A Better Night

Perplexed

image Roughly a month ago I wrote a piece about the WoW Token, when it was officially announced and seemed to be something coming into the game “Soon ™”.  There are a number of websites that index the price of wow gold, but I don’t plan on linking to any of those for reasons.  At the time of writing those sites seemed to indicate the going rate for gold was something along the lines of $15 for 30,000g.  Now the strange thing was that there were some absolutely insane outliers, like sites offering nearly 100,000g for $20.  Now this week the WoW Token has launched, and I have been watching it thanks to an extremely excellent market website showing the current token price.  Firstly I expected the token currency to drop in gold value, but not this fast and not for this long.  I expected there to be a significant rebound once players started snapping them up in lieu of making subscription payments… and we may still see that towards the end of the month.  The token started at 30,000g, raising to 35,000g and then tanking quickly down to as low at one point as 18,000g before coming back up and hovering around 25,000g.

All of this while more volatile than I had expected, doesn’t really shock me.  What does shock me is the reaction from the third party gold sellers.  Those same gold index sites seem to be painting a bizarre story.  Gone completely are those 100,000g outliers, and they have been replaced by values that are almost lock step in line with the legitimate wow token pricing.  I expected that as the wow token gained traction that the third party sellers would start offering more outrageous deals trying to tempt players into taking that risk.  Instead if anything it seems like the WoW Token is now setting the standard operating price for gold regardless of how you obtain it.  This is just puzzling to me, and I cannot fathom why this would be the result.  Now as far as the WoW Token goes, I still think we will see a significant climb in price as folks subscriptions start coming due.  For me personally the WoW Token still is not “worth” the price.  Now if I could buy one or two of them and immediately purchase some big ticket items… I might be enthralled.  For the time I already have access to the sorts of gold that it is currently worth so it is not a huge draw.

A Better Night

Wow-64 2015-04-10 06-18-41-75 Tuesday night was unequivocally horrible.  I am still not sure what was wrong, but for whatever reason we were completely off our game.  We started as we often do with Heroic Blackrock Foundry, and downed Hans and Franz without much issue.  Then we moved on to Gruul and wiped until we had lost our will to live.  Finally towards the end of the night we moved on to Darmac… and squeaked by with a victory by the slimmest of margins.  Last night once again we started with some attempts on Heroic Gruul, only to end up wiping over and over once again.  I am not sure what has happened to us, or happened to the encounter… but it went from something we can do fairly easy to being damned near impossible for us.  Thankfully we chose to shift gears and take on Normal instead after a handful of wipes last night, and in a large part that made for a more enjoyable evening.  We went on to clear all of the content we have cleared before in the past, and since we were used to bashing our skulls against heroic… it seemed pretty simple.

The problem is we still have yet to touch the Iron Maidens fight, make any real progress on the Heart of the Mountain encounter…  and then there is still Blackrock.  I really want to make some traction on those fights and get to a point where we can at least say we are clearing normal.  This piecemeal heroic work is nice, but it feels like right now we are doing it in lieu of forward momentum on actually beating the instance.  This is one of those places where I am torn, because by god I really really want my heroic sword from Gruul.  Once again I am pantsless, and I am trying to keep from going through the bullshit required to craft a comparable pair.  I know the second I do… I will get a heroic drop, or mythic pair from my bi-weekly garrison crate.  I simply don’t want to deplete all the money I have to make it work.  Maybe the effect of the WoW Token will drive the price of Savage Blood down…  with people trying to sell them in order to make the gold to “make rent”.

Elder Scrolls Online Console Pre-order

ESOConsole

One of the cool emails that I received yesterday was to notify me that for the next thirty days I had the option of purchasing a digital copy of Elder Scrolls Online for my console of choice for only $20.  This was one of the big selling points that they made several months back when they announced the official launch date of the console version.  If you purchased the game prior to April 9th 2015 on the PC you could then get a cheap copy on the console, as well as the ability to transfer your PC characters to the console version as well.  Since I was a long time alpha player, and ultimately a launch day player this was no major incentive but I am absolutely taking advantage of it.  I honestly wish more games would give you a significant discount on other platforms when they re-release the game.  For example I have purchased State of Decay on Xbox Live, Steam, and will more than likely purchase another copy when the Year One Survivor Edition comes out.  It just feels nice to have at least some sort of a break here.  As such I have already pre-purchased and am hoping that it offers a preload of the game as well.

