Content Walls

A Different Dark Knight

ShippingPC-BmGame 2015-06-24 17-38-36-07 So here is the point where I admit that I have never actually played any of the recent crop of Batman games.  I own I believe all of them other than the latest one that just came out, because I keep thinking that they are games that I would really enjoy, but for whatever reason like so many games in my Steam backlog I never end up playing them.  With all of the hype surrounding Batman Arkham Knight lately I have had this massive desire to delve into these games and see exactly what they are made of.  Last night was an odd night in that I got home relatively early, but knew I would have to leave and go pick my wife up as she was getting in from our last trip of the summer.  I knew I had an hour or so to kill so I opted to delve into this game and see how far I could get.  So far there is a lot to like but some things that are a little bit maddening at times as well.  Combat seems to take place in a three dimensional “final fight” style manner.  NPC bad guys approach you in waves and you can beat on them to turn them away from your position.

ShippingPC-BmGame 2015-06-24 18-02-56-67 The problem I have however is that the game employs a “bullet time” mechanic that I seem to have no real control over.  Sure it looks cool to zoom in as your fist cracks against the jaw of a bad guy, but it is jarring in the same way that slow motion kills in Fallout 3 were.  It pulls you out of the action and forces the entire world to slow down for a moment before unfreezing and expecting you to pick up combat where you left off.  Hopefully this is something I will just get used to, as I didn’t make it terribly far into the game last night.  I have to say the storyline and the plot are compelling enough to make me want to keep playing.  I’ve always been a fan of Batman, and the dynamic between him and joker have been the stuff that has driven me to read more Batman comics than I can recall.  Harley Quinn is another of my favorite characters in the universe, and she seems sufficient so far… but really I have not gotten to interact with her terribly much.  Yes I realize at this point that this game is pretty “ancient” but I am going to enjoy it nonetheless.

Content Walls

ffxiv_dx11 2015-06-23 21-13-11-19 I am still very much loving Heavensward but I wanted to take a moment to talk about my biggest frustration with the game so far.  This game has some phenomenal story that makes you want to push forward so that you can see what happens next.  The problem is quite frequently you hit a wall where you must be the next level in order to continue the quest chain.  The red quest icon taunts you until you have managed to push through that next level…  only to grant you access to a few more steps of story before locking you out again.  I realize as I leveled my way through the original story in A Realm Reborn I experienced this…  but it has been almost two years so I guess my memories had faded.  Partially I think this is the fault of the way that I am currently playing the game, where I mostly focus on the Main Story, hoping to leave a lot of the side questing for secondary classes to get some experience off of.  Unfortunately I think the designers intended you to do all of the new quests that open up in each area to help you push forward into the next content goal.

ffxiv_dx11 2015-06-21 17-02-44-44 Thankfully I have dungeons to augment my leveling process, and since everyone seems to be comfortable asking me to tank for them… I am getting quite a lot of access to running these dungeons with my free company.  The only problem being that I never know exactly how I want to level when I am left to my own devices… and have run out of story.  I absolutely love FATEs but the problem being that they simply do not seem to be worth the effort.  We have a running theory that they have watered down the FATE experience in an effort to force players to complete their main story content, rather than simply FATE grind their way through the levels.  The whole FATE grinding to the end thing happened a lot in A Realm Reborn, and I could see them wanting to maybe nip that in the bud at least for the early players.  The problem being that side quests, really don’t reward that much experience either.  I’ve recently unlocked the second their of Clan Hunts, so I will have to see if they reward significantly more experience than the first tier that unlocks at 53.  As it stands right now… I am hoping the first major patch gives FATEs a significant tweak as far as XP goes so I can return to doing those for my alts.

In That Old Place

Wow-64 2015-06-11 21-14-01-64 This coming Tuesday in theory marks the end of our World of Warcraft raids break, and as I find myself moving closer to that date I realize…  I am just not ready to resume raiding.  In fact I am not really ready to play World of Warcraft right now on any level.  So for the time being I will not be rejoining them in raiding, and more than likely won’t be playing at all for some time.  I feel like my primary issue right now is there really isn’t anything other than the raiding tying me to the game.  Sure I had some fun faffing about trying to farm mounts or doing old raid content for cosmetic gear…  but that ultimately has a limit to just how long I can do that without something else keeping me rooted in the game experience.  I’ve explored the new areas, and pushed three characters to the level cap in Warlords of Draenor.  While the content was extremely fun to level through that first, second and even to some extent third time… the whole experience feels extremely disposable because it is also exactly the same each time you do it.

