Regularly Playing: October 2020 Edition

Good Morning Folks! For anyone who has tuned in more recently during the “Genshin Boom” as I am calling it, there is this thing that I like to do semi-monthly where I review the games I have been playing and talk about them a bit. This also serves as a reminder for me to update the regularly playing widget in the sidebar of this blog. Even more than this it is also a time for me to finally admit that a romance with a game is over and send it off on its way, while also talking about the new things that excite me. I actually legitimately did one of these in September so maybe this is the beginning of it actually returning to being something I do each month.

Essentially I like to divide the games up into a few categories:

  • To Those Remaining – The games that I am still actively playing or at least expect to be playing within the month.
  • To The New and Returning – The games that I am either dusting off and revisiting or are brand new experiences that I am enjoying.
  • To Those Departing – The games that I am finally removing from the list for one reason or another.
  • Ships Passing in the Night – Games that I don’t expect to regularly play but I spent some time with over the month and enjoyed enough to talk about.

To Those Remaining

Diablo 3 – PC and Switch

I am a sucker for this game. I am not playing an awful lot of it right now because we are in the doldrums between finishing one season and starting a new one. However the next season is right around the corner and it should be a very interesting one. During the season the Kanai’s Cube is expanding to four slots with the fourth being completely open to what you want to stick in it. I am assuming that most builds are going to go with some sort of double weapon buffs, but it should be super interesting. Given how packed that November is going to likely be gaming wise, it probably means I will be Demon Huntering it up given that tends to be the fastest route forward.

Ghosts of Tsushima – PS4 / PS5

I am one of the lucky few that managed to snag a PlayStation 5 preorder, or at least hope that I was successful. I am not playing this game a lot, largely because I am waiting for the improved visuals of playing it through a PS5… but I am occasionally popping it open and wandering feudal japan from time to time. Glorious game and I look forward to focusing on some more at the tail end of this year.

Hades – PC and Switch

This game is now officially out and you should probably be playing it. I’ve shifted things up a bit and I am now playing a lot more of this on the Switch from bed than I am on the PC. I am looking forward to cross save being implemented because while I am not super progress on either platform I would love to just have one that I am focused on period. This is a really great game and I am constantly in awe of how well Supergiant makes games.

New World – PC

I am not actively playing this game but lord I wish I was. I keep hearing rumors about new phases of testing starting up soon, and I am down for this. I had a blast in August and September playing the last extended phase of testing, and the phase prior to that one. I am super on board with this game whenever it actually launches and I would love for if the next phase included a friend code… or if they just rolled into Open Beta soon. I cannot fully conceptualize why I enjoyed this game so much, but I am wanting to get in and share it with some friends. I have this sneaking suspicion that the AggroChat group will be drawn towards Team purple, even though I myself tend to gravitate towards Green. I will make the sacrifice of course for them however, but it is definitely an experience where you want everyone on the same team.

Retro Games – Retro Freak Console, PC, and Switch

I started this last time as a general catch all category for poking around with emulation and my Retro Freak console. I’m not really dug in deeply into any games other than maybe the current play through of Castlevania II: Simon’s Quest that I have going on the switch. I also picked up a mega pack of Sega Genesis games recently when it was on sale for the Switch and I’ve been playing quite a bit of classic Streets of Rage 2. I’ve yet to really go spelunking into the closet, but given that I am going to have to rearrange my set up to make room for the PlayStation 5… I have a feeling that I might be doing this sooner rather than later. I need to devote a weekend to organizing and hooking up my office for playing this sort of nonsense. I still want to dig out the NeoGeo CD and see if I can get it running on HDMI.

World of Warcraft – Retail / Beta

Shadowlands has been delayed, but we should have the pre-patch event starting next Tuesday. I am hoping to spend some time this weekend maybe finishing leveling my rogue, but other projects have stolen my attention. Additionally we should have the beginning of the Halloween event soon, and you can damned well bet I am going to be spending each day running it on each of my available characters because I really want that damned mount finally. I mean it is highly likely that I won’t get it… but I am going to at least make a good effort this year given that I actually am enjoying the game still. November is likely going to be heavy shadowlands time for me so this absolutely retains its spot.

