Developer Appreciation Week 2015 – Part 3

Over the last several days I have been rattling off a series of studios and game teams that I appreciate.  Today will mark my final day of this process, but I am hoping that it has inspired some of you out there to make your own posts about the developers you appreciate.  The person I really appreciate is Scarybooster for getting this thing started back in I believe 2010?  Scary has a way of coming up with these great ideas, like he is the person who decided the Alliance of Awesome needed to happen as well.  Unfortunately he no longer updates his blogs, and has deleted more of them in the past than I can count.  So if you know Scary tell him he needs to stop doing that shit and keep coming up with interesting and awesome ideas.

Blizzard – Heroes of the Storm Team

HeroesOfTheStorm_x64 2014-12-02 22-35-45-233 I talked about League of Legends yesterday, and there is no denying it’s market domination in the MOBA arena.  The problem is League is far more complicated of a game than I care to play.  I get frustrated trying to figure out what I should build when, and then Blizzard comes along and creates an MOBA for someone like me.  This game does what Blizzard does best, boil a genre down to its most basic essence and polish it until it shines.  This is precisely how I feel about HoTS and its impact on the MOBA genre.  Through a series of quick this or that choices you can build out your character and get right back into the action without constantly being afraid that you built the wrong thing.  While friends have pointed out that this greatly limits what you can do with any given champion…  I am fine with this and in fact welcome it.  As much as I enjoy a “Tanky Darius” I would rather just have some clear messaging on what the intent of every champion was, and Heroes of the Storm gives this to me.  On top of this the map design is awesome, and each one feels equally enjoyable with its own specific mechanics.  I think the entire world is tired of playing Summoner’s Rift.

SOE/Daybreak – Landmark Team

EverQuestNextLandmark64 2014-02-14 06-10-23-64 Every time I talk about the company formerly known as Sony Online Entertainment, I do so with a little bit of heartbreak.  Daybreak is not the same company, but I feel like the people that are still there are trying their damnedest to make this situation work.  There is a lot of negative press that I could be talking about on my blog, about the poor decisions of the company managing Daybreak but for the most part I have tried not to.  I feel like there is plenty of negativity out there already on this subject, and that the people who are still there need our support now more than ever.  With that said this post goes out to everyone who has ever been a part of the Landmark game.  While I am not playing it right now, I still think it is an extremely cool concept and I keep meaning on jumping right back in.  Landmark is essentially the ultimate building game in every possible way, and the amount of stuff that the community has been able to create because of the excellent toolset developed by this team is phenomenal.  This game blew me away, and I am still constantly amazed by the sort of things I am seeing built.  So bravo to the folks who are no longer with the team, and bravo to the folks still there fighting to keep the ship going forward.

Undead Labs – All of the Them

StateOfDecay 2013-09-28 21-17-40-13 For most of these I have singled out an entire team to talk about, but this time I am breaking that trend and instead talking about an entire studio.  I love Undead Labs.  I love their spirit, and I love their dedication…  and quite honestly I love the way they interact with the public.  I remember when State of Decay was about to release on the XBox 360 I was completely pumped for it.  I went home that night played the game for several hours and then wrote a pretty gushy blog post the very next day.  Within moments of posting the blog I had it being retweeted by Annie Strain the wife of Undead Labs Founder Jeff Strain, who then proceeded to engage with me in a back and forth about my blog post and the game in general.  That sort of genuine interaction is just so damned refreshing, and it seems to extend to every single team member.  I was lucky enough to get to hang out and talk to several of them during Pax South, and they all had this infectious joy over the games they had created and were creating.  While I still desperately want a multiplayer version of State of Decay, I have faith that sooner or later the team will give me something akin to that experience.  In the meantime they just seem like a really damned cool studio, and I look forward to watching as their latest game Moonrise progresses to launch.  Additionally I feel like I am probably buying yet another copy of State of Decay as the special Year One edition should be landing shortly.

Motiga – Gigantic Team

GiganticScreenshot-TheMargrave This is another tale of me just really liking a game studio.  I went to Pax South knowing next to nothing about this game other than the fact that it existed, had a cartoony art style and used a teal and orange color scheme it all of its marketing.  I walked away from Pax South being both a fan of the game and of the team behind it.  I was lucky enough to participate in several plays of the game, and got some time to talk to several members of the development and community staff.  They all seem just as amped about this game as the players did, and it was awesome to be coached by the folks who built the game…  or have them marvel when I apparently found a bug that nobody had actually found yet.  The game is just really damned fun, and that seems to be the focus on making sure the various champion interactions are enjoyable.  I have no clue what the timeframe for this games launch is but I look forward to it anxiously.  Playing it with two other members of the AggroChat crew against a minor YouTube celebrity, and defeating him…  was pretty much the highlight of my Pax South experience.  So keep up the awesome work and I look forward to playing this game with my friends when it releases.