WoWCancelledAgain2015 In many ways this expansion reminds me of the way I felt after leveling my third character in Star Wars the Old Republic.  While the individual class quests there were excellent, it was all the other content that I kept having to repeat that ultimately wrecked my enjoyment of the experience.  I thought walking into Draenor I would be awash with nostalgia about how much I enjoyed The Burning Crusade…  and to some extent that worked for a month or so.  The problem is it is like going back to your High school twenty years after you graduated…  while some of the aspects are similar it is still very much a brand new place that does not synchronize with your memories of it.  The reboot timeline just feels wrong, and with this patch and the reintroduction of Hellfire Citadel, I just find myself not caring anymore.  Arthas and Illidan were bad guys I could really get behind taking down… a constant parade of grim dark future orcs…  not so much.  I made the mistake yesterday of checking my account to see when it would renew, and when I saw September I went ahead and cancelled it.  I figure if the game has not grabbed my attention and made me want to play again in that time… it will just quietly close the door on another chapter of my own personal Warcraft timeline.

The Aery

Login Boss Slain

ffxiv_dx11 2015-06-23 20-36-42-03 I will admit that last night I was fully expecting to spend my night playing a lot of ArcheAge.  All signs pointed to World of Warcraft 6.2 being a buggy mess, and after all of the issues that we had during the head start with the Aether Data Center and not being abler to log in..  I had set my expectations pretty low.  So when I got home I started something cooking in the oven and wandered upstairs in order to attempt a login, while waiting.  Much to my surprise I got right in and the servers were joyfully painless.  In fact around 9:30 pm last night folks were still saying they made it through without an issue.  It seems that Square Enix had something up their sleeve and actually did put a fix in place even though it did not make it into the patch notes.  Once upon a time I said that I had faith that they would learn from their mistakes seen during A Realm Reborn, and it seems that sure enough they did.  While we are only a single day into it, I have to say that was one of the absolute smoothest “official” launch days I have experienced.  Things just worked, and I was able to keep trucking along and progressing forward.

HeavenswardFirstRMT Once upon a time there was an initial crush of new players on opening day after the headstart finished.  I am wondering however if this is actually the case anymore, or if now that we are so familiar with doing so… everyone just preorders to make sure they get access to the game as soon as possible.  For most of the headstart my screen had been blissfully absent from gold seller spam, but I have to report last night…  I got my first third party RMT message.  The funny thing about it is that it was far less intelligible than normal, so I am wondering if somehow they have upgraded their filters and the spammers have had to figure out new methods around it.  The reality is that hopefully the fact that they have to have completely the 2.55 storyline will deter some of the popup spam accounts at least while in the Heavensward content.  Ash was saying they placed some additional restrictions on trial accounts, so in theory that might be helping as well.  In any case my screen is no longer filled with a constant stream of spammers so whatever they did the improvement is appreciated.

The Aery

ffxiv_dx11 2015-06-23 20-37-44-32 My goal for the evening was to be able to get through the third dungeon called The Aery, located in the Churning Mists.  This location of the map as Kodra and I talked last night seems very much like the Netherstorm region of The Burning Crusade.  The main difference being that instead of being an area where the land simply doesn’t exist… this is a series of floating islands high in the sky presumably over another land mass.  Traditionally I have been nabbing Tamrielo to do these dungeons, but since last night was a class night for him… I had to wait around until enough other willing participants showed up.  While I have generally felt like I am behind the curve it seems that in reality I am actually ahead of several of our guild members.  Eventually I was able to gather up Mor, Kodra and Liyhe and tackle the dungeon.  I have to say that once again I really enjoyed the experience of pushing through this instance without much prior knowledge about it.  I knew that it was essentially a giant nest of dragons, and I knew that at the end I would more than likely face off against Nidhogg…  but everything in between was new and fresh to me.

ffxiv_dx11 2015-06-23 23-10-19-26 My bags are quite literally loaded down with spare white mage and ninja gear, because it seems like that is the only sort of thing that I can make drop when doing instances.  Last night however I finally got something else to drop…  apparently a tanking skirt.  They call it a “Longkilt” but in reality it actually is a skirt…  but a skirt that was a significant upgrade both in ilevel and stats so I am rolling with it.  I figure I will not likely be wearing it long enough to warrant spending a glamour prism on it.  Most of the gear upgrades I have been getting have been coming from side quests at this point.  I have had pretty abysmal luck with dungeon drops, which is unfortunate considering that there is at least theoretically a lot of really cool gear that comes from these leveling dungeons.  I figure at this point I am hopefully going to be running these places quite a bit for various guildies as they reach that point in the story.  Right now I am pretty much offering my tanking services to anyone who wants to take me somewhere.  I have yet to resort to actually random queues, not that I have a real objection to them… I would just still rather run with my free company over just about anyone else.

