Orthos and Pink Beans

Hey Folks! I did not make it terribly far last night but spent most of my evening in Final Fantasy XIV. I’ve been fighting some sort of unnamed crud so when my wife decided to head to bed around 8:30 to read, I decided to follow and wound up falling asleep pretty rapidly. I’ve been avoiding the desire to roll a new character in Path of Exile because I know there are a series of short events coming up starting this week, and I don’t want to burn myself out. Also, I have already made seven functional builds this league and I am uncertain what I might want to build after those. So as a result I had the intent of working on the Main Story Quest but wound up fiddling around with Eureka Orthos instead on my Samurai.

I got the first twenty floors done but only because my friend Donald Serrot took pity on me and queued. For whatever reason this version of the Deep Dungeon does not seem anywhere near as popular as the previous ones. I guess for starters… it is way more punishing with the mechanics having several AOE attacks that I found out just straight-up one-shot you. The boss fights as well are significantly more challenging than a Deep Dungeon tends to be. I’ve got no idea why the team decided to go in this direction, but it is somewhat of a bummer given that I could not get the last part of the dungeon at all last night and finally gave up after the two folks who seemed to be queueing along with us bailed. Huge thanks still to Don for helping me out. The first queue… was over 50 mins so had I not gotten some help I likely never would have gotten it going.

This morning I noticed that the Fall Guys collaboration started in the Gold Saucer. This introduces a new area called the Bluderville Square that is completely decorated in they Fall Guys style. What this introduces is a new queued zone where a bunch of players complete to get through all of the Fall-Guys-inspired obstacles and win the crown. If you have ever played Fall Guys it proceeds very similarly, where each round culls the total number of contestants until the final round crowns a single winner for the event. The cool thing is that even if you fail miserably like I did… you get some MGP and Fall Guys event points so that eventually you will be able to purchase whatever you want from the event.

There is a whole slew of items available for the currency tied to the event. You can check out the full listing on the Fall Guys event page. I think I probably want to at least pick up the two minions the Pink Bean and Pegwin, but I am not sure what else really interests me. Getting eliminated in the first round earned me 50 points so even if I continue to failboat this miserably I can chip away bit by bit on getting some of the rewards. If nothing else this event seems to be a good source of bright primary-colored dyes so if you are inclined it might be something to stock up on. There are housing items, but I am uncertain that I want to decorate my home to look like an obstacle course.

Even in the case of failing out miserably… 680 MGP seems like a reasonable reward. I am wondering if there is a daily cap on how many times you can attempt the event. You could in theory fail out pretty quickly and then go about your way queuing for another round. I will probably do some testing around this to see if I hit some sort of cap at some point. I don’t spend a ton of time in the Gold Saucer, but it was fun enough to try at least a few times. I suck at jumping puzzles so this is not really down my alley. It is cool to see something weird like this go into the game though.