Beams of Certain Death

Good Morning Friends! I had a pretty great night of gaming but first, we are going to talk about the most sought-after resource in New World… Iron. I’ve found a rather tasty new Iron route that seems to be relatively unknown, at least on my server. Yesterday morning before work I spent about 20 minutes doing a double loop and gathered around 3000 Iron ore with nary a sign of anyone else aware that this was even a thing. As such I am only going to show you a brief glimmer of the glory that I have uncovered… which includes these four spawns of 1 large, 2 medium, and 1 small iron node in a fairly tight cluster. Is this not the most beautiful thing you have ever seen in your life?

Since I hear you all telling me what a struggle you are having finding Iron, I thought I would at least help out a bit and share my old route with you. This is one that I have been running for quite some time, and after posting a picture of this route on Twitter yesterday I decided to run it real quick just to see what sort of a haul I could get from it. In a single pass, I found 1414 Iron Ore and 183 Oil, and passed up some silver along the way since I have yet to start Jewelcrafting in earnest and mostly consider that a trash metal. The only problem with this route is that it is very well known and has been since beta, and as a result, you are going to encounter quite a lot of competition along the route. Essentially it starts at Windsward, dips down into Last Light, and crosses over to Cutlass Keys featuring a truly staggering number of potential Iron Ore spawns. However, you are likely going to have someone either right ahead of you or right behind you… so make sure you always grab the big node first.

There were a couple of big highlights for yesterday. The first being that I managed to finish up my faction promotion mission in Mourningdale. This is a big zone that is a pain in the butt to traverse given that there are some big changes in elevation and mountain ranges in the way. Visually it reminds me an awful lot of Arathi Highlands in World of Warcraft or maybe the Plains biome from Valheim. For the most part, all of the camps needed for the quest were pretty easy to deal with except one. It featured a named elite that would drop the spinning Diablo 3 style turrets and just straight wreck me. I had to wait for a party in order to take that boss down and claim my prize. Unfortunately…. the quest will allow you to use the items more than once… so I had to actually complete this circuit of camps twice because I got to the final node and didn’t have an item left to use on it.

Eliyon got to the point of needing Starstone Barrows, the second dungeon in New World and as a result, we gathered a group to venture forth. This seemed like a smaller map than Amrine, but it involves retreading over certain areas multiple times in dealing with the ever-present pink lasers of death. Mechanically the dungeon was a lot of fun, but it is super easy to get lost, and if you fail at playing limbo with the aforementioned beams… it is instant death. This would not be that big of a deal but it is seemingly impossible to resurrect players that died to mechanics because they stand up… hit the beam and die again. The final boss was an awful lot of fun and I feel like I am starting to get the swing of how to tank in New World because it is wildly different than tanking in any other game. I will probably go into this more in another discussion once I feel I have mastered the basics.

Lastly, after the dungeon, we roamed over to Brightwood and knocked out some quests for the elite area there. I had already done this but was more than happy to venture forth because even at 49… it is a shockingly good experience. Our little jaunt was worth segments on my XP bar, and I picked up a not insignificant number of resources from the assorted chests. I really need to drag everyone over to the level 40 elite area in Weavers Fen because I have a number of quests that lead there. Since I needed to tank I didn’t get much in the way of weapon skill given that I have already maxed out the sword. However, the others were flying through the levels because it seems like elite farming is the way to go there.

Finally, we need to offer up a moment of silence for Boarsholm. We all knew this would eventually get patched, and the very public spotlight that was shone on just how rewarding this camp was guaranteed it would be high on the bug fixes list. Overnight Amazon released the patch notes for update 1.0.2 that is being applied this morning, and sure enough both the Boar spawns and Bear cave spawns have been updated to more appropriate levels. So here is hoping that you managed to get your skinning maxed to 200 before this went away because it was a truly glorious ride. On the positive, it means that folks will actually be able to complete this quest without having to fight for kills. There is one note that confuses me a bit.

Fixed an issue reducing variety and potential quantity of loot obtained from game modes and chests within the world.

So was there a bug that was reducing variety and quantity… and they fixed that, or did they reduce the variety and quantity to fix a bug where chests were too rewarding? The wording is extremely confusing here, but I am hoping it is the former rather than the latter. It seems like we are falling into a pattern of patch day is Wednesday morning, and the servers are reported to be down for roughly five hours. Here is hoping that the update also brings us closer to server transfers for those folks who are still waiting for them.

4 thoughts on “Beams of Certain Death”

  1. I’ve seen vids of players talking about certain chests and nodes giving guaranteed rare items, so I’d guess the note was a fix for that to make those chests and nodes do random spawns from a table rather than guaranteeing the rare anymore.

    I’d be interested in seeing your tanking post. I’m not playing tank, though I considered it at one point on one of my alts and running heavy armor + sword/board and great axe with a 40/60 STR/CON attribute split seemed a wonderful combo, though not having any range got interesting at times. Still and all, it felt like slapping carnelian gems on those 2 weapons would have been an amazing thing.

    OTOH, when I did Amrine on my 1st character, the tank seemed to be running sword/board + ice gauntlet. I can’t see that working unless you put the carnelian on the gauntlet and use it to pull with the Ice Dome, then swap to sword/board for the actual tanking, then swap back to keep tossing Ice Domes as to CD’s run out and Entomb as an “oh snap” button (which our tank did a lot, since we didn’t have a healer along…) but I’d assume you’d want a carnelian on the sword also, yet to do any reasonable damage you’d need an INT conversion gem, so… I dunno how that’d work. Unless sword/board can put a carnelian on the shield and the INT gem on the sword and still get the aggro bonus?

  2. Just to be annoying, I find so much iron just wandering about the only problem I have is carrying it all. And so far I have had to share an iron node precisely two times since launch, and even then the other person just took one of the three then left. There seems to be no competition for any kind of resources on Zuvendis, at least not when I’m playing.

    That patch not confused me, too. Personally i hope they’ve reduced the amount of loot because one of my main complaints is how much of it there is. I would much prefer far fewer drops but ones I might actually use than the annoying “salvage everything for repair parts” system they went with. It just smacks of wastefulness to me and makes drops a lot less exciting than they could be.

    • Considering that a good 80% of the gear has useless stat combos and needs to be salvaged anyway (and NOT clogging up the TP board… c’mon people!) I don’t mind it so much.

      Although . . . I got a named hammer drop last night. Bind on Equip, full durability. But I’m a mage so it was useless to me, and it wasn’t allowed on the TP. No idea why, it wasn’t BoP or anything, no note in its tooltip said market prohibited. But… I salvaged it anyway, despite it being a REALLY nice T3 hammer for level 22. I suppose I should have asked in the company chat if anyone wanted it, but if the TP board wouldn’t allow it I dunno if I could trade it either. So I got 4 repair parts and 0.50 coin for it….

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