The Other Game

Traditionally my morning blog posts have this three section approach, but this morning I am finding myself struggling to put anything here.  Right now when it comes to Heavensward content I am just overwhelmed by the amount of new things to do and experience, and if I had limitless time I would still feel like I need more of it.  As for the other major item that released yesterday the World of Warcraft 6.2 patch…  I admit I logged in, got the quest in my garrison to go to the Iron Docks…  apparently took the wrong flight point and after running around for a few logged right back out.  I lacked the drive to go back to the flight point and fly somewhere else.  I guess part of me had hoped that I would simply log in, start my shipyard building and be done with it.  Unfortunately it seems you have to go through a series of quests to be able to unlock this feature and right now that might be a bridge too far for me.  Its like right now World of Warcraft is a packaged Oreo cookie…  good on its own right, but I have a piece of homemade pecan pie with whipped cream on top staring at me…  and that Oreo just doesn’t look as tasty compared to it.

With the raid seemingly in a state of flux, and my return to it uncertain…  I am starting to wonder how long it will be before I go ahead and simply cancel my World of Warcraft account once more.  It is a perfectly fine game, but lacks whatever it is that I am looking for in a game.  I always find myself back at this point, where the little things about the game end up annoying me.  Each time I go through this song and dance however it ends up being less passionate.  There was a time when I would write fiery posts about how wrong Blizzard was about this or that, but in the end much like the name reclamation thing…  I am just finding it isn’t worth the effort.  I feel like World of Warcraft is on this course to a destination that I just am not interested in going.  The ride itself is comfortable enough, and there are interesting people to chat with on the train…  but eventually you realize that you don’t actually want to go to the same place they are going.  I will admit this last week not having a raid to go to on Tuesday or Thursday has been like a weight lifting off of my shoulders.  This alone makes me think that more than likely I simply won’t be returning from this sabbatical.

Goodbye Names

Preorder Announcements

Gw2 2012-09-16 16-09-42-21 This is a topic I have mulled over for several days, and am just finally getting around to posting.  I have had a fairly rocky relationship with Guild Wars 2 that started with me bowing out of their alpha program and ended with me finally finding my groove a few months back and getting my first character to 80.  The game is enjoyable but honestly it is not the kind of enjoyable I had hoped it would be.  Which was all the more surprising when I found myself oddly riveted to the presentation at Pax South in January.  I thought maybe it was the energy of the crowd, but whatever it was I found myself actually looking forward to the Heart of Thorns expansion.  I have always liked Dark Knight type characters, and the Revenant looked very much like a character in my wheel house.  So as we moved into E3 I was looking forward to seeing more information about the game, namely about the release date, pricing information, and what the guild hall system would end up being like.  In all cases I pretty much got what I was hoping for, but upon seeing the pricing something struck in my craw.

As I looked through the options available on the website… the Standard, Deluxe and Ultimate versions all included the previous game.  I kept looking for the versions of the game for players who bought the game at launch and had no need for the base game.  Problem is there wasn’t one, and there was not planned on being one.  Ultimately what I was looking for was a $10 or so price break on purchasing the game, to acknowledge the fact that I have owned their game forever now.  The funny thing is… had they not mentioned anything about the core version…  it probably would not have annoyed me at all.  I guess I am not alone in my frustration because yesterday Arena Net announced that they would be giving Veteran Players an extra character slot to make up for the fact that they have owned the game so long.  This is a nice gesture, but for me… who already has two empty slots because I don’t care enough to roll more characters…  it still rings a little hollow.  For the time being I won’t be pre-ordering, and honestly not even sure if I will be playing…  just depends on what else I happen to be doing at the time this game launches.  If nothing else I am sure it will go on sale at some point and I will be able to pick it up then.

Goodbye Names

WoWScrnShot_110512_200150 I guess this morning is going to be a mixed bag of commentary from me, because another thing that mildly frustrated me yesterday was the announcement that World of Warcraft would be releasing all character names that had not logged in since December 7th 2010.  While 2010 is a very long time ago… I also happen to have a bunch of characters.  In fact I have a grand total of four different World of Warcraft accounts, and my primary and active account has managed to hit the maximum number of fifty characters.  I have characters spread out on dozens of servers that I have no clue when the last time I played on them.  So last night when I saw this news I had resigned myself to spending two hours logging every character on and off to make sure I reset the timer.  Apparently the plan going forward is to do this release of character names each time Blizzard releases a World of Warcraft expansion.  Personally I think that simply having an active subscription should be enough of a toll to pay to keep your names from getting the axe… but it seems that is not the case.

