My ARPG Hours Played

Good Morning Friends! I was not entirely certain I would be doing a blog post this morning because technically this is the beginning of my “weekend”. However last night I embarked upon some madness and this morning I am sharing the fruits of it. I think I’ve been a little dishonest with myself when it comes to the extent to which Path of Exile has become my new gaming “main squeeze” over the last two years. This is part of a larger evolution that I did understand considerably better, but I was not fully aware of the sheer extent to which I have been choosing to play Path of Exile over other games. For the last decade, I have been on this transition from playing MMORPGs as my primary gaming vehicle to ARPGs in part because ARPGs feel much better to play solo.

Playing MMORPGs like I often do… completely alone… with only very rare human interaction… feels like I am misunderstanding the purpose of that genre. There are just so many activities that I can’t realistically participate in without also building the social infrastructure required and committing to the regular play schedule required for them. Playing a Diablo-style Action RPG however… is a largely solo endeavor that occasionally benefits from friends, but features a rich series of activities that you can engage with entirely on your own. Part of why I have come to love Guild Wars 2 so much is that it allows me to FEEL like I am part of a larger group experience, without actually having to do any of the social maintenance required to truly be part of a group. In the ARPG genre, however… solo is the norm and as a result, most of the mechanics are designed to be completed without the need of any other players. In an era of progressively forcing you more and more into group gameplay… the humble ARPG stands as somewhat of a beacon in the storm.

Now we scan forward to yesterday where on Gamepad.club I was commenting about being somewhat gobsmacked that a month into the Crucible league and I have already found seven Tabula Rasas. For those who are uninitiated in the nonsense that is Path of Exile, the Tabula Rasa is essentially the ultimate starter item. It gives you access to six sockets of any color at level 1, and this is really the basis of most “second characters” because it allows you to stack powerful support gems on an ability long before you can realistically get that many sockets on a single item. During this league, I have found six Corrupted Tabulas (+2 Minion Gems, +2 AOE Gems, and +2 Aura Gems) and four vanilla ones. Now one of these corrupted Tabulas came from the Vanity Divination card set, and two of the normal ones came Humility set. The weird thing about it however is that I have spent ZERO hours purposefully farming for one like I did last league in Blood Aqueducts.

To this entire exchange, my friend Carth innocently commented that he could not imagine how much time I’ve put in this league to see that many. Now I know that number is large because when Steam tried to shame me into leaving a review for the game, it shows that I have now played over 1100 hours in total. I’ve honestly contemplated giving the game a review, but quite honestly… how does one leave a review for a game as complicated as Path of Exile? Over 1100 hours into the game, I still feel very much like a “new” player. There are so many aspects of the game that I legitimately have no understanding of yet. Knowing that Steam was tracking my time played, I assumed that Grinding Gear Games was as well… which led me down the path of the /played command. If you have followed this blog for any length of time you will know that I am an aficionado of the spreadsheet, so I decided to try and get some better data on HOW my time was played.

So unfortunately last league I decided to delete all of my characters that pre-date the Sentinel league, in part because none of them made any sense and were also using names I might want to recycle. So I can only really go back as far as May of 2022 but you can see total hours spent in each of the four most recent Path of Exile leagues. Forbidden Sanctum was the league in which the game really made sense to me, and I started to fully understand a lot of the key mechanics of how to make a character “feel good” to play. It was also the league in which I discovered how much I loved Delve. My main of that league represents 276 of those 647 hours… with likely MOST of that being time in Delve. With the latest Crucible League, I have already eclipsed the time spent playing both Sentinel and Kalandra combined. Since we are only one month into the league and I have already almost reached the halfway point of time spent in Sanctum… I might even eclipse that league as well.

