Accidental Ashava Timing

Good Morning Folks! This past weekend there was another Diablo IV Stress Test event, and I thought I would poke my head in to see how it felt. On the show Saturday night I talked about it feeling much better as a whole and that is true. However better, in this case, does not necessarily equate to “great”. I am still not super sold on Diablo IV but since I was gifted a copy, I figure I will be playing some at launch regardless so I can see if yet again they make a number of tweaks to potentially improve things further. One thing that shocked me about the “Server Slam” event is how short it actually was. I fully expected this thing to last until mid-day on Monday as most “weekend” events do. Instead, it cut off in the middle of Sunday afternoon unexpectedly. The only reason why I realized this had happened is that I finished a quest and could not port anywhere, after trying ten times I opted to log out and back in when I was hit with the “event is over” banner on the Battle.net launcher. I found it weird that it did not actually disconnect me from the server, it just stopped my character from doing anything meaningful.

Since I was testing out the changes, I decided to play Barbarian again because of the classes available it is really the one that is nearest and dearest to my heart. If there was a Crusader you would likely see me playing nothing but that all the time as I did when I played Diablo Immortal. The last round of testing the Barbarian felt awful. It felt like I had no survivability and struggled to keep up gear levels so that I could actually kill anything before it killed me. Of note… during neither beta did I spend any time “farming” gear drops and instead just sort of subsisted with whatever happened to fall while playing the game. One of the biggest weaknesses that Diablo IV has in my opinion is the fact that the world is constantly leveling up with you. I think this is an attempt at creating an evergreen game that “lasts longer” for the player, but the end result feels like the world gets more difficult faster than you gain power. While it was less noticeable during this test, it still felt like from levels 15-20 I lost power and the time to kill in the world kept getting worse.

One massive change in this test was that they nerfed drop rates into the ground. Like I knew without a doubt that legendary drops were increased for testing purposes in the last open beta weekend. However, I did not expect them to be quite this anemic going forward. It was level 17 before I found a single legendary item, and even then… by the time I finished with the weekend I had seen two and they were both rings. The only gear slot that seems to matter significantly is your weapon slot, and I struggled consistently to find upgrades there. The game just does not really seem to drop a lot of gear in general or when it does… drops them in a manner that is not upgrading. I saw lots of items that were just slightly worse than what I was wearing but extremely rarely ever saw something with more power. Even when you stumbled across a Loot Goblin, they seemed deeply anticlimactic for the amount of effort they took to kill. I took one down on Sunday and it dropped 2 blue items, 2 gems, and some Obols the new pseudo-Kadala currency.

Speaking of Obols… this is a screenshot from the last test of that vendor. It became my prime source of upgrades and was how I got most of the legendary items that I pulled last time around. In this test… it was nerfed into the ground and became a largely worthless interaction. Since I was not getting gear through other sources I kept spending my Obols trying to target specific slots, and the vast majority of the time I would end up getting a white item and trigger the “bad luck” voice line from the vendor. At level 20, I kept trying to target a chest piece and never got anything that would be considered an upgrade. At a minimum, this vendor should be dropping Magic and Rare items much more frequently, because every activity in the game seems to be balanced around paying out a stock of this dumb alternative currency. If this vendor is pure shit, then it makes every interaction with the game feel much worse.

One interaction however that was massively improved was the completion of “Cellars”. These are little mini dungeons where you rush in, kill a pack of monsters and get a chest to drop. These went from being the most useless thing in the game to quite possibly the most lucrative when it comes to farming items. These chests almost always rewarded two yellows, two blues, some gems, and some gold. I feel like Blizzard does not really want us farming Cellars over and over… but also right now as it stands those are way more beneficial than running an actual dungeon given that they both provide about the same amount of rewards but for a significantly lower time investment. I fully expect the cellar system to be nerfed into the ground before launch and for them to once again fade into something that is not worth your time to complete.

The goal of this weekend was to successfully kill Ashava, and for doing so you got some nifty-looking horse armor. I have to admit this was not necessarily my personal goal for the weekend. I wanted to see if Barbarian felt any better, and at least partially it does… not great… but better. After editing the AggroChat podcast on Sunday I decided to finally make my way over to the staging grounds for the Ashava fight. My hope was that if I showed up early enough I might happen upon a decent group and that seems to have paid off as everyone that was milling around in the area was at least level 20. This was apparently a huge problem for players this weekend as level 2 players could wander into the area and essentially destroy the chances of that group succeeding at the encounter since Ashava is templated at level 25 and does not scale.

This is the one where I am going to complain at length about this encounter and the way it works. The difficulty level of this encounter does not necessarily match the open-world nature of the encounter. This fight feels like it is designed to have a team full of ringers that actually know what is going on. Instead, you get a group of random players and hope that fate smiles upon you and you end up with a group that is at least going to give it their best effort. The limited-time nature of the fight however makes it so that if you failed… you don’t get another chance any time soon. If I were Blizzard I would change the way this works entirely and make it so that you queue into the “serious mode” version of Ashava and then have a much more watered-down version that exists in the real world showing up on a specific timer… but also make that timer fire every thirty mins rather than every three hours.

The group I was in managed to take down Ashava with roughly three of the fifteen-minute clock left. What I did not realize however is that I got in on the very last Ashava kill of the entire testing period. I wandered over through the sheer happenstance of finishing editing and having time to play and made zero plans to actually accomplish this over the weekend. I am deeply fortunate that I happened upon a group of players who did not give up and just kept throwing themselves at the boss. What did annoy me however is that before the fight I purposefully slotted Poison Resistance into every gem slot that I had, and it did not seem to make a damned bit of difference on this fight. This only leads me back down the path of that gear doesn’t really mean anything and only your weapon slot seems to make any significant difference in your performance. For example, in Path of Exile, if you equip a couple of frost resistance rings before you face Merveil, it will absolutely make that encounter much easier and oftentimes just straight-up trivializes it. Poison Resistance did not seem to do a damned thing against getting clipped by one of Ashava’s attacks and only through spamming potions were you able to survive getting poisoned.

I hope at some point that this game is good and worthy of the Diablo name. I like the story well enough, but the moment-to-moment gameplay still just feels bad. Maybe that is the wrong statement to make. It doesn’t feel like an Action RPG should, or at least how I have come to expect one to play. It seems to be going for more consequential gameplay, which is counter-intuitive to this genre for me at least. I care about shredding monsters and getting “phat lewts”, and this game doesn’t really deliver in that department. Fights feel like a battle of attrition more than a power fantasy, and as a result, I am not sure it is ever going to be my jam. The weekend of playing Diablo IV made me dive back into Path of Exile after the event was over and it just felt so much better. Maybe this is just a franchise I need to let go of in the way I have at least partially let go of Zelda after Breath of the Wild and Metroid after Dread. It sucks… but maybe it is time for me to move on considering I apparently have preferences that are not going to be served going forward.