Deeply Enjoying Explosions

Good Morning Friends! Welcome back to more of my Path of Exile nonsense. Hopefully, you enjoyed the brief intermission of cats, but unfortunately, I am still knee-deep in this season and have more things to say about it. Crucible as a whole has been a bit of a weird experience because the season mechanic is a bit of a dud. Sure you can do some wild things with the talent trees on weapons and shields, but you either need deep pockets to outright buy finished weapons from the trade league or an unlimited amount of time and patience to sift through the piles of utter crap trees to craft one that is even halfway decent.

This is a video from Spicy Sushi… which is an hour and six-minute long highlight reel of an over ten-hour long stream where he attempted to craft a mirror tier Elemental Bow by combining various Crucible Trees to get a perfect path of five nodes. Of note… a good chunk of this stream features someone else leveling bows looking for the nodes he needs and then feeding them to him directly… and then later outright buying bows from the trade league that has the stats he is needing when that person goes to bed. The sheer amount of work required to force your way into a perfect crucible tree is completely unfathomable and during ALL of that time… there is still no real loot to speak of associated with the Crucible mechanic encounters. So it is not shocking that most players are just hard “hoping” out of the content and instead focusing on what is maybe the best “standard” league state that the game has had so far.

For my part, I am loving where things are going with my Explosive Arrow Champion build. I’ve said this a few times in various conversations, but had I experienced the level of enjoyment that I am having now back in Sentinel League, it might have been this class that I bonded with as the best league starter rather than Righteous Fire Juggernaut. Nothing will ever be as “tanky” as my Juggernaut, but that strength comes with the weakness of being relatively slow to progress through similarly tanky content. I now fully understand why Zizaran was such a huge fan of this build, because once crafted correctly it really is an extremely tanky feeling character… with the caveat being tanky for DPS purposes and not the Juggernaut style of “I can just stand in everything”. I still need to be cautious and dodge mechanics that I don’t need to take. I also need to spend some time sorting out what I want as my pantheon tree… because I’ve not even devoted any effort to that. I would also like to figure out a way to become ailment immune at some point… but for now, I can rip through T16 maps and happily farm up sulphite for my delving expeditions on the Juggernaut.

When I recorded the last video with my EA Champion, there were some heavy caveats to that video. Firstly the character was effectively three days old and as such was only level 78 and had not a single gem leveled all the way to 20 or higher. Secondly being 78 means I was missing a ton of passive nodes, and when I built the character I tended to lean more heavily toward defensive ability rather than DPS ability just to make the leveling process easier. The end result was a competent character at T16 maps but a bit of a slow one. Last night I recorded an update video showing off what it feels like today now that I have recolored my bow, swapped out for some awakened gems, and also put on thirteen levels worth of passive points. The difference is quite remarkable and as I invest more points into a cluster jewel setup I think it is only going to get better over time.

More specifically the Large and Medium Clusters that I am going for should provide me the following traits.

  • Tempered Arrowheads
    • Bow Skills have +6% to Damage Over Time Multiplier
    • Bow Skills have 10% increased Skill Effect Duration
    • 10% increased Duration of Ailments inflicted while wielding a Bow
  • Calamitous
    • 10% chance to Freeze, Shock, and Ignite
    • 30% increased Elemental Damage with Attack Skills
    • 15% increased Effect of Non-Damaging Ailments
  • Martial Prowess
    • 20% increased Attack Damage
    • 6% increased Attack Speed
    • 15% increased Global Accuracy Rating
    • 20% increased Damage with Ailments from Attack Skills
  • Blowback
    • 10% chance to Ignite
    • Ignites you inflict deal Damage 8% faster
  • Cooked Alive
    • 15% chance to Ignite
    • Enemies Ignited by you have -5% to Fire Resistance

Currently, I have the first three online in my build and they are active in the video above. The next passive point will allow me to slot my medium cluster jewel and then the next several after that should give me Blowback and Cooked Alive. I have no clue if I am reading Path of Building correctly, but it seems like this is easily my highest-damage build so far. In the grand scheme of things, EA Champ seems to be a happy medium between the feel of my Toxic Rain Pathfinder and my Righteous Fire Juggernaut. If I devoted the resources to scaling either of those they could easily do a good deal more damage than they currently do… but I am able to deal that level of damage while also feeling extremely sturdy.

