Everything Must Go!

Rushed Raiding

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Last night was the second running of our reconstituted Monday night group, but unfortunately this time around we were missing a Thalen.  So instead of working through the content we planned on doing with was Ravana Extreme, we opted to start work on the second part of Alexander.  We had seven folks gathered up so we figured grabbing a single pug wouldn’t hurt at all.  We also decided to be up front with the pug, in that they were hanging out with a group of learners.  The most awesome of possible circumstances happened in that the game ended up giving us someone on our own server.  As a result we met a new friend Lux Tenebrae who happened to join up as a semi-permanent 8th last night.  We like to go into fights fairly blind, and then adjust and shift until we have a grasp on the movie parts.  So both of the Alexanders that we completed last night took more than one attempt, but at the same time it feels like we have a firm enough grasp on the fights to be able to come in next week and completely wreck them.  The fights themselves were extremely fun, and pretty much anything with the Alex background music is going to rate high on my radar.  We had to cut things short however because last night began the maintenance period that will eventually get us patch 3.35 which for all intents and purposes is the “Deep Dungeon” patch.  I think every single one of us is looking forward to this as a way of leveling our army of alts.

However once we got out of the raid we had roughly thirty minutes left before the servers reset.  At the not so subtle nudging of Neph we pulled together an expert group and decided to go for it.  By the time we got zoned in we had less than thirty minutes to go and Hullbreaker Hard set out before us.  We had an early wipe due to hubris and standing in stuff, but we recovered quickly and made it through the zone in a good clip.  When we pulled the final boss we had two minutes left on the official clock from the set time of the maintenance period.  The thing is we continued on fighting after time was at least in theory up.  Then something strange happened… firstly Kodra got disconnected, but we were able to finish the boss without him.  We got our loot and zoned out… and then both Tam and I got disconnected at exactly the same moment.  Then moments later Neph did as well.  So it seems like quite literally they were flushing connections one at a time as they cycled through the server preparing to shut it down.  The positive is that three of us managed to get credit for the expert… the negative is that Kodra did not but I am sure we will all be willing to make it up to him later.  This was one of the funnest dungeons I have fun in a long while because we were really pushing ourselves trying to beat the timer… which while we didn’t quite make it we came really damned close.

Farewell to Gold Farms

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The other part of the evening was spent going from character to character and purchasing Smuggled Sack of Gold over and over until I completely depleted my garrison resources.  Yesterday was essentially liquidation night of everything from my garrison that might sell for a decent bit of gold.  I also went to Wrath era Dalaran and checked the various PVP vendors to see if any of that gear was something I might want for transmog purposes given that with today’s patch all of that is getting shifted away from gold to honor based purchases.  On a handful of my characters this also meant scrapping lumber yards to build trading posts…  just to liquidate their resources for cash.  The whole process was an extremely fun atmosphere because quite literally everyone else in the guild was pretty much doing the same.  In a shared chat earlier in the day macros had been posted to speed up the process and there we sat spamming away purchasing gold bags and opening them at the same time.  In many ways it felt like we were all saying goodbye to what ended up being a frustrating expansion, and more than that… saying goodbye to our daily garrison chores.  Today the first of the Legion pre-patches go live and with it a removal of pretty much all of the ways to make gold from the garrison.  This is a bit of a double edged sword because even someone like me, was able to compile a decent amount of gold just by logging in periodically and opening bags of gold from my garrison missions.

That said not a single moment of doing this really felt fun.  It was a chore for me because I felt like if I was not cycling through all eleven characters on Argent Dawn I was essentially “leaving money on the table”.  So doing my Garrison chores mean spending thirty minutes to an hour doing nothing but interacting with NPCs and queuing missions all before doing anything fun or interesting.  So removing the gold from Garrisons will always be removing any leverage it had over me to actually do the crap contained within those instanced walls.  What gets replaced instead is the every so much more exciting mission of farming all of the transmog bits from all of the old world dungeons and raids.  Most of my characters have a fat stack of salvage crates waiting to be opened in the hopes of gathering up new appearances to unlock for the system.  I still think overall the transmog changes are a bit of a half assed system compared to what other games have, but it is a far better system than World of Warcraft currently has.  Tonight will more than likely be spent going character by character and checking things into the transmog system and getting rid of everything that is literally clogging my bank, void storage and inventory.  I started a bit of this last night in selling off any non cosmetic gear that was for alternate specs other than whatever I considered my “main” role on a character.  Getting things in the Transmog system however will pretty much clear up the rest of the space and allow me to actually start saving more interesting items.

