Day One

The First Day

paxline It was pretty early on in the day when I had my first realization that I had no clue what I was getting myself in for.  I got up yesterday morning at 5:30, showered, blogged, ate the free complimentary hot breakfast (sausage and eggs) and started roaming towards the convention center around 8 am.  When I got there I noticed there was absolutely nothing for parking, and the garage across the street from the convention center had a massive line of cars backed up in both directions.  After not find any real alternatives I got in that line and waited, hoping the “Open” side on the side of the garage would not change.  I was quite literally in that line for an hour before I finally got in and parked on the roof of the parking lot.

I have to say I have never been quite so happy to be parking on a rain drenched roof in my life.  I made my way into the convention hall where I entered a line of people…  quite honestly not really knowing why I was lining up.  It turns out I was doing mostly okay since this was the line for the opening of the expo hall at 10 am, the area that I had planned on spending most of my day.  I mingled with folks standing in line waiting on things to happen.   They had us line up five across and the entire length of the hall.  When I got there I was towards the front of line three, so people had been there in theory since at least 7 am.  By the time the halls actually opened up there were I believe eight of these lines all waiting to stream into the convention hall like an invading army.  Most were in search of the illusive swag…  me I was mostly trying to get my bearings and figure out where my media appointments would be.

Go Gigantic

gigantic_scrimroom Gigantic is one of those titles that I have known about for some time.  The art style and character designs appealed to me, but when I had a friend describe it as a “MOBA” my brain closed down shop.  Right now I am engaged in both League of Legends and Heroes of the Storm for various reasons…  and I just did not feel like I had enough room for “yet another moba” in my life.  Gigantic however is only a moba in character and skill designs, but the rest of the game play borrow elements from many genres the biggest is that of the first person shooter.  A match feels like a fast paced objective based deathmatch.  The gameplay starts with two teams of champions defending their teams “Guardian” which are these insanely huge monsters at either end of the arena.  The goal of the game is to score three wounds on the opposing teams Guardian.  You can either do this by dealing damage directly, or sending summoned creatures in to fight for you.  The challenge is that when you are summoning a creature you can be interrupted by taking damage from the other team.

Where the game play gets interesting is when “The Clash” happens, which is an end game condition that keeps matches from going too long.  When this happens the game arena shrinks in size as your guardian moves up to actually start fighting directly with the enemy guardian.  At this same time it funnels the players into much tighter quarters.  There are a lot of nuance to the mechanics, and since I have only gotten to play a single match it is hard for me to guess at much of it.  My background is that of an MMO tank… and having played mostly that…  I have to say picking up The Margrave the “tanky”champion felt right at home.  He has a kit with a big ground slam, frontal cleave attack, channeled defensive, and a charge that  can be used to hit other players or simply cover ground.  I actually landed the first kill of the match because the controls felt so natural.  The biggest highlight of my trip through Gigantic land is that I got to meet and hang out with Lonrem, better known for his community role with Anook.  Apparently he has been in the Gigantic community for some time, and when they made a call for experienced players to help act as “coaches” for the convention he jumped.

Decay and Moonrise

Undead-Labs_1Color_KO_onDark After hanging out with the Gigantic folks it was time for me to go to the floor and talk to Undead Labs the first of my press appointments for the show.  I have to give huge credit to Sanya Weathers for being so awesome in setting this up.  I’ve long been a fan of the stuff Undead Labs is doing and I was a day one buyer of State of Decay on XBLA and then later re-bought the game when it came out on steam.  Since then each time it has gone on sale I have picked up copies for various people to keep spreading the game.  I describe it to my friends as “Fallout with zombies and base building”, and I was pleased to find out that the folks at Undead Labs are completely happy with that description.  What is coming out in April is what they were showing off at the show, the Year One Survival edition.  Since it is targeting the PC and XBox One they have gone back and re-mastered the entire game so that it looks glorious at 1080p.  Additionally as Breakdown and Lifeline were released a number of improvements were made to the gameplay in each expansion.  All of those quality of life changes have been applied to the entire game as a whole and you can also play all of the characters from Breakdown and Lifeline in the original game as well.  For folks who own the previous release of the game there is going to be a special veteran only character with a sword and a suppressed rifle.  I asked the million dollar question of what the future plans were for the franchise and if it would include multiplayer.  As expected they could not commit to anything concrete, but did say that multiplayer was their original goal and still something they very much want to happen.  They said that when they did it, they wanted to build a game from the ground up with multiplayer, not try and tack it on as an afterthought… and that much I definitely agree with.

