Familiarity in Proximity

Mega Servers Continued

A few days ago I made a post on about launch issues and game servers, and the problems and solutions that come from various server scenarios.  In my post I presented some discussion about the various styles of servers and the weaknesses that each have.  Mega Servers are an awesome technology but there are problems with it, namely that it reduces the casual proximity of players.  In my post Doone made a comment, and while I normally would have simply posted it as a reply…  I am thinking that maybe I need more space to go into my thoughts.  For sake of not having to make you jump through a bunch of hoops I am going to repose his comment here.

Im not sure why anyone thinks Megaservers make it difficult to build community? Do you mean that it’s too many people to build intimate connections? Because if thats the case, then we’re just talking about social tools, not megaserver tech. Players just need a reason to interact and that doesnt change because of megaservers.

AA’s current situation is embarrassing. Theres not any good excuses for their current situation. This isn’t the first MMO launch, not even the first MMO with land and other features that complicate server flexibility. Theyre simply unprepared for deliberate reasons. There’s just no way they didn’t know what they needed for a smooth launch.

It’s worse that people who shelled out hundreds of dollars to support development are reporting not getting that 4 day advantage they were promised. That’s a serious charge.

Should AA have gone Megaserver? I don’t see how this wasn’t mandatory given the kind of features it has. You need a vast server community that’s STABLE. And you can’t have that when your system is as inflexible as the one they’ve adopted. I think they’re sinking their own ship right now.  — Doone

While I agree with the bulk of what he said, I thought I should maybe clarify my points about mega servers.  At first glance they look like a magic bullet for the problem.  At the very least I thought they were a magic bullet for launch day woes, however they have their own problems that do not always show up early on.

Informal Community

ffxiv 2014-09-22 18-11-33-975 There is a certain kind of community that happens spontaneously by just being around the same players each and every day.  For example the above picture is that of one of the late game hubs in Final Fantasy XIV Revenants Toll in Mor Dhona.  Upon arriving at the Aetheryte crystal I am immediately seeing some familiar places that tend to frequent it.  You can see a name marked in orange as someone I have already friended.  However more than that I recognize if not the names, but the guild tags of many of the players surrounding me.  There is a sense of familiarity in seeing the same players day in and out, and when one of them is in need you are more likely to step in and help out.  This is the way friendships in MMOs used to be formed through shared activity, not just shared guild tag.

ffxiv 2014-09-14 22-10-22-567 In Final Fantasy XIV it has instanced housing wards, where you purchase a house and in theory become neighbors with lots of other players.  Our house is across the street from a Market Board which is the way that you access the auction house economy.  Over the course of weeks of being in close proximity with several other players, we have struck up a bit of a friendship.  One of which is the name in orange in the above Mor Dhona photo.  There is lots of spontaneous interaction that happens just by being around other players and gaining that sense of common goals.  This picture is when we just spontaneously put on our brand new Dragon Warrior inspired Blue Slime King hats and started dancing together.  But the interaction has spread much further than that, and I’ve helped these players out in the world beyond our neighborhood, as well as had my heart warm each time I happened to see one of them out in the wild.

A Server of Strangers

eso 2014-03-31 21-54-58-07 I’ve played many games so far that have some form of a blended server environment.  World of Warcraft for the last several years has blended the leveling zones for the entire battlegroup to make each server feel more populated.  The most recent poster child for Mega Servers however was the Elder Scrolls Online.  Before launch they made several promises about creating a situation that grouped like minded players together into virtual servers, while still all being part of a much larger farm.  While we had one of the smoothest launches since they could easily scale up the hardware temporarily, and reduce it later as needed…  there are a lot of problems that came from not being with a fixed set of players.  Admittedly some of the issues are due to the poor decisions made with the user interface.

In the above image, can you easily tell where my group mates are?  Can you tell the names of players surrounding me?  In both cases the answer is a huge nope, and this poor design choice of obfuscating information about other players only served to make the mega server concept feel that more alienating.  Everyone that was not you became another nameless faceless person taking up room and competing for your resources.  While this is the extreme, I’ve had the same thing happen in World of Warcraft when I encountered players from other servers.  It was like that they were somehow less important to me, since they didn’t share the same server lineage.  I knew that I would likely never see them again, so why even bother trying to be friendly?

