AggroChat #423 – Why Is Bel Laughing?

Featuring: Ammosart, Ashgar, Belghast, Grace, and Kodra

Tonight we have a bit of a short show as we had to punt several topics to next week since Tam and Thalen were out.  Bel talks about his recent adventures since the beginning of the year with the Library system and the Libby App.  From there Ash shares his experience using Character Questionnaires to drive character development in a tabletop pen-and-paper game.  Kodra talks about streaming a day of Celeste Strawberry Jam and his experiences playing the game with a pillowcase on his head.  Bel talks about what happens when a large Mastodon instance closes and over 17,000 folks have to relocate at once.  Bel also talks about his experiences helping to administrate Gamepad.club. Finally, we talk about times when games decided to break their world or remove large chunks of content and why it didn’t work.

Topics Discussed

  • Adventures with the Library System
    • Bel gets a Library Card
    • The Libby App
    • Gideon the Ninth / Harrow the Ninth
    • The Last Watch
    • Catching up with Dresden
  • Character Questionnaires are Amazing
    • Using a questionnaire to help build character development in tabletop games.
  • Celeste Strawberry Jam
    • Beginner Lobby
    • Kodra plays with a Pillowcase on their Head
  • The Death of an Instance
    • What happens when a large Mastodon Instance closes
    • Bel helping admin Gamepad.club
  • Breaking the World Does Not Work
    • Guild Wars 2 Living World Season 1
    • World of Warcraft Cataclysm
    • Evequest 1 to Everquest 2
    • Destiny 2 Removing Content
    • FFXIV ARR did Work However

AggroChat #419 – Coastal Wizard Decimates Foot

Featuring: Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Folks… after a year of trying to win the housing lottery in FFXIV, Belghast finally gets a house and in the same lot number that we used to have an FC House in Mists.  From there Kodra talks about the tabletop game Middara and how it contains one of the best tutorials for a game that he has seen. One of the negative side effects of recording massive two-part games of the year show is there are hot topics that end up getting thrown on the back burner.  From there we finally talk about the situation happening with Wizards of the Coast, the Open Gaming License, and the entire community abandoning ship.  We talk a bit about Fog Sudoku and Kodra explains what exactly it is.  From there we finish out the night talking about Marvel Midnight Suns and how in some ways it is a perfect game, and in other ways, it completely misses the point.

Topics Discussed

  • Housing Windfall in FFXIV
  • Middara is a Great Tutorial
  • Wizards of the Coast Burning
    • Self Own of 2023
    • Misunderstanding their Community
    • The rise of ORC and fall of OGL
  • Fog Sudoku
  • Marvel Midnight Suns

The Stronghold Chasm

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Last night I fell down an unexpected rabbit hole.  For a few weeks I have known that my good friend PizzaMaid has been dabbling in Neverwinter, but I did not actually know that we were apparently all playing on the same server until last night.  When I got upstairs to nom my noms and check into the world, I saw that she was streaming neverwinter.  Joining her were my friends and fellow Pom’s Wolfy, Jaedia and Starspun all logging in to run a dungeon in game.  We had some confusion earlier in the week as to which server we were all on, and I thought I remembered the name Dragon at some point.  Apparently yes we are all in fact on Dragon which allows us to do interesting things together.

I had my own renaissance of Neverwinter back in January as I installed and booted up the game on a whim.  For years I had been getting press releases about the game to my blogging/podcasting email and I guess over time it built up a desire to log in and see how things were going.  What I found when I got there was an extremely fun and also insanely intricate game…  that I struggled to grasp.  I already thought there was a wide chasm of features and functionalities that I did not quite understand…  but I was apparently only on the rim of said chasm.  Last night we full well opened the maelstrom and hopped right in.

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One of the activities were partook of was forming a guild, so as of last night the Owlbear Preservation Society lives in Neverwinter with the aforementioned members as the inaugural group.  This unlocked the ability to start messing around with our Stromhold which is essentially the equivalent of the Guild Hall in Guild Wars 2.  Now I had been carrying around items that assisted in the function of a guild hall for ages, likely since the game originally launched.  The problem is I never actually had a guild to spend them on… so I spent the first few minutes of my time in our stronghold trying to figure out what to do with them.

It turns out you feed them to the mimic friend that we are all taking a screenshot with, and he then applies them to the various costs associated with building things back to their grand status.  I thought Guild Wars 2 had a pretty deep rabbit hole when it came to a guild hall… but this one might be deeper.  The problem is at this moment we have only barely scratched the surface and unlike Guild Wars 2… there are no really easy gains that can be applied and instead everything seems to be pretty slow to acquire.  Right now we are being directed to build a lumberyard, which seems to be capable of producing at least some of the materials we need to start crafting things.

