State of Decay 2 Impressions

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This morning as I alluded to yesterday morning…  I am going to talk a bit about my experiences with State of Decay 2.  This game is officially released today, but has been out for anyone who pre-ordered the game since last Friday the 18th.  Now I had every intent of playing this game on the Xbox One, in part because I really did not want the Windows Store nonsense in my life.  This game has been funded in part by Microsoft and as a result they have made a bit of an exclusivity grab forcing it to be released on the Xbox One console and the Windows Store initially…  though I assume at some point in the future it will also be available on the more important storefront of PC gaming…  Steam.  When you buy the game however you are essentially purchasing two copies and can shift back and forth between console and PC through cloud saves.  This is a fact I am super glad about…  but I will get into that more closely in a few minutes.

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I preloaded State of Decay 2 on my Xbox One and last Friday night when I got home from work I fired it up hoping to lose myself in the zombie filled world.  This however was what I was greeted with…  a muddy mess.  Unfortunately a number of my attempts to save screenshots on the Xbox One failed but the game was filled with a number of glitches and extremely poor textures.  It honestly felt like maybe I was back playing a game on the Xbox 360 which was a bit shocking as I had already at this point seen footage recorded on the Xbox One X.  Therein lies the problem I feel…  that maybe Undead Labs was directed to really push that 4k gaming version on the more powerful console…  and as a result those of us with vanilla Xbox One consoles are going to have a sub par experience.  On top of the look…  there were issues where the HUD would just start flickering for no apparent reason and there was a moment when my health bar and map widget disappeared completely.  There was absolutely no way I could stomach playing the game in this state and I started to get extremely sad and frustrated.

Upon logging out that Friday night I opted to swallow my pride and install the Windows Store client…  which honestly is something I had hoped never to do.  Has I been able to make the  Xbox version work, I would have waited until I could play it on Steam before installing it on the PC…  and in truth if that option comes up along the line I might take it.  I love Undead Labs the company, but I hate this deal with Microsoft they have crafted because I am a Steam and PS4 guy…  not a Microsoft ecosystem guy.  Thankfully for my sake after installing the Windows client the game immediately downloaded my most current save file and I was up and running in windows in pretty short time picking up exactly where I left off on the console.  Now this might be a really great option for people who want to be able to shift back and forth between the two platforms.  For me both my consoles and my gaming PC are sitting side by side and I use the same monitor for both…  so it doesn’t really save me much.

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For point of reference… I am running State of Decay 2 in 4k resolution with the High default options and manage to get a pretty stable 60 fps on my GTX 980…  which honestly tells me on the Windows side at least this is a pretty optimized client.  I’ve scaled down the images to 1080p resolution for the purpose of posting on this blog so just some things to keep in mind as you read the post (and in truth I think the wordpress content network scales them down further).  State of Decay 2 is above all else a game about building a community and trying to make that community thrive.  You start the game with one of several pairs of survivors that each have some sort of a unique link between them…  some are partners, some siblings, some just good friends…  all trying to survive in a zombie infested world.  This takes place in the same ecosystem that the first game did and you occasionally hear remnants of the same network of survivors that existed in the original and “YOSE”.

Your first step upon completing the tutorial is of course to build your base…  or in this case just take something over that looks fortify-able.    The icon on the map that looks sorta like the Arc De Triomphe is what denotes a stronghold that you can choose to move your base into.  Also in the above screenshot you can see a number of meters along the top part of the screen denoting the stability of your base and the sort of resources you have gathered…  which left to right represent Food, Medicine, Ammunition, Building Materials and Fuel.  These become extremely important to making your base work as they serve both as a resource to augment the functionality of the base by building new facilities…  but also serve as resources that are constantly depleting through the actions your community members are taking.