Familiarity in Proximity

WoWScrnShot_102913_165101 In a traditional server structure there is familiarity in your actions.  You end up noticing players that do the same things as you do.  It might be farming a specific location on the map because you like the look of it, or crafting at a specific machine.  In hub based MMOs like World of Warcraft, you spend inordinate amounts of time milling around whatever your faction end game city tends to be.  I would spend hours running circles around Dalaran while dealing with raid and guild business over text.  While doing this I used to favor certain areas of the town and vendors, and I started taking note of who else seemed to like milling around these same places.  Over time I would start up conversations and get used to seeing the same people.  If they were gone, I would wonder what they were up to and hope that they were okay.  Over the years there are so many contacts that I have made… that ultimately turned into later guild members that I made only because I noticed they were in the same place as me and decided to strike up a conversation.

The problem with the mega server is that it destroys this kind of familiarity through proximity.  I feel like Elder Scrolls Online was the absolute worst case of this, because not only did it rob you of being around the same people all the time… it also took their names and guild tags from you.  One of the important aspects of a guild is it becomes far easier to recognize than individual player names.  Over time you start to associate a certain kind of behavior with a certain guild tag, and then when you see one of those people leading an event you have an informed decision as to whether or not this is going to be a good thing.  As a guild leader, my people were amazing and the absolute best advertising I could ever have created.  I would get random messages from players who ended up running a dungeon with one of my people, and they wanted to take time to compliment me as guild leader on how nice they were.  It is this kind of interaction with others that I hope to preserve with whatever ends up being the next server model.

The Happy Medium

2012-08-22_234640 As I said in my first post, I think there is a happy medium somewhere.  I think the ultimate version of mega servers, allows you to checkmark certain characteristics that you favor and then creates essentially a virtual server populated with the same players every time.  Similarly I think there are ways for games to maybe more easily identify players that you have interacted with in the past.  The biggest problem with Elder Scrolls Online is that every player felt anonymous.  Even my own guild members, I struggled to locate them in a mob.  This should never be the case, you should always be able to pick your friends and guild members out of the biggest sea of names and faces.  Similarly I think it is important to be able to identify players, because it allows you to form those connections in your mind that if I saw this player in my crafting hub and they are out here doing the same action…  I am invested in maybe going that next step and inviting them to a group.  I want us to keep the best aspects of the traditional server structure, and find new ways to scale them as we go forward.

I want to leave with an excellent post from Sig of Crucible Gaming called “How WoW Ruined MMO Gaming”.  While the title is hyperbole, there are some really good thoughts contained within, and it seems like Sig  mourns the interconnectivity of the previous era of gaming.  Once upon a time we needed players, and as such generally treated them better.  As games have removed the need for having other players we have eroded that base of civility.  While in many cases I think that World of Warcraft has poisoned the well in doing away with some things that were absolutely normal previously, I don’t think we are in an unredeemable state.  Final Fantasy XIV has proven to me that there can exist a game that is both social and modern at the same time… and that has a thriving and cohesive community.  I think the ultimate trick will be finding ways to take what they have done there and scale it to other games.

SweetFX and ESO

Fallout and HDR

Fallout3 2014-07-14 18-24-13-252 Last night when I got home I continued down the dark journey of messing about with Fallout 3 mods and trying to achieve that look I had seen in many screenshots.  As of last night I had gotten a “better” looking experience but I wasn’t quite there.  It seems like the thing I was missing was one of the many post processing shader injection tools out there.  Apparently to get the best possible appearance you need to actually tag team them and use both SweetFX that seems to work with damned near any game, and one called ENB that seems to work with a much smaller subset of games.  The above shot was pretty much my first test after turning both on and going with pretty much the stock settings.  It is okay but feels a little technicolor, and the sky still seems to be a grey mess.

Fallout3 2014-07-14 18-37-47-443 After trying a few more presets I settled on this one because it feels far more realistic.  It is insane to see this game in action with all the shaders running.  I am not sure if I can actually record footage and have it capture it in full glory since the screenshots come out a bit darker than it feels on screen.  I might do some tests tonight with streaming some gameplay to see if it translates well.  For those who are curious I am going to attempt to rattle off the mods that I am using to achieve the look and feel.  It is pretty damned impressive that a game from 2008 feels so cool to play.  Granted I need to do all the same things to see if I can get a version of Fallout New Vegas that runs this cool, because that game has far more bells and whistles available than Fallout 3.

The Mods Used

Fallout3 2014-07-14 18-41-36-142 When someone posts their spiffy pictures of a modded up Fallout or Skyrim… they never seem to post the absolute list of what they used to get there.  It is almost like the special sauce at your favorite restaurant that no one quite wants to give away the trade secret to.  It annoys the hell out of me so as I dabbled into modded games I plan to do a complete list with links if they are available to exactly what I am using to get the effects.  Here is the total rundown of everything I am using… and compared to a lot of the listings I have seen… this one is fairly spartan.  Namely because I am only using graphical mods and none of the various game enhancement ones other than the unofficial patch which ultimately just fixes a bunch of bugs left in the final release of the game.

