Good morning you happy people in digital land. I am trying to muster the “oomph” to do another days post. For whatever reason since the “flood” happened, I have not been sleeping well at all. I assume it is all the noise from the air mover fan we have had pointed at our carpet to try and dry everything out. Luckily at this point… I think the carpet is completely dry so here is hoping that turning it off tonight will render a full nights sleep.
With all the recent strife caused by our washing machine and the subsequent damage… my morning posts have pretty much been dominated by that. However in the gaming world there was quite a little shake up… at least as far as the twitter-sphere is concerned. Monday Carbine announced the business model for Wildstar… and it was shockingly subscription based. I think most of us in the blogging circles had been expecting Wildstar to launch as a free to play or some sort of hybrid model. Instead we are getting a full subscription game with an implementation of the PLEX system from Eve.
Essentially all players will have to do one of two things to continue playing. Either they will pay a monthly subscription fee, or they will purchase and consume a C.R.E.D.D. on the open market that another player has purchased speculating that they can sell it for enough in game currency to make it worth their while. EQ2 also has a very similar system to this with the Krono, and it seems to work well enough at removing large sums of in game currency from the market. The big negative however is that mere mortals are unlikely to ever possess enough currency to buy one of these subscription tokens.
In the games I have played that have them they usually start off reasonable enough shortly after the program launches… but over time it continues to trend upwards gaining in game currency value. For example when I bought my first Krono in EQ2, they were selling for 500-600 platinum. However the last time I sold one, I was able to get almost 1000 platinum for them in a few months time. Additionally the REX token in Rift launched at around 600 platinum and now fetches roughly 1500 platinum depending on the server. Essentially it is constantly pushed out of the reach of anyone that is not an auction house baron or a habitual gold farmer.
Killing Casual Interest
Essentially in my experience there is really no way that anyone casually interested in a game like this can afford to buy the subscription tokens from the market. They are stuck with subscribing to keep their access turned on. For me my interest in Wildstar has gone from passing to pretty much dead zero. All thanks to the announcement that there will be a subscription attached to the game. Don’t get me wrong… I love subscriptions in games that I am really interested in. I will happily pay a monthly fee to support the game and gain buffet style access to all its features. But I am simply not “really” interested in Wildstar.
The problem is… in my large circle of gaming friends it seems very few players actually are. There are a bunch of us, that likely would have picked the game up were it a “buy the box” or free to play model. We would have given it a shot, seen what it was like in close up and maybe for some of us… it would have clicked. But the fact that I know there is both a box cost and a reoccurring subscription fee really makes the game something I don’t want to take a chance on. In a world where most of the games I have been playing… are free to play… that subscription fee seems like an awfully binding commitment.
Ultimately I will be sitting in the wings, waiting for the eventual switch over to free to play. That seems to be the thing to do these days… and what started off as a way to bail out a sinking game seems more and more like an actual business model. It feels as though there is the initial 6 month money grab of subscriptions… then a planned deployment of free to play to catch the players like me who were only casually interested in their net. If this is really in fact a business model, it seems like a very disingenuous one.
There are players who are supremely devoted to the subscription business model. One of my good friends Liore, has gone through a whole arc as a game she deeply cared about… namely Rift went free to play. While she has softened to the idea of the Rift free to play implementation… since arguably it is likely the most player friendly one on the market.. she still is not a huge fan of the “death of the subscription”. When a game company sets out to do a 6 month money grab then convert to free to play… they risk alienating all the players that are extremely pro-subscription.
I guess at the end of the day… my problem is not that Wildstar has gone subscription at all. It is that Wildstar is not interesting enough to me to make me WANT to pay a subscription for it. Granted I have yet to play it at all… so maybe the proof is in the play style… but right now having only received the publically available information I am just not interested enough to commit to it. Additionally I seem to have a love/hate relationship with Science Fiction MMOs. I enjoy the hell out of them for a short period of time… but the scifi genre in general seems to lack the hooks to keep me there for long. Granted that would probably all change if a Mass Effect or Fallout MMO were ever to release. However I highly doubt either of those would happen, and quite frankly after SWTOR Bioware should farm out the “MMO” portion to someone more experienced.
Getting back on track… I don’t see anything fundamentally flawed with the subscription model. I pay a subscription to Rift, even though it is the best free to play model out there. I do it because they reward me in so many ways for doing so. Similarly I used to pay a subscription to EQ2, Lotro, DDO, etc… all of which are free to play games… because the subscription gave me something more than I could get otherwise. Ultimately this comes down to a case of me just not being that interested in Wildstar. The main issue with the subscription model is it turns off the revenue stream from players like me that might have bought the box if there were no strings attached.
Ultimately right now there are entirely too many good options for a player to play for no money outlay at all. It used to be that all you could play for free were a handful of subpar eastern games. Now you have games like The Secret World and Rift at your disposal… both of which are games I would happily pay a subscription fee for… but don’t have to. Essentially Carbine is asking players to take a gamble on their game… by buying the box and paying a monthly subscription and I feel as though a lot of players just are not willing to do that any longer. This is simply my point of view based on the “temperature” from both social media and blogs in response to the rather “shocking” announcement of Wildstar’s payment model.
Grain of Salt
Essentially you can take everything I just said today with a grain of salt. Just because I was shocked that Wildstar did not go free to play… does not necessarily mean I am opposed to the subscription model entirely. For example… if Elder Scrolls Online were to come out tomorrow and announce that they were going to be subscription only, it would be equally shocking. However I would care far less, because ESO is a game I am already 110% committed to playing at launch. From the moment it was announced I have been figuratively been like Fry begging them to “Take My Money!”. The difference is.. ESO is a title I deeply care about and have been wanting to play literally since the first time I played Morrowind.
I had played Daggerfall before, but with Morrowind I was already used to the MMO construct thanks to lots and lots of Everquest 1. All the while I was playing the game I kept thinking… man this setting would be so much more enjoyable if I could play it co-op. So I have been 100% sold on the concept of an online Elder Scrolls game since that moment. Each additional TES game.. has made me want the ability to play it with my friends even more. When I heard that Zenimax was working on an MMO, I hoped beyond all hope that it was the Elder Scrolls setting. At this point they could charge a $200 box fee, and $20 a month subscription… and I would likely still figure out some way to play it.
I feel however that this level of buy in from an MMO player is extremely rare right now. We are literally deluged with really good options that cost us next to nothing to play. The MMO climate is nothing like when WoW launched or even when Warhammer Online launched. Players are not looking to ditch their current game for something new… they want to dip their toes in the water first to make sure they like it better. Having both a box fee and a subscription fee sufficiently raises that barrier just high enough that a good number of players, myself included will not commit to the game unless we are completely sold on it. For an unproven brand, from a publisher that is notorious for selling their games short (NCSoft)… it just seems like a massive hurdle to cross.
Well I need to wrap this up and get on the road. We are taking delivery of the new washing machine today… so I am only working a half day. Essentially I need to get to work and do a full days work in 4 hours. I hope you all have a great day and I hope everything goes smoothly with the delivery and install of the new washer. Last night was a bit of a mad dash around the house to try and clear room for the folks to move it into place. I think I am as ready as I will ever be.