A Land Without FOMO

Do you ever find yourself not taking action because you can’t wrap your brain around exactly how you want to do something? This is something that has plagued me my entire life as I sit back and overanalyze a situation and end up just postponing actually doing anything. If I am under pressure I am extremely good at making snap decisions, but when I don’t feel that sense of pressure… I tend to sit on something indefinitely without actually ever taking action. So much of my life, I put myself into situations that artificially cause that pressure and tension… so that I actually go through with things.

For example I’ve had an additional camera for our security system for two years now, but never quite got around to figuring out how I wanted to mount it. Yesterday I decided that I would mount it by the end of the day… and in truth, it took me all of ten minutes to do it. However, I spent two years at least once a week mulling over what angle and position I wanted to mount this damned camera when in truth it doesn’t really matter that much. Its entire purpose was to let us watch Tripod, the three-legged calico that has been living in our backyard for going on three years. I put it up and it is finally serving this purpose… and also letting us know that apparently Splotchy, the cat that is patiently waiting on Tripod to finish eating… is back hanging out in our yard again. I think while phantom (the cat we found his original owners for) was around he had made himself scarce.

Last night I made marinated boneless pork ribs and stovetop stuffing and sat down after dinner to play some more Quantum Break. Yesterday I have to admit I was not entirely sold on this game but felt obligated to see it through to the end. Yesterday however the game hooked me and by the time I got through the fourth chapter I am honestly on pins and needles to see how this all shakes out in the end. I have to give credit to Remedy for a handful of things. Firstly they make extremely interesting landscapes for your characters to roam around in. Even in Alan Wake which was basically a blue-toned rainy woods simulator… there were some absolutely stunning setpieces. Control was a visual feast and each time you discovered a new area you were introduced to some situation that should not be able to exist in the real world.

The other thing that I have to give them credit for is creating very interesting stories. A time travel story is something that has been done so many times, but they managed to figure out a way to make this feel fresh. I guess another aspect of this is that they seem to be able to capture really great acting performances both with in-camera live-action sequences worthy of a high production value show and in the orchestration of assets to create very believable digital actors. I mean I have been impressed by acting performances in games before, but always it was in the voice-over delivery… never really in the digital manifestation of those actors in video game form. Sure there is a noticeable difference… but it feels natural when you shift between the player-controlled digital sequences and the live-action denouement at the end of each chapter.

It is extremely likely that I am going to wrap this up in a few hours this evening, and now I am not really sure what I am going to roll into next. Right now I am thinking probably Ghost of Tsushima, which I left in a very partially completed state on the PlayStation 5. My goal for today… like my goal of putting up the camera yesterday… is to stop calculating how to do it… and just move my PS5 setup downstairs to live beside the Xbox Series X. Ultimately this NEEDS to happen before Horizon Forbidden West launches next week. Essentially most of this single-player gaming has been me in a holding pattern until that game releases, but I have been greatly enjoying this time.

One of the core problems that I have playing MMOs is the constant sense of FOMO that they instill in the player base. There is always some new thing that is coming around the corner and will only be available for a limited amount of time. Be this a new season in Destiny, a holiday event in FFXIV, or the feeling of needing to do your daily chores so that you don’t fall behind in World of Warcraft. It is the aspect of those games that I like the least and honestly, over the last few years, it has been one of the major turn-offs. Instead of making me want to engage and no-life something until I have ticked all of the boxes… it makes me want to check out completely and not even participate.

Playing all of these single-player games has made me realize that more or less they are completely immune to FOMO. The game exists as it is and the experience will more or less be the same if I play it tomorrow or if I play it three years from now. They are experiences that happen on my schedule and on my terms. There is no need to rush around and make sure that I get this thing done by this deadline… because the game will always be there waiting on me. That is not to say that I don’t want to play MMORPGs anymore, but this week and watching the zeitgeist scurry around Lost Ark has made me realize that maybe just maybe I am done for a while. I greatly enjoyed the story of Endwalker and I do want to return at some point and play more… but I also don’t really feel like I am on a specific timetable for that.

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