Fallout3 2014-07-14 18-43-01-697 The only puzzle that still has yet to be solved is that I cannot figure out why I am not seeing the brilliant skies that I have seen in some screenshots.  I feel like maybe this is just a problem with the area surrounding Megaton, and as I have not really ventured out further I am not sure if the sky clears up significantly out there.  I am pretty happy with the results of this combination of mods and post filtering however.  While I enjoy my consoles, this is the reason why PC gaming will always ultimately be superior in the long run.  I’ve taken one of my favorite games that just happens to be over six years old… and brought it up to something modern feeling.  You just can’t do that with a console game, ultimately because you have to wait for the company to do it… and not the army of dedicated fans.

SweetFX and ESO

eso 2014-07-14 21-46-45-167 The cool thing about SweetFX is like I said before it works with damned near any piece of software.  Since you can use a third party software called Radeon Pro to “Inject” it into your video drivers… you can make it work without any actual modification to the original game files.  In spite of the name, Radeon Pro works perfectly well with Nvidia cards and I am running it with my 750 ti 2 gig card without issue.  This is awesome because it means you can apply it to things like MMOs with some fairly anti-modding terms of service.  All you are doing is basically wedging some extra shader work into the rendering pipeline between the game itself and your video drivers.  So after some fiddling I found a preset that I liked and am up and running with SweetFX in Elder Scrolls Online.  There is talk that you can use one of the versions of ENB designed to work with Skyrim to process the graphics even further, but I have not had the chance to test that out.

eso 2014-07-14 21-29-00-615 So far I am pretty happy with the results… there are times when especially where flame is concerned that some of the lighting gets a bit trippy.  But overall I am enjoying running around in a post processing world.  The big thing that changes is that the world feels more realistic to me, with far better lighting and shading.  The impressive thing is that I really see no noticeable hit to my framerate.  In fact it might actually have improved it since I have completely turned off all anti-aliasing because SweetFX is ultimately taking care of that now.  I am guessing their processing routines are a bit more efficient than the standard ones that the games seem to use.  One of these days I am going to try the trick of running at 1440p and scaling the viewport down to 1080p instead of actually using post processing, but I have not gotten around to trying it yet.

Depths of Madness

eso 2014-07-14 21-27-34-289 When I was not fiddling with graphical settings… which in truth ended up to be most of the night.  You can ask PKdude, but I was popping on and offline for damned near all of the night trying out various settings.  When I finally got around to questing I completed one of my favorite Auridon quest chains called Depths of Madness.  What is cool about it is that you are essentially trying to free three people that are trapped in dimensional sub pockets that have them bound by fear, rage, lust etc.  Each one is a little mini adventure that you complete to free the spirit so they can move on.  I guess to some extent the quest sequence reminds me quite a bit of the whole madness of king pellagius quest chain from Skyrim.  It happens in a super secluded are of the map called Glister Vale and the first few times I played the Auridon content I didn’t actually find it.

eso 2014-07-14 21-27-57-107 I feel like maybe the time away from the game has helped my enjoyment, because the last few nights I have been running around in Elder Scrolls Online I have really enjoyed myself.  I am not sure if I am ready to return to group content again, but I am definitely enjoying the slow pace of poking my way through the veteran levels.  They still feel super grindy mind you, but so long as I focus on completing quests and not leveling I seem to be doing just fine.  As silly as it sounds, I am really enjoying seeing the game with the SweetFX shaders.  There are times where Elder Scrolls Online felt a little technicolor for my tastes and this version feels a bit more realistic and gritty.  Fallout and Elder Scrolls in general have both been very gritty games… and while I don’t think everything needs the “quake palette”  I do think the game feels more realistic with darker tones.

#ElderScrollsOnline #Fallout3

Wandering Auridon

Cheating on AggroChat

I don’t believe I said anything about this beforehand, but once again I was invited to guest host on Game On the MMORPG.com podcast hosted by @GameByNight and @Liores.  I guess this means I didn’t make an ass of myself the first time they had me on.  I have a lot of fun doing the podcast with them, because since I have known both for quite some time… it just feels like having a conversation with friends.  This time around they also invited @AppleCiderMage so it was awesome getting to properly meet and hang out with her as well.  The two of us have operated in the same circles for awhile, but never really had any direct interaction other than through twitter.

