Restless Weekend

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This weekend was a bit of an odd one, because at least for me it centered around recording our “Games of the Year” show on AggroChat.  This is generally speaking a huge ordeal given that our show is made up of six very different minded people.  Back during the days when we had four regular hosts it was less of a proceeding but now that we essentially have six people each picking three games a piece… that means we wind up talking about 18 games, which as it turns out divides neatly into two 9 image panels.  The above image is the first of these and serves as the backdrop for our normal show card of sorts, however with the text over it you can’t necessarily make out all of the images involved so I decided to post it here.  You can as always find the show on AggroChat or my method of choice for sheer simplicity of listening…  YouTube.  The reason why this largely dominated my weekend is because we ultimately recorded two podcasts that were both two hours long before I set down to edit them.  Post edits they both clock in around an hour and twenty minutes, which really is shocking given that I did not actually time anything out in an attempt to make them work as relative set pieces.  I guess however if you set out to record nine games per show… the end result comes out fairly evenly.  I did make an attempt to shuffle the deck in such a way as to put the games I thought we would most likely talk the longest about divided evenly among the shows.

So we recorded from 8 pm CST until just after midnight, and then I got up around 7:30 Sunday morning and edited until 12:30…  and as a result every other element of the weekend felt like it was shoved to one side or the other.  Of course all of this madness has a purpose since the double episode is timed perfectly to cover the absence of myself and Ashgar as we go to Pax South.  Now in theory Grace, Kodra, Tam and Thalen could record without me… but that would mean I had the forethought to have the mess that is our show in a state that I could easily hand over the reigns to an understudy.  I have not planned ahead that far, and while I do have a series of Audacity and Photoshop projects to speed up the process…  I am not sure if I could even properly explain what exactly I do each week.  It is my hope however that I managed to not only publish yesterday, but also schedule everything else to publish next Sunday while I am driving home from San Antonio.  Staging a publish to happen without me is always a fraught thing for me… because so rarely does it actually work as intended.  Even if it does… I am literally stressed beyond reason until I see the tweets show up in my timeline from the publish process actually doing its thing appropriately.  In the grand scheme of things however…  it is not the most important thing in the world… but it is important to me.

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As far as gaming went this weekend that was equally scattered.  I patched up Final Fantasy XIV and made it far enough to hit the first instance gate, before ultimately walking away.  Similarly I patched up Wildstar, created a Chua Warrior and played to around level seven before once again walking away like a bored child.  As far as gaming that managed to last for more than an hour…  we had World of Warcraft where I finally hit 35 points on my Protection Artifact and started pushing up Fury instead.  I have gotten back in the habit of logging in each day to do my Emissary quest because now there is also a potential legendary upgrade waiting at the end of the grind.  I started doing my Time Walking dungeons… but only managed to make it through the first one tanking it before once again wandering away.  The game that seemed to stick the hardest was Elder Scrolls Online where I completed a good chunk of Malabal Tor, a zone where I am already completely enthralled by the storyline…  even though it involves largely nothing but elves and their internal politics.  I’ve decided that the Bosmer are what it takes to make me really enjoy Elves.  I am really enjoying the whole lore regarding the Green Lady and the Silvenar, and I guess in truth that was an aspect of the lore that I had either forgotten or ignored in playing other Elder Scrolls games.  I even managed to have a few emotional gut punches last night, when I lost characters that I actually really liked during one quest chain.  In truth all I want to do right now is hide in my blanket cocoon on the couch and play more ESO, but that said I do want to at some point get a Mythic+ in for the week since I have a +5 Maw of Souls key.

