Short, Dark, and Screamy

Good Morning Folks! This is me doing a Saturday post, which is not exactly something that I do often. However this month we have Blaugust running and I thought that just maybe for once I would try and hit 31 posts in my own damned event. In truth, the only day that I don’t normally post is Saturday given that I make weekly normal blog posts, and on Sundays, I advertise the podcast episode. So that really means I am only trying to squeeze a few more blog posts in total to hit 31 so I might as well actually make that happen. I figured that I would start off the first of these and talk a bit about what has garnered the majority of my attention for the past two days… Baldur’s Gate 3. This is a game that I have technically owned since 2020, but have avoided doing much with because I did not want to spoil the experience. I get that probably does not make a whole lot of sense, but I am a huge fan of Larian Studios and I viewed my purchase of Early Access as a way of helping fund the development. It turns out that faith was rewarded as all of the early access holders got access to the digital deluxe version free.

The original Baldur’s Gate was a heck of a lot of fun, but I will be honest it wasn’t really until Icewind Dale was released that I began ravenously devouring these games. So when Baldur’s Gate II: Shadows of Amn I was well enough indoctrinated into the series to be hyped and ready to go on launch day. Playing Baldur’s Gate III, over the last few nights has felt like my memories of Baldur’s Gate II. What I mean by that is that I have been transported back in time to an era when I could just meld with the game and become hopelessly engrossed in it. I’ve experienced “time loss” like I have not in years where I sit down thinking I am only playing for a few minutes, and I look up and three hours have passed. I mean this in the best way possible, and while it took me a bit to get used to the slower pace of a real-time-action game… now that I am engaged I am fully engaged.

I’m not going to dive too deeply into the story, that will probably come for a much later blog post. For character options, I decided to keep it simple and went with a Barbarian. I opted to go for an entertainer background which gave me performance and acrobatics, both of which have already come in handy. For the race I decided to follow my heart and go with a Dwarf and given the Ithilid roots of this game, I opted to go with Duergar. So far I am pretty happy with all of my choices save for maybe the voice I went with. To be truthful, none of the voice actors really felt like a Duergar should feel. Thankfully most of the time I am a silent protagonist, but there is a bit of a mental disconnect whenever I say anything.

For the most part, I like all of the characters. If you told me this was a Bioware game I would have believed you, because I already care about my little party of misfits. Like we really are a “bad ideas” party, but I am enjoying adjusting to the nonsense and I am glad I am able to be zero shocked when someone reveals more awful things that they are dealing with. It does feel a bit weird that in a party of “chosen ones” I seem to keep being set up as the “most chosen” of them all. The only character I am sus about is Lae’zel but mostly because she is a bit aggro all the time. I run around with her mostly because apart from me she is the strongest hitter.

I like Gale an awful lot, but he has this weird uncanny resemblance to a young Mel Gibson. I have to see it every time I play the game so now you do too. All things told though while I don’t normally like “finger wigglers” as I call them… he is pretty cool for a magic user. Like he has his own “bad ideas” traits about him, but he reminds me a bit of my love of Dorian from Dragon Age Inquisition. Shadowheart is probably my favorite, but truthfully… were Shadowheart introduced differently I probably would have hated the character. I have this thing against the “does not trust you” characters… so I could see Shadowheart reading as a “Corso Riggs” if I was not already inherently wired to want to help her because I saved her from a pod.

All told I am about ten hours into the game and still have yet to replace the weapon I got from the tutorial. Admittedly there are a lot of people who probably did not get that weapon, and I only did so because I happened to read a bit specifically stating that I should. Right now my party comp is Shadowheart, Lae’zel, and Gale and I am not sure if I completely missed getting Wyll. I’ve done some research as to where to find him, but I never seemed to bump into him in that area of the game. I do wonder if I screwed that up and am completely unable to get him now. I need to backtrack a bit and roam around the area just to make sure I did not miss something.

Anyways greatly enjoy the game, and will very likely be mainlining this at least until the launch of the Path of Exile Ancestor’s League on the 18th. I hope yall are having a most excellent weekend. It is raining this morning, which we desperately need because it hit 107 the other day… which is just not fun.