As happy as I am with the current state of the Path of Exile sandbox… I think I still want to see where exactly Diablo IV is at. This weekend there is a big “Sever Slam” event where they are trying to stress test the servers and show off some of the changes that they made in the game since the last round of beta. For me… this is going to essentially be the last chance of this game to really grab me. I did not really enjoy my time playing the open beta, and my hope is that the gameplay feels a bit more punchy and fast-paced than it did the last time around. I am not holding my breath, but this weekend I am going to be at least giving it a shot. Since I played Barbarian and Necromancer last go-round, I will probably play the same two classes so I can compare and contrast how it feels.

Tomorrow I am taking the day off, not necessarily for D4 but because my wife has the day off. I am still not sure if I will feel the desire to blog in the morning… so if this is the last you hear from me this week I hope you all have a wonderful weekend and a wonderful mothers day.

Forbidden Flame and Flesh

Good Morning Friends! I entirely blame Ashgar for pointing out that this stash tab MTX existed… which I then had to pick up because it looks hilarious. Essentially as the video shows, the dragon’s hoard grows in size based on how much currency you have in whatever tab you have currency affinity turned on for. My guess is it is based on TOTAL currency and not actually the currencies that are actively used in trading… aka Chaos Orbs, Exalted Orbs, and Divine Orbs. From what I can tell my stash has now reached whatever has been deemed as the “maximum size”. This will be interesting to see in future leagues as it grows. We don’t really have much in the way of currency in the guild stash, so that tab is relatively small by comparison to my personal stash.

Yesterday I decided to record another one of my dumb videos showing off generally what it looks like to run content on my latest build, the Explosive Arrow Champion. However after last night, and several rounds of tweaks… namely in my skill gem setup… things go MUCH faster. I’m extremely impressed at just how tanky a Champion feels. Like when I was going through the Sentinel League with my poorly built version… I just assumed my definition of tanky was not quite what Zizaran’s definition of tanky was. However now that I’ve played a properly crafted EA Champion… I have to say it is not terribly far off the general survivability of my Juggernaut. I could absolutely see building a version of this that can do all of the content in the game, including deeper delve. Now I am just trying to increase my damage numbers.

This led me to spend a stupid amount of Chromatic Orbs last night trying to get my bow successfully recolored to RRRRGG. Best as I can tell… the way I have my bow built puts it somewhere in the 10 to 20 Divine Orb range… would absolutely be the latter if I put a decent crucible tree on it. I could have however gotten something workable in the correct colors for about 1 Divine Orb and saved myself a lot of heartache and frustration. Instead, my stubbornness kicked in and I burned through roughly 3000 Chromatic Orbs last night. The hardest part about this… is finding anyone willing to actually sell you Chromatic Orbs. This is true with any of the smaller currencies to be honest because most players don’t want to mess with trying to sell you an entire inventory worth of crap.

In truth, if you factor in my earlier coloring phase with this damned bow, I’ve probably spent about 4500 Chromatics on it in total. Originally my intent was to go for a RRRBBG bow, and I ultimately settled for RRRBGG because that is what I landed after burning through about 1500 Chromatics. However, in its final form, I really wanted RRRRGG, to which I went to the trusty Vorici Chromatic Calculator. This morning unfortunately I realized that I was using it wrong last night. The numbers that I was typing into the calculator were based on what the CURRENT requirements of the bow were with gems slotted into it. What the calculator expects however is for you to input the base requirements… so there is a massive difference between trying to color 106 Str 179 Dex 55 Int bow… and trying to color one with nothing but 179 Dex on it. I burned through about 1600 Chromatics before I got fed up and started doing yolo 3R crafts… which is apparently what I should have been doing all along.

There are a lot of parts of Path of Exile that I have noped out of entirely because of information overload. One of these is the common practice of using Forbidden Flame and Forbidden Flesh jewels in your passive tree. Effectively what this does is give you an extra ascendency point, and in order for it to work both jewels have to contain the same ascendency notable. Basically, when choosing my last points I went back and forth between the one I chose that effectively gives me a cheat death mechanic and the one I am allocating through these two jewels. Two points for what seems to be at least on paper a significant damage increase seems like a good trade-off. The other major tweak that I made last night is that I picked up a few Awakened Skill Gems for my bow Explosive Arrow Configuration. This is what that six-link looks like now.