Social Structure and MMOs

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I’ve talked off and on about Imzy, and how it is filling a niche for me at least that Google+ used to in that it allows for a sort of long winded discussion that twitter just simply doesn’t.  Yesterday I read a post there that made me realize something I had been trying to sort out in my head for awhile.  The vast majority of my gaming time is spent playing MMOs and I tend to have several that I am in various states of active in at the same time.  However I rarely if ever gain any sort of permanent traction in them, and after a few weeks of play tend to fade away again until the whim hits me to fire it back up.  I go through a cycle of curiosity that leads to excitement…  that leads to confusion and disillusionment that ultimately ends with me leaving once more.  I will pick up a game and for a few days to weeks it is going to be the most interesting thing in the world as I get adjusted to the systems and mechanics again.  However I always reach this point where an overwhelming sense of “what now” hits me.  When that happens I wind out going right back to whatever it is happens to be my core game…  which if we are being honest with me is an alternation of World of Warcraft and Final Fantasy XIV.  I have been working on my games played during 2016… and decided to extend that out to all of the games that are easy to track thanks to my blog.  There is a clear pattern of when I start getting super excited about WoW I shift away from FFXIV and versa vicea.  There is of course some overlap, but you can see a back and forth pattern that emerges.

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So the question is then…. what do these two games seem to have that so many others don’t.  The answer was sitting there waiting for me to notice. I often talk about games having great communities…  but generally speaking this is in broad terms and extremely non-specific.  Most games have some excellent niches in them, but in the grand scheme of things that doesn’t really do much to add core enjoyment for me.  I keep returning to World of Warcraft and Final Fantasy XIV… because those are the games that I have established communities in.  There was a time when I was willing to branch out and meet new people…  plunk myself down in a brand new game and start growing an entirely different infrastructure.  The community that I have right now… is in large part the result of me doing this over and over.  Each new game I go into I meet a whole new cast of people…  but at some point that began to change.  As I gathered a larger and larger core of players… I stopped looking outside to the community nearly as much and instead looking to my guild.  While I am still meeting a lot of new people… they are coming with the pedigree of knowing someone I already know and am familiar with…  which of course speeds up the social footnotes that come from meeting anyone new.

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Last night was a prime example of this happening, because we were raiding in World of Warcraft and had someone pop by and join….  that I had not personally played with in several years.  My personal community in House Stalwart within World of Warcraft seems to have this ability to stay evergreen… and always have a certain chunk of the population that is active and always happy to be there.  House Stalwart my guild has existed for twelve years…  in spite of my actions.  When I left WoW to start playing Rift I tried my best to burn down everything about the game… actively recruiting people away to play this new an exciting game.  I did the same thing for Final Fantasy XIV and Elder Scrolls Online… and countless other games.  However at its core… the guild still remains and not only that… but has remained viable for the purpose of doing interesting end game content the entire time. Similarly the Final Fantasy XIV guild… while considerably younger just seems to endure whatever boom and bust cycles we go through population wise, and in both cases….  I know that I can return at any point and will be welcomed back with open arms.  In truth I think pretty much everyone who has touched either guild feels the same way…  which is why folks are constantly showing up from out of the woodwork and reintegrating back into the core at least for a little while.

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So the problem that exists with nearly every other game…  is I just don’t have anything close to this infrastructure…  nor do I really have the emotional or intellectual strength to try and forge it.  There have been House Stalwart offshoots in damned near every MMO that has existed… or at least as a guild community we have chosen a specific server and faction to all roll on.  However for most… these interludes serve as a vacation from the game they were already playing… and after a break most folks wind up going right back to the familiar.  In a traditional MMO I need to have something that I am building towards, and that object on the horizon is usually doing interesting things with my friends.  So while it is absolutely fun to pop in and play Rift or ArcheAge for a weekend…  I find hard keeping motivated when I know I have no real facilities to do any of the big interesting things… other than pugging.  I am spoiled to be honest, and so many years of not having to PUG has soured my experience as a whole.  Any random person I encounter is somehow tarnished by the memory of all of the good times I have had with my guild throughout the years.  After generations of MMOs… this has lead me to be rather insular in my gaming habits and tending to return to the folks I already know and respect rather than trying to create something new.