Every Single Game Developer

While I have singled out a handful of individuals for specific games that I really love playing…  I feel like for this final day of my #DAW2015 love fest…  I want to change things up a bit.  Basically this goes out to every single game developer out there, regardless of what you are working on or for what company.  You guys are living the dream of so many of us who did not  choose to chase it.  While there are absolutely days I’m thankful I am not in that industry, especially as another studio decimates its staff to realign for this or that reason, there are other days where I pine over the path not taken.  You folks are my rockstars, and even if you are making a game that no one will ever play…  you are being awesome.  Games bring me so much joy, and there is a cast of often nameless and faceless people who struggled through crunch time to get that product into my hands.  As I talk about the games I talk about, I try my best to always be aware of the folks behind the scenes that made it happen.  So to all the game developers out there…  keep making awesome stuff and I will keep playing it.  Thank you all.

Art of Quietly Leaving

My Happy Place

ffxiv 2014-12-22 21-16-02-55 Events over the last few days have made me realize how happy my world generally is.  I’ve managed to curate and carve up social media into being a place where mostly I find friendly faces staring back at me.  That does not mean that we always agree or always get along swimmingly, but as I said yesterday it is a place that causes me much more joy than it does frustration.  What has lead me to this realization is watching a small bit of strife happening…  but as an echo.  That is to say I am not actually seeing it in my own thread, but instead hinted at in the comments and tweets of the friends who do frequent mine.

First off… it sucks when someone or something is making you unhappy.  That said I would like to remind everyone this morning that social media exists for our own personal enjoyment.  Just because someone wants to interact with you, doesn’t mean you have an obligation to interact back especially if that person is trying to bait you into a larger fight.  While I wish the block button was a more powerful tool, with its continued use folks eventually get the message that you are not going to play in their games.  I’ve seen the adverse effect of a lot of “Sea-Lioning” and sooner or later said folks get tired of creating puppet twitter accounts only to be blocked.  I hate when I have to block someone, but ultimately my social bubble is about my happiness and not your enjoyment, and I feel if more people understood that the “twitters” would be a happier place.

Art of Quietly Leaving

WildStar64 2014-05-12 22-29-17-945 A good chunk of the most recent strife that I have seen in echo.. is that a number of high profile individuals are leaving World of Warcraft, and in theory trying to burn down the house on their way out.  The “I don’t enjoy this, so I will make sure no one else does” instinct runs deep in human beings, and god knows I have been guilty of this so many times.  It is something you have to struggle with.  This blog has been devoted to so many posts that have a shared theme that could be summed up as “WoW Failed Me”.  Over the last year and a half since I started the daily blogging challenge thing…  I have worked on trying to make myself into a much more positive human being.  Part of this has involved letting go of the emotion out of my choices, and trying to present a much more amiable view of the world.  Sure games have frustrated me, and I have been disappointed so many times…  but I try my best to post my critique in a far less ranty manner than I might have the desire to.

Burning down the house on the way out, only serves to cause chaos and strife in your community… and makes sure that it is going to be much harder to eat crow later when you return.  I have said I was done with World of Warcraft so many times at this point.  I seriously could not count the number of times but the most recent was mere weeks before I started playing Warlords of Draenor (though at this moment I am struggling to find the reference).  The heart wants what it wants, and you never know when it is going to drag you kicking and screaming in a direction you have no intent of going.  I was doing perfectly fine until I watched the damned Blizzard World of Warcraft anniversary documentary.  I was assaulted with a sneak attack of feels and wound up saying “I would play only to see molten core” and that wound up turning into “I guess I am back now” before I realized it.  Even for the first few weeks of playing Warlords I was adamant that I “was not back” to the point of refusing to take back the crown to the guild I started back in 2004.

Put Joy in Enjoyment

Wow-64 2015-01-06 19-20-15-71 The problem with World of Warcraft is for many of us it is like a relationship in itself.  It is the bad breakup or the ex that betrayed us.  We are bitter and confused as to why things changed and are left asking ourselves “was it me?”.  Please take the advise of someone who has quit and restarted various MMO games more times than I can count.  Yes it very much is you.  Sure the game is in a constant state of flux, but so are we.  The situation that leads us to play changes over time.  Years ago I started guild and raid leadership because I really felt like I had no control over my own life.  I was in a pretty horrible job, with the most petty boss I have ever experienced.  I felt like I had no control over my own fate, and as such built my own realm where I was the one in control.  I had an awesome guild and it was everything that my job was not.  When I left that job and found a happier one, all of the reasons why I needed to be the leader melted away, leaving me only with the stress and burden of being the one everyone looked up to.