This led me down another rabbit hole of being curious about how Path of Exile stacks up against other ARPGs that I have played. As far as I am aware there is no really good way to get hours spent playing early pre-steam ARPGs. For example, a lot of my time spent playing TorchLight II was not through Steam, and I repurchased that game at some point just to make it easier to play. Not included are Diablo and Diablo II, because while those hours probably exist somewhere in the bowels of battle.net I am not entirely sure how to retrieve them. Essentially what I have learned is that I have now played more Path of Exile than literally any other ARPG I have played… and by a decent margin. Last Epoch is still gaining time played but we are not even close to the order of magnitude.

The one that surprised me heavily was Diablo III, which has roughly a decade-long headstart on Path of Exile when it comes to my interacting with it. I’ve played a lot of Diablo III, but the challenge comes from HOW I actually play it. A Diablo III Season essentially can be compressed within a weekend at this point, and by Monday morning if I am taking the season seriously I have completed all of the accomplishments and walked away with my seasonal “Kitch” and then rarely spend much time after said season playing at all. Whereas with Path of Exile, there are just more sliders and each and every step in the journey requires more effort to achieve. After a week I had what felt like a reasonable “starter” character and then spent most of the first month refining that character and progressing through maps and ultimately getting into a comfortable place where I could farm delve.

I’ve now branched out heavily into additional characters, but each of them requires way more effort from me than gearing out a second character in Diablo III. Additionally, if I have played a Multishot Demon Hunter once, I’ve played every Multishot Demon Hunter. There is no real nuance to individual character building because every Multishot Demon Hunter is going to look essentially the same because there are only so many sliders you have access to in order to differentiate your character. While I played a Righteous Fire Juggernaut last league and I am playing one again this league… in both cases enough fundamental changes took place between the leagues that they both look significantly different in both gearing and how they mechanically feel. I played around with a Toxic Rain character last league, but the one this league just works better because I now understand so much more about that style of character. Path of Exile is just more of a “living game” whereas Diablo III has largely felt like it was in maintenance mode for the last half dozen years.

I think at some point down the line Last Epoch is going to feel just as good to me as Path of Exile does today. It definitely has a lower barrier of entry, but features some of the same deeply nuanced character-building. Additionally while more deterministic, the gear grind feels way less templated than it does in Diablo III, where in that game I need these eight items to make my build work and once I have collected them I am essentially “done”. Diablo III is a solved problem and while I still enjoy playing it, my periods of interacting with it have become significantly shorter each season as I am now better at solving those problems. Of note, I’ve also gotten significantly faster at solving problems in Path of Exile, but once solved… there is just a wider variety of interesting things to engage in. My hope is that Last Epoch will build out some of those extremely interesting things to engage in as well because for the moment the Monolith feels somewhat stale.

This morning’s post was an interesting exercise because while I already knew I played an excessive amount of ARPGs… I did not necessarily understand the full extent. Prior to this morning’s post I would have told you that I had played “way more” hours of Diablo III than I have of Path of Exile as well. Sometimes numbers are interesting and deeply satisfying to investigate. Does anyone actually care about this sort of post? Very likely not. However yall are stuck following my whims if you are a regular reader, so you should probably be used to it by now.

Regularly Playing: September 2020 Edition

Hey Folks! There is a thing that I occasionally do on my blog where I run down what I have been playing lately. There are games that I spend time in that don’t necessarily make it to the level of writing about. Regularly Playing has always served as a time for me to update the good ole sidebar of the blog and talk about the things that I am spending time exploring. It is also a time for me to push aside the games that for whatever reason I am just not that into right now. You have a lot of games that make their way back into the rotation, so when I say goodbye it is very rarely forever.

In theory this is a thing that I intend to do every month… but we are living in this time where it still feels like it SHOULD by all rights be March. I think this is going to go down in history as the “Lost Year” because it feels like we are all still very much on pause waiting for things to improve. I expect a significant amount of shake up given that it has been a little over two months since my last update.