Sword Coast Chronicles

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Do you know how hard it is for me to say Neverwinter… and not follow it up with Nights?  Like that is hands down the hardest thing about playing the Cryptic made MMO…  is just stopping with the first word.  Like part of me feels like it would have simply felt better to call it Neverwinter Nights Online, but I am guessing that Bioware probably still has the licensing rights to “Neverwinter Nights”.  Regardless of this personal struggle I find myself suddenly unable to stop playing this game.  I am not really sure what is going on there but I am having a lot of fun and the content just seems to be flowing smoothly in a way it never did the few other times I tried to play it.  Everquest II had this concept of the golden path where a sparkly line of particle effects would attempt to lead you from objective to objective.  The problem is it never really worked right and was prone to completely abandon you if the effects clipped through the terrain, or simply route you in a truly bizarre manner.  As a result I think when I first saw that Neverwinter had a similar construct… I largely tried to ignore it after all of the bad experience attempting to make it work in EQ2.  The main difference is that here it actually works remarkably well, and while it might not be the most optimal path for questing purposes…  it does end up giving you a nice path to follow that eventually ends in you getting all of the objectives you need to knock out those quests.

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I had so many quests that were either partially completed or not even started scattered throughout a bunch of zones.  I am guessing I mostly ran around and killed stuff without really focusing on completing anything.  The problem with returning to a game after a significant amount of content has been added is you are never quite certain if something was in the game when you last played… or if you had just been completely oblivious to it.  One of these for me is  the introduction of the Sword Coast Chronicles tab which shows your general progress through the game, or at least what you should be working on content wise at a given level.  The only problem with this is that I am progressing way faster level wise than the content would in theory suggest.  I’ve been working on Neverdeath Cemetery still within the confines of Neverwinter proper.  If I had to guess I am now entering the second half of the content in that zone and should begin to start ticking off some of the boxes needed for the completion rewards.  So far the thing that is making this game stand out for me is just how interesting the locations are and how relatively densely packed they are with interesting vistas.  The one gotcha here is that the zones are not really as open as they might seem at first glance but instead in truth are more corridors to move through in a similar fashion to the zone design in something like Destiny 2.  So long as you treat the zone as a conduit to do the quests it feels really good…  when you start trying to break out off the beaten path and just traverse the zone without a purpose however it begins to feel frustrating and confining.

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Another thing I remember about this game is that it seemed really scarce with loot drops and at some point they went in completely the opposite direction.  I am getting more than enough gear from just running about to stay constantly upgraded and in the short time I have played I have gotten three different mounts as world drops and two companions.  There are entire subsections of this game that I have no clue what is even going on… like I vaguely remember there being some sort of web based component to this game.  I keep getting crafters and such from quests but I have no clue how to access it.  I attempted to do a little research yesterday but was constantly confronted with several year old information, so I am guessing the game just does not have much of a informational community presence.  Reading back through my original reviews of the game…  I seem to have thought it was an enjoyable experience each time I have attempted to play it.  The problem is I never really stick to it for one reason or another.  It already feels like I have gained way more traction in the game than any of my other efforts given that I logged in at level 16 Monday and now am just shy of level 30.  There are still a lot of ways that I feel like I don’t really know what the hell is going on, but I am slowly getting acclimatized to the game and feeling like I at least know my way round a bit.  The Dungeons I have run have been a mess… but the sort of mess where one person who is grossly overpowered just speed burns through the content and we sorta follow along haplessly looting shit.  At some point I want to check out the user created content that I know at some point went into the game.  I know my friend Tipa was super into that for awhile, so I am interested to see what playing that is like.  All in all I am still having a lot of fun, and probably just as shocked as you are to be seeing more Neverwinter posts.

NBI Talkback 3 – What Made You A Gamer?

Early Beginnings

searstelegames I had an extremely strange couple of days, so instead of talking about that I thought I would tackle the third talkback challenge.  For this one my good friend Jaedia posted a prompt on the Newbie Blogger Initiative website asking “What Made You A Gamer?”.  This is one of those topics that I have thought long about for years, and I am not really sure what the answer is.  I am not sure if there is any one thing that makes someone a gamer.  I think you are either born with the natural proclivities in that direction or you are not.  My earliest memories of gaming are pretty clear however.  My parents had a Sears and Roebuck version of the Atari Tele-Games console system…  aka Pong.  I remember being completely enamored with being able to move the bar on screen to intercept the square bouncing around the screen.  I don’t necessarily remember playing this all that often because well… it was my parents toy and not mine, but I remember the desire being real.