 

Regularly Playing

Yesterday I decided to start “truing up” my “Regularly Playing” section of my hot bar.  This area has been through many changes throughout the years and the whole idea was just to let readers know what I am actually playing right now.  It originally started as me simply i-framing in the information from Raptr… but since I don’t actually use that server or any other equivalent games tracker that isn’t going to work.  I shift games quite often, and I wanted a way to indicate what games are currently “on tap”.  So this shifted from “Now Playing” to “Frequently Playing” and eventually wound up with the verbiage of “Regularly Playing”.  The goal now is to evaluate the list once a month and make adjustments to keep it “mostly true”.  I realize I am finger quoting a lot of shit in this post, but the truth is I come home and log into whatever seems enjoyable unless I have a specific activity planned that night.  Over time some stuff fades away and other games get added, so I thought as part of this process I would talk a bit about where I am currently in each game on the list, as well as a bit about any that I might have removed or didn’t quite make the cut.

Destiny: The Taken King

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I am still just irrationally enthralled by this game, though over the last week I have not played quite so much because I am starting to get back into MMOs once more.  This week has been all about Iron Banner, because I am trying my best to get my Hunter to Rank 5…  in spite of not being here for the weekend due to travel plans.  The major goal of the month was to hit 335 light and I have managed to do just that on the Titan, however I am still lagging on the Warlock and Hunter with the primary slot that they need the worst being literally any legendary quality artifact.  I need to sort out what I can do to get one of those because I have plenty of infusion fodder to feed into an artifact… they just have 320 blues currently equipped.  The only real frustration that I have with Destiny right now is that Bungie is apparently shit at math.  We were told that several activities would drop an item equal to your current light level of better.  However now sitting at 335, there are still a truly silly number of activities that drop 334 items.  From Challenge of Elders turn-ins last night I got both a 334 weapon and 334 arms, and from an exotic engram I got a 334 secondary…  all while showing up in game as 335 light.  This is pretty maddening since 334 is useful for infusion if you are desperate but what you want to see is 335s so you can bring up ALL of your gear to that light level.  Regardless I am still loving the game and I am hoping that the next big patch will address this problem.  Also hoping that when I get back from my trip I can finish the push to Rank 5 because I am roughly halfway to Rank 4 at the moment.

Final Fantasy XIV: Heavensward

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This marks the second week of me being “back” at least as far as doing the Tuesday night raid content is involved.  I am still very much in “catch up” mode, but I am enjoying myself.  As far as downtime activities I have started the grind to get elemental crystals for the first Anima weapon, aka the Relic 2.0 or 3.0 depending upon how you are counting.  I am loving being Lala-Bel once more and I guess whatever funk I was going through that was keeping me from playing MMOs has passed because I am enjoying myself again.  I very much need to be doing a nightly Expert but that has yet to happen quite yet.  After yesterdays post however I found a whole slew of people willing to be tagged and pulled in for expert running.  Now I just need to get back from this weekend and get started on this proper.  Also apologies ahead of time for the nightmares that will be induced by the creepy-assed Calcabrina dolls.

Diablo 3: Reaper of Souls

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Season Six is very much winding down to a close, and I have managed to accomplish pretty much everything that I could have hoped for… at the very least I got my additional stash tab.  I have friends who still have things to knock out to get theirs so I am very much in a help as needed mode.  That said I am still poking my head into the game on a regular basis to farm for Menagerist Goblins…. something I have yet to actually see.  The highlight of the season was something that I did not even realize was a thing until it dropped.  I guess the cosmic wings are among the rarest item this time around.. because it is RNG on top of RNG on top of RNG.  You have to get one of the rainbow goblins to show up… and then have to get it to drop the Whimsydale portal… and then have to get a specific mob to show up in there to get them.  In any case pretty much any time I get a Whimsydale portal I holler at anyone who happens to be on to come along with me now just in case they drop again.  I’ve made it way further this season than at any other time… the only thing I am not looking forward to is trying to merge my current seasonal bank into my non-seasonal bank once more.

Overwatch

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This is the newest addition to the list and also the one I have spent the least time playing.  This week was the official launch of Overwatch, and my friends list has been completely on fire about this game.  I played it enough in beta to know that I liked it, and then ceased to play it any further waiting for launch.  Now that launch is here however… I have all of these competing priorities.  The game is really good and so far I have yet to find a champion that I don’t like… pending I give them a serious chance.  I was largely diametrically opposed to D.Va largely because the mech looked like a killer whale mixed with a guardian mode veritech.  However after getting the carbon fiber skin from a loot box… and giving her a proper try I found out that I really enjoyed it.  The game is probably the best designed shooter I have played in a very long time.  The thing that is going to keep me from really sinking my teeth in however… is it has no PVE/Exploration gameplay like Destiny.  If I could have Destiny set in this universe with character progression and collecting awesome weapons…  I would be completely hooked.  This will likely always be a game relegated to the “once or twice a week” column for me largely because I am just not that competitive.  Earning loot boxes is a cool reason to keep playing, but eventually there will come a point where I run out of things I care about that came come from lootboxes.