My situation had changed, and as a result the way I related to the game had changed.  Chances are if you are leaving Draenor for this or that reason…  your situation has changed as well.  These sort of things happen without us realizing it, and in ways that surprise us.  I’ve changed the way I approach these games, and while I still love the community aspect and I love raiding as part of a team.  I am also willing to walk away when something isn’t as enjoyable as it once was to me.  There is no reason to keep playing a game you are not enjoying.  The best revenge of the “game that wronged you” is going off and finding one that does bring you happiness.  Yes everything I am saying sounds suspiciously like relationship advise…  but in truth it is because for some of us this game has been a ten year long relationship.  Whatever you do…  don’t break everything you can on your way out the door.  Be the adult in this relationship and leave quietly and on good terms, because as evidenced by my revolving door of video games..  you never know when you are going to want to come back.

So Many Feels

AggroChat Episode #30

I still cannot fathom that we have made it thirty episodes into our podcast and are still apparently going strong.  Technically it is 31 weeks since we started this adventure, because we missed one week for various sundry reasons.  What shocks me the most is that we still have listeners and that it seems like we keep picking up new ones along the way.  I feel Sally Field screaming “You Like Me, You Really Like Me!” but in this case its the Us that is liked not necessarily me.  AggroChat is really about pushing record on the type of conversations we have always had over voice chat on a near nightly basis.  We are unscripted and unprepared and yet still seem to never had a drought of things to discuss.

This week we go  through a whirlwind of topics including:  Magic the Gathering Online, Infinity Minatures Game, Dawngate being cancelled, Blizzcon, Overwatch, and the constant frustration over Gnomes being the butt of every joke.  I think we were all caught off guard by the news surrounding Overwatch.  If you remember several weeks back we speculated as to what might be announced, and while we brought up an FPS we just as quickly dismissed that ideal.  The FPS genre is pretty stagnant so I didn’t see much room where Blizzard could improve upon it.  Here is hoping this is not the case because the gameplay footage I have seen has me absolutely intrigued.  Wolfenstein Enemy Territory was my favorite competitive shooter, and here is hoping that they bring this same level of detail and strategy to the maps.  Also hoping that by some token I can manage to score a beta invite.

So Many Feels

If you recall yesterday I talked about the “Blizzcon Spirit” and how that this year I had not really felt it.  Well last night it struck with a vengeance.  My friend Syl mentioned the Looking For Group documentary and how good it was over twitter.  I had already planned on watching it at some point, because I am a sucker for documentaries… especially fan produced ones.  I have to say it is so amazingly good, and I am glad that something like that exists.  The negative is I am absolutely overwhelmed with feels about Blizzard, World of Warcraft and the community surrounding it.  Had it not been super late last night I probably would have logged into the game the moment the documentary had finished if for no reason other than to visit my characters.  The documentary is like some crazy aphrodisiac that makes you love World of Warcraft again.  One viewing and you will be wanting to scream “For The Alliance!” or horde if that is your persuasion.

Then the reality sets in…  that all the same problems I have had with the game, and the players and just years of history…  are all still there.  If I could return to a snapshot in time, when we were still raiding Icecrown Citadel as the Duranub Raiding Compny…  I would do it in a heartbeat.  If I could return to a period in time when we were fighting to clear Ahn’Qiraj as the Late Night Raiders… I would also do that in a heartbeat.  The problem is there are these epic vignettes of time where it would be amazing to return to and experience all the love and wonderment that existed in that little vacuum.  Sad thing is none of those things exist…  time happened, years of guild, server and raid drama happened.  Folks don’t just stand still in one place, they evolve and move on with their lives.

Glory Days Revisited

belghast_updated When I log back into World of Warcraft amped up on Nostalgia… I feel just like that once upon a time Quarterback reliving their big homecoming win.  That world that was meaningful to me and the people that I fought to protect and keep moving towards a goal…  just don’t exist any longer, or at least they don’t exist in the same combination that they once did.  I have tried to return to the game on two different times and rally the troops to rekindle the spirit that once made my guild a great place to be.  Each time I end up frustrated that no one is wanting to work towards those ends with me.  People are happy to exist in the comfortable place they have carved out once the epic nature of the game died away.  The glory days really can’t be relived, at least not in the same way.

So here I stand wondering what exactly I will do.  I know there is no going back, but part of me wishes there was.  I have a paid subscription through December, and a fully paid expansion because they allowed me to order it a year ago when I was actually amped up about World of Warcraft once more.  I have no idea if I will attempt to log in come release day, and start playing through the new content.  One of the things about being open to change, means you can’t fully predict what you will do when a different set of stimulus is applied.  I think my time leading the Warcraft House Stalwart is over, and it is time for them to find new leadership that can make them great again.  That doesn’t preclude me from occasionally playing the role of war hero and popping my head in from time to time.