  • Explosive Arrow – Level 21 – 20% Quality
  • Lifetap – Level 19 – I will finish leveling and quality it up at some point
  • Awakened Burning Damage – Level 5 (Max) – 20% Quality
  • Elemental Damage with Attacks – Level 21 – 20% Quality
  • Ballista Totem – Level 19 – I will finish leveling and quality it up at some point
  • Awakened Deadly Ailments – Level 4 – 20% Quality – Still needs one more level

I would have liked to have gone for an Awakened Elemental Damage with Attacks… but those were in the 20 Divine Orb range so we will settle for this and hope maybe I get one to drop through Maven invitations.

So while I realize currency exists in the league to be spent on improving your gear… after my recent round of upgrades to my three main builds of the league… and the dumb Explosive SRS side project… I probably need to chill out for a bit. I’ve not run the numbers through Exilence in a while but just eyeballing my currency tab in the last six days I’ve spent roughly 1086 Chaos Orbs, 2 Exalted Orbs (spent on crafting slams), and 2 Divine Orbs (1 spent on crafting a bow)… for a grand total of just shy of 5 Divine Orbs. So other than the dumb amount of currency I spent buying Chromatic Orbs… I have to say overall every bit of it was spent in a way that made the builds more functional so I can’t say I am disappointed. However, it is weird to definitely be in a phase of “investing” in builds rather than generating currency. That said I took almost 10,000 Chaos Orbs into Standard when the last league ended, and I am fine not being in that situation again.

Explosive Arrow Champion

Good Morning Friends! I seem to have made yet another character in Path of Exile, this time I went down the rabbit hole of the Explosive Arrow Champion. I created a brand new duelist after work on Friday evening and by Sunday mid-day I had finished the storyline, assembled some gear, and was actively farming Tier 16 maps. It was a bit of a whirlwind leveling process, but in truth, I could have gone much faster if I actually wanted to. I spent a few hours putting on levels during Blood Aqueducts in Act 9 largely to allow me to sort out my gearing before making the final push for Kitava. This is yet another one of my thought experiments and serves largely as a way of testing my knowledge of the game to this point. During my Ghosts of Leagues Past post from last month, I talked about struggling in the Sentinel league with this build and then going back in this league and realizing that I had no clue how to layer defenses.

I know I have talked about POE.Ninja before in the context of it being the neutral arbiter of prices in the Path of Exile economy. However, I do not think I have talked about it as being a central clearing house for high-end player profiles. You can go out there and see exactly how active players are building their characters so for example if I wanted to look at a Champion playing Explosive Arrow I can easily narrow my search to that. It is very clear that the Champion variant of this build is not exactly “in meta” given that only 11% of Champions are using that ability and only 34% of players using Explosive Arrow are Champions. The vast majority currently seem to be playing Occultist as their ascendency, but for this thought experiment, I wanted to recreate the conditions of my very first attempt at playing a league character.

I can’t say that I followed any single guide in its entirety. I largely leveled my Champion as Caustic Rain and then shifted to Toxic Rain when that became available, and then finally around act four shifted my ballista totems over to explosive arrow. There are a handful of guides out there that I sifted through over on the official forums and poe vault but this one is probably the one I drew the most inspiration from. Even then I spent a good deal of time sifting through builds on POE.Ninja to see what players were actually using as their final setup at level 100. At this point “Belsplosions” is only level 78, so still missing a number of easy points but feels extremely good. I remember balking at Zizaran calling this build “tanky” but now I realize that I just did not understand enough of the fundamentals of Path of Exile to be able to build it in that manner.

While leveling I held off on a few key notables until I had assembled something resembling my final gear state. Essentially I did not want to mess with Elemental Equilibrium until I was finished gearing and could guarantee that I was dealing no fire damage with my totems other than the explosion. Essentially now my totems deal Cold, Lightning, and Chaos damage and then the explosion of course deals Fire Damage after having been debuffed against it. For defenses I am sitting at 79% Evasion, 82% damage reduction from armor, and 100% spell suppression chance which when combined with the Cheat Death mechanic built into Champion “First To Strike, Last to Fall” which heals me 25% of my life anytime I reach “low life” and my cast on damage taken setup for Immortal Call… it takes an awful lot to kill me. My major weakness however is the fact that I currently only have roughly 3200 life, which I need to solve at some point.

As far as gameplay goes it feels extremely smooth. I have a hextouch setup with mirage archer, frenzy, and greater multiple projectiles that keeps up my fenzy stacks while cursing enemies with flammability while also running around and constantly dropping my six Explosive Arrow totems. If things seem to be taking a while to die I drop an Arcanist’s Brand with Flame Surge and Infernal Cry which covers them in ash and blankets them in burning ground. This is mostly a bossing and metamorph thing but I occasionally also throw it into a large pack just to help whittle it down a bit faster. While the time delay of the explosive arrow doesn’t feel as good as say Toxic Rain for full screen clears it still feels good. I am not sure how many maps I ran last night, but I turned on my auto screenshots while doing a Crimson Temple to snag some screenshots.