The podcast generally releases around Wednesday and I will post a link when it is up and ready to go.  I feel like we maybe derailed the podcast, because they had this long list of things to talk about and I think maybe we got through three of them in the allotted time.  Then again anyone who has listened to AggroChat should know that I can ramble on about nothing at length.  AppleCider held up her end of the rambling as well, and I feel like the two of us combined pushed the train good and solidly off the rails.  That said it was a blast to do it, and I look forward to maybe filling in again sometime in the future.  I have to say though that since we record AggroChat on Saturday nights, it was weird to get up the next morning and prepare to do another podcast.

Wandering Auridon

While waiting around on podcast time I decided to stream a little Elder Scrolls Online.  The other day I was absolutely shocked that someone posted on my youtube channel asking why I had stopped playing.  It made me realize just how much time had passed since I had streamed anything, let alone Elder Scrolls Online.  I guess maybe I am poking my head out of turtle mode, because streaming didn’t seem that bad yesterday.  I am still poking my way around Auridon working on the quests there.  In the video I play for roughly an hour and complete a couple of different quest chains.  Most of my morning however was spent trying to sort out my addons.  It seems like recently they had a patch that broke several of the addons that I was using.  The weird thing about it is that several of the addons were apparently working, but being suppressed by other addons that were not.

While I still really enjoy Elder Scrolls Online, it had been quite some time since I had logged in.  I of course logged into a mail message from my research assistant, but the one prior to that was from 19 days ago, so that means I had been offline for at least that long.  The pace of the veteran content is a bit of a problem to be honest.  While it is enjoyable to quest my way through the Aldmeri content that I had not seen…  in the video I complete a handful of quest chains and my experience bar makes no noticeable movement.  It gets frustrating to feel like you are making no forward momentum as you quest your way around the world.  I talk about that a bit on the Game On podcast but when you move into veteran content it feels like you get stuck on high center.  There are some rather sweeping changes coming in August, so here is hoping it improves the feel of the veteran experience.

Modding Fallout 3

Fallout3 2014-07-14 06-46-37-698 The other day I stumbled across a series of pictures of a completely modded out Fallout 3 install.  This combined with me playing some FO3 on the PS3 made me want to try playing the game with the same visual effects as shown in those photos.  While I am getting closer, I can’t seem to get the visual splendor shown there.  Right now I think I have all of the mods mentioned in the description installed and it looks much better than a default install, but something is still missing.  Namely the sky is still the ominous grey blob that it has been on previous plays of the game.  I am wondering if this is just a side effect of being in the Megaton area, and as I move out into the game proper maybe that changes.  In any case I am going to keep trying to mod it until I can achieve the kind of clarity that you see in the images.

Fallout3 2014-07-14 06-48-43-236 Other major change this play through is that I am trying to stick to using the Xbox 360 controller.  Basically I have reached a point where I feel like the mouse and keyboard artificially limit me in the number of games that I can play.  Right now the consoles seem to be the primary target for game developers, and the PC market gets ports namely, and that means all of these interfaces are designed with a controller in mind… and then later retrofitted to work with a keyboard and mouse.  I feel like at this point I need to teach myself to be better at using a controller or ultimately there will reach a point where my chosen way of gaming is no longer supported.  Hell to be honest it feels like the keyboard and mouse thing is already a rarity among anything that is not an MMO.  With games like Destiny looming on the horizon, I feel like training myself to get by with only the controller is going to be a good thing… and I will go through the growing pains with games that I am already very familiar with before branching out on new titles that I am not.

#Fallout3 #ElderScrollsOnline

Happy Strain Day

I’m a Dargon!

home-headerLast night I had every intent of playing World of Warcraft, but that didn’t actually happen.  One of my good friends decided to re-up WoW for a bit, and since we had not played in ages we made tentative plans to hang out on horde lowbies over on Scryers.  July 3rd The Scryers is merging with Argent Dawn the server that I have 11 Alliance characters on, and this will give me 11 Horde characters as well.  I’ve always had friends on both side of the fence, but had trouble choosing to roll a character over there and give up a potential character on the alliance side.  The merger of the two servers solves all of this.  However last night didn’t actually happen and while I logged in a few alts and loaded them up with the few heirlooms I had laying around, I didn’t actually play them much.

Instead I fired up Divinity II again and continued questing my way through their extremely interesting world.  Apparently none of the screenshots that I took actually recorded, which is a problem I am noticing more and more with Dxtory.  If it has been open for any period of time, it seems to forget how to work.  So as a result I am pretty much going to have to start shutting it down and reopening it every night before I sit down to play.  I thought I had recorded quite a few nifty things, but in reality it is probably best that they didn’t record given that they probably were spoilerific.  A lot of interesting stuff happened last night and I am not entirely certain how I feel about some of the choices the game made me choose.  When a game makes me feel like that, it is probably doing a good job.