To Those Remaining

Diablo III – PC and Switch

Oh Diablo, my sweet Diablo… I can’t ever seem to quit you. This game probably spends the most time on this list, especially now that it exists in switch form. While I am finished with the current PC season, I do still fairly regularly pop it open from bed on the switch and chip away at the achievements there. What can I say that I have not already said a dozen times. I just hope I like Diablo IV even half as much as I love Diablo III.

Final Fantasy XIV – PC

Oh precious baby, you are hanging by a thread. I’ve been back a bit of late for the Yo-Kai watch event, but even that has mostly just been something to do while watching something on television. I know there is a whole new story arc that I need to play through since the 5.3 patch has landed finally. I will do that at some point but I am just not overly excited about Final Fantasy XIV right now. I wish I was because it truly is a wonderful game, but I am not sure what changed in me that struggles to latch onto the MMORPG gameplay experience for very long. I find myself being a strict soloist in the MMO space right now, and as a result I never quite fully buy into the good aspects of the culture and the gameplay offerings. I wish I could get over my fear of doing content with other human beings that I seem to have developed.

World of Warcraft – Retail and Beta – PC

I am not what you would call actively playing this game, but every so often I decide to poke my head in and work on leveling some of my alts. During this lull in the expansion I have leveled one of everything horde side by the Shaman, Priest and Rogue. I’ve been most recently working on the Shaman who is in Pandaria and I believe a few levels away from 100? This is often times the character that I play while we are podcasting, or if I am watching some show because World of Warcraft requires a bare minimum of interactivity to play it on the level I am playing it. I still get a stupid amount of enjoyment from its simple mechanics and my ability to just turn my brain off and rely entirely upon muscle memory.

To The New and Returning

Avengers – PC

I super did not expect to be playing this game right now. I had a lot of issues early on with it, but it turns out that I was more or less bit in the butt by my own shenanigans. There are still some minor issues of mouse and camera not exactly working in the way that I would prefer but it is extremely playable and the story is really solid. In fact I think at this point I am mostly playing because the story is extremely enjoyable. The game hits a deep uncanny valley at times because I think they are trying to shoot halfway between the more traditional comic appearance of the characters and that of the Marvel Cinematic Universe. I’ve gotten used to it however and once I did the story being told has become pure joy.

Ghosts of Tsushima – PS4

I have been on a bit of a single player narrative game kick of late, and I have been playing a significant amount of Ghosts of Tsushima. I’ve not made it past the first part of the game, because I keep roaming around and killing baddies. I am more or less following the Samurai path where I present a challenge and then proceed to whittle down the rest of the masses after taking out their strongest. I love this game a lot, and the only thing that would have made it better is if I were playing on the PC with a Mouse and Keyboard. I’ve been a bit distracted the last week or so, but I am hoping over the extended weekend that I can return to this and keep moving forward.

Hades – PC

I am not entirely certain that this game has ever made the list, but I have had it in my arsenal for awhile now. I have a deep love for the types of games that Supergiant creates. Even when I don’t mechanically enjoy the game like was the case with Pyre, I really appreciate the story that is being told. Hades is effectively a blend of Diablo and a Rogue Lite game and involves escaping from the underworld, and powering yourself along the way to make that possible. It is a game or repetition because you are absolutely going to die over and over and over in your journey, each time starting back at the start and each time carrying some progress along with you. This has been in early access but we are starting to near an official launch, so I have been playing it again in anticipation. Really solid game.

New World – PC

I’ve not participated in two test events of New World and I am super happy to finally be able to start talking about it. The last long preview event that is wrapping up I believe today had no NDA and as a result I have been able to openly discuss it on the blog. As it stands I am so ready for this game to launch and to start being able to play it in earnest. I am hoping the next event is an Open Beta so that folks who did not pre-order can give it a shot and see if it works for them. This is definitely the type of game that I am going to want to find an active company to play in, and that does not mean that I am sold on the notion of leading one. I’m good at recruiting people, but I don’t seem to be good at keeping people engaged… myself included. So more than likely I will be looking for a company to join that would be open to any friends that I have who are also interested.

