Console Generations

There are a couple different versions of this “quiz” floating around social media. I saw the very truncated version on the left first and later a more complete version circulated on the right. However it got me thinking about consoles and the generations that they belong to. Essentially for a long time now I have heard people refer to a specific console as being part of the third, the seventh , or even now that we are entering the ninth generation. I wanted to know more about this and as a result it sent me down a rabbit hole that I am now sharing with you. Of course you can just read this handy wikipedia page I found in my travels and be done with it, but I figure if you have made it this far into the post you are probably going to continue down to the end.

Generation One – The Single Game Units

Generation one for the first part were the pong clones. The above is an image of the unit that I remember playing as a kid but unfortunately I didn’t get to play very much of it. My nephew had borrowed it and apparently left the image up on screen all night and burned it into the very expensive zenith cabinet television that my grandparents had, and from that point forward it was only used with the utmost of caution and under full supervision. Even as we entered the Nintendo era of gaming, said Grandparents refused to let me hook any game consoles up to any of their televisions. For the most part the consoles in this generation were a single game, or a number of game modes that were switchable on unit.

Generation Two – The Era of Cartridges

This is the era that was the counter effect of the arcade boom and in my memory was dominated by the Atari 2600. The defining feature of this generation was the inclusion of some way of swapping games, usually through a cartridge slot. For the most part, even though I played a pong clone… the Atari 2600 was the first video game system that I considered to be mine. I remember a few friends had the Intellivision or the ColecoVision… and a very rare few had an Atari 5200… but the vast majority were 2600 kids. I won’t lie I have a certain nostalgia for the wood grain era of gaming, and I really would have loved to have seen a Vectrex in its prime.

Generation Three – The 8-Bit Era

The second generation was exceptionally long, not necessarily because it was still booming but more that video games crashed hard in the late 70s and early 80s. This generation was largely heralded by the introduction of better 8 bit graphics into the equation. It was not until the release of the Nintendo Entertainment System that this marketplace revived, and with it was a change to start treating these things as toys rather than living room computers. For me 1987 was the “Nintendo Christmas”, and I remember it being legitimately the only thing I wanted that year and I was scared to death when nothing vaguely Nintendo shaped showed up under the Christmas tree. I remember the consoles being in extremely short supply, but ultimately I got the set I wanted with the all important Super Mario Bros. The folks left out in the cold here were the kids who ended up getting a Sega Master System, because they couldn’t quite join in the recess huddles talking about game strategy, and absolutely couldn’t participate in swapping cartridges.

Generation Four – The 16-Bit Era

This era is really my favorite and the one I am the most nostalgic for, but it was also a really odd generation. It is largely signified by the inclusion of 16 bit graphics, but as a result you have a few odd cases where technically the Sega Genesis and the Turbografx 16 were contemporaries of both the Nintendo Entertainment System and the Super Nintendo. Ultimately this generation will forever be marked by the competition between the SNES and the Genesis and the various advertising campaigns fomenting this. The staggered nature of the generation was a bit odd because even though the Genesis and Turbografx released in 1989, they wouldn’t really have much impact in toppling the older 8 Bit NES. This was also the first generation when I owned more than one console, as I got a used Genesis Model 1 pretty late in the cycle.

Generation Five – The CD-ROM ERA

Things get a little squirrely with this generation as well as you ended up with a mix of “32 bit” and “64 bit” graphical processing, or at least that was the advertising at the time. In the case of Nintendo it was a 32 bit CPU and a 128 bit graphical processor… and apparently they averaged these numbers to get 64? The Nintendo 64 and the Atari Jaguar clung to the more expensive to manufacturer and more limited space of the cartridge, but the vast majority of consoles in this generation made the leap to the new and exciting CD-Rom technology. This is also the era of the Modchip and rampant console piracy with many offerings in this generation having little to no protection other than the thought that at the time CD Burners were terribly expensive. The most popular consoles of this generation were the Sony PlayStation, Nintendo 64 and the Sega Saturn. The strangest consoles of this generation were likely the 3DO and the Atari Jaguar… which did some interesting things but never really caught on and looking back have very few games that would be considered as classics.

Generation Six – The DVD Era

I am calling it the DVD Era because that was the new hotness and every single console above uses some sort of DVD drive technology, with the Dreamcast and the Gamecube going to lengths to obfuscate this fact. However for me there are really two key things that happened. First it was the death of Sega, with the Dreamcast failing to gain traction and being more or less killed by piracy. This meant with it the death of the old Sega versus Nintendo Rivalry, but as that banner fell the next generation of Microsoft versus Sony stepped in to take its place. This also more or less begins the era of Nintendo not really trying to compete directly with the other consoles and doing its own thing, which is a strategy that have served them well throughout the generations. The Sony PlayStation was the clear winner of the generation, but the Dreamcast will always hold a special place in my heart. While I never owned one the Xbox was essentially a PC in a black plastic box and I remember all of my friends that had them modding and doing all sorts of nonsense to dump games to the hard drive.