A few years later thought my parents purchased an Atari 2600, and that is the system I remember being “mine”.  My mom was a teacher and I guess one of her students was selling theirs used.  This is important because it sets up a long tradition of me buying console systems second hand that I continue today with my Craigslist finds.  The console came with the base system, several well worn controllers and a dozen or so games for the big price of $50… which actually was quite a bit of money back then.  I was enthralled by the games and while they really had no story to tell on their own, it didn’t stop me from making up stories.  Even the most generic game could be a vehicle for me to tell tales of valor and bravery.  I remember for whatever reason that Sea Quest was one of my favorite games at the time, which was this simple game about going down in a sub marine to save divers.  In my head I was this crack submarine pilot fighting off sharks to rescue my troops.

Discovering Role-playing Games

DaveTrampierPlayersHandbook At this point we are going to take a bit of a detour, because I was happily an Atari kid for years making up stories to fill in the gaps that the games were not providing for me.  Then an event happened that literally changed my trajectory permanently.  As I have said before I grew up the child of a teacher, and that means a bunch of things.  Not the least of which is that you end up spending a lot of time up at school waiting for your teacher parent to “wrap things up”.  I knew all of the janitorial staff by name and they were a kind of family that I hung out with as they did their things, and I waited on my mother.  At the end of the school year there was a tradition, the great locker cleanout.  On the last day of school, anything that was left in the student lockers at 4 pm was going to get dumped in the ground and thrown out, to clear the lockers to be cleaned for the next school year.  I learned my scavenging instincts at a young age, and this was pretty much a magical time for me as I wandered around through the piles of debris picking up gems.

Most of the treasures I found were in the realm of nifty “stationary” items like binders or notebooks, but I remember during second grade I stumbled upon a book that quite literally changed my life from that point onwards.  That seems like a fairly bold statement but finding a dusty well worn copy of Advanced Dungeons and Dragons Players Handbook was like opening a whole other world to me.  To say I was obsessed with this was a bit of an understatement.  I poured over the pages of the tome soaking in everything I could from it.  While I didn’t understand anything about the game itself, it provided for me a structure of types of heroes, types of weapons, types of magic that imprinted upon me.  I loved the artwork and the next year at school it dominated the recess games I played with my friends.  We were a band of warriors, and the fact that the Dungeons and Dragons cartoon started around this same time only served to fuel the fire.  The only problem being that we lived in the bible belt, and “Dungeons and Dragons” was an evil thing.  So instead I got wrapped up in the Marvel Super Heroes game also by TSR.  For some reason my friends parents could stomach them playing a game based on comic book heroes, so long as we never referred to or referenced it as being “like” D&D.  We had to go so far as to hide the dice needed to play it, so as a result I became the game master because my parents were cool with all of this.

The Nintendo Christmas

nintendo-nes-mario-console-boxed The next major event in my game development came with the release of the Nintendo Entertainment System.  Up until this point I had been doing everything I could to squeeze the joy out of a combination of the Atari and my scattered pen and paper role playing games.  Then my cousins came to town with their Super Mario Bros and completely destroyed my world.  Everything about the NES was just better.  There were stories being told through the games, and with characters that you could actually recognize as characters.  I grew up in a pretty small town and the arcade was a less than savory place.  So my exposure to Arcade games to that point was pretty much limited to the occasional lobby of a department store.  While I craved playing them, and begged my parents for a quarter anytime we were near one… it was not something I really got to do all that often.  When the NES came on the scene I was completely blown away by the graphical fidelity and my entire existence became about getting one.  This was the Christmas that the Nintendo was universally sold out around the country.