World of Warcraft: Warlords of Draenor

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This is the backburneryist of backburner games for me right now.  I’ve gotten in the habit of logging in daily and collecting my free money from the garrison… especially now that I put a massive dent in my finances and bought the Grand Expedition Yak.  That said every now and then I do play one of the characters that I am still in the process of leveling.  I have this grand idea that it would be fun to roll into Legion with a full list of level 100 characters, however I somehow doubt that is going to happen… much the way as it has never actually happened during any of the other expansions.  However that said the alt of choice right now is my druid that I am slowly pushing up.  In truth I am in a holding pattern until Legion and largely not paying a ton of attention to the game in the meantime.

Things Removed From List

Elder Scrolls Online

The truth is the MMO Funk hit and I never really returned to playing this regularly.  I still very much want to, but it is going to need another lag in some other game for me to really sink my teeth into it.  The game that exists today is amazing and they have done a really good job of keeping the content fresh.  The biggest problem is I really don’t have anyone to play with over there on the North American server cluster.  Now if I were playing on the EU side… I know lots of active and happy guilds.  I would absolutely play with the Whitestar folks were that really a viable option.

Warframe

While initially interesting to me, this game just did not sink its teeth into me the way it did the rest of the AggroChat crew.  There is just something that I don’t like about it… and I have tried to reason out what exactly it was.  I still have an account and still have some cool stuff on it, so I might at a future date return to it, but it never really replaced my love for Destiny.

The Division

While technically it was never actually on the sidebar… it probably should have been.  I was all about The Division at launch and that excitement did not even manage to carry me through to the level cap.  I am sitting around level 26 and I am just not sure what is holding me back.  Largely the content at that level doesn’t feel nearly as interesting or rewarding as it did at lower levels.  The packs of mobs out in the world seem to be scaled for group play, and when you down folks… they don’t seem to be dropping anything interesting.  In theory I could hold my nose and grind through it… but what would  I be grinding for?  I am so far behind the curve in gear and it doesn’t feel like the game really gives you a lot of great options to catch up.  There has been a sequence of changes that I really didn’t feel like had me in mind.  At first I liked that it felt like you could progress through the game on many different vectors and end up at the same loot goal.  However the crafting material nerf really hurt that feel for me.  This is something I might return to later, once they offer some Destiny like catch up mechanisms to give players a hand up.

Tricksy Shotgunner

Surprise Banner

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This weekend as I have said before I will be going to visit friends in St Louis, or more literally Lake St Louis.  As a result we will be taking the weekend off from the podcast, and I will be taking the weekend completely off from my blog.  I am not sure if I will be making a post Monday or not…  because in theory if things work as intended we should be back Sunday night.  One of the things I was mildly relieved about was the fact that I would not be missing an Iron Banner.  There is a nasty bug going on right now that happens in a certain circumstance… which primarily involves the rocket launcher from the raid… if it happened to roll with the Clown Cartridge perk.  It combined with Cocoon meant that you could have limitless regenerating ammunition and be able to fire rockets long before the heavy ammunition showed up in crucible matches.  As a result they completely cancelled Trials of Osiris, and looked like they were going to cancel this months Iron Banner.  However yesterday unexpectedly Lord Saladin showed up at the tower, and just like that Iron Banner was on for the month of May.

I know without a doubt that there is no way I can manage to get three characters through to rank 5 this time around because I will be out of town for most of it.  However I decided to focus on my hunter that is my second highest light character.  The hope being that somewhere in this process I get some decent infusion fodder if nothing else.  This go around the weapons are the Fusion Rifle and Sidearm… neither of which I am actually interested in.  As far as armor we have Chest and Arms again, both of which are pieces that my Hunter has.  In theory I should probably be doing this on the Warlock because he could use both of them.  I did however manage to ALMOST hit Rank 3 last night on the Hunter and knocked out some of the harder achievements like “top score” for a match.  It was a lot of fun, and a whole bunch of that I chock up to the Lord of Wolves Shotgun.  I had not really fallen in love with this weapon, but I had moved it to the hunter at one point because it was 335 light and I needed something to get my light levels up.

