Adorable Zelda

This weekend various things happened, but one of them was that I played the first game that was not World of Warcraft Classic since the launch of aforementioned game. Friday two games of note came out, but the one I spent the most time playing was The Legend of Zelda Link’s Awakening. One thing that is important to know about me is that I love Zelda games, but more importantly I love the pre-n64 style of Zelda games. So while I am a huge fan of Breath of the Wild, I honestly had more fun playing A Link Between Worlds.

I purchased a Gameboy in 1989, and quite honestly it was more novelty than something I actually played on a regular basis. It was something we brought on trips or would occasionally link up with friends, but considering it had no backlight it made it extremely difficult to play at times when playing a game might be super convenient. If it was light enough to see I was way more likely to be doodling in the backseat of the car on a drawing tablet than to actually be playing the Gameboy. I got my Super Nintendo in 1990 and by the time Link’s Awakening came out in 1993 I was a Sophmore in High School and could give a shit about anything on the awkward to play Gameboy at that point. I did not have a renaissance of the Gameboy until 1994 with the release of the Super Gameboy, but for whatever reason mostly fixated on Metroid and never went back to play this game.

As a result I went into this experience knowing next to nothing about the game apart from the fact that it was supposedly wildly different than the traditional Zelda narrative and was still exceptionally well received. This could have meant a few things, because Majora’s Mask is wildly different than the traditional Zelda narrative and I am not at all a big fan of that game. Minish Cap on the other hand is also wildly different than the traditional Zelda narrative… and I instead loved every minute of that game. What I did know however is that the game feels like it borrows from A Link to the Past and managed to make a Gameboy game that looked very much like that.

What I was not expecting however was a game that was a way harder start than pretty much any other Zelda game out there. There is a whole trading quest system that exists and I found myself trying to figure out how to trade this for that, and what the hell to do with the thing that I just received in return. I also spent time playing around with the fishing system which is absolutely adorable… as is pretty much everything else to do with this game. As a whole this very much feels like a game where they just went hog wild with the systems development and also a game where they played with a bunch of interesting concepts… like the fact that apparently Hyrule and the Mushroom kingdom are not part of the same tapestry.

There were a lot of times I spent with the “beep beeps” as I call them, which apparently caused Tam to lose his shit and laugh the other night when I said it… but at the same time immediately knew what I was talking about. It is that moment when you are down to half a heart and the game is playing a constant and annoying health warning sound going “beep beep… beep beep” over and over and over. Thankfully while some of the concepts are mechanically harder than most Zelda games they are seemingly fairly generous with mobs dropping hearts when you actually need one.

I’ve not made it super far into the game, and have pretty much beat the first dungeon boss and started the second area. I do find it super interesting that this is a Zelda game that includes a vertical element with one of the first abilities that you pick up being a feather that lets you jump. It took some getting used to in order to sort out how best to jump across objectives, which lead to me falling in several pits along the way.

Can we just talk for a moment about how adorable the Great Fairy is? I love this art style and honestly would love to see other games in the Zelda series redone in this style. It really fits the feel of this setting, and quite honestly it makes me wish I had a version of the original game remade in this fashion. It also just makes me wish that I had all of the games that came out on the mobile platforms available and playable on the switch. I’m not much of a handheld gamer, but I do like the switch as a platform and its ability to shift back and forth between the two modes of handheld or docked.

This seems well worth picking up, especially if you are like me and somehow skipped this entry in the series. It feels vastly different than any other Zelda game I have played, but also that is perfectly okay. It feels like a game where they experimented with a bunch of big ideas that somehow managed to work perfectly. Additionally it has a really great soundtrack, which makes me want to go back and see how the chiptune versions sounded.

2 thoughts on “Adorable Zelda”

  1. Waiting on a sale to play this.

    I never played the original. I would occasionally play a little GameBoy, but as it was our kids’s gaming system, I didn’t use it all that much.

    So yeah, I’m looking forward to playing this. However I’ll wait for a sale.

  2. I picked this up as an impulse buy and I’m having a wonderful time with it! I was also not big on the Game Boy in its time, so I didn’t get to play this game much when it originally launched (I’m thinking I might have fiddle with it on a friend’s Game Boy). I knew I’d probably enjoy it, but really, this keeps charming me time and again.

    It is on the tougher side, like an oldskool Zelda, but I really like that!

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