combat_10 Also while in Undead Labs land I got to get my hands on Moonrise their new mobile targeted pet battle rpg.  The idea behind the game is that every so often a condition happens that cause the animals of the planet to get infected with a sickness and become “Lunari”.  You play the role as a Warden, a public servant of sorts that does battle with the enraged Lunari, curing them and turning them back into the peaceful Solari.  If you have ever played the game Jade Coccoon, it feels very similiar… and in talking to Richard Foge it seems like the team had not actually played that game until after folks like me started comparing Moonrise to it.  The game is highly influenced by Pokemon, but the game plays out in a much more realtime fashion.  Not only do you have to have the right combos at the ready..  you have to be able to play them in rapid succession without your opponent somehow throwing a monkey wrench in your plans.  When we got around to playing PVP I happened to have one of those monkey wrenches and I kept throwing it often.  The game plans on being free to play with its monetization focusing on speeding up actions.  However they did not want to build a game where the player spent all of their time waiting on something to free up to be able to continue.  The goal was to create a game where there was always something to do, and from the sounds of it keep the player from going into maintenance mode.  I definitely look forward to seeing the game launch which is started at “sometime 2015” on consoles, iOS, Android and supporting both phone and tablet form factors.

Uncanny Valley

elitedangerous The last media appointment of the day was with the folks at Frontier to show off Elite Dangerous.  I cannot explain how phenomenally bad I am at star ship flight simulator type games.  I can do relatively well when I am constrained by gravity…  but when you throw in that element of being able to fly upside down in the mix I get completely lost.  To make matters even more difficult, they opted to show me the game using the Occulus Rift, hardware I had as of yet not been able to play with.  To say it was disorienting is a bit of an understatement.  That said after sitting in this virtual cockpit for a bit I noticed myself doing things instinctively like looking up through the top of the canopy to follow smoke trails or looking down at the dashboard indicators.  The only thing that I found really disturbing was the render hands that took actions similar to mine but not quite mine.  When you fire your weapons, the hand in game would fire your weapons… when you raised the shield the hand in game would raise the shield.  The problem is the rest of the time the hand largely sat there lifeless.  It was a really cool experience and I quizzed them about their future plans.  They said they would not be happy until you could do everything you would want to do in the setting including planetary exploration.  That however will take a long time, and they are prepping the 1.1 patch to becoming soon and adding new content.

The first day was a whole for me was almost as disorienting as playing Elite Dangerous with the Occulus Rift.  I am not entirely certain what I was expecting, but the reality turned out to be all the more strange.  I wish I could catch and bottle some of the enthusiasm of some of the other participants.  The whole place has this “summer camp for dorks” feel to it that is magical, and please don’t misunderstand…  I am absolutely a dork, just a deeply jaded one at this point.  Maybe it is because I have friends on the other side of the looking glass, that makes me able to see that there really isn’t magic at work… just a lot of clever programming and determination.  I also am not in a rabid search for free stuff mode, that it seems most of the conventioneers are so there is that.  I think if I were going to do this again I would try and schedule my entire day with nothing but press appointments.  That is what I found interesting, talking face to face with the folks behind the games.  I guess after writing about games for so long my interests have become far more nuanced.  At this point its time to hit publish and get ready to go do day two where I am hopefully met by Ashgar and Rae.

Twas Morning of Pax South

Grey Misty Way

hbp_books It is 6 am on the morning of Pax and here I sit in my hotel room dressed and ready for the con and trying to knock out my routine early morning blog post.  Right now my plan is to try and be at the convention center around 9 am because I assume at least on the first day there will be lines to get in.  This also gives me time to iron out where I will park and such, and to find some serious caffeine on the way there.  The hotel I am staying in offers a free hot breakfast each morning, so I am most definitely going to partake of that.  Yesterday was a pretty trippy day as far as travel days go.  We left the house around 7 am and ended up pulling into our hotel shortly after 8 pm.  So while the actual drive time was only around 8 hours of that… we meandered our way, had dinner with friends and wound up here about thirteen hours after we began our journey.