To The New and Returning

Genshin Impact – PC / Android

If you have been reading this blog at all this month and the tail end of the last month you will know that I am completely obsessed with Genshin Impact. This is being called “Breath of the Waifu” by many a person online, but I am not even sure if that covers it. I am absolutely not playing it for the Waifu or Husbando, but instead because it is this insanely good action RPG that sort of came from out of nowhere. It is this expert blending of Breath of the Wild, Trials of Mana, Modern Dragon Quest games, Open World Exploration and the addictive as hell Gacha mechanics of Dragalia Lost. I am still shocked at just how damned good this game is for as free as it legitimately is. Sure I have spent money on the game but I also didn’t feel like I had to. If you are not playing this you should be, and probably on the PC/Mobile since they cross save and the PS4 is locked to only that platform. That said there is cross play between all of the platforms regardless, I just like the freedom of being able to farm materials from bed on my phone or tablet and also play primarily on my PC.

To Those Departing

Avengers – PC

Oh Avengers… its not me… its you. I feel like this game probably needed another year to mature and develop enough interesting combat to really be the sort of game that it was trying to be. This is the Anthem of 2020, a game with a lot of promise but also a game that felt pointless after awhile as I chased rewards that didn’t really matter. The difference being that the moment to moment gameplay was so much more enjoyable in Anthem. Avengers needs significant tweaks in its combat system to make it feel more enjoyable in the moment to moment gameplay. I leveled and farmed up a full set of yellow gear for Captain America, leveled up Thor, and then realized while I was leveling Ms Marvel that I didn’t exactly know why I was doing it and logged out never to log in again.

I rarely do two pictures for a single game, but here we are breaking that rule. This is a snipping from Steam DB for the Avengers game, and notice that its peak concurrency was at launch… and only ever hit just over 31,000 players. The few times I attempted to match up with other players, the queues were too long and I eventually gave up and went back to soloing content. The storyline for this game was great and I made me fall in love with the character of Ms Marvel, and since then I have been pouring through her comics through Marvel Unlimited and having a grand ole time. The game however just becomes repetitive when you realize there are six maps in the entire game and everything is carved out as chunks of those as they send you on the same handful of mission types with semi-randomized objectives. Maybe I will revisit in a year or so and see if the game has improved.

Final Fantasy XIV – PC

I still don’t know why this game and I struggle to get along. There is so much about it that I adore, but at the same time I feel absolutely no desire to actually log in and play it. I left it on the list last time, but to be honest I don’t think I logged in at all during September. With everything on the horizon game wise with the launch of the PS5 and World of Warcraft Shadowlands… I don’t expect to probably play it for the rest of this calendar year. At some point I will return and gobble up a few patches worth of story content, but I am already behind in that department. I love Lalabel, and I will come back to visit him at some point in the future but for now we are admitting to ourselves that the game just isn’t going to be played in the near future.

Ships Passing in the Night

The Division 2 – PC

I gotta admit I teetered back and forth between putting this on the new and returning list. I had a really fun week/weekend hanging out and playing this game and I could see myself returning to it on a more permanent basis. That said… there is just so damned much stuff on my radar right now so I am going to put it in this category for the moment. If it becomes more… then it can trickle upwards on the list. The game has either massively improved since its launch, or I never really gave it enough of a chance because I became enthralled with Anthem. Either case… I am compelled to spend some more time here at some point.

Swords ‘n Magic and Stuff – PC

This charming game is an Early Access title that Tam stumbled onto and I have poked my head into a few times. Not really actively playing it, but it is something I am definitely going to be watching. They are doing active development on it and I am hoping some rounds of combat balance are in the works. if you want more detail you can check out my write up from a few weeks back.