As far as the gear I am wearing… it is a mix of a bunch of exceptionally cheap items and a handful of items that cost me over a divine. Firstly there was the Rain of Splinters Gem, which for a pretty nicely rolled one was 1 Divine Orb by itself. Then there was my crafted bow… which cost 1 Divine Orb as part of the crafting process… and then roughly another Divine trying to get it six-linked and in the correct colors. I didn’t get EXACTLY the colors I wanted… but I decided to call it good enough because I was tired of trying to buy Chromatic Orbs through the Bulk Trade site. In a perfect world I would have not done this out of order… and gotten the colors correctly by bench crafting sockets on the item rather than trying to brute force it at the end with Chromatics. Other than the Bow and the Unique Jewel… I have maybe 80 Chaos in the entire character. I had the Dyadian Dawn laying around but you can pick up one at least as good as the one I am using for 1-2 Chaos Orbs.

Basically, this little thought experiment worked. It proved to me that I understand enough about defensive layers at this point to be able to revisit a character of mine from past leagues that absolutely did not work… and make it fully functional. I feel like my days of questioning whether or not I was choosing poorly when it came to a league start are behind me now. I feel like I should be able to make ANY character in the future work knowing what I know now. I am not sure how to fully express how good that feels. Path of Exile is this insurmountable climb when you are at the bottom staring up at the summit filled with people zooming through maps seemingly immortal. While I still have quite the climb ahead of me… I at least see the path and am confident that I am not going to go over the edge and plummet into the valley below.

This of course means I am contemplating doing other dumb things. Wintertide Brand is an ability that I have loved in the past, and would really like to see if I can make a build work for it. The play of choice seems to be Occultist as most of the folks playing a pure Wintertide Brand build seem to be going with that ascendency. The big challenge will be to see if I can reverse engineer something resembling a viable POB from the various profiles I have access to. I am contemplating turning my Summon Raging Spirits Necromancer into a Cold Dot Wintertide Occultist, and then liquidating the gear that I no longer need for that build. This could force me down a path of a side project I had already been working on… which is to find a Champion Kite Shield with the node that allows you to sell it for a Unique… aka Aegis Aurora. I am not sure if I am going down this path of madness yet.. but knowing me… this is probably a thing that I am going to do at some point.

As for why I am still seemingly so easily amused by Path of Exile Crucible league… even when I don’t really love the league mechanic itself? Who knows! I am going with it until my brain decides that it is no longer getting enjoyment from this process. I hope you all have a most wonderful week and for me… I am hoping mine is more tolerable than the last few.

Elder Influenced Helm

Good Morning Friends! This morning I thought I would engage in a bit of a thought experiment. After the last few days, you might be asking yourself… “Bel why even bother with buying items in the first place, don’t they drop in the game?”. You would be correct. For every item that is available in the game, there is some method for farming it. Some of these methods are more deterministic in that they give you a higher chance of seeing that item… but even the best require a significant amount of repetitions before ever seeing something similar to what you are looking for. Essentially if you do not want to acquire an item through the trade market you have two options: target farming, and crafting. Both of these have their pitfalls but I thought I would dive into both a little bit.

The Target

Before we get started we need a target. Since I already talked about it yesterday, let’s go with the helm for Righteous Fire that I just purchased for 2 Divine Orbs. It is almost impossible to replicate this item exactly, so let’s just narrow our focus to the most important parts the socketed support gems. Essentially what I was looking for the most was access to a “Level 20 Burning Damage” and a “Level 20 Concentrated Effect”. Getting those gives you “Percent Increased Burning Damage” and “Increased Area Damage” respectively as those are coupled with the gems when they roll on an item. For this exercise, we are only going to look at those two stats on an item and it is a strength helmet base aka “pure armor”.

Farming The Item

The first challenge is that in order to see those stats on an item, the helm must be “Elder Influenced” meaning it comes from content that is capable of dropping Elder items. The little black and purple Iron Cross on the sides of the name banner for the item indicates that it is Elder Influenced. Now there are a number of game modes that can randomly drop Elder items… namely Delve, Ritual, Heist, and Legion. There is no real way to target farm Elder Influenced items there, so you effectively have to luck into seeing an elder item… and then further luck into it being a strength helm with the two gems that you need. I have no clue what the odds would look like for that… but it would be exceptionally low… like probably somewhere in the billion-to-one odds sort of low.