From the day the game came out it always felt like it would potentially work better with a controller.  I will tell you the real reason why I am picking it up with the ps4 is that I hope to play it through my vita.  I spent a fairly significant amount of time faffing about in Destiny while playing on my Vita, and I cannot imagine a better experience than hanging out in bed and playing some Elder Scrolls Online.  Similarly it gives me something to do while waiting on other things to happen in other games.  Upstairs I have my ps4 set up beside my computer, and in the living room I have a PSTV so I have four places I can comfortably play some Elder Scrolls Online.  I am amped for this release and I am hoping  the game finds its true potential with the console audience.  Right now the console players really do not have that many “meaty” mmorpg options, with Final Fantasy XIV pretty much being the absolute best choice.  Elder Scrolls Online should cover a very different niche of players, and I think it will ultimately be extremely successful.

Developer Appreciation Week 2015 – Part 2

Yesterday I kicked off my own versions of the Developer Appreciation Week with five companies and game teams that I greatly appreciate it.  It seems like we are starting to get some traction because yesterday MMOGames.com independent of my own intervention ran a piece of what we are doing.  I still hope to see more people join in the fun and talk about the development staff that they really appreciate it.  I play a lot of games… so I have a lot of love to go around.

Blizzard – World of Warcraft Team

WoWScrnShot_033115_220604 Last night was quite possibly my single best night in World of Warcraft raiding.  After some sluggish weeks we strolled into Blackrock Foundry and cleared seven normal bosses, then popped out and took down two heroic bosses… one of which was our first kill.  To make the night even more special we managed to one shot all of them.  After riding that high last night, it is impossible to do a developer appreciation week post without talking about Blizzard.  World of Warcraft has been the juggernaut in the room for so long that I can barely remember a time when they were not the clear market dominator.  While I have some disappointments about Warlords of Draenor, I feel like they are legitimately trying to turn the franchise around after what felt like years of neglect.  It feels very much like they have doubled down on this game, and at the end of the day I am still enjoying playing it with my friends.  For a ten year old game to still maintain relevancy is a pretty mighty feat, so my hat is off to the Blizzard staff who have supported it throughout the years and made it this experience that we judge all other MMOs against.  It has been the gold standard for good reason.  Even if World of Warcraft is not your game, you have to marvel at the level of polish that they deliver when they roll out a new expansion.

Bioware – Star Wars the Old Republic Team

swtor 2013-08-13 23-38-38-65 Star Wars the Old Republic and I have somewhat of a checkered past to be honest.  I went into this game feeling like it was going to be the WoW Killer for myself and my friends, but ultimately we lasted the same three months that we normally do in this sort of game.  When they chose to go free to play, I was frustrated by how insanely restrictive the system ended up being.  All of this said… if you can some how push past all of the limited time loot boxes and free to play cludge…  there is a great game there at its core.  With the launch of SWTOR I tried something that I don’t normally do… I leveled as part of a dedicated duo with my friend Euron.  I played a Jedi Guardian and he a Jedi Consular, and we participated in each others stories.  The way those two tales interweave was something to behold, and while it felt a bit confining to always have to make sure you and your friend were on at exactly the same times…  it was a leveling experience unlike no other.  The thing that stands out about SWTOR is the story, and what ultimately killed the game for me was when I ran out of it.  Now I know I have several expansions that I can go back and experience and I keep thinking that one day I will do precisely that.  In the meantime I have fond memories of the time we were all obsessed with this game, and give massive props to the folks who built such engaging content… that we pulled some fourteen hours a day to get through it all.

Zenimax – The Elder Scrolls Online Team

eso 2014-07-14 21-46-45-167 Since Daggerfall I have been in love with the Elder Scrolls franchise.  Each time a new one comes out I end up devoting hundreds of hours to playing it, but all the while I keep thinking… this experience would be more enjoyable with my friends.  So when I found out that Elder Scrolls was in fact being made into an MMO I was completely over the moon about it.  I was lucky enough to be in the first round of alpha testing, so ultimately I participated in this game for over a year before launching it.  Unfortunately this was a bit of a double edged sword because I got to see some features that worked better in early versions of the game, as compared to later more minimalistic ones.  When you test a game that long it skews your vision of what the game actually is.  Elder Scrolls Online has some of the best story content I have experienced in any game, and there are a number of quest lines that stick out in my memory.  The whole concept of being able to continue into another faction after you have finished yours was inspired.  The problem is by the time I hit the Aldmeri content I had lost a lot of my steam, and our guild was suffering the traditional drop off in players.  Now that the game has shifted to buy to play however I am able to experience this game again and realize just how great it actually is.  A lot of the problems I had with it early on have been smoothed out, and the post 50 progression no longer feels quite so grindy.  I really appreciate the staff that has been plugging away quietly on making this game a better place to be, and I look forward to playing it more in the coming months.