Retro Games – Retro Freak Console, PC, and Switch

This is going to be a bit of a generic heading because I have been poking around in a lot of “retro games”. The thing is… I find it weird calling these game retro, because they are from my childhood. It is moments like this that I remember just how damned old I am at this point. Whatever you want to call them I have been back on a kick of trying to get my closet full of older systems and cartridges up and running on modern display technology. I’ve also purchased a Retro Freak console, which allows me to do a bunch of nifty things including dump rom and save games from cartridges and apply translation patches on the fly. The next project is to try and get my Neo Geo CD system up and running again and maybe apply the mod that replaces the very slow CD Rom with an SD Card interface.

To Those Departing

Destiny 2 – PC

I am not sure where we went wrong boo, I’m just not playing you. I have no clue what is up but for whatever reason I just haven’t been interested in playing Destiny 2 in this current season. I am not sure if it is the impending gear sunset or the fact that they are “vaulting” content to remove it from the game, but whatever the case I am just turned off right now. I think games should get larger over time not shrink constantly, and I hate the FOMO aspect of seasonal play. The truth however is just that I have not been interested in playing a shooter lately, and this last few months has been largely marked by me playing more single player and narrative driven content. I am sure I will be back when the expansion launches in November and have a grand ole time.

Guild Wars 2 – PC

You know that mission that AggroChat folks have been on about playing Guild Wars 2 and getting others to play it as well? For whatever reason it never sunk its hooks properly into me. I still don’t fully understand why this game that on paper should be something I am deeply into… never quite seems to work for me. There is just something about the gameplay loop that I don’t find as enjoyable as I should. The story content also never really hooked me, so while I keep trying to revisit this game… it never really does it for me. I am sure I will be back at some point because I am a glutton for punishment with a very short memory.

Phantasy Star Online 2 – PC

I can’t fully explain what happened here and why I stopped playing this game, but it happened. I am not even sure what distracted me. I just know that I have not logged in for a long while other than to convert to the Steam client. I am sure I will return because I was having quite a bit of fun with it. I also know that I was only a few levels away from hitting the cap at the time, and that there is a raised cap now that we have entered Chapter 4. I think I mostly got distracted by a string of single player experiences like Death Stranding.

Torchlight III – PC

I really do want to like this game, but I have not been all that into of it late. I think the core problem I have with the third iteration is that there just isn’t really a class that I enjoy. In Torchlight there was the Destroyer that I played a ton of, and in Torchlight II it was the Engineer. Both were big and bashy melee characters and right now in the third game there are two characters that CAN be played that way… but they both sorta feel fiddly. So I have been splitting my time between the Forge and the Railmaster…. and to be truthful neither of them feel the way that I want them to feel. I know Torchlight is a game that tries to cast aside the traditional Mage, Rogue, Warrior, and Cleric blend of classes… but I mostly just wish they had proper representation of those archetypes. My preference is to play something akin to the Diablo Barbarian or Crusader and they just don’t really have that represented.

Ships Passing in the Night

Death Stranding – PC

Death Stranding was a phenomenal experience. I legit get emotional just thinking about it. This is the game that I needed to play at the time in which I played it. It has become this extremely relevant allegory for the time that we are living in. I am not sure this is a game that everyone would enjoy, because the whole courier aspect of it that I found enjoyable could be pure tedium for someone else. The story being told though is really good and if nothing else you should probably watch a play through of it at some point.

Horizon Zero Dawn -PC

I had been anxiously awaiting the release of Horizon Zero Dawn for the PC, and when it came out I burned through it like wildfire. I think I put in a solid 50 hours in a very short period of time and cracking this open and revisiting it all was truly magical. I love Aloy and the world of Horizon, and I am anxiously awaiting the sequel. This is pretty much the reason why I will be buying a PlayStation 5 as soon as the pre-orders open. If you have never played Horizon Zero Dawn, you owe it to yourself to experience the game and the bow combat just works so much better with a Mouse and Keyboard.

