Champion of Stormfall

Last night I managed to get the credit roll for Wolcen and this comes after putting roughly 40 hours into the game. I did not exactly rush through and spent a lot of time wandering aimlessly. I believe I was level 42 when I finally pushed through past the final encounter. Monday night Grace and I were both at roughly the same spot and even though I was insanely sick last night I pushed through to see the end. I’m happy that I did because the very last encounter is a gigantic pain in the butt and we only managed to make it through because I was so damned tanky in the previous build. Any time Grace would go down I could pop juggernaut effectively making me invulnerable and use those frames to bring her back up.

In general I am pretty happy with the gameplay experience and its story. I am sure there will be some folks for whom it was a disappointment, but I would rank the story overall as better than Diablo. There are some interesting factions and some events that I didn’t fully expect. Then again there are other shocking turns that I absolutely did expect. The final battle didn’t play out quite like I had expected it, but did cover some of the story beats I was assuming it would. I am being purposefully vague for those who are not quite there as of yet. The three act structure is pretty solid and the levels themselves take enough time to get through that the feels like a substantial experience. I admit I pushed through the last little bit on Story Mode and the final fight was difficult event then, so I hate to see it on normal.

Throughout the course of the game Stormfall has getting progressively more and more destroyed by the onslaught on the primordial forces. When you finish the game, something has happened to Damaskas and after some back and forth the factions have decided that they need to appoint a new leader of Stormfall to oversee its revival. You are now playing what is called the Champion of Stormfall mode of the game where it largely focuses on running randomized content in order to gain
“productivity” and resources in order to begin the slow process of unlocking a ton of new systems.

In some ways it feels like you are suddenly thrust into a seemingly good version of the World of Warcraft Garrison system. Through choosing projects you can unlock additional skill slots, extra pips of stamina, permanent discounts on vendors and all manner of other systems that have not existed prior to the moment you pushed into the end game. This is ultimately your gold sink for the late game and gives you a purpose for running repeatable content over and over. Now this isn’t going to be for everyone, but so far I am digging what I have seen of it.

So far you seem to have two methods of grinding out productivity. The first is through running expeditions, which are a series of dungeons that block you from returning back to town. At the end of each floor you have the option of exiting the dungeon and going back into town or continuing on to the next floor. There also appears to be a vendor at the end of each sequence allowing you to do some selling of loot because I was tossing away whites to loot yellows throughout the entire run. This seems interesting but also seems like it is going to be a large time sink as well. You can reroll the modifiers trying to get a run with extreme gold find for example or some sort of specific bonus.

The other option is to run Mandates from what appears to be a quest board. These are more straight forward dungeons with some sort of a loot reward that drops at the end. The good folks of Reddit have of course created a flowchart of how the various upgrades work that might be worth looking at to sort of plot your choice to the ones that you want to unlock first. During our play through Grace managed to find an insanely cool looking Two Handed Mace and I have been holding onto it waiting for me to finally hit 40, at which point I swapped from Sword and Board over to Two Handers. I finished out the story with my weird tanky build but last night I opted to respec everything.

My previous build sorta went after any talent that could in some small way make me have higher survival. This time around I have been way more cautious in my picks and am specifically targeting things that increase my damage while still adding a bit of resistance and health. I made a beeline to get the talent in the bottom left hand corner which takes away wisdom completely and makes it so that I passively generate rage instead. This makes a massive difference and now I really can finally be spinning almost the entire time. Right now I am sorta making my way across a bit of green in order to dive down into another red warrior block across the board from where I started.

So far it more or less seems to be working for me as I can just shred things now with blade storm. I am trying to start gemming in a manner that buffs frost damage since a large part of the raw damage of the weapon comes from that. Additionally it procs a freezing effect, so it is probably worth having that up as much as possible just for the crowd control aspect. I am nowhere near as tanky as I was before, and the big monsters can shred me pretty quickly. As a result I am going to have to play way more nimbly than I was before and making sure I don’t end up getting trapped in a corner I can’t dodge out of. So far… I think I am going to like the end game, but I guess after a week of it we will be able to determine that further in another post.