What makes this weapon awesome is that it works unlike pretty much any other shotgun.  Firing it feels more like a pulse rifle, and at least now… no one seems to be expecting it.  So many times I managed to pick people off just outside of normal shotgun range with a single burst to the head.  While it doesn’t hit quite as hard as a traditional shotgun…  it still hits plenty hard and the perfect balance perk seems to help quite a bit with the otherwise nasty recoil.  This feels like one of those meta breaking weapons, that will probably only work well against untrained players.  There are plenty of ways to counter it… and lord knows last night several people figured it out.  However for guarding flags… this combined with Trip Mines seemed to be super effective.  Hunters are just brutal in any of the PVP modes, and that throwing knife… so much fun to use, so much cursing when it is used against you.  I am certain that I pissed off a handful of people during the night, because there was this one guy that seemed to make it his personal mission to seek me out and kill me…  not always effectively which probably only added to the frustration.  Its my hope that maybe I can push to Rank 5 tonight and then maybe try pushing the Warlock when I get back from my trip.

Goal Failing

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As stupid as it might sound… this is the thing that I have missed the most from Final Fantasy XIV.  The whole standing around and interacting while in the at the Free Company thing.  Unfortunately this is also something that doesn’t really happen that often.  It feels like with Heavensward there are not as many reason to keep returning to the Free Company house as there used to be.  Also the FC is going through that pre-patch doldrums with not that many people being on within a given night, unless that night is Tuesday.  I have been trying to clear my schedule so that I can participate in Tuesday night shenanigans and this week was no exception.  For whatever reason however we struggled quite a bit, and in part I think that was because we were way short of a standard 8 player group.  Towards the end we were down to five players… 1 tank, 2 healers, 2 dps which for most of the classic Extreme Primals was doable but considerably more difficult.  As a tank I had to start dealing with mechanics that I usually never see like weight of the world.  The other bummer was that through all of this struggle… we didn’t see any pony drops… and no real interesting weapons either.

As far as failing at my goal… it was my intention to get in every night and run at least one expert.  The problem being… nobody has been around and my desire to solo queue is minimal.  It is one of those hurdles that I need to push myself over, because I realize that it is not terribly likely that I will run into one of the “git gud” idiots.  Most of the community is pretty damned chill, but there is a small fraction that feels just as toxic as any other.  It was one of these people that halted another friends queue frenzy, and I guess I am afraid I will bump into one of those and have my happy reunion with this game halted.  If you can bring two players into a four player group… you can mitigate a lot of frustration and if nothing else kick the offending party.  However I wish I had a regular group of people to queue with for nothing more than a single expert, because god knows I need the currency to buy upgrades.

 

DAW2016: Square Enix

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Developer Appreciation Week is here!  For the uninitiated the concept of Developer Appreciation week dates back to 2010 and was started by Couture Gaming the Blogger formerly known as Scarybooster.  The idea was simple, spend a week talking about all of the things you love about various game development companies and studios.  As a blogger we spend plenty of time pointing out what is wrong in the games we love, and talking about ways that they could be better.  That said it is important to understand that for most of us this critique comes from being a huge fan of the games and genres as a whole.  So during this week we point out the things that are going right and make a point of mentioning all the things we really appreciate out there.  If you too are a blogger please feel free to join in by posting your own Developer Appreciation Week ideas.

SquareEnix

I knew sooner or later I would end up needing to do Square Enix because at various times during my life they played a huge role in shaping how I looked at games.  Lets go back to a time and a place where the only gaming news I got was through Nintendo Power magazine.  In one of those issues I was first introduced to a game called Final Fantasy.  For ages I had been looking for the personification of Dungeons and Dragons in game form, and while the gold box games did a decent job of doing just that… there was always something missing.  Final Fantasy bridged the gap and gave me precisely that, along with a story line that made me care about all of the dungeon crawling.  I remember being so insanely excited when I went to a nearby Walmart and they had this game in stock.  The only negative was that within a short few days I would be heading to Boy Scout camp for an entire week.  While I normally loved camp, this was quite possibly the most miserable week of camp I have ever experienced.  All that I really wanted to be doing was playing Final Fantasy from the comfort of my bedroom… and instead I was making campfires, and hiking up sharp flint rock strewn paths.  When I finally got home, firing up that Nintendo and playing Final Fantasy was quite literally the best feeling ever.  Regardless of how exhausted I was from a week of camp, I still ended up pulling an all nighter and getting through that damned Marsh cave.