Summary

I guess this is what happens when I wait almost three months between updates, there is a lot of change. I’ve bounced a few things off the list that I am almost certain I will revisit. Hell to be truthful what usually happens is just writing about them ends up making me want to log back in again. I know we have the launch of Tony Hawk Pro Skater 1+2 that will be eating some of my time, and I would really like to restart Jedi Fallen Order but this time play it with Mouse and Keyboard. Additionally I really want to play through Assassin’s Creed Odyssey, which has been on my list for awhile. In between those I will be wrapping up Avengers main story and seeing if I like the group content or not, and probably poking my head into New World each time a new test event opens. All the while the backlog continues to grow, but I have gotten fairly used to knowing I will never quite conquer it.

Regularly Playing: June 2020 Edition

I had one of those moments this morning, where I suddenly realized that it had been a really long time since I have done one of these topics. The intent is to use this opportunity to actually lock in what I have been spending my time playing and update the sidebar of my blog. The goal has traditionally been to do one of these each month, but I regularly fall short of this. The last one of these that I did was during the beginning weeks of Blapril, and prior to that… it was August of 2019. As with many things in my life I have failed to keep track of that goal.

It has been a weird few months for the world, and I think we can all agree that maybe goals deserve a little bit of slack right now. So this morning I am going to do the thing and talk about the games I am actively playing, an the ones that are getting removed from the list. Given that several months have passed I expect a significant amount of shake up.

To Those Remaining

Destiny 2 – PC

Hello Darkness, my old friend. Destiny and I have had a long tumultuous relationship since its original launch back in 2014, but it is never very far from my list of regularly played games. I had reached a point where I was deeply disillusioned about the seasonal system, and finding it really hard to muster the drive to grind out the content each time. Then recently I have found myself back in the orbit of this game and greatly enjoying my time. What changed? Well the Darkness has finally arrived and we are seeing some significant forward momentum in the story line. Additionally we have an event going on right now that is a farming bonanza that is a mix of Gambit and a Escalation Protocol. I am active and enjoying myself but time will tell how engaging the next expansion drop in September will be.

Diablo III – PC and Switch

Diablo you are so rarely very far from this list, but admittedly right now I am playing a lot more of you on the Switch than I am on the PC. A new season will be dropping very shortly, so I am sure that will change at least for a brief burst of activity. This has replaced Dragalia Lost as the thing I often play before falling asleep, because the length of time it takes to do a round of bounties or grind a handful of rifts is about how long I have before sleep claims me. My greatest wish however is that my Switch account was actually connecting to my PC account allowing me to farm real progress from the handheld. Cross play should be the rule of the land, and I am hoping as we enter this next general that it and cross save become more of a fixture.

To the New and Returning

Guild Wars 2 – PC

So recently Tam has been on a Guild Wars 2 kick and trying to upsell folks hard on playing it. As a result I have been back poking my head into the game and I still am not super happy with it. This is a title that I have had an extremely long and sordid past with, as we never could quite see eye to eye and still cannot. I’ve said it before, this is the first and only alpha program that I felt the need to actively resign from. It is doing something, and a lot of people love it… but it is a struggle for me to play it. I did however spend some time on the Revenant last night and had a significantly more enjoyable time than I do generally on my Warrior… but that seems like a mountain of horizontal progression that separates those two characters. This might get removed from the list as quickly as it was added, but for now I am throwing it on there.

Final Fantasy XIV – PC

I came back about a month or so ago and spend a significant amount of time grinding mounts and leveling the bard the rest of the way to 80. Now I find myself languishing a bit with not really being certain what I should be doing next. I leveled my three harvester classes to 70, with one of those being fishing that I leveled completely from scratch. The challenge I have with FFXIV is that I never seem to be able to find a rhythm of repeatable interactions. I show up… grind for awhile… burn out for awhile… and then return when more story drops to repeat the cycle. I wish I could find something more favorable to use as an engagement pattern, but I struggle for whatever reason to find it.