I had to be the most annoying kid because I kept tabs on which stores had them, which stores were rumored to have them… and which stores were sold out.  I kept my parents up to date on my findings, in hopes that they would rush out and get one.  So as Christmas rushed towards us and there was no Nintendo shaped box under the tree…  I was completely devastated.  Then Christmas morning happened… and I had put on a good face and was prepared to swallow down the disappointment.  There under the tree was sitting a gleaming Control Deck box just like the one above.  This was probably the most joy I had experienced to that moment, and if my parents had a video camera it probably would have looked a lot like the N64 kids.  This was the single best and worst Christmas I had ever experienced.  About two hours after getting my Nintendo…  we lost power due to an Ice Storm that was raging… and we did not get power back for three days.  So while I had the object of my desire…  I had no power with which to actually enjoy it.  The rest is pretty much history, games like Final Fantasy were able to merge my love of RPGs and my love of games, and now I spent most of my time playing MMOs.  I still think however that people either are inherently game lovers or they are not, and there isn’t really much that can “make” a gamer.

Tonberry Tactics

Not Enough Coffee

This is one of those mornings when I feel like there is simply not enough coffee in the world to make me out of this stupor.  In part this is my own making.  At 4:40 I woke up on my own accord, thanks to my very own bladder alarm going off…  and then I decided it was an awesome idea to go back to bed… knowing that I would be awoken by the alarm at 5:30.  Had I just gotten on up and proceeded with the day…  I likely would be just fine right now.  So instead I sit here staring at the screen trying to make thoughts coalesce into word form.

Today should be an interesting day for me.  When I was younger I was part of my high school gifted and talented program.  I feel as though maybe the entrance requirements were a little lax if they were willing to take me.  The gifted and talented coordinator, that we lovingly referred to as Jaunamama fought hard to get us some truly unique experiences, many of which I suspect came out of her own pocket.  One of these was the Tulsa Town Hall lecture series.

Essentially she would take two of us on the long trek to Tulsa to attend one of the lectures in the series, then make a grand day of it all.  We would go to lunch someplace nice, and usually finish the afternoon with a tour of the Philbrook or something along those lines.  For the last five years, I have worked across the street from the performing arts center without thinking much about it.  This year however upon listening to the advertisements on NPR, something clicked and I signed up for the lecture series.  Luckily I have a pretty awesome boss and he has filed this down in my PPR as “Personal Development”.

FATE Crack

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A few days ago I complained about the Dark Devices FATE in Northern Thanalan, but to be truthful…  once you reach about 45 the zone as a whole tends to be the best place to level.  So as a result I have been spending quite a bit of time out there doing the various fates.  There are a number of 25k-40k experience boss fates, one of which that drops a pet if you manage to get gold.  So as a whole the zone is really worth while even if it did not have everyone’s favorite… Dark Devices.  I guess to some extent… I understood why the fate was so popular but I never really understood its full potential until yesterday.

Over lunch I was working on leveling my Bard like I have been the last several days, and when I did the ubiquitous “BRD LF FATES” shout in zone, I got invited to be a part of a custom built dark devices group.  Essentially the eight man group consisted of 3 White Mages, 3 Black Mages, 1 Bard for mana song, and 1 Paladin for flash.  How the group works is a thing of terrifying brilliance… and totally relies on poor game mechanics.   Essentially the mission at hand is for the black mages to spam attacks, the paladin to spam flash… and the white mages to cast regen on opposing players.

Regeneration Tagging

While this does not seem too heinous at face value… it gets there quickly.  Apparently one of the ways that healing works is that when regeneration is ticking on a player, it causes aggro to be generated on the pull for the healer that cast it.  So far that seems to be working as intended… it has worked that way in most MMO games.  Where things go off the rails is the fact that apparently it also TAGS the mob to the healers party.  This means by keeping regen up on opposing parties, you can essentially siphon off their kills and give your group credit.  This is the king of all “dirty pool” maneuvers, and I do not condone it in the least…  however this is so prevalent that if you have a white mage in your party… they are more than likely doing it.

When it works… it works insanely well.  In Final Fantasy XIV there is the ability to chain kill mobs and each additional mob you kill adds a multiplier to the process.  I believe you are initially given 60 seconds once the chain begins, and if the counter is low enough, each additional kill resets the counter back to 10 seconds.  As a result a big AOE group can get some extremely high chains, but I believe eventually the multiplier caps out around 200%.  During the lunchtime group… we managed to get a 354 uninterrupted chain… meaning after the first 20 or so of those… every single mob killed was worth +200% of its face experience value.  As a result I made literally over 75% of a level on one single phase of a fate.