Your most likely option for seeing an Elder Helm with the correct stats would be to target Elder Influenced maps, namely the four Elder Guardians.

Organically these maps have a chance of dropping from the end boss of any Tier 14, 15, or 16 Atlas Map. I’ve struggled to find the exact percentage chance, but a bunch of googling this morning indicated that it was somewhere in the realm of a 3% drop chance. Now that is not a 3% chance to get an Elder Map, but a 3% chance to see an influenced map, and that pool includes Elder Guardians, Shaper Guardians, and Atlas Conquerors. Since there are 4 of each of those so a third of the time when you see an influenced map drop… it will be an Elder Influenced map.

These maps are also available through Kirac missions but the chance is fairly low there as well. I had to reroll Kirac missions six times this morning in order to take the above screenshot with an Elder Map available. Additionally, there is the chance of getting an Elder Influenced map that has no boss on it, and in these cases the drop chances for Elder items are awful. It is likely in the entire map you will see a single influenced item. However this type of map can be forced by using an Elder Scarab in the map device, but I would not really count on it improving your odds greatly.

Each time you kill an Elder Guardian it drops an Elder Fragment, and once you killed a full set of Elder Guardians you can place the four different types of map fragments in your map device to open your way to the Absence of Value and Meaning to fight The Elder directly. Everything that drops from this encounter is Elder Influenced so it is likely your best possible way to target farm items. Praetor Crown shown in the picture above for example would be a likely target for seeing those gem stats on it. For reference, the fragments required to fight Elder are:

Folks who grind out The Elder like this tend to “Boss Rush”, or go through the map as quickly as possible and only take out the end boss for a chance of seeing an influenced map. The focus is on clearing the maximum number of bosses that could drop a map, rather than clearing all of the content in any one map. The problem with this however is that it is very hard to “sustain” mapping by doing this, meaning getting enough maps to drop in order to keep chain running maps. So even boss-rushers tend to be interacting with the trade economy and buying a bunch of the same map in bulk from map sellers. I’ve been trying to get to all of the bosses legitimately and yesterday was the first time I managed to get four fragments together and kill The Shaper for example. Going after the Helm this way is going to take a lot of farming and even more luck.

Crafting the Item

The first challenge in front of you when it comes to crafting this helm, is that you need to find an item that already has the Elder Influence on it. If you have access to the trade league this is a pretty simple proposition and for around 1 Chaos Orb you can find something suitable to start with. However, since you are not wanting to use the Trade Economy at all, you are at a minimum going to have to have seen some sort of Elder Influenced item in your journey. That means you need some of the above farming to have occurred. Let’s start with that Praetor Crown that I showed earlier in the drops from The Elder. That is an Armor and Energy Shield base, so not exactly what I wanted but often times in crafting you have to sacrifice perfection for what is actually available. If I were making the perfect item, I would probably be going for Eternal Burgonet as my base and at item level 100.

The most common crafting method for a lot of players is through Essences. These are sort of a hamfisted approach but have benefits over Chaos Orb spamming in that you can guarantee specific stats. These are exceptionally useful for crafting things like the +3 gems bow that I made for my Toxic Rain Pathfinder because, with a Shrieking or Deafening Essence of Dread, you are guaranteed to hit +2 to Bow Gems. However for something extremely custom like two specific gems on a helmet… there really isn’t an essence equivalent. There is a website you should familiarize yourself with if you are going down this path called Craft of Exile which offers a number of tools to Calculate, Simulate, and Emulate crafting an item. No matter which type of essence I started with, it indicated that it would take around 2200 to 2500 crafts in order to land an item with the two gems in question.

So I looked at a few other crafting methods:

  • Essences – 2300 Crafts
  • Chaos Orb Spamming – 1400 Crafts
  • 3 Specific Fossils – 126 Crafts

I’ve talked before about how Delve and more specifically selling Fossils and Resonators is my primary source of income in Path of Exile. Now we are going to explain why they are valuable. Notice that the more ham-fisted “early crafting” options of Essences or Chaos Orb spamming all required you to have thousands of attempts in order to have a decent probability of hitting your item. Fossils on the other hand give you a series of “logic gates” to narrow down the choices of what can possibly roll on an item. I opted to go for the Cost Efficiency option because even if you are not buying the Fossils and Resonators, it will be far easier for farm 126 attempts rather than 21 4 socket Fossil attempts. I maybe see a single 4 Socket Resonator in a night of focused Delve farming. In the entire season so far I have only seen I think 8… but I’ve already sold several hundred 3 Socket Resonators. Let’s examine what each of the fossils does.