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There is a constant push to go out into the wasteland and search for new resources to take home to your base.  Gone are the sea of vehicles that you can drive around in endlessly and those two now serve as a sacred resource you need to gather up and horde, each with a very limited fuel capacity and range.  The game now differentiates between resources you find for yourself and can store in the communal shared inventory…  and packs full of resources that you find and have to take back to base and place in the material storage.  Similar to the first game you can only carry one of these packs at a time, but with the advent of vehicles being a limited resource…  we instead get the ability to store resources in them to make hauling things back to base a little easier.  As you approach a vehicle you can open the trunk…  even if a vehicle doesn’t have a trunk like a truck.  From there you can store up multiple packs allowing you to drive around and ferry a large number of resources back to base in a single trip.

Additionally you have the ability to claim almost every building as an outpost.  In the above screenshot you can see in orange that Swine & Bovine serves as a food collection resource, meaning that if I were to claim it as an outpost it would start sending back food every day to my community.  Similarly I managed to find a power station that upon claiming gave my base power as a resource, allowing me to start unlocking all sorts of electrical perks.  The cool thing about outposts is that they stay claimed even if you decide to pick up base and move elsewhere when you outgrow your previous home.  Right now my goal is to try and claim outposts in the major quadrants of the map allowing access to always have a safe spot nearby that I can unload my packs or pick up additional resources if I need to.

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State of Decay 2 is a bit of an odd game because much like Destiny 2… if you told me it was simply a patch to the original game I would probably believe you.  Under the hood however I know it is a complete ground up rebuild of the game in a completely different engine, and that process has netted a much better version of the same game we have loved since the Xbox Live Arcade days.  The game is State of Decay but with all of the things about the first game polished a bit more.  Sure there are still some janky moments, but those are fewer and less severe and the end result at least on the Windows client is a very smooth and even experience.  The combat feels better and more purposeful, and while the zeds still occasionally get cheap shots in… it feels like you can control the flow of combat a bit better with dodges and kicks to intersperse into your rapid button mashing of melee attacks.

More than the melee however… the Gunplay feels so much better.  In the original State of Decay the best weapon seemed to be the shotgun… because everything else felt extremely inaccurate and I wound up needing to fire way more rounds than I would have wanted…  summoning an endless horde of the undead to attack me.  Gone are the random zombies that seem to warp into view from out of nowhere, and instead is a more strategic experience.  If you want to take down an infestation…  you can roam around the outside of the location picking off the stragglers to reduce the number of zeds that are going to come running the moment the action really starts.  This feels so much better as compared to SoD1 where just firing a gun would cause a string of roamers to simply spawn into the map.

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Weapons with suppressors like the one shown above slung to this characters pack also feel amazing, allowing you to pick off zombies at a distance.  What is awesome about this is they also serve as a bit of a distractionary measure because the gun fire doesn’t draw notice of the zeds…  but they are momentarily attracted to the sound of a body hitting the ground.  This offers some situations where you can pick off an entire horde a single shot at a time because they will keep swarming the location of where the last body fell, allowing you to line up the next shot.  There are also all manner of explosives this time around that really help when trying to take out the other big new thing in this game…  Plague Hearts.  One of the weird things about SoD1 is that your character could die, but you would never actually turn into a zombie.  Now in SoD2 there is something called the Blood Plague and the red eyed zombies from the first game…  now exhibit the infection with pustules on their body and seeping blood from their skin.

Getting hit by one of these increases a meter that you can see in the Swine & Bovine shot above, that effectively is the increase in the infection until you are ultimately overcome and turn into a mega zombie that your other characters can then take out.  The doctor that you find during the tutorial has a cure for the blood plague, but it involves killing plague zombies and collecting samples…  which in truth is something you are going to have to do pretty often in the game…  meaning you have a nearly endless supply of cure.  Scattered around the map are a number of Plague Heart locations where the plague is emanating from, and taking down one of these requires a ton of fire power… or sufficient explosives.  While you are attacking it the plague zombies are constantly swarming the location to protect it…  but fortunately upon killing it all plague zombies in the surrounding vicinity are killed.

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At this point I have moved from the small base I started to a fairly large hill side church that is pretty centrally located.  Similarly I have managed to upgrade a few of the vehicles that I found laying around in the wastes into proper zombie killing apocalypse machines that can now take the abuse of running things over.  I am pretty damned hooked on this game and I have a handful of survivors that I like quite a bit…  but I am in constant fear of being overrun and I spend a good deal of my time roaming around and taking out infestations to try my best to keep this from happening.  The larger your base gets the more often it gets attacked and as a result I find myself swapping characters regularly in an effort to build each of them up enough to where they are pretty skilled at defending the base when I am not there.