When Final Fantasy 2 was released… aka Final Fantasy IV for the rest of the world… it once again dominated my life for a period of time.  I was completely blown away by the graphics at the time, and also amazed at how much more complex the story line of that game was.  This was also the point at which I learned the hard lesson of save at every single save point, because of a bad mishap with the Magus Sisters.  The game also introduced the term “Spoony Bard” into my vocabulary and for that I will always be grateful.  This was also the first game that gave me characters I had no interest in playing…  I am looking at you Edward and your inability to do any real damage.  The game also gave my quite possibly my favorite goofy archetype of character…  the Dragoon, with its amazing but also sometimes frustrating jump attack.  I was completely hooked on the notion of having this huge cast of characters that I could switch between at will…  but then ultimately only ever seemed to play with the same party ever.  For the most part that party was Cecil, Rydia, Kain, Rosa, and Edge… with that last spot being highly variable as I went through the play session.  This is really something I do even today when I play for example a Bioware game.  In Dragon Age Inquisition, my party is pretty much permanently Cassandra, Dorian, Sera and my character.

It wasn’t until High School that Final Fantasy 3 was released…  or Final Fantasy VI for the rest of the world.  I remember it coming out around Christmas break and at first I rented it…  which was a truly dumb idea given that the Super Nintendo didn’t have memory cards.  The main reason for this was because the game itself was something stupid like $85 when it released, which was an awful lot of my limited resources at the time.  However after a few days of playing the game I was making a trek to the big city to try and find a copy.  After searching a dozen different stores I finally found a copy at Target, and much to my shock it was on sale for only $65.  I am not sure exactly sure what it is about Final Fantasy VI, but for whatever reason I think this game will always be my favorite.  I tend to love games that pull a bait and switch on me, when you think you are nearing the end of the game… only to realize that the world just got much larger and instead of being nearly done… I was just barely starting.   I also have a soft spot for a lot of the characters in this game, because it managed to make me feel things that video games had not really succeeded in doing up to this point.  Ashgar and I have had a conversation about this… and for me the game that did all of these things was Final Fantasy V.  However for me… that game was not available and didn’t even receive a fan translation until I was well into college.  The two games do a lot of the same things, I just happened to experience six first.

Over the years there has been a string of Final Fantasy titles always in my life, and several non-FF series games that I loved as well.  For example I love beyond love Vagrant Story, and I remember playing the hell out of it when it came out on the PSX.  I also spent more than my fair share of time playing Chrono Trigger, and the subsequent follow up games.  Then there are games that I wish would get a reboot like Parasite Eve that were so amazing for the time in which they came out.  Essentially there has always been some Square Enix game somewhere in my life, be it Bravely Default that I am slowly working my way through on my 3DS downstairs on my bedside table, or the Kingdom Hearts collection I have sitting beside my PS3 ready to start in earnest.  All of these are in fact great experiences, but the one I feel like I really need to talk about is the miraculous rebirth of Final Fantasy XIV.  This game was released in 2010 and was essentially universally despised.  I remember getting into the beta for it and finding it just largely uninteresting more than anything.  I didn’t hate it, I just didn’t really feel anything about it.  So I was more than happy to return to World of Warcraft, and forget that the game existed.

However in August of 2013 the game relaunched as A Realm Reborn, and I have to say I was shocked at just how much I liked the title.  We played for a handful of months until our group ran out of content that we could realistically complete.  Then July of 2014 I decided to fire the game up again, because I wanted to see how it had progressed in our absence.  Final Fantasy XIV was one of those games that our group left on good terms.  What I found waiting on me was this rich cache of content that laid untapped.  Over the next several months we had what could only be termed as a renaissance of MMO gaming all centered around this game.  I was happy to raid once again, and happy to be doing pretty much all of the tropes of a MMORPG.  What made all the difference was the loving way in which this game was being crafted.  I have to give huge shouts to the localization team and namely Koji Fox.  Final Fantasy XIV is so amazingly well written and is packed full of more feels than most games ever manage to muster.  There is content that will make you painfully belly laugh, and other times infuriate you for all of the right reasons.  Then there are moments that will make you cry… and there are certain cut scenes in this game that even the mere thought of will summon up the waterworks.

While I am currently on a break from the game after burning myself out again with the launch of Heavensward, I know sooner or later I will return and be happy to do so.  Heavensward was quite possibly the expansion I have looked forward to the most from any MMORPG that I have played, since maybe the launch of Trials of Atlantis in Dark Age of Camelot.  Unfortunately much like ToA…  I got my expectations up way too high, and the content drought that followed the launch ultimately ended up with me stopping playing.  However as a couple of patches have built up for me, I plan on returning soon…  probably after I get the upcoming Diablo 3 season out of my system.  I am happy to know that there is still a very thriving guild presence in this game waiting on me.  I have a feeling that sooner or later we will all return for yet another renaissance of MMO gaming and when it happens… it will be in huge part to just how great Final Fantasy XIV turned out.