Dragon Riding Still Mid

The other day when I made my “done-ish” post I had essentially missed one entire zone of Dragonflight content before properly wrapping up the Main Story Quest. I’ve now done this as well as finished all of the Zaralek Cavern MSQ and am a good deal of the way through the Emerald Dream MSQ content. I have to say across the board this is some of the best content World of Warcraft has ever released hands down. Had I actually played along through the first two “seasons” of Dragonflight, I think I would have been extremely pleased with the level of detail and the amount of content that came with each. Zaralek and Emerald Dream are both excellent expansion areas and far more detailed and fleshed out than most of the ones we have gotten in the past. I also dig that each of these areas has a full set of gear that you can earn through the quest chain, which essentially acts as a catch-up mechanic and takes you up to around the item level of the LFR Raid that proceeded it.

It was because of all of these gear upgrades that I was able to set foot into LFR and am now capable of running Heroic Dungeons. I bought a few upgrades off the Auction House but legitimately did not need to do this as I got plenty of gear just through questing to make up for the difference in item level. Essentially on all of my alts from this point forward I will simply knock out the Zaralek Cavern content and then start Emerald Dream in order to get them to reasonable gear levels. The one thing that I wish is that the Account Bound items were a bit more common. While leveling I found two pieces of “Dreambound” armor that turn into gear for specific classes. One of these was a pair of 415 plate boots, and the other that I have sitting in my inventory is for a set of 415 cloth shoulders. I guess I need to see where this drops and potentially farm some up for alting as they seem like a great option.

The other thing that I spent a lot of time on Saturday doing was tracking down Dragon Sigils. These are objectives out in the world that give points that you can then spend on the Dragon Riding talent tree. At this point I have gathered all of the sigils from the four main areas of Dragonflight as well as all of them from Zaralek Cavern, and I believe the only ones that I have not picked up are the ones in the Emerald Dream. Some of these were fairly awful to get… like this one way the hell up at the top of a mountain that I had to stop several times along the way and let my stamina regenerate. The other day when I complained about Dragon Flying, I was met with a chorus of comments that I really needed to get all of the Dragon Sigils before I judged it. So I did that.

At this point, I have collected 15 talents so I feel like I can reasonably judge this system. I still feel like this is a poor copy of the flight options from Guild Wars 2. Essentially Dragon Riding is this kitbash that jams together some traits of the Skyscale and some traits of the Griffon from GW2 and is somehow worse than either. Don’t get me wrong… for World of Warcraft having access to flying almost immediately in this expansion is revolutionary. Mechanically the system is fine and does what it is supposed to do… but the system it copied homework from just feels better. Mostly the thing that kills me the most is how long it takes to summon the mount, how long it takes for stamina to regenerate, and that there is no dismounting attack. All of this combines to make the system feel way more passive and fiddly than the mounts in Guild Wars 2 do. That is not to say that the experience did not significantly improve as I got more talents… just that the final version is still a poor copy of the original.

The other place where Dragonflight seems to have copied Guild Wars 2 homework is that there appear to be “zone metas” now. I am not sure how many of these exist but I have seen ones in Ohn’ahran Plains, The Azure Span, and Emerald Dream, and for the most part… these are at least as good as the most simplistic zone meta events from Guild Wars 2. For the most part, the WoW version feels like a World Quest that spawns periodically and progresses through a series of phases until it finally culminates in some sort of World Boss. The only one that I have actually managed to participate in was the one in The Emerald Dream and it was enjoyable enough. Essentially you seemed to follow around a giant Treant and killed a bajillion mobs as they spawned in to attack him… then eventually took out a Druid of the Flame boss for fun and prizes. The higher the zone participation, the better the rewards you ended up getting. This was no Dragon’s End or even Tequatl… but was at least as good as the Svanir Shaman Chief or Great Jungle Wurm.

I am not trying to be overly harsh in my viewpoint of Dragonflight. It seems to have done a really good job of moving the needle forward for World of Warcraft. From what I can tell content releases seem to have happened more reliably over the last few years, and Dragon Riding really does greatly improve the feel of the game. I think the zone metas are an interesting addition as well, and I would like to see them try something a bit more ambitious with them. The biggest problem I see with the Metas is unless they are brain-dead… it is somewhat hard to get players to participate in them. World of Warcraft is a game that has spent the last two decades training its community to see other players as competition and not as collaborators. The metas work in Guild Wars 2 because there is never a time when other players doing things with you is in any way a negative, and instead, the more players you have the better your experience tends to be. Hopefully, the current World of Warcraft team can start to turn back years of antisocial game design to make something more cooperative.

I am getting to the point with my Warrior where I am thinking it might be time to swap characters and work on an Alt. World Quests seem to have a weekly timer instead of semi-daily ones… meaning there are just way less of them to complete at any given time. It also appears to not really be as viable of a method for gearing characters as it used to be. Again this is less of a problem because the quests chains now reward you with full sets of decent item-level gear, but my MO previously was just to ignore most of the quests and focus entirely on World Quests to gear up alts. I think I am going to try leveling the Paladin without going through the campaign. Mostly I want to play something for a bit with more viable tradeskills so I can experience how those systems work. Since the Paladin is Mining and Blacksmithing, I think that will feel a bit more enjoyable because Belghast sadly harvests NOTHING. I’ve always enjoyed letting the mining nodes dictate my path through an area.

4 thoughts on “Dragon Riding Still Mid”

  1. Granted, i haven’t played GW2 or any of the other games you mention, but i think dragonriding in WoW is a literal game-changer. I love it. I don’t get the point about how long it takes to mount, though. it’s like, what, two seconds? three? Certainly not enough for me personally to be upset about. I do thoroughly agree with your point about the annoyance of having to dismount to fight, though. I hate, hate, HATE that things can attack me and i have to dismount before i can fight back. Make attacks while on the ground automatically dismount me, Blizz!

    • “I don’t get the point about how long it takes to mount, though. it’s like, what, two seconds? three?”

      The point is, in GW2 it’s INSTANT, which makes it feel incredibly fluid, particularly since you can do it while moving. This leads to things like in mount races you can switch mounts mid-race (even mid-air!), without stopping, to take advantage of their particular ability (high jump, long jump, speedy rolling, etc).

      Three seconds to summon a mount feels like an eternity in comparison.

Comments are closed.