God of War Thoughts

Good morning friends. This morning I am going to talk about the thing that I had originally planned on talking about yesterday… before the Blizzard news broke. I am about four years late to the party, but God of War is a pretty damned phenomenal game. On Monday I wrapped up my play through of the game and I have to say the characters have all grown on me. I went from feeling sorry for “Boy”, to wanting to throttle “Boy”, to feeling genuine love and affection for “Boy”. The game takes you on a ride and for anyone who has missed out on the memes surrounding this game, it focuses on a very grizzled and world weary Kratos and his son Atreus that becomes collectively referred to as “Boy”. Moments in to the game Faye dies, the mother of Atreus and we embark upon a mission to take her ashes to the highest peak in the realms.

This simple quest drives the entire game, but as we attempt to complete it… there are certain obstacles that keep getting in our way that we must deal with first. The flow of the game feels extremely natural as we are besieged immediately upon setting forth on the quest, and hunted the entire way by forces that we do not quite understand. We also find friends along the way that help us on our journey, and the entire narrative structure feels very much like one of the epic poems of antiquity from which we base the mythology that makes up this series. There is no straight path through this game but instead one that weaves and loops back on itself constantly as we slowly discover what still remains in our path keeping us from our final destination.

I’ve been jokingly referring to this game as “Bad Dad Simulator” on twitter, because so much of the game is actually really revolving around the relationship between Kratos and Atreus. We get the impression that Kratos really did not know what to do with “Boy”, and had mostly shunned him. We learn that Atreus was a sickly child and Kratos spent most of his time off hunting or doing other busywork to provide for the family. Atreus does not fit the mold of what a man should be in Kratos eyes, and throughout the journey he keeps trying to batter him down into the pattern that he is most familiar with, that of a Spartan warrior. Through this journey however I truly feel like the pair come to a point of acceptance with each other. Atreus has skills and gifts that never would have fit within that role, and Kratos is not the cruel immovable object that the son thought he was. The two understand each other and I think really come to love each other… as opposed to the resentment that is very obvious at the beginning of the game.

One of the things that somewhat shocked me about the game however was how short it ended up being. All told at this point I have put in 22 hours of gameplay according to steam. I’ve completed the main story, all of the major highlighted side quests, and a few of the hidden objectives. There is still an awful lot of scouring that I could do to tick off the last few checkmarks and hunt down the last few things to kill or collect. That said I think I have picked most of the meat off of these bones and am left with the competitionist busywork that every game has these days. The reason why I am shocked is pretty early on in the game you are presented with this screen, the Realm Travel system that includes 8 realms plus Midgard. For those who are not familiar with Norse mythos you have:

  • Alfheim
  • Helheim
  • Muspelheim
  • Niflheim
  • Jotunheim
  • Svartalfheim
  • Vanaheim
  • Asgard
  • Midgard

So upon seeing this screen I thought wow… I have only really been to Midgard so far and it seems huge, I cannot wait to see these other realms! The truth is… any realm that is not Midgard is tiny by comparison. Alfheim is involved in a single quest early in the game, Helheim is involved in two quest chains and cannot really be explored, Niflheim and Muspelheim are realms that each feature a specific mini-game that you can grind for zone currency that lets you craft specific things, and then Jotunheim is used for a single quest near the end of the game. The leaves Vanaheim, Asgard, and Svartalheim completely inaccessible and the vast majority of the game taking place in Midgard… that actually seems entirely focused around the lake of the nine and areas immediately adjacent to it. While I greatly enjoyed the journey, it does immediately hit you how small of a game this actually is in comparison to other “open world” offerings.

All of that said, it is an extremely enjoyable experience and mechanically the Leviathan axe now joins the pantheon of truly epic video game weapons. That seems like a really hard ask these days, to create a weapon for a game that feels unique and memorable enough to really break into the list of the greatest, but Leviathan absolutely earns its place. Similar to Mjolnir, you can throw the axe and summon it back to your hand no matter how far away it actually is. It also has the elemental effect of freezing certain objects, which allows you to use it in order to complete certain puzzles. When you finally get back your Blades of Chaos from the previous games, these also have their own puzzle uses which makes the weapons not only mechanically enjoyable in combat but also strategically interesting for traversal.

Ultimately this game is going to appeal to two sets of players. Firstly if you love a very interesting and well crafted story, then you need to play this game and experience it for yourself. Secondly if you are a player that really enjoys open world brawlers with RPG elements that allow you to fine tune that combat, then this is also going to be a game for you. Additionally if you really enjoyed the original God of War games and can handle the shift to the third person perspective, then you are probably going to enjoy this game as well. I personally am glad that I waited for mouse and keyboard because it felt extremely easy to dive into this title with a control scheme that felt familiar. Like I said at the beginning, I am four years late to this party but I am glad that I finally completed God of War and look forward to Ragnarok.