Happy Strain Day

home-header This morning the first “Ultra Drop” as they call it is now available for Wildstar.  This big patch weighs in at well over 3 gig and includes two new max level zones, a slew of new housing options and various cosmetic customization.  While I am nowhere near high enough level to appreciate any of this I am amped to see it happening.  Basically I am always happy when a game releases content for free to its players that expands the footprint of the game.  So many companies have promised a progressive patching schedule but to date very few of them have actually manages to keep up the promised pace.  The holy grail seems to be a patch a month, but the problem is that real life gets in the way, and things often don’t work out quite like they intended.  So far the only company that has come close to this sort of schedule is Guild Wars 2, with its bi-monthly story updates.  The problem there is that it didn’t actually expand the game, and was just a sequence of self expiring quest content.

The funny thing is that apparently some of the player base considers this too soon.  I was floored to read on twitter when a friend of mine lamented that she was not even close to finished with the current content, and was frustrated that she already felt “behind”.  Me personally I want to be flooded with content, so I can pick and choose what I want to complete without feeling the need to actually play every little morsel that comes out.  Now my tune will change completely if I find out that this is some sort of limited time or expiring content.  For the longest time Rift had done an amazing job of pushing out little content patches, but over the last year they have put in a number of limited time events that have caused me to really want to stop playing entirely.  We talked about this a few weeks back on Aggrochat, but when a company tries to force me to log in every day for a period of time…  I ultimately get frustrated and just stop playing entirely.

Day One DLC

WildStar64 2014-06-25 21-18-34-634 The early patch like this is really designed to give the player base confidence at the end of the 30 day trial period.  It essentially is a way of stringing the player on and making them want to renew their subscription that should be expiring around the time the patch lands.  The thing is… this is so commonplace now that it is literally meaningless.  The patch landing at almost exactly the one month mark, is really the equivalent to a brand new game shipping with day one DLC on the CD.  This is content that was in the works and ready to go at the time of launch, that was essentially held in reserve to land right at the one month mark and reinforce player loyalty.  That is not to say that it is actually content that COULD have shipped in the game, generally speaking it is done but not stable or untested, and requires a month or so to incubate and get ready for prime time.

Even games as notoriously slow at patching as Star Wars the Old Republic, had their one month in patch that introduced a brand new dungeon “Kaon Under Siege”.  The real test is going to be if we see a similar “Ultra Drop” timed for August 1st and September 1st as well.  No company has really proven that they can continue to expand their game content on a month by month basis, thereby justifying the expense of a subscription fee.  I would love to think that Wildstar is going to be the exception here, but when no one has actually managed to accomplish it once the subscriptions start slipping…  I just don’t have much confidence.  That is the unfortunate reality is that a number of players are already “done” with this game, as evidenced by a string of tweets saying as such.  Will be interesting to see how the numbers shake out once all of these people flake off.

I’m Around Awhile

I personally am subbed for at least another six months, but I am hoping that this will be my new MMO for a long while.  There are a number of players that are showing extreme commitment and subbing for an entire year at a time.  Right now I want to be playing, I just can’t handle the large scale social interaction at the moment.  Coming home and crawling into my own private single player world is just too comfortable at the moment.  However within a few weeks I will get tired of being alone and will happily return to Wildstar.  Here is hoping that there are still a large number of people playing it then.  If not I might end up switching factions to Exile.  I feel as though we probably picked the wrong side to play on Evindra since every person on my twitter feed seems to be playing Exile there, and since they are locked to only 6 character slots are not wanting to play Dominion as well.

I don’t feel like Wildstar is going to be a game that I stop playing just because my current circle of friends stops playing it.  I played Rift for most of a year successfully by relying on the good graces of other circles of friends with their established guilds, and I figure I can do the same with Wildstar if it comes down to it.  The sad truth is that unless the game is World of Warcraft, House Stalwart and the Alliance of Awesome so far don’t have the best track record of actually staying in any game for any period of time.  I think this is mostly a multi-gaming thing, and I am just as guilty of it as anyone.  Right now I want to play Elder Scrolls Online as well… but I just don’t end up logging in and doing it on a regular basis.  So I feel bad for the folks that are over there and playing in relative silence.  Once my current crush on Divinity 2 wears off a bit, I will likely return to ESO and try playing that since it is a much less frenetic game.

#Wildstar #DivinityII #Evindra #ElderScrollsOnline