Summary

There really wasn’t a ton of movement, but that is usually the case when I actually manage to do these on a monthly basis. Looming on the horizon is the launch of the PlayStation 5, World of Warcraft Shadowlands, and Cyberpunk 2077 which are all going to steal some of my time. Past hat I am really not sure what the tail end of this year is going to lead to. Time is moving so damned fast in part because every day is effectively the same as I rarely leave the house. I can’t believe we area already knee deep in October when mentally it still feels like it is maybe April. 2020 is going to go down in history as the “Lost Year” I think for me, and while I have stayed busy… it all just sorta flows together.

What are you “regularly playing”? Drop me a line below.

Regularly Playing: September 2020 Edition

Hey Folks! There is a thing that I occasionally do on my blog where I run down what I have been playing lately. There are games that I spend time in that don’t necessarily make it to the level of writing about. Regularly Playing has always served as a time for me to update the good ole sidebar of the blog and talk about the things that I am spending time exploring. It is also a time for me to push aside the games that for whatever reason I am just not that into right now. You have a lot of games that make their way back into the rotation, so when I say goodbye it is very rarely forever.

In theory this is a thing that I intend to do every month… but we are living in this time where it still feels like it SHOULD by all rights be March. I think this is going to go down in history as the “Lost Year” because it feels like we are all still very much on pause waiting for things to improve. I expect a significant amount of shake up given that it has been a little over two months since my last update.

To Those Remaining

Diablo III – PC and Switch

Oh Diablo, my sweet Diablo… I can’t ever seem to quit you. This game probably spends the most time on this list, especially now that it exists in switch form. While I am finished with the current PC season, I do still fairly regularly pop it open from bed on the switch and chip away at the achievements there. What can I say that I have not already said a dozen times. I just hope I like Diablo IV even half as much as I love Diablo III.

Final Fantasy XIV – PC

Oh precious baby, you are hanging by a thread. I’ve been back a bit of late for the Yo-Kai watch event, but even that has mostly just been something to do while watching something on television. I know there is a whole new story arc that I need to play through since the 5.3 patch has landed finally. I will do that at some point but I am just not overly excited about Final Fantasy XIV right now. I wish I was because it truly is a wonderful game, but I am not sure what changed in me that struggles to latch onto the MMORPG gameplay experience for very long. I find myself being a strict soloist in the MMO space right now, and as a result I never quite fully buy into the good aspects of the culture and the gameplay offerings. I wish I could get over my fear of doing content with other human beings that I seem to have developed.

World of Warcraft – Retail and Beta – PC

I am not what you would call actively playing this game, but every so often I decide to poke my head in and work on leveling some of my alts. During this lull in the expansion I have leveled one of everything horde side by the Shaman, Priest and Rogue. I’ve been most recently working on the Shaman who is in Pandaria and I believe a few levels away from 100? This is often times the character that I play while we are podcasting, or if I am watching some show because World of Warcraft requires a bare minimum of interactivity to play it on the level I am playing it. I still get a stupid amount of enjoyment from its simple mechanics and my ability to just turn my brain off and rely entirely upon muscle memory.

To The New and Returning

Avengers – PC

I super did not expect to be playing this game right now. I had a lot of issues early on with it, but it turns out that I was more or less bit in the butt by my own shenanigans. There are still some minor issues of mouse and camera not exactly working in the way that I would prefer but it is extremely playable and the story is really solid. In fact I think at this point I am mostly playing because the story is extremely enjoyable. The game hits a deep uncanny valley at times because I think they are trying to shoot halfway between the more traditional comic appearance of the characters and that of the Marvel Cinematic Universe. I’ve gotten used to it however and once I did the story being told has become pure joy.