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So now days I tend to operate in two modes.  I have the games that I am active in and have deep social connections… and the games that I slink off to when I need to limit my social connectivity and turtle for awhile.  I tend to gobble up whatever new content is available, and then happy drop that game by the wayside as I return to active duty again.  Games like Star Wars the Old Republic, The Secret World and Elder Scrolls Online are great for this role, given that they all have deeply engaging stories that you can find yourself completely lost in…  so much so that you forget that you are essentially alone in a crowd of strangers.  There are a lot of games that I think I would enjoy… if I had a similar stable infrastructure.  However at this point… to be honest… folks are pretty stratified in their gaming habits.  I can no longer really make an impassioned argument as to why they should abandon X game that they know and love for Y game that is new and different.  I know this boom and bust cycle all too well at this point… and while it is a hell of a fun ride, to some extent I am getting that fix elsewhere.  For me personally… the Diablo 3 season mechanism perfectly emulates the feeling of “unwrapping” a brand new MMO and rushing with your friends to level as quickly as you can.  This time however we all know it is perfectly fine to fade away once you have achieved your  goals…  because its a game we will all return to again and again as new seasons happen.  I have been the cause of so much frustration and disappointment in my gaming career…  that I guess in some part I would rather slink off alone… than get folks excited about yet another game that I am sure we will all abandon within three months time.  However that same instinct…  is what keeps any of these games from actually gaining traction.  What I realized this week when reading the post on Imzy is just how desperately I need that social infrastructure for me to be able to enjoy a MMO.

Other Worlds

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Last night marked my return to the Monday night raid thing in Final Fantasy XIV, that I had not been able to attend the last few weeks for one reason or another.  I know most of my blog coverage lately has been about Legion, but I still have a soft spot in my heart for lots of other games.  The intention was to pull together last night and do a lot of raidy bits, but I kinda ruined that.  I’ve written about the struggles to get Luna integrated with our household and the other two cats.  Things are still not going well, and I am not sure if they ever will at this point.  She simply hates other cats, and I cannot seem to get her from charging the other cats when she sees them.  This is a sort of behavior I have never seen in any of the other cats we have had throughout the years.  It has gotten so bad that the only real way we can stop her is by dousing her with a spray bottle.  Which seems to do NOTHING for the long term effect and only distracts her for the moment…  because seconds later she is charging once again.  So the only other option is to keep her shut up in my wife’s office…  which is a somewhat shitty life.  Now we are on that hard precipice of trying to decide what is best for her and what is best for our other two cats.  We have some options, but one of them is of course to return her to the organization we adopted her from.  I’ve never really felt as much as a failure as I do right now because we have tried so many things…  including the extremely expensive pheromone night light things.  In any case…  Tam really likes to just queue the group instead of doing a ready check, and there was a period of time where I was away from the screen dealing with cats.  The end result of too many of these premature queues unfortunately is that I locked the entire group out, at which point we dissolved instead of waiting thirty minutes for it to clear.  We did however at least get a single kill in before that happened, and knocked out some needed content for one of the guildies.

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The other game I have been occasionally poking my head into is Guild Wars 2.  I have a really fraught relationship with this game, but it has been something that I have patched up multiple times and attempted to play.  I say attempted, because no matter how many times I try there is just something that never quite clicks with me.  I made it to about 65 on my own recognizance… and then got boosted due to the daily login system the rest of the way to 80.  While I have tried a bunch of different classes… it feels like the one I still like the most is Warrior in spite of how lousy melee generally feels in this game.  During a recent sale I managed to pick up Heart of Thorns for $18… and I figured it was well worth giving it a try for that price.  With that came with a boost to 80, but I have not figured out what class I actually want to use it on.  During Pax South 2015 when they announced the expansion… I thought Revenant was going to be the class for me.  However the boost allows you a “try before you buy” sort of functionality… and in practice the class just doesn’t feel like anything I am interested in.  It is this strange amalgam between WoW Shaman, Deathknight, and Rogue and in a way that just doesn’t exactly feel like something I want to play.  During the boost it hands you a hammer and a pair of swords, but I am wondering if maybe one of the other weapon combos feels better since as warrior I only really like greatsword and hammer.   In any case I popped in last night for a bit and started actually trying to move my original story forward… I stalled out around 60 and just never tried to pick it back up.  Maybe the story will hook me into the game in a way that the gameplay never actually did.

Everything Must Go!

