Games of the Decade: 2015

Fallout 4 – PC

Continuing the series we dive into some of the games that were important to me in 2015. There were a bunch of games that made the early version of this list, but in many cases I didn’t feel like I had a lot to talk about any of them. I’ve been trying to avoid expansions/dlc on the list, and as a result that knocked out Heavensward which took up a significant portion of my year. Similarly this knocks out Destiny Taken King which also was super important. The final list was whittled down to just four games but I feel like there is something special with each of them.

The Witcher 3: Wild Hunt

The Witcher 3 – PC

For years I had heard wonderful things about the Witcher series, but I found them somewhat obtuse and difficult to get into. Maybe if I had played the original when it first was released it might have made a difference, but trying to make it with modern expectations was a nonstarter. I found the interface to be deeply cludgy and confusing. When The Witcher 3 released I was not expecting much from it based on my past experience with the earlier two titles, but I got a free copy with a new video card and gave it a shot. What I found was a deep and rich world that I really enjoyed exploring. I’ve not gotten anywhere close to actually beating the game, but it is on that list of titles that I keep meaning to restart from scratch and play through again. The recent release of the Netflix series is re-igniting that desire so maybe I will spend some time over the coming days giving it another shot.

Dying Light

Dying Light – PC

Dying Light is one of those games that is almost impossible to explain without actually experiencing it. At its core it is a game about surviving the zombie apocalypse, but it is much more than that given that there are rich systems where you gain favor with various factions of survivors. The other aspect that is hard to explain is how important movement is to this game. It is a game that takes parkour to the next level as you try and find a path to run on that is safe from the endless hordes of the undead in the world below. There is always this tentative balance between staying in safety and dropping down into the places where you need to scavenge materials from. The total package is wildly enjoyable and now that the game has been out for quite some time you can pick it up on the cheap. If you missed it the first time, well worth grabbing especially since there is a sequel in the works for 2020 release.

Victor Vran

Victor Vran – PC

If you have read this blog for very long you will know of my deep affinity for “diablo-likes” and ARPGs in general. One of these that sorta slipped under almost everyone’s radar is a game called Victor Vran, where you take the controls of a Van Helsing like character that hunts demons and monsters. What makes this game interesting to me is that it has really good WASD controls and extremely interesting level design that works in old fashioned Wolf 3D era “secrets” that can be unlocked to find both new paths and troves of loot. The combination makes for a compelling action RPG that in some ways reminds me of early Isometric shooters like Crusader: No Remorse. You have a wide variety of attacks and special abilities and the levels are hand crafted instead of procedurally generated. This leads to a more structured game-play experience but also somewhat harms the replay value. This is now out on even more platforms including the switch, so well worth checking out if you too are a fan of ARPGs.

Fallout 4

Fallout 4 – PC

I love the Fallout series and have since I first played the original back in 1997. The Fallout community tends to have two distinct branches… those who hold up Fallout 3 as the best title and those who hold up Fallout New Vegas in highest regard. I like aspects of both but tend to fall into the New Vegas camp. Fallout 4 was not exactly the game that either of those factions wanted and as a result it tends to be a fairly divisive title. For me… the aspect that I love about it is Base Building, which is the nail in the coffin for other games. I love feeling like I get to have an effect on the world by linking together disparate groups of refuges into a larger community. When I play this game I more or less ignore the story-line that is forced upon you, and the constantly limiting choice paths… and instead play a game where I am rebuilding the wasteland. I am pretty great at making up my own story when I find the current options distasteful.

Where Bel Was Mentally in 2015

2015 was the year that I went to my first video game convention in the form of Pax South in San Antonio. I got to hang out with my friends Ashgar and Rae and explore all of the nonsense that makes up a Pax while also doing various press meetings. I managed to abuse those connections to sneak them into a gameplay session for Gigantic which was probably the game of the show that year. If you start on the right side, the faces that are pointed towards the camera at the screens are me, Ashgar, Rae and then hovering above Rae and explaining the abilities is Lonrem. It was a pretty good year, that started with a bang. I greatly miss going to Pax South each year, but the timing just hasn’t worked out since 2018.