Ghosts of Tsushima – PS4

I have been on a bit of a single player narrative game kick of late, and I have been playing a significant amount of Ghosts of Tsushima. I’ve not made it past the first part of the game, because I keep roaming around and killing baddies. I am more or less following the Samurai path where I present a challenge and then proceed to whittle down the rest of the masses after taking out their strongest. I love this game a lot, and the only thing that would have made it better is if I were playing on the PC with a Mouse and Keyboard. I’ve been a bit distracted the last week or so, but I am hoping over the extended weekend that I can return to this and keep moving forward.

Hades – PC

I am not entirely certain that this game has ever made the list, but I have had it in my arsenal for awhile now. I have a deep love for the types of games that Supergiant creates. Even when I don’t mechanically enjoy the game like was the case with Pyre, I really appreciate the story that is being told. Hades is effectively a blend of Diablo and a Rogue Lite game and involves escaping from the underworld, and powering yourself along the way to make that possible. It is a game or repetition because you are absolutely going to die over and over and over in your journey, each time starting back at the start and each time carrying some progress along with you. This has been in early access but we are starting to near an official launch, so I have been playing it again in anticipation. Really solid game.

New World – PC

I’ve not participated in two test events of New World and I am super happy to finally be able to start talking about it. The last long preview event that is wrapping up I believe today had no NDA and as a result I have been able to openly discuss it on the blog. As it stands I am so ready for this game to launch and to start being able to play it in earnest. I am hoping the next event is an Open Beta so that folks who did not pre-order can give it a shot and see if it works for them. This is definitely the type of game that I am going to want to find an active company to play in, and that does not mean that I am sold on the notion of leading one. I’m good at recruiting people, but I don’t seem to be good at keeping people engaged… myself included. So more than likely I will be looking for a company to join that would be open to any friends that I have who are also interested.

Retro Games – Retro Freak Console, PC, and Switch

This is going to be a bit of a generic heading because I have been poking around in a lot of “retro games”. The thing is… I find it weird calling these game retro, because they are from my childhood. It is moments like this that I remember just how damned old I am at this point. Whatever you want to call them I have been back on a kick of trying to get my closet full of older systems and cartridges up and running on modern display technology. I’ve also purchased a Retro Freak console, which allows me to do a bunch of nifty things including dump rom and save games from cartridges and apply translation patches on the fly. The next project is to try and get my Neo Geo CD system up and running again and maybe apply the mod that replaces the very slow CD Rom with an SD Card interface.

To Those Departing

Destiny 2 – PC

I am not sure where we went wrong boo, I’m just not playing you. I have no clue what is up but for whatever reason I just haven’t been interested in playing Destiny 2 in this current season. I am not sure if it is the impending gear sunset or the fact that they are “vaulting” content to remove it from the game, but whatever the case I am just turned off right now. I think games should get larger over time not shrink constantly, and I hate the FOMO aspect of seasonal play. The truth however is just that I have not been interested in playing a shooter lately, and this last few months has been largely marked by me playing more single player and narrative driven content. I am sure I will be back when the expansion launches in November and have a grand ole time.

Guild Wars 2 – PC

You know that mission that AggroChat folks have been on about playing Guild Wars 2 and getting others to play it as well? For whatever reason it never sunk its hooks properly into me. I still don’t fully understand why this game that on paper should be something I am deeply into… never quite seems to work for me. There is just something about the gameplay loop that I don’t find as enjoyable as I should. The story content also never really hooked me, so while I keep trying to revisit this game… it never really does it for me. I am sure I will be back at some point because I am a glutton for punishment with a very short memory.

Phantasy Star Online 2 – PC

I can’t fully explain what happened here and why I stopped playing this game, but it happened. I am not even sure what distracted me. I just know that I have not logged in for a long while other than to convert to the Steam client. I am sure I will return because I was having quite a bit of fun with it. I also know that I was only a few levels away from hitting the cap at the time, and that there is a raised cap now that we have entered Chapter 4. I think I mostly got distracted by a string of single player experiences like Death Stranding.