Phantasy Star Online 2 – PC

I gotta admit, this right now is the new hotness. This is the thing that I have probably poured more time in lately than anything else. I loved the original Phantasy Star Online back during the Dreamcast era, and previously went through the hell of playing on the Japanese servers. So of course when the game released to North America and on PC I would spend time playing it. As of right now my Ranger is sitting at 71 and I expect to keep grinding it up to 75. I spent a bunch of meseta to fix my previous transgressions with my mag and it is now a perfect 200 Ranged Power. Still deeply enjoying the game, but as I have said before it takes an awful lot to actually get through some of the nonsense systems. I need to sit down and push further into the story, but it is its own kind of slog. For now real happy to have Phantasy Star Online back in my life, and pretty much I am playing it and Destiny every evening at least for a bit.

Torchlight III – PC

I’ve been an alpha and beta tester of this game for quite some time, since it was originally called Torchlight Frontiers. However all of that time was covered by an NDA and as a result I have not really been able to talk about the game until recently when it shadow dropped on Steam Early Access. The game is very “early access” right now, but I am playing it intermittently while dealing the various bugs that are cropping up and the issues they seem to be having with the server infrastructure. I expect great things for this game, and expect it to be on the list for awhile as I play it every so often until it officially releases.

World of Warcraft – Retail – PC

World of Warcraft makes the list, but is kinda hanging by a thread right now. I am not actively playing it at this very moment… but I VERY actively played it since the last time I wrote about the game. WoW will always be comfort gaming, and as we adjusted to our new lives in the pandemic, I clung pretty hard to this game. It doesn’t hurt that there is a massive XP buff going on and I could abuse it as a way of catching up a bunch of characters. I started this recent run only having a Warrior and a Demon Hunter at level 120 horde side… and I closed it with having my first Alliance 120 with my Paladin, along with another Paladin, a Warlock, a Hunter, a Druid, a Death Knight, and a Mage horde side at 120. However the grinding ground to a halt and I have not been actively logging in much lately. That said I know I am never very far away from logging back in to World of Warcraft.

To Those Departing

Animal Crossing: New Horizon – Switch

Animal Crossing New Horizons was effectively my first Animal Crossing game, having only ever played the mobile title before. It was an interesting ride, and one that helped me to get through those first few covid tinged days. However the grind reached a point where I decided I just didn’t want to keep up with it anymore. Were I to play this again I would absolutely join team cheater and start time travelling, because the engagement pattern of ACNH is such that after awhile I felt chained to it. I felt like I had to log in every day because I was wasting potential progress time. Were it the sort of thing that I could play hard for a weekend and then walk away for another couple of weeks, it would probably still be in the rotation. I realize this is exactly how you can play if you time jump, so I might dust this off and figure out how exactly that works at some point soon. For now however I am going to be honest and remove it from the list.

Atom RPG – PC

You were a really cool game Atom but I never quite got around to finishing you off, and I am not exactly sure why I added you to the list of games I was actively playing and not just the “ships passing in the night” thing that I tend to do for more single player experiences. In the time since adding it to the list, they have released a sequel so I figure at some point I will return and finish this off. For now however it is getting bumped from the list.

Wolcen – PC

I can’t honestly tell you why I stopped playing, but it happened. I’ve heard there are a lot of issues going on with the game, and that in itself has kept me from returning. I had a lot of fun, but there were some issues that I had, namely that group play felt less valuable than single player play. The few times that Grace and I attempted to group up, it felt miserable. I hope they sort some of this out, and I am absolutely down with returning at some point in the future. However for now, it gets removed from the list.