hbp_boardgames As far as travel days go yesterday was a dreary one.  From the moment we left the Tulsa Metro area we were hounded by light precipitation and walls of grey clouds.  When we entered into Texas this shifted over into a wall of mesmerizing rain and a constant struggle to keep the windows defogged.  At this point I am simply older than I used to be, and can only really drive for about two hours at a time before needing to stretch my legs.  Our first stop was on the far side of the Tulsa metro area in Okmulgee, the second at a tiny casino gas station near Atoka, and the third was in McKinney Texas at their Half Priced Books.  My wife and I have a love affair with that store and it is like a siren calling to us whenever we see one.  We opted to take a break, eat some lunch and maybe just maybe we would miss the noon traffic in the Dallas metro area.  It was shortly after lunch that I had the surreal experience of being retweeted by the Texas Tourism bureau along with Half Priced Books based on a comment I had made.  Note the photos are actually from the Austin store… not the McKinney store.  It had probably the best selection of games I have seen in a HBP be they video, board or pen and paper.

The Power of Google Navigation

For the most part our plan worked and we did not encounter significant traffic until a stretch of road between Waco and Temple Texas.  After making another pit stop in Waco to stretch our legs, we noticed google maps was trying to route us down a different path on the outskirts of temple.  Sure enough the traffic had ground to an absolute halt, and the navigation showed our current route in a deep red color indicating slowdown.  It directed us off to a shoulder… and other than the fact that Texas construction is completely confusing we would have cut around the entire accident.  For the longest time I have complained that Oklahoma is in a constant state of construction…  but at least ours looks like active construction.  When there are five foot tall weeds growing among the concrete elements and the sandbags holding up your temporary signs are covered in grass…  something tells me it has been like that for far too long.

styles_switch This was the story of Central Texas…  constant construction with little rhyme or reason as to why.  I would hate to live in that area because it seemed like every other bridge was “out” with two vehicles stacked on top of it.  Now I swear by Google Navigation however because in each case of a wreck or slowdown it provided us an alternate route that pretty much cut us directly around what was going on.  We got into Austin around 6pm which was just about perfect considering we were meeting friends for dinner.  The place they suggested was Stiles Switch a BBQ joint on North Lamar.  The one standout from traditional BBQ fare was the fact that they served their chopped brisket in an almost meaty gravy, ladling it out into bowls instead of onto the plate directly.  They also had something that they called a Frito Texas Pie, where they essentially made the standard Frito Chilli Pie but with this chopped brisket instead.  The food was amazing and the corn caserole and mac and cheese that I had as sides were to die for.  The only slight disappointment was the “spicy sausage” mostly because I didn’t consider it all that spicy… and it was a beef sausage which I have never been a huge fan of.  I would most definitely stop there again if we were going through Austin for some reason.

Monument to Excess

bucees During our trip we kept seeing these billboards with a cute animal character on them saying “Buc-ee’s” was only X number of miles away with a slogan of some sort attached to each.  After about the fifth of these we hit the phone and Wikipedia and looked the place up.  According to wikipedia… “The New Braunfels travel center is the largest convenience store in the world at 68,000 square feet. The store features 120 fuel pumps (60 at construction, 60 more added in late 2013), 83 toilets, 31 cash registers, 4 Icee machines, 80 fountain dispensers”.  After reading the description we checked our route to see if we would in fact be going through New Braunfels… and it turned out that it was roughly the halfway point between Austin and San Antonio…  so last night as we passed it we stopped.  The description cannot do justice to the insanity of this place, and I attempted to take photos to show off the scale…  but it is just unimaginable in person.

The convenience store is larger than most grocery stores, and has this “Bass Pro Shops of Convenience Stores” feel too it.  Inside they have everything you could imagine from what looked to be over twenty flavors of beef jerky, to an entire wall of every candy you could imagine, to many freshly prepared foods like brisket sandwiches sliced in front of you.  All the while I am roaming around this place I am thinking to myself..    how much money are they losing on this building.  There is no way they can ever have even half of the bays full of cars gasing up, not to mention the size of the storage tanks… or the cost to fill them.  This is easily the least practical store I have ever seen in my life, and while it is awesome that something this insane exists…  it also seems like the sort of place that could bankrupt your entire company.  There what felt like a couple dozen employees working there, most of which sitting idle waiting on customers.   I am guessing the novelty has worn off.