One of my nitpicks with the game however is that there really isn’t much that you can do to properly fortify your base from the zombies.  You will have these huge concrete walls with spikes on them… like you can see in the background of this shot…  but the gates are flimsy and can be beat down by a single zombie allowing them easy entrance into your base as soon as they get close.  I wish we had more options for doing things to actively fortify our bases, like digging moats or setting up spike traps to guard the entrances.  We are exhibiting the same bad ideas that Walking Dead did when they decided a chain link fence around a prison was good protection…  and ultimately found out the same thing that we are finding out with these garden gates on everything.  Like if I could fortify the gates and know that the only way in and out of the base was to hop the fence I would be completely okay with this.  In fact in my first location I did this purposefully to keep from having to open the gate and potentially let a straggler in with me.

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Ultimately Undead Labs has made a really worthy sequel to the first game.  It essentially fine tunes and improves upon so many of the things from the original, and provides enough new game play to make it enjoyable for me to roam around and experience everything again.  I’ve not really touched the multiplayer yet so I can’t really speak to it.  I know it runs on a guest/host type setup where you are dragging one of your community members into another players game and as the guest get very limited access to their resources.  One of the big things to think about when looking at this game is that it is not really a story drive experience.  Sure there is a tutorial that touches on some of the high points of the world and explains what the new plague zombies are…  but after that you are pretty much on your own to find your own reasons for playing.  Instead it is a big of a story engine in that a bunch of events are going to happen and how you deal with them… creates a personal narrative of how your group is interacting with this society.

You will meet other communities… some of which are friendly and willing to trade with you and others will just want to take what you have.   For example I have made friends with a group of moonshiners who taught me how to make a still…  which weirdly generates water for your base as a limited resource.  You are also constantly hearing calls for help out in the wastes that either lead to reputation with other communities or occasionally the ability to recruit new members to yours.  It is a really fun gameplay loop and last night I sat down around 7 and did not get back up until around 9:30…  and during all of that time I was finding just one more thing to do out in the wastes.  If you need a story to keep you focused however you might find the game play experience a bit of a grind.  Personally however I love this game and it is ultimately everything I wanted for them to give me in sequel form.

Frying Pans and Nora Braves

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Over the last few days I have had a hankering to play some State of Decay.  This was a game that I originally started playing on the Xbox 360, then picked up when it was eventually released on the PC.  When the Year One Survivor Edition came out I picked that up too…  as well as buying it for a friend that I thought would enjoy it.  Since I had not actually tried streaming from my Xbox One, I decided to pick the game up on that platform and give it a go.  Basically Undead Labs is an awesome developer and I have no problem supporting them by picking it up on multiple platforms.  We don’t officially have a release date for State of Decay 2…  but based on the trickle of activity I am hoping we get some more news soon.  My hope is the sequel takes everything that worked well about the first game, but adds in the ability to hang out and explore the zombie filled landscape with friends.

Watch Hanging out playing some State of Decay YOSE on Xbox One from Belghast on www.twitch.tv
So as a result last night I fired up the stream while testing out a few new screen elements and bashed some zombies.  If you are for any reason interested you can check out the Twitch VOD here (or click the embedded player above thanks to Jaedia), but it involved a lot of me stumbling around trying to figure out what to do and a few gloriously brutal deaths.  I also may or may not have run over the NPC that was following me around and bashing things with a frying pan.  The kinda cool thing last night is I had a bunch of folks that were completely different from what I would consider the normal crew of people who take pity on me and hang out while I stream.  It’s really bizarre for me to have someone pop in the channel that I don’t actually know.  It was a surprising amount of fun to just hang out and publicly fail at playing a video game.