Trion Worlds – Trove Team

trove 2014-10-16 22-40-54-21 Trove is this quirky world building game that blends MMO combat, MOBA style character design, and Minecraft style exploration and construction.  I was lucky enough to be including in the first round of alpha invites for trove, and it has been insane to watch this game evolve.  What I love the most is the way the developers have been meshed with the community since day one.  Instead of a traditional forum, they decided to open up the process with a reddit, in fact I think this is the first game I can ever recall doing that.  In those first days the community was so amazing, because it was so tight knit.  You would log in and get welcomed by people that might recognize your name from the Reddit, and there was rarely a time when a developer was not in game talking to players.  As the game has progressed the community has gotten larger, and the rigors of development have degraded this closeness a small bit, but it is still very much a game that draws its inspiration from the players.  While I don’t play it as much as I should, I have loved watching it evolve around me.  It feels like the sort of game you get when you throw a bunch of seven year olds in a room and tell them to solve a problem.  It is pure unbridled joy and imagination… and has been good for my jaded soul to see that a game like that can exist.

Riot Games – League of Legends Team

League of Legends 2013-08-15 20-37-32-38

League of Legends is 100% not my type of game.  In fact I might never have played it were it not at the suggestion of my friends.  Actually I rarely ever play this game other than when a bunch of friends want to do so.  That said the experience of playing with a team of friends is contagious.   There are a lot of aspects about this game that are problematic for me, a huge one being the still very toxic community.  That said I give the biggest credit I can possibly give to the character designers.  What League has in spades is the personality that seems to be lacking from so many other MMOs.  The characters in League of Legends have a life of their own, and they make you fall in love with them.  I have joked for some time, that this isn’t actually a game, but a modern sticker album… because I seem to largely collect characters and skins rather than actually play with them.  Each character is really a triumph of taking what are mostly remixed elements and making them feel fresh and new.  I tend to stick to the characters I know and love however like Darius, Graves, WuKong and Garen.  My favorite gameplay mode however will probably always be ARAM simply because no one expect you to know what you are doing, which is about perfect for me.

Guar Wrangler

Horrible Night

1685929-797522_xo_manowar___bws_super Last night was supposed to be our guild attempt on Turn 9 again in Final Fantasy XIV.  I logged in ready to go, and then all hell broke loose.  We had two servers go down at work, and I spent my night working with a coworker trying to bring them back online.  While all this was happening, the guild rightfully filled my spot and the show went on without me.  It sounds like maybe they got through another phase but I was not paying that close of attention to what was going on in Teamspeak.  I spent most of the night watching those servers, trying to make sure that they were not going to go down again.  I got a 9:30 pm call from my boss which freaked me out, because my mind immediately jumped to the conclusion that something had happened again.  Turns out he was just returning my call from earlier in the evening that apparently he missed.

The problem is as stressful as my actual evening went… it apparently spilled over into my dreams.  In my dream I was interviewing Robert Downey Jr. and he was extremely agitated.  He was pacing around the room, and I kept trying to the bottom of why.  Suddenly he got mad with me and transformed into the Ironman suit from his briefcase.  He fired a shot at me, and I responded by turning into the X-O Manowar suit.  We battled back and forth in this conference room.  One of his repulsor beams blew a hole in the wall and outside I could see the Ultramarines fighting some sort of giant Kaiju.  Finally they defeated it and stormed into the building to assist me.  Moments from capturing Robert Downey Jr. turned Ironman…  I apparently woke up.  It was a strange night.