So while I was extremely frustrated when I first read that…  my frustration faded as I came to the sad realization that there are very few characters in World of Warcraft that I really care about anymore.  I have only had one foot in that game for the bulk of this expansion, and last night I realized I would far rather spend my hour making progress in Heavensward than logging characters in and out to make sure they did not get squashed.  Today should be a big day for World of Warcraft with the 6.2 patch content being released…  but I am finding myself not excited about it at all.  I have too much new and shiny going on in another game, and while at some point I will log in and get my Naval missions going, for the foreseeable future I am not planning on raiding.  That was really the last thing keeping me connected to that world was my raiding, and when it started to feel stale and forced…  I felt it was time to start quietly fading into the background.  So I guess at this point I am come around full circle, if someone really wants to be one of my old character names…  then awesome go be it, because I won’t be using the name.

In Other News

ffxiv_dx11 2015-06-22 22-46-13-35 Last night was a pretty great night… once I was able to get through the login boss mind you.  I have some serious fears as to what tonight is going to hold in that department, unless Square Enix has something up their sleeves to make that problem magically go away today.  For most of the night I was held up in the main storyline trying to get to level 55, so immediately upon logging in I started trying to arrange some dungeons.  However other people in the guild needed stuff, so we arranged a very quick Shiva Hard trial for one of the guildies.  It is amazing how “easy” this fight is, but then again my scale is greatly skewed from having just finished the Shiva Extreme battle last week.  From there we ran another round of Sohm Al, which again dropped some nifty stuff for our alts.  I  think I managed to add one more piece of the cosmetic set to my inventory, which is awesome… because I absolutely want to complete the full set.  Ashgar mentioned earlier in the evening that he needed the first primal encounter, and we also had several others nearing that point… so we hung out for a bit letting them get caught up before taking on the primal and defeating it rather brutally.  That fight with a full guild group is a very different experience than with random players.

From there… we were bad people in that  we decided to  try and plant the seeds of raid addiction in a friend of ours.  Lately Shiana has been leveling in game, and he was our raid leader back during Vanilla WoW and has raided off and on since then.  I am not sure if it was Tam or myself that suggested it last night, but in either case we were both in collusion to get him into raiding.  As a result we started last night on Binding Coil of Bahamut Turn 5, and while we had two new players to the fight… we managed to get through it without much issue.  It was helped massively by the fact that both of the players that we grabbed were seasoned raiders in other games.  From there we moved into Second Coil of Bahamut aka Turn 9 and we struggled a bit.  Firstly with Ashgar gone by this point, I had to take over and learn the main tank role on the fight.  In my experience each time you change roles on a fight, it is like starting back from square one and relearning everything.  Then we had Shiana for whom this was just his second FF raid experience…  but all in all we managed to make what felt like a bit of progress.  At the very least I think I could fill in for Ash if I needed to, once I got over the whole Ravensbeak straight up murdering me bit.  It was a great night of gaming… and tonight I am hoping to get a run of the third dungeon in… that I just unlocked.

Lord of the Hive

Fears for Launch

ffxiv_dx11 2015-06-19 06-47-05-93 All in all it was a pretty great head start weekend, but there was one big problem that I fear is only going to get worse as we move forward to the official launch tomorrow.  Right now the initial datacenter login procedure is having some major issues.  What is happening is that several of the highest population servers are all on the Aether data center that I also happen to play on.  When you attempt to connect to that data center, if it cannot find a slot the client times out… throws a nasty error and exits.  This is like the worst possible way to handle this error, and my hope is that we see a patch soon at that at least takes you back to the start screen allowing you to attempt to connect again.  Normally speaking it takes a half dozen tries to get past this screen before getting into the login server queue… at which point you have won and get to play the game.  Last night I opted to switch machines and got stuck behind the login issues for roughly fifteen tries before being able to make it into the game.  If we are running into these problems on a Sunday evening… I feel like life is going to be unbearable come Tuesday for the official launch of the game.