Torchlight III – PC

I really do want to like this game, but I have not been all that into of it late. I think the core problem I have with the third iteration is that there just isn’t really a class that I enjoy. In Torchlight there was the Destroyer that I played a ton of, and in Torchlight II it was the Engineer. Both were big and bashy melee characters and right now in the third game there are two characters that CAN be played that way… but they both sorta feel fiddly. So I have been splitting my time between the Forge and the Railmaster…. and to be truthful neither of them feel the way that I want them to feel. I know Torchlight is a game that tries to cast aside the traditional Mage, Rogue, Warrior, and Cleric blend of classes… but I mostly just wish they had proper representation of those archetypes. My preference is to play something akin to the Diablo Barbarian or Crusader and they just don’t really have that represented.

Ships Passing in the Night

Death Stranding – PC

Death Stranding was a phenomenal experience. I legit get emotional just thinking about it. This is the game that I needed to play at the time in which I played it. It has become this extremely relevant allegory for the time that we are living in. I am not sure this is a game that everyone would enjoy, because the whole courier aspect of it that I found enjoyable could be pure tedium for someone else. The story being told though is really good and if nothing else you should probably watch a play through of it at some point.

Horizon Zero Dawn -PC

I had been anxiously awaiting the release of Horizon Zero Dawn for the PC, and when it came out I burned through it like wildfire. I think I put in a solid 50 hours in a very short period of time and cracking this open and revisiting it all was truly magical. I love Aloy and the world of Horizon, and I am anxiously awaiting the sequel. This is pretty much the reason why I will be buying a PlayStation 5 as soon as the pre-orders open. If you have never played Horizon Zero Dawn, you owe it to yourself to experience the game and the bow combat just works so much better with a Mouse and Keyboard.

Summary

I guess this is what happens when I wait almost three months between updates, there is a lot of change. I’ve bounced a few things off the list that I am almost certain I will revisit. Hell to be truthful what usually happens is just writing about them ends up making me want to log back in again. I know we have the launch of Tony Hawk Pro Skater 1+2 that will be eating some of my time, and I would really like to restart Jedi Fallen Order but this time play it with Mouse and Keyboard. Additionally I really want to play through Assassin’s Creed Odyssey, which has been on my list for awhile. In between those I will be wrapping up Avengers main story and seeing if I like the group content or not, and probably poking my head into New World each time a new test event opens. All the while the backlog continues to grow, but I have gotten fairly used to knowing I will never quite conquer it.

Origins of Color Coded Loot

This morning we are going to go on an adventure, or at least travel down a rabbit hole. Be warned that today’s post is going to involve a heavy dose of speculation. There are going to be things that I just don’t know and could not find the answers to, but drew my own conclusions. Like so many of these adventures that I occasionally go on, it starts with a random thought that I carelessly posted on twitter.

Color Coding Loot

Color coding loot as a concept is a brilliant one, because it quickly allows players to filter which bundles of stats are worth paying attention to and which should just be sold or broken down immediately. As someone who plays an excessive number of games that throw loot at you constantly, they are invaluable and help me do a first pass before actually sitting down and inspecting whether or not an item is worth keeping.

The thing is… we have ended up in this situation where most games use effectively the same system with a few minor tweaks here or there. This is a random assortment of games that have color coded loot rarity systems. As you can clearly see there is a pattern here and an agreed upon language that we have landed upon as to what each color means. The funny thing is this same logic applies to many other gaming related spaces, for example when I set up a discord my default is going to be to land upon a white > green > blue > purple > gold scale for hierarchy as far as ranks go. The same was true when I was in the business of building forums.

The Popularization

This lead to a search of what game popularized this concept. This was a fairly short search if we are willing to accept Wikipedia as the authoritative source. To keep you from having to click through and read the entire post on loot in video games, here is the relevant bit.