Awesome Accommodations

hotelroom_full I was extremely slow getting our hotel reservations for Pax South.  Early on when I looked I noticed that everything around the riverwalk area was pure madness.  There was no way I was going to pay $150-200 a night especially if I had access to a vehicle.  So in early January I spent an afternoon looking at various hotels and their ratings and finally settled on a Country Inn and Suites out by the airport.  For normal folks the airport noise might bother them… but since we live in the approach path for Tulsa International…  we are used to it… in fact I find it a slight bit comforting.  Everything I had seen online made it seem like the place was going to be awesome… free wifi, breakfast, seperate sitting room, shuttle bus that my wife could abuse during the day…  but man it has turned out to be so much nicer than I expected.  The photos just do not do it justice, because essentially we have two rooms one with a couch, desk, television, chair, and bar with a fridge and microwave.  Then we have a second room that is our bed, dresser and closet, giving a kind of neat division of space and allowed me to get up and shower this morning without waking up my wife.

hotelroom_doorwayshot So while I am about six miles from the convention center… I feel like it is well worth it.  When we got checked in last night we dropped off our stuff and went roaming around looking for a grocery store or something like a Wal-mart.  At the front desk… they had cookies…  warm gooey doubletree style cookies.  Granted we have only stayed one night but I think we knocked it out of the park on the accommodations.  I am just about to wrap up this post and check out the hot breakfast, and hopefully it will live up to being just as good as the other aspects have been.  Last night we managed to find an HEB which is a chain we do not have in Oklahoma.  If the customers were any indication I am guessing we are near a fairly high rent area… which is strange to me… considering in Tulsa our airport is essentially nestled in the slums.  Being from Oklahoma I still cannot get used to seeing Wine in a grocery store… but for the rest of the country that is likely a pretty standard sight.  I will admit right now I am delaying wrapping things up because I am more than a bit nervous.  Hoping this convention goes extremely well and I meet a lot of cool people.  Stay tuned for some convention news tonight!

Reaping What We Sow

Pax Packing

Tonight is my last night at home before heading towards PAX.  As such our world pretty much revolves around packing up the things that need packing and cleaning the house some more to make it nice for the house sitter.  I think at this point I have everything that I am going to need to both enjoy and “work” pax.  This is going to be an odd experience for me, because in theory I am the eyes and ears of MMOGames.com during the course of this trip.  In addition to that I am going to try my best not to let my streak of daily postings slip either.  As such I am writing this and planning on posting it in the morning… which while cheating is something I have accepted in the past.  In truth most of my posts during this trip will be along these lines as I intend to write up what I saw during that day from my hotel room.

The oddest experience for me is that I am going to have some actual media appointments, as in sit on the couch and talk to devs about their games.  I have a ton of questions, but at the same time I am feeling extremely self conscious.  Its like I am expecting them to immediately realize that I am not really a professional writer, and get kicked off the couch or something.  Sure I blog each and every day, and that has been one hell of a marathon, but for whatever reason this suddenly seems that much more real.  I would love to be doing stuff like this for a living, but I learned long ago that writing simply does not pay enough to even come close to offsetting the salary of a programmer.  So instead I will just pretend to be a “legitimate writer”, and simply be thankful that someone is letting me indulge that fantasy.

Buy To Play

eso 2014-05-09 18-41-57-458 For the several quarters it has seemed to me that Elder Scrolls Online and Wildstar were like two kids sitting waiting on the bottom of a pool.  Each of them trying to hold their breath as long as humanly possible before admitting defeat and swimming to the surface.  Today Elder Scrolls Online swam to the surface and admitted defeat, announcing that they would be abandoning the subscription model in favor of a new “buy to play” strategy with an optional premium subscription.  That said I absolutely expect Wildstar to swim to the surface themselves rather quickly confident that they won this game of chicken… but no less battered for the challenge.  This was the year that the subscription model gave its last hurrah, and ultimately proved that the buying public simply was not willing to pay on a month my month basis.