Regressive Gameplay

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Dark Devices is a serious gimmick, and still one that I hope they break… because quite frankly it is a bit of an unfair advantage to those players that can get access to a good AOE group.  That said… since it is not considered an exploit I am certainly going to benefit from it as much as I can.  Yesterday at lunch I was level 45 and after a few more hours out in Northern Thanalan I am over halfway through level 49.  Granted I have the insane post 50 xp bonus going on for my bard, but that is some seriously fast leveling.  No wonder you see the same people out in the zone every single day farming the fate, over the course of a few weeks you could push almost every single class you had to 50.  I did not start out there until around 44, and as a bard you really don’t have all the tools you need to be successful until 46.  However I am seeing fresh 40s out there trying to make the fate work for them.  The method if nothing else… is brutally efficient.

The thing that strikes me the oddest about this entire process is how much it reminds me of the original Everquest.  Essentially I have leveled my Bard almost entirely through FATE grinding, and as a result that means sitting in a zone shouting for a group.  This is essentially the same sort of thing I can remember doing so many times in the Dreadlands.  Throughout the course of the night I would end up in multiple groups that would hunt mobs outside Karnor’s Castle, or various other key farm spots around the zone.  If you by miracle ended up with an extremely well balanced group, you might even brave the railroad that was Karnor’s Castle itself.  As much as you can solo in FFXIV, you can never beat the type of experience you can get with a party… especially while running FATEs.

I think to some extent it is this throwback to an earlier time… this regressive gameplay that has made the game so damned sticky for me.  It is like going back and playing Everquest, but taking with me all the bells and whistles and perks of a modern MMO.  Essentially the game is almost completely solo-able if you so choose to… but the group content is extremely good when it happens.  My huge problem with EQ2 is that while the soloing is amazing, any time you get more than two players together in the same place it feels like a facerolling mess.  Granted I have not actually played a lot of the Velious dungeon content, but even the big dungeons like Mistmoore have felt this way to me.  FFXIV does an amazing job with the dungeon content in making it feel like it requires effort and planning to get through it.

Tonberry Tactics

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A few days ago we took a group into Wanderers Palace and had some mixed results.  Over the course of the dungeon run we figured out how a lot of the tactics worked, but simply ran out of time before we could formulate a winning strategy for the final encounter.  We like to go into these dungeons completely cold, and figure out the boss mechanics on the fly rather than trying to rely on some guide to tell us how to do it.  So since we failed to finish the dungeon, there were several of us who had been plotting revenge.  Yesterday during the day, over IM we conspired to build a team to take on the challenge that night.

Overall I have to say the run went tons smoother, but primarily because we understood how the mechanics worked.  We went through the dungeon essentially wipe free and that left us with worlds of time to distill just how to defeat the final encounter.  After a few failed tries, we figured out the rhythm of the fight and managed to find a way to juggle the constant stream of adds, and the insane amount of damage the Tonberry King deals from his Grudge attack… that scales based on the number of adds you kill.  As a whole the entire encounter felt like a giant tug-of-war match, trying to keep me alive as the tank, but keep the adds off the healer.

I didn’t get much from the dungeon other than the experience of running it, but I believe both our Bard and Dragoon walked away with some really nice upgrades.  From the second boss a really nice chest piece dropped… but it was statistically identical to the one I received from my level 50 class quest.  So I passed and let someone else pick it up as a greed item… though honestly if it is the same stat wise, it won’t be of much use to anyone.  This is not the type of dungeon I want to run more than once a night, because it takes a lot out of you…  however I enjoyed myself.  Quite honestly there are not ANY dungeons that I really want to chain run, because even with the smoothest group these dungeons require more of you than previous games.

Wrapping Up

Well it is that time again and I need to finish this up.  I have not really posted much for the Newbie Blogger Initiative this week, but I have plans to do so this weekend.  During my Saturday and Sunday posting time I have much more time to work through a topic, so I figured I would use both days to post advice articles.  There is so much good stuff out there this year, and I need to get on with updating my blogroll to include the rest of the blogs that have signed up during the Class of 2013.  I hope you all have a great day and that it continues on into a great weekend.