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Right now I don’t have much in the way of stamina as far as “being on” goes.  I lasted a little bit over an hour before needing to go do something else with less of an audience for a bit.  I am not sure if it was just that I was tired dying in State of Decay and wanted to play something else for awhile, or if I was tired of interacting.  I need to sort out a proper way to swap games when I am just not feeling the one I am playing, because in truth I wound up logging into Monster Hunter World and farming content and it would have been nice to have a little company doing so.  I originally logged in with the goal of doing a little SOS Roulette, but noticed a note in the Login Bonus about the Aloy event going live.  For those who are curious, the quest is titled “The Proving” and shows up under events as a 6 Star High Rank mission that requires the player to be Hunter Rank 11, so you may need to do a little bit of progressing to get there.

There are two pieces to the set, a full suit of armor similar to the Ryu gear that literally transforms you into the Aloy character model.  Additionally there is a version of Aloy’s bow that can be upgraded to a Rarity 7 weapon with some elder dragon bits.  The gear can be upgraded a total of 10 times allowing it to remain fairly relevant for a long while.  If you want to craft the gear you are looking at collecting the following….

Aloy Armor

  • Nora Brave Trophy – 4 – Obtained from Event Quest
  • Anjanath Pelt+ – 14
  • Anjanath Nosebone+ – 6
  • Anjanath Gem – 1
  • 30,000 Zenny

Aloy’s Bow

  • Nora Brave Trophy – 2
  • Anjanath Fang+ – 3
  • Monster Keenbone – 5
  • Anjanath Plate – 1
  • 16,000 Zenny

Aloy’s War Bow – Upgrade to Rarity 7

  • Nora Brave Trophy – 3
  • Anjanath Scale+ – 7
  • Elder Dragon Bone – 3
  • Wyvern Gem – 1
  • 32,000 Zenny

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Now it should be noted that the only part of this that you absolutely have to collect during the event are the Nora Brave Trophies which drop at least one per mission… and there was one time I lucked out and got four in one shot.  The rest of the bits can be gained from either normal High Rank Anjanath hunts or in the case of the upgrade by taking down Elder Dragons to get those bones.  I ran the mission a total of five times last night and got everything I needed to craft both the base rarity 5 bow and the rarity 5 armor.  The cool thing about this is that it not only makes you look like Aloy… but you also MOVE like Aloy.  Not really sure how to describe it other than that, because it feels like you are playing Horizon Zero Dawn set in the Monster Hunter World setting.  I have no clue how long this event is going to run, but personally I knocked mine out doing good ole SOS Roulette.  That said more than willing to help folks get their parts if they need them.  Honestly I might farm it a bunch while it is available because it seems to be a really good way to get High Rank Anjanath parts.

 

DAW2016 – Undead Labs

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Developer Appreciation Week is here!  For the uninitiated the concept of Developer Appreciation week dates back to 2010 and was started by Couture Gaming the Blogger formerly known as Scarybooster.  The idea was simple, spend a week talking about all of the things you love about various game development companies and studios.  As a blogger we spend plenty of time pointing out what is wrong in the games we love, and talking about ways that they could be better.  That said it is important to understand that for most of us this critique comes from being a huge fan of the games and genres as a whole.  So during this week we point out the things that are going right and make a point of mentioning all the things we really appreciate out there.  If you too are a blogger please feel free to join in by posting your own Developer Appreciation Week ideas.

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I was first aware of the existence of Undead Labs back in November of 2009 when articles started filtering onto the various MMO news sites that this company had spun off of ArenaNet to create a zombie themed MMO.  Firstly I am a huge fan of all things Undead, and I started watching any news about this upstart company to try and glean bits of information about the upcoming game.  Few things make me happier than slashing my way through hordes of the walking dead, and I’m enough of a fan of the George Romero movies that I have a vial of dirt from the graveyard that the original Night of the Living Dead was filmed in.  With time it was announced that they had set their sights on creating a really solid single player experience instead of an MMO, which honestly was probably a really solid move given that by the time the game would have released…  the MMO market was looking a little shaky.  On June 5th of 2013 the resulting game, State of Decay was released exclusively on the Xbox Live Arcade, and I bought it the moment it was available for purchase.  If you were to craft a perfect Zombie game…  you’d have State of Decay.  I loved everything about it… minus one little detail.  The game felt like it was originally designed to have co-op support if not a fully fleshed out MMO experience.  However as excited as I was about the game I took to my blog and made a post talking about my day one impressions.

