at home.  Maybe the cat gods are somehow connected to the acquisition of our food…

Garrison Resource Drought

Wow-64 2014-11-21 22-03-42-712 I may have made some poor choices as to the sustainability of my Garrison, as I have reached a point where I am struggling to get the resources needed to keep developing it.  I finally managed to upgrade to the rank 3 Town Hall yesterday, giving me access to another small, medium and large plot.  Unfortunately I lack the resources to actually fill them.  Right now my Garrison has a t3 Town Hall, t2 Mines, t2 Engineer, t2 Enchanter, t2 Dwarven Bunker, t2 Inn, t1 Garden, t1 Storehouse, t1 Trading Post, and t1 Fishing Shack.  I lack the pets to actually be able to get the Pet Menagerie but at some point I want to actually level some battle pets so I can get that.  I have failed miserably at playing WoWKemon.  It just feels so damned tedious to level your pets past a point.  The one thing that would make everything better is if they would implement XP Sharing like they have in the actual Pokémon these days.

The problem I am running into however is that I am flat struggling to get the resources needed to keep developing my stuff.  I have yet to plunk down a second large building, because I simply lack the resources to do so.  Unfortunately as well… I have basically hit the point I am at by farming down the Garrison Resource caches in the various zones.  Sure there are a few still out there  but I have pretty well gathered all of the low hanging fruit.  The Trading post should help out considerably but right now it keeps requesting herbs… and the only ones I can actually feed it are the ones coming from my Garrison.  My hope is that soon it will want a mining resource, because I seem to have plenty of those.  So I guess my question is… other than Follower missions and the slow and steady tick of resources… is there another in world renewable resource for Garrisons?

Dungeons for Gear

Wow-64 2014-11-21 20-39-07-968 Last night in an attempt to get my last few points of gear needed to hit ilevel 615, and in an attempt to get Rylacus so he could actually do heroics…  We ran several dungeons as a guild.  I believe we ran three but at this point I have lost count.  I know for certain we did the newest incarnation of Upper Blackrock Spire and we did one called the Shadowmoon Burial Grounds.  I was actually pleasantly surprised at just how challenging the level 100 normal dungeons have turned out to be.  Most of the mechanics are arguably pretty cheap, in that they stack dots on the players or drop damned near instant kill piles of stuff on the ground.  All things considered however they were actually really fun.  They are not nearly as good as the dungeon designs in Final Fantasy XIV, but I feel they are considerably better than  the Pandaria dungeons at least.  The reliance on crowd control reminds me more of the order of business during Wrath and Cataclysm, which is a good thing… just not something I am really used to.

It is my nature when I play a warrior to want to charge ahead into the next pack.  Unfortunately I need to give my rogue time to sap things, and I need to get back into the habit of marking crowd control targets.  The other thing I am struggling with is how loosey goosey mob movement is in World of Warcraft.  In FFXIV mob placement is relatively predictable thing.  The mobs move where I want them to… back in WoW I found it absolutely frustrating everytime Zul’jin would iceskate around me.  I am going to have to relearn the tricks I have apparently forgotten for making mobs stop doing stupid shit.  Moving him around felt like having a wobbly shopping cart tied to my waist that I was dragging around with me.  All of this said I look forward to relearning the finer points of fighting with the system and getting it to do what I want it to do.

Drinking Water

This morning I woke up with a horrible cramp in my shin.  At first I attempted to walk it out, but it didn’t seem like it was just going away.  I have always struggled to some extent with dehydration, and muscle cramps are one of those early signs.  So as such I got up and went to the kitchen, grabbed a huge 32 oz glass filled it at the tap and drank it all in one setting.  Within a few moments the cramp seemed to be lessening so I went back to bed.  At which point it struck me, just how lucky I am that I have really good tap water.  In fact I greatly prefer our tap water to bottled water in almost every single case.  Tulsa actually has award winningly good water, and as such we are pretty blessed.  It never really hits me just how rare this is, until I go somewhere else and without thinking try and take a big drink of tap water.

So while it might sound odd to be thankful for it…  I am extremely thankful I can turn on the tap and get something that actually tastes good.  Speaking of which… I think I am going to go fix myself a large glass right now.

5 thoughts on “Garrison Resource Drought”

  1. “So I guess my question is… other than Follower missions and the slow and steady tick of resources… is there another in world renewable resource for Garrisons?”

    Base cache rate: 144 per day

    Trading Post rate: 180 per day

    Lumber Mill: 120 per day (180 at level 3 with special follower assigned)

    Stables: 120 per day (6 daily quests for 20 each (until you get the mounts, at least, not sure if they continue then))

    Daily random heroic: 50 per day (1 run)

    “The Trading post should help out considerably but right now it keeps requesting herbs… and the only ones I can actually feed it are the ones coming from my Garrison.”

    Buy them off the AH? The herbs are probably less than 10g each, more like 5g on my server, at least, and I’d definitely be happy to trade 50g for 30 garrison resources at the moment.

  2. I never had problems with garrison resources in beta, but there were many things I didn’t upgrade. I did swap in and out many buildings, which took resources. In live, I’m playing the same way but I’m paying more attention to resources just in case. I’ve given the Lumber Mill to 3 of 4 characters to hedge my bets. I wasn’t pleased with the Trading Post as a renewable source. They always seemed to want something I could use myself. I send my Followers out pretty ruthlessly whether they can counter particular threats or not. Sometimes they succeed against the odds and get desirable rewards, sometimes not. They do always level a bit and get the ability to counter more things and get more resources and rewards, sure enough.

  3. You need a lumber mill. You can chop trees and turn them in for work orders for garrisons. I have all my plots filled quite easily. Nagrand in particular is full of trees to chop.

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