Feels

Since this post is in large part about feelings, and me struggling with them…  I thought it was fitting to state that while often times frustrating…  I am glad that I have them.  It would suck to go through life with the inability to surrender to your emotions and get caught up in a moment.  While society has attempted to teach me that it is somehow “unmanly” to feel emotion, and moreso be swayed by them…  for whatever reason this indoctrination never actually took.  I feel no shame in choking back tears during certain moments of a lot of movies.  There is  that moment where you just can’t help yourself, and that story of whatever you are watching has peeled back your layers of defense and landed a blow to your inner core.  I embrace that I can empathize with people I have never met, and care even more deeply about them that they will likely ever realize.  While it is often cool to be aloof and uncaring about things…  I like to care, I like to know I am making a difference.  So today I am thankful that I was raised with compassion and the ability to grant that same compassion to others.

Play What You Love

AggroChat Episode 18

This week on AggroChat I am joined by regular hosts Rae, Ashgar and Tam which means we are unfortunately without a Kodra this weekend.  He is off enjoying the sights, sounds and gaming opportunities of GenCon.  I swear one of these years I want to go to this, because it has been like the pinnacle of all gaming shows in my head since I was a youngin reading Dragon magazine.  I realize that in reality it is a fair bit smaller than likely even PaxSouth that I will be going to in January, but there is just something extra epic about GenCon.  In honor of this convention we talk at length about the latest rendition of Dungeons and Dragons…  the fabled Fifth Edition and why you should be excited for it.  Wizards of the Coast at this point pretty much knows that they made some serious mistakes with fourth edition, allowing for the meteoric rise of Pathfinder.  In 5th Edition it feels like they are trying to pay for the sins of the past with awesome.

In addition to D&D 5th, it was a pretty significant week in gaming in that GamesCom, the Blizzard Warlords announcement and SOE Live were going as well as an event for EVE and SWTOR.  I talk about the things that really stuck out to me from the GamesCom feed, including the PS4 Shareplay system and the controversy over Tomb Raider exclusivity.  We talk about the World of Warcraft Warlords launch announcement and the subsequent trailer, and the general feeling of “blah” we seem to have towards it.  Finally we talk about Everquest Next and that it does in fact seem to be a game they are actually working on and not just vaporware.  Additionally we talk about the upcoming changes in Landmark, and how it is a step in the right direction but not enough to get Ashgar interested again.  It is a pretty packed show so hopefully you will tune in.

Play What You Love

ffxiv 2014-08-13 22-38-20-747 Since coming back to Final Fantasy XIV and the release of the 14 day trial program, I have had a number of friends give it a shot.  A good number of them have gone ahead purchasing and subscribing to the game and this is awesome.  However for a handful of players it just didn’t click for whatever reason and they sent me heartfelt apologies for not being able to get into the game.  This is perfectly natural, not all games are for all people… and in the current gaming climate we are in there is more diversity than ever, so there really is no excuse to play something you don’t enjoy.  So I feel like each of us owes it to ourselves to play whatever it is that we love, and never apologize for doing it.  Life is too short to spend time playing something you just don’t enjoy for some reason.

Right now I am enjoying the hell out of Final Fantasy XIV, and I feel like this is a game I could settle down in.  However if I reach a point where I am not enjoying it any longer, you can bet I will move on to whatever seems to “feel good” to play at the time.  If you stick around and play a game you just aren’t enjoying it only really leads to you either getting completely burnt out, or extremely bitter about the fact that your friends are forcing you to play something you hate.  If you allow yourself to glide along through a whole bunch of different fun experiences…  I feel like we all end up happier as a result.  So please if you try this game or any other and you really don’t enjoy it…  go play something else.  All you ever have to tell me is that it just “wasn’t for you” and I will completely understand.

Blaugust Prompts

I have been rather slack with a lot of the Blaugust related things, but the biggest of these is my original intent to collect a bunch of writing prompts. While the threat on the forum has a ton of these already I still need to add a bunch more.  So today here goes a few related to this weeks podcast and this weekend post.

  • What game do you love that none of your friends seem to enjoy?  Is there a game that you keep returning to but wish your friends were playing along with you?
  • For me GenCon is this fabled event, what is yours?  What is the event that you would love to attend but have never had the opportunity to do so for whatever reason.
  • What makes a good community?  What aspects of a game or social community do you enjoy, and what aspects detract from it?

I am extremely proud of all the bloggers who are participating daily in the Blaugust event.  Thanks for making this a truly awesome month.

#FFXIV #AggroChat #Blaugust