Rushed Raiding

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Last night was the second running of our reconstituted Monday night group, but unfortunately this time around we were missing a Thalen.  So instead of working through the content we planned on doing with was Ravana Extreme, we opted to start work on the second part of Alexander.  We had seven folks gathered up so we figured grabbing a single pug wouldn’t hurt at all.  We also decided to be up front with the pug, in that they were hanging out with a group of learners.  The most awesome of possible circumstances happened in that the game ended up giving us someone on our own server.  As a result we met a new friend Lux Tenebrae who happened to join up as a semi-permanent 8th last night.  We like to go into fights fairly blind, and then adjust and shift until we have a grasp on the movie parts.  So both of the Alexanders that we completed last night took more than one attempt, but at the same time it feels like we have a firm enough grasp on the fights to be able to come in next week and completely wreck them.  The fights themselves were extremely fun, and pretty much anything with the Alex background music is going to rate high on my radar.  We had to cut things short however because last night began the maintenance period that will eventually get us patch 3.35 which for all intents and purposes is the “Deep Dungeon” patch.  I think every single one of us is looking forward to this as a way of leveling our army of alts.

However once we got out of the raid we had roughly thirty minutes left before the servers reset.  At the not so subtle nudging of Neph we pulled together an expert group and decided to go for it.  By the time we got zoned in we had less than thirty minutes to go and Hullbreaker Hard set out before us.  We had an early wipe due to hubris and standing in stuff, but we recovered quickly and made it through the zone in a good clip.  When we pulled the final boss we had two minutes left on the official clock from the set time of the maintenance period.  The thing is we continued on fighting after time was at least in theory up.  Then something strange happened… firstly Kodra got disconnected, but we were able to finish the boss without him.  We got our loot and zoned out… and then both Tam and I got disconnected at exactly the same moment.  Then moments later Neph did as well.  So it seems like quite literally they were flushing connections one at a time as they cycled through the server preparing to shut it down.  The positive is that three of us managed to get credit for the expert… the negative is that Kodra did not but I am sure we will all be willing to make it up to him later.  This was one of the funnest dungeons I have fun in a long while because we were really pushing ourselves trying to beat the timer… which while we didn’t quite make it we came really damned close.

Farewell to Gold Farms

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The other part of the evening was spent going from character to character and purchasing Smuggled Sack of Gold over and over until I completely depleted my garrison resources.  Yesterday was essentially liquidation night of everything from my garrison that might sell for a decent bit of gold.  I also went to Wrath era Dalaran and checked the various PVP vendors to see if any of that gear was something I might want for transmog purposes given that with today’s patch all of that is getting shifted away from gold to honor based purchases.  On a handful of my characters this also meant scrapping lumber yards to build trading posts…  just to liquidate their resources for cash.  The whole process was an extremely fun atmosphere because quite literally everyone else in the guild was pretty much doing the same.  In a shared chat earlier in the day macros had been posted to speed up the process and there we sat spamming away purchasing gold bags and opening them at the same time.  In many ways it felt like we were all saying goodbye to what ended up being a frustrating expansion, and more than that… saying goodbye to our daily garrison chores.  Today the first of the Legion pre-patches go live and with it a removal of pretty much all of the ways to make gold from the garrison.  This is a bit of a double edged sword because even someone like me, was able to compile a decent amount of gold just by logging in periodically and opening bags of gold from my garrison missions.

That said not a single moment of doing this really felt fun.  It was a chore for me because I felt like if I was not cycling through all eleven characters on Argent Dawn I was essentially “leaving money on the table”.  So doing my Garrison chores mean spending thirty minutes to an hour doing nothing but interacting with NPCs and queuing missions all before doing anything fun or interesting.  So removing the gold from Garrisons will always be removing any leverage it had over me to actually do the crap contained within those instanced walls.  What gets replaced instead is the every so much more exciting mission of farming all of the transmog bits from all of the old world dungeons and raids.  Most of my characters have a fat stack of salvage crates waiting to be opened in the hopes of gathering up new appearances to unlock for the system.  I still think overall the transmog changes are a bit of a half assed system compared to what other games have, but it is a far better system than World of Warcraft currently has.  Tonight will more than likely be spent going character by character and checking things into the transmog system and getting rid of everything that is literally clogging my bank, void storage and inventory.  I started a bit of this last night in selling off any non cosmetic gear that was for alternate specs other than whatever I considered my “main” role on a character.  Getting things in the Transmog system however will pretty much clear up the rest of the space and allow me to actually start saving more interesting items.