Loot may often be assigned to tiers of rarity, with the rarer items being more powerful and more difficult to obtain. The various tiers of rarity are often indicated by particular colors that allow a player to quickly recognize the quality of their loot. The concept of color-coded loot rarity was popularized with the 1996 game Diablo, whose designer, David Brevik, took the idea from the roguelike video game Angband.

Wikipedia – Loot (video games) article

So there we have the most basic answer. The game that popularized this concept was Diablo and this style of loot coding has carried forward in the ARPG genre and can more or less still be seen today in games like Path of Exile or Wolcen. This however is deeply unsatisfying because even when the color coding was expanded by Diablo II and Diablo III you still end up with a vastly different scheme than what we have come to accept as the bog standard loot coloration. I feel like we still don’t really have our true answer yet of how we ended up where we are on what colors mean what things.

The Consider System

Now is the point where we start drifting into wild speculation. There are however a few facts that one should take into account. The game that I most closely tie the “standard” loot scheme to is World of Warcraft. I believe in my heart of hearts that its popularity is what has lead to the wide adoption of a specific meaning for each color. However we don’t really know how they landed upon the specific scale that they did. We do know a few things about the early designers of that game and its itemization. In many cases they were hardcore Everquest players, with Alex Afrasiabi and Jeff Kaplan in particular being the leaders of high end raiding guilds. So we know for a fact there is a specific color scale that they would both be intimately aware of.

Everquest was a game that did not give you clear statistics for the monsters you were encountering. It wasn’t like you could highlight the mob and get a specific level number to indicate how difficult an encounter might be. Instead you had something called the /consider command, that would give you a rough approximation both in text and color coding how difficult an encounter might be. So for example if you typed /con on a mob that was significantly lower than you it would spit back a message in green saying “looks like a reasonably safe opponent”. If you considered a significantly higher encounter it would spit back in bright red “what would you like your tombstone to say?”.

As a long time Everquest player, this scale became so ingrained that we just referred to encounters by the color that they considered. You might brag to your friends that you were able to easily solo yellows, or that you managed to kite a red. You also might complain that you ended up getting swarmed by greens and took a stupid death due to the glitchy aggro of a specific zone. It is within this consider system that I think we start to shape up what is the standard going forward.

The Dark Age of Camelot Consider System

Alex Afrasiabi, better known as Furor to the old timers… was the leader of a rather notorious raid guild called Fires of Heaven. I started my Everquest career playing on Veeshan, the server they were resident on and was quite aware of some of their exploitative tactics for coming up with creative solutions to encounters. During one of these such encounters it earned Furor and practically the entire raiding group a permanent ban from Everquest. I believe it was during this time that a number of Fires of Heaven folk set up shop in Dark Age of Camelot, which was the first true competitor for Everquest and offered a significant number of tweaks to the template. Again we are going into the territory of speculation here as I have no specific knowledge that Furor was among this group, but I believe if my memory serves me that Fires of Heaven had a Midgard guild.

The DAoC consider system is pretty close to that of Everquest, with a few tweaks. For starters there is no specific “even” consider within the system. Things that are Yellow are either on level or above your level. One of the problems with the Everquest system is that Red was a really obtuse consider ranking, especially at low levels. There were times that reds were absolutely something that was reasonably to do with a full group, but it was impossible to tell without the use of Allakhazam whether those mobs were 20 or 40 levels higher than you. In Dark Age of Camelot they fixed this problem by introducing purple as being extremely higher than you, meaning that no really… you were absolutely going to die if you tried this thing.

Another really interesting thing that Dark Age of Camelot did was set usability ranges on your gear. if you used an item significantly higher than your current level, it would wear down more quickly given that you “lacked the skill” to use the item. As a result the items in the game used this same consider color system to indicate how far or above an item was to you, giving you some indication of whether or not you should be using a weapon and when you should probably start upgrading it. As far as I am aware this is the first case this specific color palette was applied to specific loot items.