Summary

During the time since the last post I have shifted further back into my MMORPG roots and away from the Single Player game sequence that I was on over the holidays. Destiny 2 and Phantasy Star Online 2 have more or less become my primary games, with occasional jaunts off into other titles. I will be curious to see if I find my roots again in Guild Wars 2 or not, but the external pressure isn’t exactly helping that desire. I have a few side projects that I am working on, and I hope to get to the stage of being able to unveil them soon… which might completely change the mix of titles. For now however we are back up to date, and hopefully I can get back in the habit of doing these as a monthly thing.

Torchlight 3 Early Access Thoughts

One of the interesting shadow drops to come out of last weekend was the release of Torchlight 3 to the Steam Early Access program. I’ve been a member of the Torchlight alpha program that was covered under an NDA since the game originally was Torchlight Frontiers back in November of 2018. I of course could not talk about my experiences publicly, because I was under NDA. I did however briefly describe the game to a close friend as “very free to play”, which was a bit of a damning indictment. The way the game was initially designed, it relied on creating a number of artificial barriers and segmenting the world off into frontiers with effectively their own progression path. The writing on the wall was that we would get new frontiers released through the course of the game allowing us to buy into these effectively independent areas and progress through new content on the same character.

This was not super well received by the community, but in truth I mostly focused on reporting technical bugs. Scan ahead to current times and the shift to branding the game “Torchlight III” and I once again got into the testing program. At the point in which I last played the game very much felt like Frontiers with a name change, but it seems while I have been gone the game has been rapidly changing into what is a really fun and enjoyable experience today. The core game is solid now and pending they can ever solve the infrastructure issues that are plaguing the early access release, it is going to be a really fun experience to hang out and play with your friends.

One of the things that I am blown away by is just how much better the game looks. There are subtle tweaks and polish applied that makes the entire experience feel better. I of course was under NDA and have no screenshots of my early characters to compare to, but the world feels more “real” as I explore it even though it is very much a cartoony setting. The robot now feels like a robot because it is sufficiently metallic feeling instead of what was a more flat shaded and plastic look. One of the challenges I had with this game is that it did not exactly have a class that I naturally graviated towards. I mostly play barbarian or paladin type characters in action RPGs and you are given a weird blend of classes including.

  • Forged – Robot that seems a bit tanky, but also has a gun in its belly and a heat/explosion mechanic that you are regularly balancing.
  • Dusk Mage – A class that alternates between darkness and light and represents the closest thing to a traditional caster.
  • Railmaster – This is the strangest pet class to ever exist in a game, because you carry a massive hammer and lay down track for your rail car loaded with weapons to travel along and attack things.
  • Sharpshooter – This class is a blend of the Demon Hunter and Necromancer from Diablo 3 and based on what I have seen of it is extremely potent as a result.

I’ve spent most of my time in game thusfar playing the Forged, because like I said it seems to be the tankiest of characters available to me. I would have loved to have something more akin to a sword and shield warrior type, but alas I am stuck with the odd designs presented. Torchlight has been known for having quirky class design, but I was able to more or less make the Destroyer in 1 and Engineer in 2 into the type of classes that I enjoy playing. For now I am trying to do that with the Forged, but I find it is far more effective to play this as a ranged class using the belly gun and heat mechanic to whittle down encounters.

The only negative of this entire experience is that the game itself is not quite ready for prime time. There are numerous issues that get in the way of actually playing right now. I’ve run into many situations where I could not zone into an area or teleport to either town or the player created fort. We tried to play with four players on Monday night and ran into issues where it took us multiple tries to get all of the players in the same zoned instance of a given map. Then there have often been issues just logging into the game in the first place. So for now, this is a really interesting experiment… but it is one that is not quite ready for prime time. If you are not already commited to this experience, maybe wait a bit for early access to feel not quite so “early”. Great strides have been made, and I have great faith that when this finally releases on all platforms it will be worthy of the Torchlight name. Right now however it is not for the impatient.