I say this but it is not entirely true, given that World of Warcraft, EVE Online, and Final Fantasy XIV are each doing better than they have in years.  The subscription model is still very much alive and kicking, but unfortunately the folks willing to pay a monthly fee… seem to already be committed leaving only the game hoppers and nomads shifting from  title to title.  Awhile back I wrote an article calling Elder Scrolls Online my disappointment of the year… and in many ways it still very much is.  That said I hate to see them having to shift payment models like this.  I still like the idea of a subscription, but a game has to earn the right to see my monthly payment.  Final Fantasy XIV does this by providing a constant stream of new content.  World of Warcraft earns my dollar by simply being the first breakout hit to claim the market share and thus addict swarms of my friends who refuse to leave it.  Elder Scrolls Online just lacked the glue to keep me playing, and after my initial six months worth of subscription time I let my account go dormant expecting to play again when it hit the consoles.

Reaping What We Sow

Today I made a tweet, and as luck would have it my fingers got faster than my brain…  and it of course has a typo.  That said I pretty much stand by the statement… once corrected for spelling of course.  Game Companies are after all companies.  Developers, Designers, Artists and Writers all have to get paid for their work, and at the end of the day no one can afford to work for free.  Hell I couldn’t do half of the stuff I did with my blog, podcasts and the sort without a really nice paying job to back me up and fund my hobbies.  At the end of the day these companies have to make money, so they can turn around and invest in those resources that support their games., and that’s not even taking into account the serious costs associated with keeping up a server farm.  Sure single servers are relatively simple and cheap to operate… but when you are talking an online game you are literally talking about thousands of servers working together to maintain the structure that we demand be not only up 24/7 but also be relatively lag free.

So if we complain about blatant money grabs like the air drop scandal in H1Z1, or the constant limited edition loot box bonanzas in Star Wars the Old Republic and Rift.  We have to realize that all of it is entirely our faults.  The subscription model was nice and honestly and for the most part was a contract between the players and a company.  We pay them to keep rolling out new content, and keep the lights on… and we would get to play their games.  However at some point during the line that contract was broken, and we the players started wanting more for free.  I have gotten so tired of seeing comments like “I like the game, but I will play it when it goes free to play”.  If you like the game, and want to play it… you should be willing to support it.  I’ve subscribed to games for months after I stopped playing them, just because I believed in the mission of the company or the game.  If we don’t help the companies… they are going to keep  taking progressively more desperate measures to try and stay afloat and keep making salary.

Players Are Now Investors

I will be the first to admit that steam early access or paid alpha and beta programs are frustrating riddled with problems.  Ultimately I feel like that extra transparency bogs down the process and ultimately produces a confused product designed by committee.  The problem is…  we are quickly becoming the investors in the games we are playing.  Why are we now investors you might ask yourself?  Essentially the repeat failure of AAA MMOs means that a lot of the institutional funding is simply not available.  Would you want to fund an MMO after the state of Rhode Island was stuck holding a multi-million dollar bill for the failure of Copernicus?  Kickstarter has been an interesting catalyst for games development.  It has placed a power in our hands that we have never had before…  and it is not entirely a good thing.  As investors… we feel entitled to have our say in the way the process works.

I honestly miss the days when I could look at the games industry like it was some magical engine of creation.  When I could view it as being something that simply turned out the games I wanted to play without any real consequences attached to it.  The problem is… I know the consequences in the faces of friends that have been effected by the closure of studios, and the “cutbacks” in staffing as subscriptions faltered.  How do you build a family when you aren’t sure where you will be living in six months?  Maybe I shouldn’t care about the human costs behind these things, but unfortunately that isn’t really a luxury I have.  I write my blog and I make my quips, but at the end of the day I have nothing but the utmost respect for the folks that make the games I care about.  I can be petulant just as much as the next person, but sometimes I lose sight on the truth behind it all.  They make the games that we are supposed to have fun playing… and in doing so it is up to us the players to uphold our end of that bargain.  I am not addressing the people that didn’t enjoy a game, because that is the way it works…. I am talking about the folks that loved a game… but were unwilling to subscribe.

Pax Virgin

Finger Wiggler Bel

WoWScrnShot_011515_063102 When I came back to the game during the tail end of Cataclysm, my account had been dormant for long enough to be eligible for that “welcome back” program that blizzard was running.  One of the perks was to get a free level 80 character on the server that your friend recruited you back into the game on.  Since I was recruited back by a friend in my own guild… I decided to spend the free 80 token on a character I thought I would never actually enjoy so I created a Worgen Priest.  Over the course of Pandaria I managed to level it to 85, entirely so that I could park it at the silk fields for daily tailoring cooldowns.  All of this time Belglorian has lived in this awkward place where he was essentially a glorified bag maker.  One of the tasks I have been trying to do is to make sure I had every tradeskill represented in the Garrison system.  Belglorian was the character that needed the most effort to get to 90ish and as such he was the last one to make it.