Bob Rides Again

Hey Friends! I decided to take yesterday off because I was not really feeling up to blogging… and also had the day off. We had a cold snap this weekend that basically killed any desire to go out into the world and do things. Additionally we have been on this kick of trying to cook more at home rather than door-dashing everything. So the end result was that we mostly hunkered down while my wife read and I played lots of video games. I stumbled onto something humorous in Forza Horizon and if you follow me on Twitter you already know this. They have in game the 1974 Honda Civic and it is very close to what was my very first vehicle. So of course I had to pick it up and play around with it… and it drives pretty much exactly like I remember the ACTUAL “Bob” driving like.

The actual “Bob” has been rotting away at my parent’s house since I parked it there in college. There were significant transmission issues when I stopped driving it, and now it more or less sits there like many other vehicles rusting away. I don’t really clearly remember if I paid $100 or $200 for the car, but I do remember buying it myself outright when I got my drivers license. At 6’4″ it was never a comfortable vehicle for me to drive… but it was transportation from point A to point B. In my most immediate circle of friends I also represented the only one with transportation and as a result ended up playing chauffeur quite often. It is kinda cool to tool around a virtual world in something that feels so damned familiar.

Over in Witcher 3 I wrapped up this current play-through, or at least the main story. I managed to navigate my way this time to what I would consider the “best” ending. I had originally planned on going with a Yennifer play-through, but I just can’t bring myself to do it. Triss is just better, sorry for all of you Yennifer stans out there but it is true. Mostly the part I was wanting to correct this time around was the fate of Ciri, because last play-through I made some mistakes and it wound up with Ciri in a not great position. Not going to go into too many details here in case I have friends who have yet to play this game. Side note… if you have not played this game you really should. Just don’t let the early nudity turn you off or set your impressions of what the game at large is going to be like.

The bulk of my weekend however was spent playing God of War on the PC. Yes I am one of those suckers who rebuys games that I own on other platforms. If I have the chance of playing something with a mouse and keyboard I am going to take it. I never made it terribly far into this game on the PS4 or PS5 and now that I am playing on PC it is really in my element. I can only hope that at some point Ghost of Tsushima gets a PC port, because these big open world games just feel better with a mouse and keyboard. I am sure I will probably write a post about it of its own, but I am having a blast. I get the feeling that I am nearing the end of the main story, because I just got one of those “better wrap up everything you need to do” messages. So that places this in the 20-30 hour game range for gameplay, so in that sweet spot of not too short but very much not too long either.

Rowing to Velen

Good Morning Friends. This has been a bit of a weird week and I am not feeling super awesome. I am uncertain if I actually talked about it on the blog but I did something very stupid last week and ended up with several second degree burns. Thankfully however at this point they have all healed minus one spot on my forefinger. As far as gaming goes I have been alternating between wrapping up my play-through of Witcher 3 on the PC and playing the Xbox Series X. I am getting close to the end of the main campaign and am hoping I am on the right track for a very specific ending. In theory tonight or Saturday I should finish this up.

Apart from that I am spending quite a bit of time dinking around with Forza Horizon 5. I am not sure why the game is bringing me so much joy, especially since I seem to spend most of my time just driving around aimlessly. I’m installing it on my PC just to test a theory… but I am guessing I share everything between my XSX play sessions and PC play sessions. I have a handful of vehicles that I really enjoy, and managed to pull an orange rarity vehicle that allows me to fully customize the paint job. So I have this slick car with a two tone paint job that is purple fading to navy. Unfortunately I have been caught up in the moment and been forgetting to press the share button so you get this screenshot again.

This weekend Dad of War arrives on the PC, and I am probably going to be spending quite a bit of time playing that. I have it on the PlayStation but I remember playing it initially and thinking… that I really wish I could play it with a keyboard and mouse. We will see if it magically makes everything better for me, but regardless it is a game that I would love to play through fully. Forza has become my quick drop in and drop out game when I need a break from whatever epic saga I happen to be working on.

Apart from that I don’t have an awful lot to talk about this morning. I hope you are having a great week and end up having a phenomenal weekend.

