AggroChat 55 – Calling All Bloggers
As far as the rest of the show we had myself, Tam, Ashgar, Kodra and Grace. As always we spent a good deal of time talking Final Fantasy XIV since we are all still heavily playing it. Right now Greysky Armada our Free Company is back holding the bronze medal again for being the third most active Free Company on our server Cactuar. This week also saw myself and Grace spending some more time playing some more Wildstar. The Black Dagger Society the guild I am connected to has been having a guild night on Fridays and as such I have started joining in the festivities. Additionally there was talk of Marvel Heroes, Diablo 3, Ashgar returning to his Gameboy Advance roots, Tam winning his first Infinity tournament since the move, and similarly Kodra beating VVVVVV for the first time in his new place. Since this month is devoted to Shadowrun for the Gameclub we are also starting to play some of this. It was a fun show in spite of being in that pre-E3 gaming doldrum.
I’ve been down a bit on raiding lately in my posts so I wanted to take a moment to give a bit of an update of sorts. The Tuesday before last was very seriously one of the worst nights of raiding I have had in a very long time. It really made me question if I wanted to keep trying to raid in World of Warcraft, and I posted this long discussion about it. It seems like I actually gave voice to some of the same feelings that many of our raid had been having, but for whatever reason had not actually talked about. As a result a dialog has started among some of the members, and I have to say I think things are starting to improve. Tuesday this week was still a pretty rough night, but it felt at least somewhat better. Thursday however on the other hand felt really good. We were a much trimmed down group due to some absences but I also felt like we were working better as a team. We lowered the bar slightly and worked on normal content again, clearing everything we had ever cleared before in a single night and putting in some serious work on the forge encounter.
If we had another hour of attempts I feel like we probably could have downed the encounter. Things were flowing so much better than they ever had before. We were getting through to the second phase, and then approaching it with a sense of direction and purpose. We were alternating between burning down the Elementalists and focusing down the waves of adds. We managed to push through to the final phase, and if we were at our full numbers we might have been able to defeat it. I think we learned a lot of good lessons that we can hopefully apply this Tuesday. The thing is… I am feeling something that I have not felt in a very long time… the desire to get back in there and give it another shot. I am actually looking forward to raiding in World of Warcraft this week, and that is a pretty awesome thing. Maybe just maybe we can make the changes necessary in the raid to make it a better experience for all of us. At this point I am glad I said something, and started the discussion. I guess the truth is if you are not having a good time, chances are you aren’t the only one.
Similarly this week I have been enjoying quite a bit of Wildstar. I am still taking it nice and slow, but at this point I am level 16 with just a short ways to go to 17. I have officially finished the Algoroc zone and will be moving into the next area. The Black Dagger Society has been awesome to me, and I am super thankful to Chestnut and Chaide for giving me a friendly home to hang my hat in. It turns out that Friday nights are somewhat of a guild night for grouping, and they have been working on lower level content. Currently I do not have any other commitments Friday nights, so I am going to try and make that my Wildstar day. This week they ran me through the earliest Protostar dungeon, and it does a pretty great job of teaching you what you need to do to succeed in a Wildstar instance. Honestly I wish that this would have been the first dungeon when we were playing at launch, because I feel like it would have cleared up a lot of the frustrations had by many players.
The group we went into Wildstar with was made up of some pretty disparate points of view and skill levels. For some the extremely frenetic pace of the dungeons was a point of frustration especially as we were trying to learn “on the fly” all of the various things we were supposed to be doing. This dungeon eases the player in teaching them the various mechanics and then building upon them as the phases go, finally culminating in a boss fight that is fairly representative of what I saw in the “real” dungeons. While the dungeon is essentially a giant tutorial, it is still extremely fun and when a random stranger asked me if I wanted to join them… I happily ran it again. The other big switch I have made is previously I was focusing entirely on tanking as the warrior and now I am starting to build out my dps abilities as well. In most games I level as tanky as much as anything else in an effort to be as survivable as I can be for fighting the named encounters. In this game I feel almost more survivable playing DPS as I do as a tank. Essentially the amount of damage I deal more than makes up for the extra damage I might be receiving. I am still pleasantly surprised that I am enjoying Wildstar as much as I actually am. Pretty happy I decided to give it another shot.