WoWScrnShot_011515_063332 Over the course of the weekend I got him to 90, but as of last night he is now 92 pushing him higher than several of my other Draenor alts.  I am not sure how or why… but I have actually been enjoying Shadowpriesting.  This is like the least likely class for me to ever be playing, but I find myself having fun.  Granted I hate the fact that I have no health and can take no damage, but the rhythms of the actual attacks are pretty enjoyable to me.  At this point I have every class over level 90 apart from Warlock and Monk.  More than likely those classes are going to be the next thing I try and push to Draenor levels.  This expansion more than anything has been an odd case of me enjoying mechanics that I have not in years.  I am playing Belghast my warrior as my main again, and Lodin my hunter is quickly becoming my chief alt.  The other day when I was playing my Warlock I was really enjoying that as well, so who knows what I ultimately end up leveling.

Pax Virgin

By this time next week I will be in transit to my very first gaming convention.  I have this mix of excitement and extreme anxiety about the concept of going to a big convention like this.  Granted growing up I went to a few of the local sci-fi or gaming conventions… but never anything of this scale.  For my readers and listeners that are savvy convention experts, what tips do you have for me?  Right now I am starting to plan what all I am going to bring.  As per my friend Ashgar, I plan on having my 3DS set to street pass so I can play the “collect the countries game”.  Other than that I picked up a pretty badass messenger bag that I plan on carrying around the necessaries in.  I’ve already been warned that food is going to be insane there so I plan on packing a few Cliff bars to tide me over until I can get “actual” food, similarly planning on having a water bottle handy that I can refill from a water fountain.

The biggest thing I have yet to sort out is what exactly I want to do.  The schedule is a rather nebulous thing, but there are a handful of panels I know I will already be attending.  Most of the events I am really interested in are happening on Saturday, so I am hoping Friday I can hit the floor before the big crush of people appear on Saturday since that day is completely sold out.  While I am not a huge fan of Guild Wars 2, I am interested in attending their panel because the speculation is they are going to announce and talk about the expansion.  There is even more speculation about what Riot might be announcing on the main stage later that afternoon as well.  From what I understand Riot almost always shows up at Pax, but rarely has a main stage presence so it might be interesting.  The other big thing that I have to see is the panel with Linda “Brasse” Carlson.  Its got Brasse, Lum the Mad and Sanya Weathers in the same room… so it has to be epic right?

More important than any of this…  I want to meet awesome people.  I’ve put a few queries out to my twitter feed but had minimal results.  I am hoping to meet up with various folks from my online connections.  If you are going to Pax let me know, and what days you are going to be there.  I want to at least do a drive by meet and greet if nothing else.  My plan is going to be simple…  I intend to post a picture of what I am wearing each day so that if folks see me, even if I don’t know them they can feel comfortable saying “Hi Bel!”.  This conference is going to push me far out of my comfort zone.  I am generally a deep introvert when it comes to face to face interaction.  I psyche myself up that something is going to be awesome… and then right before the time to do whatever it is…  I start feeling like it is the worst possible idea in the world.  I am sure I am going to go through this cycle on Wednesday and Thursday next week but I am hoping I can power through it and be amped for Pax South.

Square Outage

ffxiv 2015-01-05 21-01-50-66 One of the major frustrations over the last few days has been a series of rolling problems with Squaresoft and their servers.  The symptoms seem to be at least partially localized around the server cluster that Cactuar, our server, happens to be in.  As a result none of us have been able to log in and play.  This has lead one friend to renew World of Warcraft, and live in complete and total denial that they actually have done that.  For me it has been a nuisance since I actually have wanted to play. With the big 2.5 patch dropping next week it has me pumped about my member of the Lalafel Master race.  Also there have been a bunch of new folks filter into our guild, and I want to hang out with them.  I really hope they can get things sorted out soon because it is getting super frustrating.  Right now I am not sure if this is another DDoS or something more systemic.  In any case especially for my friends sake I hope it clears up before the weekend.