Games of the Decade: 2018

Monster Hunter World – PS4

We are getting towards the end now, two more years to go in this decade worth of gaming. I am finding it as I get more into “recent” history I am having way more trouble narrowing things down to a handful of games. For 2017, 2018 and 2019 I wound up with massive lists, I think in part because everything is still very fresh in my memory. Looking back at 2010 for example you can easily tell which games have stood the test of time. I’ve been playing Witcher 3 this holiday break and I more or less still consider it to be a current game even though it released over four years ago. Lets dig into what turned out to be another really solid year or games. Once again the disclaimer that this is the list of games that were personally important to me and not some sort of objective “best games” list.

God of War

God of War – PS4

I was a little late to getting around to playing “Dad of War” but this is largely because I have not been the biggest fan of the series for awhile. I loved the original when it came out on the PS2, but each sequel for some reason felt watered down from what worked in the first one. The “newness” had warn off and each derivative sequel failed to show me something new and interesting, which is a weird statement for me considering how much I like dusting off characters I have visited before and taking them on one more ride. What God of War gives me is a reason to care about Kratos. IN the past he was simply murder incarnate which was fun for awhile, but eventually once the carnage passed you were left with minimal story to cling to. This game presents an interesting tale of aging and fatherhood that brings something new to the series and also presents it in a much modern nature.

Far Cry 5

Far Cry 5 – PC

I played the original Far Cry game, not because it was some sort of a story masterpiece but because it presented an extremely high tech shooter with interesting AI. As the sequels released I failed to hop on that band wagon and returned with the 3rd installment and bounced pretty hard during some of the force stealth elements. So Far Cry 5 is the game that managed to rope me into the series once again by presenting an interesting narrative about a religious cult in Montana and the fight of the locals to free themselves from their yoke. I like games like this, where you have an overarching story but a bajillion mini adventures to lose yourself in, and I found the narrative told through the side content to be way more compelling than the main story. The game has its problems, but I enjoyed my time spent with it.

Return of the Obra Dinn

Return of the Obra Dinn – PC

I don’t post screenshots of this game other than the title screen, because effectively everything about it is a potential spoiler. The style of the game is similar to those of the early Macintosh games and it is effectively a visual puzzle game with the interface of an FPS shooter. You are an insurance inspector come to examine the Obra Dinn a ship previously declared lost at sea that happened to drift into port five years too late. You use a compass like device that allows you to jump into moments in time and explore them for clues to ultimately determine the fate of all 51 of the passengers. This game was like reading a great book and from the moment I started it I could not stop until I had solved all of it. Each step gave me more tidbits of the dark and interesting story of this fateful ship and its crew.

Dragalia Lost

Dragalia Lost – Android

This is the second mobile game that I have really imprinted upon, and I am not sure if I can explain fully why it is so compelling. It walks this thin line between abusive micro transactions and giving you lots of free stuff. It feels as though you earn the alternate currency fast enough that you can keep doing gacha summons on a regular basis to keep infusing the game with new things for you to play with. The game also has the best release cadence that I have seen, and I am hoping that more games adopt something similar. There is always an event going on, or an event has just concluded and the next one starts within a few days. These events offer enough of a tweak to the core game play and enough new items and characters to chase to keep you engaged in the grind. Only recently have I stopped playing through at least the daily missions every night, as Diablo 3 on Switch has occupied the same before bedtime gameplay. Excellent game, but I think probably the worst part of it is the fact it is on a touch screen device. I would love to see it on something like the Nintendo Switch.

Magic the Gathering: Arena

Magic the Gathering: Arena

I’ve loved Magic the Gathering since I first got my first starter deck back in 1994. I played the game heavily for years and then have dipped my toes in off and on since that point. As various companies explored presenting Magic in an online format I tried to get into those as well. The closest for me was Hearthstone and for years all I really wanted was for Wizards of the Coast to stop fearing the internet and presenting an online game-play experience similar to that. In 2018 they did exactly that and it officially killed off any interest I had in the competitors. I don’t play Arena nearly as often now as I did those first several months, but it is still a deeply enjoying experience that lets me get in and play some Magic whenever I feel like doing so. Also find it super useful for testing out deck ideas since it seems to be way easier to accumulate the pieces on Arena since I Have so many proxy tokens.

Monster Hunter World

Monster Hunter World – PS4

For years I had heard great things about the Monster Hunter franchise but found the game as a whole to be extremely obtuse and difficult to get into. You more or less had to already be indoctrinated into the game in order to really grok each subsequent release, either that or have one of your friends willing to sherpa you through the experience. What world does is presents the game in easy to understand bites and with far greater visual fidelity than any of the mobile devices could muster. I played the hell out of this game and it really became an object of obsession when it released later on the PC. I am disappointed that Capcom is seemingly determined to keep the two games separate from each other, but I fully expect in January to dive in head first when the PC version gets the Iceborne expansion.