I love Square but sometimes they just make horrible design decisions when it comes to infrastructure.  The way the client works is that you log in on the launcher, and then it launches the game passing in an encrypted token with your authentication information.  As a result if anything goes wrong with the client, it essentially crashes back to desktop and to the launcher forcing you to log in again.  If you have the mobile authenticator this means entering another one time password and beginning the entire process over again.  If you remember the above image from the original launch of the game… and all the infrastructure issues we had to deal with.  They all came from the fact that they launched the game without any form of a queue system.  The positive is that they have fixed that issue and for the most part the game has been stable if you can get past the Data Center gates.  I had some initial lag on the first day, but after that the game has been flawless…  once you get logged into it.  My hope is that with the launch of the game we see a small patch that changes how the client works, in that it no longer drops back to desktop on timeout errors, but instead allows you to attempt a reconnection.

Lord of the Hive

ffxiv_dx11 2015-06-20 20-47-42-97 Yesterday was a big day of taking on new content, and potentially there will be some story spoilers here, so apologies ahead of time.  When I wrote my last blog post I mentioned that I had unlocked the first trial and yesterday after dropping my wife off for her next trip I managed to attempt it.  Ravana the Lord of the Hive appears pretty quickly through the story as being the primal associated with the Gnath, an insectoid beast tribe from the Dravinian Forelands.  Instead of waiting around for a full guild group, I queued for it and managed to get a group relatively easily.  In the group was a paladin tank that had apparently done the fight a few times, and helped us through the various pit falls.  It was decided that I would end up tanking, since the Paladin was wearing mostly strength gear and since Ravana hits extremely hard.  This fight like so many other primals has a hard wipe mechanic that if you do not dps down the adds fast enough a saber falls to the ground.  Towards the end of the add phase he sucks the entire group up into a whirlwind and they take damage for each saber that is left on the ground in this fashion…  in my experience more than one… maybe two is a full raid wipe.

Now with the Free Company I have, my point of view on dps is a bit skewed.  Most of us rolled into this expansion in most of a full set of level 130 gear, and most of our dps do silly amounts of damage.  We were flat out failing at the dps check mechanic, so I suggested that I go into my new deliverance stance and help with the adds.  That seemed to make all the difference in the world as I was able to shred the adds pretty quickly in my new pseudo dps stance.  We made it through the encounter, but took long enough to get a limit break three, and another limit break two…  and the group was getting precariously close to a second “saber” phase.  I didn’t realize our dps was that low, and honestly I walked out of the fight thinking it was just “that hard”.  Later in the evening yesterday we walked into the encounter with seven of eight members of the group being from our free company.  We did not manage to get a limit break three at all before he died, and during the add phase he didn’t even get a single saber to hit the ground.  With that sort of dps… the fight was actually really easy, but I still am concerned about what the fight will be like on extreme mode.

Sohm Al

ffxiv_dx11 2015-06-21 16-50-14-53 The second bit of content that I got to experience new yesterday was the dungeon of Sohm Al.  You reach it very shortly after finishing the first trial encounter, and it happens to act as a gate keeper for your final Aether Current that you get upon completing the quest.  Thankfully as soon as I got there in the content I had healers and dps ready to go with me, so I was able to get a full guild group for my first experience in there.  I have to say I am really liking the dungeon design so far, in that they are extremely fun experiences to go through.  They remind me very much of the last set of dungeons that they released as far as difficulty level.  Additionally so far they seem to be dropping some interesting looking gear, that I hope to collect a full set of.  The tanky set that comes from Sohm Al looks like the armor that the Lucia wears, so it might be my next appearance set that I wear for a bit.  The new crafted gear that you get from quests however appears to be influenced from the Varlet set that comes from the previous 2.55 expert dungeons.  I’ve expanded the number of retainers that I have once more, and now I am feeling less constrained about the awesome things that I am collecting.

ffxiv_dx11 2015-06-21 17-13-47-77 When the game released originally I did what I always do in MMOs and tried to complete every single quest objective that it places in front of me.  The problem being that in Final Fantasy XIV there are a fixed number of quests available for ALL of your jobs.  This meant that after my very first job… I was forced to grind them up using FATEs and dungeons with zero quest support.  This time around they seem to be flooding us with quests, but I am tackling them in a very methodical method.  Essentially I am following the main storyline until I reach a level gate, meaning that I have to have progressed another level to get the next step.  At this point I go back and start working my way through the side quests looking for any that unlock Aether Currents, and after I have completed those, I start doing a bare minimum needed to get to the next level threshold.  The goal is that I save plenty of side quests for when I start working on my dragoon, and hopefully that eases that process at least a little bit.  Last night I hit another level gate in the story content, but thankfully I have maybe an eighth of a level to go before hitting 55 and progressing again.  I am not sure if we are going to raid tonight or not, but in any case my hope is to push through to the next level and continue the story, because it is getting really damned good.