  • Dense Fossil – More Likely to Roll Defense mods and Cannot at all roll Life mods
  • Pristine Fossil – More Likely to Roll Life mods and Cannot at all roll Defense mods
  • Scorched Fossil – More Likely to Roll Fire mods but Cannot at all roll Cold mods

So combined this means that the item cannot have Defensive, Life, or Cold mods but will with almost certainty have fire mods. I don’t understand everything about this process but I do know that Burning Damage is absolutely flagged as a fire mod, so my guess is this specific combination targets that one Gem Mod. If you roll a single Gem mod, then you are by nature also more likely to roll two or more Gem Mods.

From there I flipped over into Emulator mode, which allows you to set up a craft and then mimic your spending various currencies on the item and see an equivalent crafting result. This is of course not perfect, but it does a pretty good job of showing you what is within the range of possibility and I have used this before I went down any crafting rabbit holes to try and make sure I was at least going in the right direction. So essentially I set up a craft using the three Fossils suggested and then clicked until I got the desired results. Now like I said before with crafting you oftentimes take availability over perfection, and in that case, by the time I had crafted 4 helms, I landed one with Level 16 Burning Damage and Level 18 Concentrated Effect. Was I ACTUALLY crafting this… I would have held on to that result and called it “good enough”. However, to match the item I bought the other day would have taken me 106 crafting attempts.

That means I would need:

  • 106 – Dense Fossils
  • 106 – Pristine Fossils
  • 106 – Scorched Fossils
  • 106 – Powerful Chaotic Resonators

In a good night of doing Delve, I would probably walk away with 10 of each Fossil and maybe 20 Powerful Chaotic Resonators. More specifically you would need to focus on farming the Magma Fissure biome in Delve for Scorched and Pristine Fossils, and the Fungal Caverns biome for Dense Fossils. If you figured a good rate of 10 of each Fossil a night, it would be around two weeks to farm up enough Fossils for this crafting attempt.

Why Trade Made My Life Better

So this might be an extreme example here because this is a very specific item that can only drop under some very specific circumstances. However, this is sort of the reality of tuning a build. You are going to find yourself needing to solve some very specific problems, and often that requires an item with some pretty exact stats as the solution. The problem here was to be able to invert my build and put Righteous Fire on my helmet without losing a significant amount of clear speed. Essentially I was confronted with no reasonable way of getting this exact item without a copious amount of target farming. It seemed a far better use of my time to convert the resources that I was getting into trade currency, and then buy the item from the market. This allowed me to continue playing how I wanted to play but also have access to the items I wanted.

This has been true across the board for all of the items I have sought out directly. Sure you can make a build function from things dropped on the ground, but you really need to be good at crafting and target farming items in order to really make that “Solo-Self-Found” lifestyle work. Maybe that is part of your enjoyment of the game, and that is awesome. However, for me, I just wanted my builds to feel comfortable, and the easiest way to get there was to engage in the Trade Economy. Every item in my character build has a method that I could go about farming specifically. This far into the league I have learned more or less how to go about each of them. That said… I don’t want to exponentially increase the amount of time it takes to get to a comfortable build. It is ultimately a trade-off that I decided to make, where I am having to deal with the hassle of interacting with other players for ease of access to the specific items I want.

Earlier this league I stumbled across this video, and it largely syncs up with where my feelings are currently. There are a lot of videos out there with strategies about how to best farm a six-linked chest piece but in all cases, they involve grinding away at a specific zone to get a specific set of divination cards. Whereas this video literally talks about the absolute easiest way available… just buying it. At the start of this league, I could not afford a six-link chest for Righteous Fire, but I picked up a five-link for I think 3 Chaos Orbs which was more than enough to get me started and allowed me to gather up enough currency so that when I jumped to a six-link it was a Brass Dome. Making the decision to avoid the Trade Economy entirely… is effectively playing the game on hard mode. I never play games on hard mode when I have the choice not to, and maybe you should evaluate if you should either.

I think this is the conclusion of this little chain of thought experiment posts. I hope you all have a wonderful weekend and I will see you again on Sunday when I release this week’s AggroChat episode.