Capping Poetics

ffxiv 2015-03-16 19-51-15-65 While semi-afk and working on servers I happened to notice movement in my game screen.  It turns out the entire guild was swarmed around me trying to lure me back from wherever I happened to be.  Unfortunately it didn’t work and it took another thirty minutes or so before things were finally restored.  Since I missed the boat for raid time… and quite honestly I didn’t feel like I should get involved in something that serious I opted to run hardmodes for poetics.  I went into the night sitting around 200 poetics of the 450 cap.  Through a series of hard modes, trials and a random expert with guildies when the raid was over I managed to get within a single point of capping.  This meant I was within a single trial of cap, so I stayed up and did just that… managing to get the most frustrating Ifrit Hard mode I have ever experienced.  The tank failed to have shield oath up, which meant that the white mage quite literally tanked Ifrit for most of the kill.

If nothing else capping poetics was a bit of a silver lining to an otherwise shitty night.  Right now I am very much in this mode of trying to cap every week so I can finish gearing out my main the Warrior.  As far as pieces to purchase, I need a couple of pieces of jewelry, the belt and the chest piece… and then a bunch of weeks to past to get the necessary carboncoat and carbontwine to upgrade them to 130.  In any case there is still a lot of upgrades ahead of me, and my hope is to get to as much 130 gear as I can before the release of the 2.55 patch which is supposedly March 31st.  That seems really damned soon considering we just recently had the Golden Saucer patch, but I guess they are wanting to give players time with that patch to finish things up before June 19th and the Heavensward headstart.  I guess now that I think about that, it is only giving players a month with 2.55 which makes sense as something that they would want to do.

Guar Wrangler

eso 2015-03-16 23-59-44-25 After the night that I had I should have just gone straight to bed.  The problem is I was still very much still “worked up” over the events.  I likely could not have slept if I had tried, so throughout the night I had been patching up Elder Scrolls Online, and decided to pop my head in.  It turns out that they flipped the switch for Tamriel Unlimited a bit early, and folks were able to log in and play last night.  Overall the transition seemed smooth enough, and all of my pets and such got sucked into the new collections system.  Similarly I was granted 4500 crowns to spend on the in game shop, and with that I picked up the stealth armor pack that had this very cool covenant armor set, and the guar that I am riding on.  I also picked up the Wildhelm dog pet, because he looked adorable.

As far as the game itself, I had been popping my head in Tamriel once or twice a week for awhile now.  After the change I didn’t really detect anything to strange other than the fact that I now had a champion point to spend, and had to respec my character completely.  That was the hardest part, trying to decide and remember what I had before.  I feel like I probably ended up with a similar build to before… but I can’t be too certain.  I am still heavily sword and shield dragon knight, and that seems effective.  I wandered around and managed to take out a world mini-boss at some ghost pirate camp without much issue, so I am happy with the results.  I look forward to getting more time to explore the Aldmeri Dominion now that the champion system feels like I am actually making forward momentum again.  Now I just have to live with the consequences of having limited sleep.

Reaping What We Sow

Pax Packing

Tonight is my last night at home before heading towards PAX.  As such our world pretty much revolves around packing up the things that need packing and cleaning the house some more to make it nice for the house sitter.  I think at this point I have everything that I am going to need to both enjoy and “work” pax.  This is going to be an odd experience for me, because in theory I am the eyes and ears of MMOGames.com during the course of this trip.  In addition to that I am going to try my best not to let my streak of daily postings slip either.  As such I am writing this and planning on posting it in the morning… which while cheating is something I have accepted in the past.  In truth most of my posts during this trip will be along these lines as I intend to write up what I saw during that day from my hotel room.

The oddest experience for me is that I am going to have some actual media appointments, as in sit on the couch and talk to devs about their games.  I have a ton of questions, but at the same time I am feeling extremely self conscious.  Its like I am expecting them to immediately realize that I am not really a professional writer, and get kicked off the couch or something.  Sure I blog each and every day, and that has been one hell of a marathon, but for whatever reason this suddenly seems that much more real.  I would love to be doing stuff like this for a living, but I learned long ago that writing simply does not pay enough to even come close to offsetting the salary of a programmer.  So instead I will just pretend to be a “legitimate writer”, and simply be thankful that someone is letting me indulge that fantasy.

Buy To Play

eso 2014-05-09 18-41-57-458 For the several quarters it has seemed to me that Elder Scrolls Online and Wildstar were like two kids sitting waiting on the bottom of a pool.  Each of them trying to hold their breath as long as humanly possible before admitting defeat and swimming to the surface.  Today Elder Scrolls Online swam to the surface and admitted defeat, announcing that they would be abandoning the subscription model in favor of a new “buy to play” strategy with an optional premium subscription.  That said I absolutely expect Wildstar to swim to the surface themselves rather quickly confident that they won this game of chicken… but no less battered for the challenge.  This was the year that the subscription model gave its last hurrah, and ultimately proved that the buying public simply was not willing to pay on a month my month basis.

