I feel like I was given a box full of spoons. One of my friends said that awhile back and I had no clue what it meant at the time… but after some research… yeah I totally get it. I have been largely functioning on adrenaline and fear for the last several weeks as I had this big looming deadline swinging dangerously over my head. Yesterday however was the day… and we launched… and despite having a flurry of activity and a pretty active bug tracker we largely survived. We had a happy hour yesterday where our boss picked up the tab, and I cannot fully express how awesome it was that he did that… and even more so that I work with a group of people that I enjoy working with enough to go to happy hour. This site had a heavy toll on both myself and Rae who has been the mastermind of its design. By the time we sat down at the pub… I felt like I had several weeks worth of tired crashing down upon my shoulders. Last night I flailed about a bit trying to play various games… and even succeeding in doing a few delves in Elder Scrolls Online. However before long I was back to staring blankly at my laptop and decided it was time for sleep. I slept better than I have slept in a long time… with my periods of waking up being replaced by dreams where I thought I woke up and did things. Apparently Kenzie was going nuts and it woke my wife up… but I seemingly was blissfully unaware.
We still have a hefty list of things to sort out, and bugs to fix… however they all seem so much less significant than the overarching goal of launching. The chief content provider remarked that launching a website was like giving birth, and given that she has a teenage daughter I am going to take her word for it. It is definitely like something, given that yesterday was the culmination of a few years worth of planning and a years worth of furious development and re-development and then ultimately trying to hop up and down on the trunk until the various components fit enough to close the lid. You always start out with these lofty pristine goals, and then as you start managing towards a date you have to sacrifice some of that naivety and start trying to focus on what actually works or will work well enough for the time being. I hate managing to a date… because it feels like you are doing development wrong, especially when you are doing something that you have never actually done before. I mean I have launched plenty of sites… but we essentially threw away most of our comfortable tools this time and launched out into a brand new direction that if we managed to pull it off was going to be amazing. What is also the hard part is this is the first time I was the one actually managing the timeline and making sure things were getting done. I would have been so screwed if like I said before… I didn’t have a really amazing group of people to work with.
The images you are seeing are not from my random screenshot tool, but I would forgive you if you thought that given that up until this point in today’s post I have not actually talked about gaming. Instead these are sort of post cards from the gaming that I did while in this state. I have been playing quite a bit of Elder Scrolls Online, because of the segmented nature of its questing allows me to get in… turn a single symbol on my map from black to white… and feel like I have accomplished something. I am still slowly pushing my way through Malabal Tor, but if I get a full day of questing this weekend I might be able to get through it. Last weekend during the AggroChat podcast I started working on my Warlock in World of Warcraft, and was shocked that it pretty much took the entire podcast to get through the intro scenario, artifact weapon, and class order hall quests. I really should have done what so many of my guildies did and chain ran all of my characters up to the point where they choose the first zone in Legion. In that intro scenario there were two of us… which made it take significantly longer than it was intended. As a result they maybe need to scale that back given that we are reaching a point where no one is running it. Finally at some point over the last week I participated in all four turns of the third section of Alexander and man… is that a thing. I greatly enjoyed the fights so much more than I did the middle section of Alexander, because Voltron sorta broke me. The final boss was sufficiently epic, and both 9 and 12 required a bunch of attempts to finally push through it. I rolled lucky and managed to get two helm tokens and two of the four needed pants tokens… so I guess I will be wanting to run more of this? It was a lot of fun, but was sort of dulled by the stupored state of being in constant stress mode. I am looking forward to feeling like I can actually enjoy the world once more.