World of Warcraft Viral Spread

As I said at the beginning of this nonsense, I am absolutely certain that games like Borderlands use this color scale because World of Warcraft popularized it. World of Warcraft is the very first example I could find of using purple as the rarity immediately following blue for example. My theory is that Diablo had already popularized and codified the concept that loot should have colors denoting rarity, and since very seasoned Everquest and potentially DAoC veterans were over the itemization… that we ended up using that very familiar color scale as their gauge. I feel like I am bolstered in this notion by looking at the original launch color rarity scale. Red in the Everquest consider system was used to indicate the end of the scale, and this was also the original color of artifact gear. Yellow at some point became gold, maybe because in later revisions of the DAoC con system Orange was introduced to wedge between Yellow and Red.

Today we have a slightly different looking color scale with Artifact and Heirloom meaning very specific things and as such being outside of the actual rarity scale. Once World of Warcraft became a cultural event, this same loot scale spread from game to game until now it is just effectively the standard language for quickly indicating how special an item might be. Do I know for certain that anything I just said is the truth? No… not really. Like I said at the beginning of this, today’s was a journey of speculation. Do I think that my theory is likely? Yeah I really do think that Diablo popularized the concept of loot color coding and that the World of Warcraft Standard was deeply influenced by the Consider system from Everquest and Dark Age of Camelot.

Season 21 Complete

Saturday afternoon I finished up Season 21 in Diablo 3 and I have to say… I am a bit listless now when it comes to what I should be doing with my time. I have plenty of other options, and I have been more or less falling back on playing Destiny 2, but it feels a little weird. During the course of a season I pour so much of my time and thought process into it that when it is over it feels a little strange. Games can be that way, and often times I find myself stalling finishing one just because I don’t want the experience to be over. There are a slew of games that I am one to two hours away from beating… and then just stopped playing rather than pushing across the finish line for one reason or another.

With Season 21 I had gotten into this familiar and comfortable pattern of farming bounties to get caches. I’ve written about this at length in other posts but the “easy” way to get the Avarice conquest is to save up enough caches and then open them all at once so that when you move you gather up over the 50 million gold needed. For me this represented 36 bounty caches that I managed to farm up, when I in theory only needed 31. However the amount of time that goes into the farming… always makes me want to over farm just to make sure I don’t screw things up somehow.

The most stressful moment is when I have to reach back into the bank to grab more caches knowing that if I move now it will be over and all of my farming will be for nothing. This is quickly followed by the frustration of having to clear out the mass if items that drop as a result. It takes so many trips do and from the pile of loot in order to clean everything up. This time around I spend most of the time cubing legendaries to finish out the last 20 or so that I needed for that final step in the seasonal journey. Unfortunately I didn’t get anything of note and am still at a single Primal Ancient for the season.

Why did I go through all of this effort? Well for the pet of course. This time it was some sort of a skink in a tube on top of a robotic crab body. The last time I did this seriously was for a Goblin that looked like Tyrael. Why do we do anything in games? For me at least it is more than likely for either a gear upgrade or cosmetic reasons. I could in theory do a bunch more things this season, but in reality once the final goal has been accomplished it feels like it is time to put this character to bed for a few months. I do at some point really need to clean up all of my alts in Diablo 3. There isn’t much of a reason to keep anything more than one of every class, so that might be another side project over the coming weeks.

There is of course my Switch character that I will continue working on. As of last night I hit level 66 and have started trying to pre-emptively knock out as much of the seasonal journey stuff as I can so that when I ding 70 I should have some packages of loot waiting on me. Since I did not do Crusader for the PC season, I decided that Thorns would be a highly playable build for console. So over the next few days I should be dinging 70 and will begin knocking out those seasonal journey accomplishments there. The only real challenge is that I don’t have much in the way of a peer group to knock out things like curses. I know Carth managed to solo it with a well leveled Boon of the Hoarder gem, so I might go after that route.