Shortly after making the post I had Annie Strain the wife of Undead Labs founder Jeff Strain interacting with me on twitter.  This really told me that this game studio was a little different than the big polished institutions I was used to interacting with.  Everything about Undead Labs seemed like a big family, rather than a business.  I had the fortune to interact with a handful of them at Pax South 2015, as they were ramping up to launch both their pokemon-esc mobile MMO Moonrise and the State of Decay: Year One Survivor Edition.  Just talking with them really brings home this feeling of them all being in this together.  The best part however is that they really do make amazing games, and over the years since State of Decay has launched I have purchased it for so many of my friends.  I even purchased the disc copy of YOSE for my boss, when I found out he had just purchased a Xbox One.  While he is not a big gamer, he was a huge fan of The Walking Dead… and as a result is now also a huge fan of State of Decay.  Once again… the only problem with the game is that it begs to be a multiplayer experience.  We’ve talked about this before on our podcast, but if we could explore that game world with friends it would truly be one of the best games released on any platform.

Another huge boon about Undead Labs is the insanely hard working Sanya Weathers.  If you have been around the MMO industry since the early days, there is a large chance you know that name.  I became aware of her during my time playing Dark Age of Camelot, and always appreciated the job she did trying to wrangle the crazies and help out the folks who really needed assistance.  Within the community management circles she is a bit “infamous” for her blogging days.  Regardless of how you might remember her, she is one of those forces that it wouldn’t matter what company she was working with… I would pay attention to them from that point on.  I am hugely thankful of my own interactions with her during the lead up to, and after Pax South 2015.  I would not have actually had the interview with Undead Labs were it not for her reaching out to me on twitter, and that sort of proactive nature is just awesome.  It was heartbreaking when the Studio announced that they would be cancelling Moonrise because I was right there with them pulling for it to be the next big breakout hit.

One of the folks that I met with during Pax South was Geoffrey Card the Lead Designer for State of Decay.  Since the convention I’ve followed his movement a little more closely and found that he does this amazing series of live streams.  What is awesome about these streams is that he tends to grab various folks from Undead Labs and streams over the pacific timezone lunchtime.  The thing that I find valuable about them is the way that the various folks end up breaking down the games as they are playing them, and deconstruct what elements are really well done and what elements could use improvement.  A lot of the games that I have seen him play are other zombie genre titles, and it feels like he is trying to grok everything that is going on in the title so that he can absorb it like a sponge and burn it down to the purist element to use for inspiration on State of Decay.  As someone who has always been a bit of an armchair designer myself, I find the process valuable and it also serves to give the watchers a bit of a glimpse into the inner workings of the game studio itself at times.  If you are into that sort of thing, I highly suggest you check the stream out sometime.

The best thing about the Developer Appreciation Week construct, is it gives me open season to write love letters to the various companies that I really respect and appreciate.  Undead Labs is one that I knew without a doubt that I would be touching on during this week, and I am really excited to see whatever the next thing is that they are working on.  Part of me is crossing my fingers hoping that we finally get either a co-op experience or a full fledged MMOized State of Decay.  Regardless I will be watching any news about this great studio with interest.

Flower Power

Bad Brain

This morning I am struggling a bit to get started with my normal blogging process.  Right now I am going through what I generally term as a “low spot” in my mental health.  I have been feeling depressed and generally disconnected from the world lately.  It is like I am staring out a window and watching the world go by in fast motion.  Additionally I seem to be focused on only the bad things.  Like I could have a dozen normal conversations, but my brain is heat seeking in on the moments that don’t go perfectly.  Analyzing them, breaking them apart, wallowing in my imagined failure.  What frustrates me the most is that I have a pretty awesome life, but when my brain is on a down cycle it certainly doesn’t seem like it, and my internal critic has been working overtime.