I say this but it is not entirely true, given that World of Warcraft, EVE Online, and Final Fantasy XIV are each doing better than they have in years.  The subscription model is still very much alive and kicking, but unfortunately the folks willing to pay a monthly fee… seem to already be committed leaving only the game hoppers and nomads shifting from  title to title.  Awhile back I wrote an article calling Elder Scrolls Online my disappointment of the year… and in many ways it still very much is.  That said I hate to see them having to shift payment models like this.  I still like the idea of a subscription, but a game has to earn the right to see my monthly payment.  Final Fantasy XIV does this by providing a constant stream of new content.  World of Warcraft earns my dollar by simply being the first breakout hit to claim the market share and thus addict swarms of my friends who refuse to leave it.  Elder Scrolls Online just lacked the glue to keep me playing, and after my initial six months worth of subscription time I let my account go dormant expecting to play again when it hit the consoles.

Reaping What We Sow

Today I made a tweet, and as luck would have it my fingers got faster than my brain…  and it of course has a typo.  That said I pretty much stand by the statement… once corrected for spelling of course.  Game Companies are after all companies.  Developers, Designers, Artists and Writers all have to get paid for their work, and at the end of the day no one can afford to work for free.  Hell I couldn’t do half of the stuff I did with my blog, podcasts and the sort without a really nice paying job to back me up and fund my hobbies.  At the end of the day these companies have to make money, so they can turn around and invest in those resources that support their games., and that’s not even taking into account the serious costs associated with keeping up a server farm.  Sure single servers are relatively simple and cheap to operate… but when you are talking an online game you are literally talking about thousands of servers working together to maintain the structure that we demand be not only up 24/7 but also be relatively lag free.

So if we complain about blatant money grabs like the air drop scandal in H1Z1, or the constant limited edition loot box bonanzas in Star Wars the Old Republic and Rift.  We have to realize that all of it is entirely our faults.  The subscription model was nice and honestly and for the most part was a contract between the players and a company.  We pay them to keep rolling out new content, and keep the lights on… and we would get to play their games.  However at some point during the line that contract was broken, and we the players started wanting more for free.  I have gotten so tired of seeing comments like “I like the game, but I will play it when it goes free to play”.  If you like the game, and want to play it… you should be willing to support it.  I’ve subscribed to games for months after I stopped playing them, just because I believed in the mission of the company or the game.  If we don’t help the companies… they are going to keep  taking progressively more desperate measures to try and stay afloat and keep making salary.

Players Are Now Investors

I will be the first to admit that steam early access or paid alpha and beta programs are frustrating riddled with problems.  Ultimately I feel like that extra transparency bogs down the process and ultimately produces a confused product designed by committee.  The problem is…  we are quickly becoming the investors in the games we are playing.  Why are we now investors you might ask yourself?  Essentially the repeat failure of AAA MMOs means that a lot of the institutional funding is simply not available.  Would you want to fund an MMO after the state of Rhode Island was stuck holding a multi-million dollar bill for the failure of Copernicus?  Kickstarter has been an interesting catalyst for games development.  It has placed a power in our hands that we have never had before…  and it is not entirely a good thing.  As investors… we feel entitled to have our say in the way the process works.

I honestly miss the days when I could look at the games industry like it was some magical engine of creation.  When I could view it as being something that simply turned out the games I wanted to play without any real consequences attached to it.  The problem is… I know the consequences in the faces of friends that have been effected by the closure of studios, and the “cutbacks” in staffing as subscriptions faltered.  How do you build a family when you aren’t sure where you will be living in six months?  Maybe I shouldn’t care about the human costs behind these things, but unfortunately that isn’t really a luxury I have.  I write my blog and I make my quips, but at the end of the day I have nothing but the utmost respect for the folks that make the games I care about.  I can be petulant just as much as the next person, but sometimes I lose sight on the truth behind it all.  They make the games that we are supposed to have fun playing… and in doing so it is up to us the players to uphold our end of that bargain.  I am not addressing the people that didn’t enjoy a game, because that is the way it works…. I am talking about the folks that loved a game… but were unwilling to subscribe.