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Everything that is flagged with a green icon has a placard in front of it allowing us to build it.  I am guessing everything marked with a grey X is something that will eventually unlock… once we have built up a certain number of things in our Stromhold.  This is a really deep well we have fallen into and I am not entirely certain we will really make much headway.  The collection of items seems to be through “daily quests” of a sort that reset every 9 hours in the Stronghold.  I will not be playing actively enough to do these on cool down, however considering most of the activities are pretty chill I am likely to do a set of them each time I log in.

The biggest problem we have currently is the fact that there are only five of us and this seems to be a design feature that is intended to be sped through by mass amounts of players doing these and funding the building coffers.  I have no clue how wide this madness will spread, but I somehow doubt we will have a mass influx of players like we have had when a new game launches.  I might be wrong, but I am guessing this is going to be a pretty low key grind that takes place over several months.

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As far as the rest of my play session, I managed to ding 41 and now that we have our stronghold… I can see that the level cap is 70.  The Stronghold itself is populated with tons of heroic encounters designed for a balanced group of players to go out and tackle which is fairly slick.  We downed a few of them and failed one major event largely because we didn’t really know what the purpose was until it was a bit too late.  It was a really fun night of nonsense and it has sparked my desire to poke my head into Neverwinter more often now that I am actually part of a guild.

Sword Coast Chronicles

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Do you know how hard it is for me to say Neverwinter… and not follow it up with Nights?  Like that is hands down the hardest thing about playing the Cryptic made MMO…  is just stopping with the first word.  Like part of me feels like it would have simply felt better to call it Neverwinter Nights Online, but I am guessing that Bioware probably still has the licensing rights to “Neverwinter Nights”.  Regardless of this personal struggle I find myself suddenly unable to stop playing this game.  I am not really sure what is going on there but I am having a lot of fun and the content just seems to be flowing smoothly in a way it never did the few other times I tried to play it.  Everquest II had this concept of the golden path where a sparkly line of particle effects would attempt to lead you from objective to objective.  The problem is it never really worked right and was prone to completely abandon you if the effects clipped through the terrain, or simply route you in a truly bizarre manner.  As a result I think when I first saw that Neverwinter had a similar construct… I largely tried to ignore it after all of the bad experience attempting to make it work in EQ2.  The main difference is that here it actually works remarkably well, and while it might not be the most optimal path for questing purposes…  it does end up giving you a nice path to follow that eventually ends in you getting all of the objectives you need to knock out those quests.

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I had so many quests that were either partially completed or not even started scattered throughout a bunch of zones.  I am guessing I mostly ran around and killed stuff without really focusing on completing anything.  The problem with returning to a game after a significant amount of content has been added is you are never quite certain if something was in the game when you last played… or if you had just been completely oblivious to it.  One of these for me is  the introduction of the Sword Coast Chronicles tab which shows your general progress through the game, or at least what you should be working on content wise at a given level.  The only problem with this is that I am progressing way faster level wise than the content would in theory suggest.  I’ve been working on Neverdeath Cemetery still within the confines of Neverwinter proper.  If I had to guess I am now entering the second half of the content in that zone and should begin to start ticking off some of the boxes needed for the completion rewards.  So far the thing that is making this game stand out for me is just how interesting the locations are and how relatively densely packed they are with interesting vistas.  The one gotcha here is that the zones are not really as open as they might seem at first glance but instead in truth are more corridors to move through in a similar fashion to the zone design in something like Destiny 2.  So long as you treat the zone as a conduit to do the quests it feels really good…  when you start trying to break out off the beaten path and just traverse the zone without a purpose however it begins to feel frustrating and confining.

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Another thing I remember about this game is that it seemed really scarce with loot drops and at some point they went in completely the opposite direction.  I am getting more than enough gear from just running about to stay constantly upgraded and in the short time I have played I have gotten three different mounts as world drops and two companions.  There are entire subsections of this game that I have no clue what is even going on… like I vaguely remember there being some sort of web based component to this game.  I keep getting crafters and such from quests but I have no clue how to access it.  I attempted to do a little research yesterday but was constantly confronted with several year old information, so I am guessing the game just does not have much of a informational community presence.  Reading back through my original reviews of the game…  I seem to have thought it was an enjoyable experience each time I have attempted to play it.  The problem is I never really stick to it for one reason or another.  It already feels like I have gained way more traction in the game than any of my other efforts given that I logged in at level 16 Monday and now am just shy of level 30.  There are still a lot of ways that I feel like I don’t really know what the hell is going on, but I am slowly getting acclimatized to the game and feeling like I at least know my way round a bit.  The Dungeons I have run have been a mess… but the sort of mess where one person who is grossly overpowered just speed burns through the content and we sorta follow along haplessly looting shit.  At some point I want to check out the user created content that I know at some point went into the game.  I know my friend Tipa was super into that for awhile, so I am interested to see what playing that is like.  All in all I am still having a lot of fun, and probably just as shocked as you are to be seeing more Neverwinter posts.