Generation Seven – The Online Gaming Era

This is a weird generation, because looking back the highest selling console is also the least relevant to the direction in which gaming has moved. The Nintendo Wii sold over 100 million consoles and became a craze with folks who you absolutely did not expect to own one playing Wii Bowling. The thing is… it didn’t convert people into core gamers and I know so many people who bought a Wii and never played anything other than the sports pack in disc. I think a truer representation of this generation and how it moved things forward is that this is the era in which online gaming dominated the platforms. Sure the Dreamcast offered pretty reasonable online play, and you could get a PS2 or Saturn online with a lot of hoops to jump through… but the Xbox 360 and the PlayStation 3 were internet native consoles and finally knew how the hell to handle this interaction with Xbox Live and the PlayStation Network. Nintendo still to this day doesn’t entirely know what the hell to do with the internet. This is also the generation where severe mistakes were made and Sony had the hubris to expect to dominate this generation the way they had the previous and unintendedly made a machine that was hell to develop for.

Generation Eight – The Digital Distribution Era

Sure you could download games on the Xbox 360, Wii and the PlayStation 3… but it was only specific games and often times limited to ports of older generations or independent games. It was during the Eighth generation that we figured out digital distribution in the proper way, with the ability to buy any game that was being released on day one from the comfort of your home and often times have it downloaded well ahead of time and unlocked at midnight. This is a generation that saw the biggest console flop in years in the form of the WiiU and the effective reboot of the same games to critical acclaim in the form of the exceptionally versatile Nintendo Switch. Microsoft started the generation leaning entirely too heavily on trying to go back to the era of being the “Livingroom PC” that did everything including watch television for you. However after this misstep they carved a really solid path forward with Games with Live and now Game Pass. PlayStation on the other hand rode into the generation with the exceptional value of PlayStation Plus that they used to turn around the previous generation, and more or less squandered that. PlayStation however still stands strong on its exclusives that have only recently been making their way to the PC. The PlayStation 4 has sold the most units, but I feel like Nintendo with the Switch will eventually surpass that.

Generation Nine – ???

So here we sit on the precipice of the ninth console generation, and I have no idea what the eventual hallmark of this generation will be. I think the challenge with this generation is that it doesn’t feel like it is a significant leap forward. As we have moved each generational leap has felt smaller, and largely just being indicated by slightly higher resolutions and graphical fidelity. Maybe ray tracing will be a game changer, or maybe this will be the generation finally capable of delivering virtual reality for the masses. Right now however both consoles that release in November are deeply unproven as to how exactly they are going to make their mark. They are both effectively the same PC being sold under different brands, because at the end of the day the difference between the hardware being offered is marginal.

6 thoughts on “Console Generations”

  1. My Dad got one of those dedicated Pong games way back when. It was somehow less fun than the ones you’d find at department stores (pre-arcades). My first console was the 2600, which I replaced with a ColecoVision with the 2600 module when it came out.

  2. My dad, being a farmer from way out in the sticks was a Sears man for everything not farm related. A Sears pong showed up at our house in ’75 for Christmas. I was the youngest of five and I think I burned out on it by the end of Christmas break…it was pretty much relegated to the attic after that…it might still be there.

    Where do the Coleco and Mattel handheld football games fit in to this? I remember everybody and I mean everybody had one of these in ’77-’78. Even the football and rodeo jocks played those things…real popular at livestock shows to pass the time as well.

    • So it doesn’t really exist yet, but I feel like I maybe want to try and piece together a generational list for handheld consoles, which I think are functionally different from the consoles. Because it is here that those devices, the Nintendo Game and Watch, and Tiger Electronics handhelds really fit along with the later Gameboy and beyond.

  3. I think a lot of people jacked up their TVs with those early consoles. Our first one was a dedicated tank game console. It was basically the tank games from combat on the Atari 2600 (but a few years before the Atari came out). You steered them with two joytsicks.

    Generations five and six were when I spent absurd amounts of money on gaming. I mostly skipped eight, having only gotten a Switch when I ended up with several hundred dollars in Best Buy store credit and nothing else to spend it on. I’m excited by the PS5, but will probably not be getting one until Spring.

  4. We had a Pong console as well, the Atari branded one that played 4 variations of Pong. Later we had an Atari 2600. But my step mother became convinced that it being hooked up to the TV was making the TV reception worse, so it was banished from the main TV, a 19″ color model, and I ended up playing a lot of 2600 games on a 9″ Sony portable TV in my bedroom by myself. This is probably why I liked Adventure so much, it was one of the early solo games.

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