The thing is, it wouldn’t be quite so bad if my brain would just stop with statements like pointing out that I have gained weight, or that I am failing to live up to this or  that goal.  It always has to be the bully and take things one step too far.  My brain is telling me constantly that I am an imposter and that no one actually likes me, and that at best everyone simply tolerates my actions.  My brain is kicking things up another notch over the last few days, and incessant about telling me that the world would simply be a better place if I no longer existed.  The thing is… I know deep down inside my core that my brain is a liar, but man…  is it relentless.  I am not expecting anything from this, but I figured I would open up a bit more into my own personal struggles.  No one likes hanging around with someone that bums them out, but maybe me talking about it helps someone else who is struggling with the same demons.  I know my brain is wrong, and that this will pass in time… but right now, it is pretty hellacious to live with 24/7.

Flower Power

ffxiv 2015-04-29 20-59-51-21 Last night was yet another running of the second static in our Final Fantasy Free Company.  We are still struggling a bit to gather up the eight people needed to raid, but hopefully as people continue leveling and gearing that will change a bit.  Ultimately I would love it were I able to be an optional in this group, since I have my group that meets seriously on Monday already, and our secondary night on Saturday before the podcast.  That said at raid time we managed to gather up seven people and attempted to pug an eighth.  That didn’t go terribly well, because while we were talking about the fights he ran off and pulled some golems.  I mean on one level I get it, because we had not said much in the game chat, and were sorting things out on voice chat…  but taking it upon yourself  to pull is rarely the right answer.  After a few wipes he refused to resurrect and we kicked him, abandoning duty and bringing in Ashgar.  From that point on the night seemed to improve.

Things were far more tense than they should have been, and there was a bit of an outburst on Teamspeak but other than that things fell in place fairly well.  I would be bummed that this team managed to get turn six in a single night of tries, whereas it took our team two nights…  but this group is leaning heavily on past experience.  When we tried to do each turn we tried really hard to go in as a blank slate and figure things out as they happened.  It was cool though to get another raid boss killed with this group and we moved on to Turn Seven.  There are a lot of moving parts in that fight, and largely the group still needs to figure out how best to control the Renaud freezing action.  It is a really fun fight and even more than turn six, it came back to me quickly as we started going through the motions.  I am starting to wonder though if I should be running Paladin on these fights since Damai is a Warrior main.  Not sure what additional benefit having a Paladin would give the group since it has a slightly different skillset.  Would at least give me practical experience doing stuff as my “other” tank class.

Another Outpost

StateOfDecay 2015-04-29 12-34-32-25 The other game that I played a significant amount of yesterday was State of Decay Year One Survivor Edition.  I am back to playing Marcus after going on some crazy misadventures as Maya.  When I last played I got the radio announcement that a military presence had been spotted on the outskirts of town.  Having done this song and dance before I knew that it was best to take Maya over there to check it out.  Additionally at that point Marcus was doing the whole “not sure how long I can go on” thing, meaning he was exhausted and needed to be rested.  Around this same time I got reports that two hordes of zombies were getting close to town.  I’ve found the best way to take out a horde is vehicular zombiecide.  So I laughably grabbed the Pizza Delivery car and took the the roads running them down.  This ends up stirring up quite a few additional zombies in the process, but far less in my experience than trying to put down a horde with gun fire.

After quelling the two hordes I moved on to the Military encampment and it went just as well as it had in the past.  The military wants everyone to stay inside and shelter in place… which is fine and good until the zombies try breaking down your door.  The military house was next to one of the survivor houses I was working on gaining trust with.  Unfortunately the person that normally gives me quests to complete to gain their trust was not available, so not sure exactly where they wandered off to.  About this time I got a frantic radio message from Lucy telling me that her brother was trapped and needed my help.  He had managed to get himself pinned down in a barn, and I had to ride in and save the day.  This actually was tougher than I thought it would be and ended up having to clear about nine zombies to get to him and save him.  By this time Maya was going through her whole “too exhausted to continue” routine, but I managed to finish things off and get back home with Jacob.  So there we are, back home and ready for another jaunt out with Marcus.  Hopefully I will get in and play some more tonight.