My madness continues… and last night I joined in with Grace and eventually Storm and Muspel to do some Palace of the Dead. Essentially PotD is the new FATE grinding, and while it can be sort of repetitive, I never seem to get tired of it. I mean I thought Tam was insane when he went through his own period of time where he lived in dank dungeon, but now I finally get it. What I am loving about it is that I can just hop in… run a bunch of Palace of the Dead… mentally be somewhere else like watching a movie or a television show and then still feel like I made significant progress at the end of the night. The first goal has been to catch up my classes to 50, because it is going to allow me to have a massive house cleaning of everything that has been clogging my retainers. I have a problem with gear, because I know that eventually I would love to have every single class to the level cap. That is just the sort of person I am. In World of Warcraft I actually achieved this goal prior to the launch of legion and had at least one of every alliance character sitting at 100, and three horde characters as well.
Currently I have my Warrior sitting at 60 and he is my only viably geared character for doing big kid stuff. Then you have my Dragoon that I also leveled to 60, but promptly abandoned because playing that class in Heavensward was just so much less enjoyable for me than it was in ARR. When I was last furiously playing the game I was working on my Bard, which had become my defacto dps class for awhile and I managed to get it up to 55. Then we drop down to my 50s which are Paladin that I have not touched since Heavensward because I simply don’t really like playing a Paladin tank. We have my newly raised trio of casters in the form of the Scholar, Summoner and Black Mage all sitting at 50. Then we drop down to some 30 somethings with Ninja at 38, Monk at 33, and Dark Knight at 33. I have yet to even pick up the quest to be a Machinist or an Astrologian but at some point I probably need to do that so that I can weave those into the rotation as well. Now I am sort of torn as to what I should pick to level next, but for the moment I am leaning towards either the Dark Knight because I miss playing heavy armor classes… or the Ninja because they are just really fun to play.
The other set of goals that is staring me in the face is that when I last left my crafting… I had managed to push everything up to 21… with mining and foraging sitting at 50. At some point I really want to start this grind again and push everything up to at least the point where I can make glamour prisms. In theory I should be doing my beast tribe dailies to use those to level my crafting, but I just haven’t reached a point of getting back into the game enough to sort everything out to be able to do that. Once I finished with the Sahagin I sort of let the beast tribe thing die once again… but in theory should be doing the Ixal at least for crafting levels. Whatever the case it seems like I have been assimilated back into Final Fantasy XIV, and have more goals than I can realistically accomplish. My Warrior gear could also always be improved, but I am just finding PotD a relaxing way to spend my evenings… but sadly one that is not terribly interesting to write blog posts about.
So yesterday I mentioned that I had plenty of Aetherpool to get a weapon, but found out that I apparently needed to have completed the full 1-100 Palace of the Dead experience to purchase it. Confession time here… before last night I had never actually completed any further into PotD than floor 70. Most of my running lately has been resetting and running 51-60 over and over which tends to give between 1/2 and 3/4 of a level worth of experience depending on your level. I am sure this slows down in the post 50 grind, but regardless considering how fast most of the runs go it is well worth my time. Given how fast the queue is… I am guessing the community as a whole has also decided it is well worth their time. For the moment I have been focused on getting up my characters to 50, which would allow me to clean out a significant amount of gear from my extremely clogged retainers. Last night I hung out in a holding pattern until my wife got home, and then we both walked to dinner and finally around 7:30 I had arrived at a place where I could get committed to running something serious. I mentioned that I really needed to get to floor 100 and within moments Tam, Ash and Grace had volunteered for the run. All told it took roughly 2 hours to get through the 51-100 content, which no matter how you chop it is a raid like effort of sitting still in one place for a long period of time. As far as experience goes I went from 33 to 37 and am just barely shy of dinging 38 so just a little less than a half level per flight of floors. I also managed to bump my Aetherpool up to 85 weapon / 87 armor as seen in the final score shot from the dungeon.
The first five sets of floors were pretty chill, but quickly things kinda turned to madness. We had a sequence of floors with just a silly amount of Chimera and Dragon on them, and in truth we pomander of rage’d the last three floors just to go quicker. We picked up plenty of silver chests and exited with 9 treasures… but we didn’t exactly go out of our way to do full clears either. If we had unexplored rooms and the portal activated… we were far more likely just to hop straight in than to spend any more time. This become more so as we got into the last few flights and it was clear that we were all getting tired of the run. I am super thankful to my friends because I probably would not have successfully pugged my way through that one. I have had great luck with 1-10 and 51-60… but pretty much any other set I try they end up failing miserably and I am just out thirty minutes worth of frustration in the process. Grace on the other had has somehow managed to pug her way to 100, and I salute her. Her intestinal fortitude for dealing with strangers is so much stronger than mine. After running 1-50 for Muspel over the weekend, and then running 51-100 for me last night… I think it might be a long while before I sign up for another complete run of Palace of the Dead. I greatly prefer speed running the first flight over and over to trying to do the entire thing in a single sitting.
This weekend it finally happened… I finally reached a point where I am full saturation once again in Final Fantasy XIV. I am not really sure if it was the Fan Fest news trickling out over the weekend, or the introduction of Stormblood. Whatever the case I spent the majority of the weekend plunked down on the sofa playing FFXIV. Now the bizarre part of this however… is that I played a bunch of classes that I traditionally never play. I almost exclusively played finger wigglers, which lead my guild to wonder if I had been replaced by a pod person. Would I even know if that actually happened? I mean do the pod people actually know that they are pod people? Whatever the case two different things were happening this weekly. Primarily I was using the Palace of the Dead to level classes that would be cool to have at max level… but that I don’t really want to level properly. Namely Scholar and Summoner, which admittedly is the same leveling process… but I spent most of the weekend running around with Garuda Egi in dps form. I finished the grind Sunday Afternoon and then went rummaging through my vault to find something to wear. Thankfully I managed to scrape together enough gear that I picked up along the way to hit somewhere in the vicinity of 110.
From there I spent a good amount of time catching the Summoner and Scholar up on their quest chains… which were laughably easy now that I overgeared them by a significant portion. The thing that is making the leveling process awkward is that I switched Grand Companies between now and the last time I leveled… and as a result my vault is full of a bunch of Immortal Flames gear that I cannot actually use. Side note… Maelstrom completely fails because the low level Black Mage weapon is a one-handed item. Regardless I managed to catch up quickly and now have four sets of awesome gear… 2 for summoner and 2 for scholar because I guess they just straight up give you the recolored version now? The recolor was pretty different on scholar so I went with the good ole classic. On summoner however they both looked pretty samey and I went with the evoker set not really knowing if that is the original or the reskin. Side note… summoner “Egis” are hilarious as a Lalafel since they are always larger than you are.
After getting Summoner and Scholar to 50… and through their class content… I shifted gears and started working on Thaumaturge. I had managed to get it to 26 a long time ago only because it was the level needed for a cross class ability. I stopped there expecting to never pick it up, but instead tonight I dusted things off and tried to make a viable build work. I guess in part I am wanting to get all of my casters to 50… so I can have a massive cleaning out of my vault given that I have so much gear laying around and there is zero way I can survive another expansion with the vault in its current state. In truth I think it would be kinda cool to get ALL of my classes to 50, but given that I have not even started on Machinist and Astralogian…. and only have Dark Knight to 33 that might be awhile off. I do however find Palace of the Dead extremely relaxing, especially the manner in which I am running it. I am simply running 51 to 60 over and over which still seems to move the bar up nicely on weapons. The other side benefit of the weekend is that I can now purchase my next weapon upgrade for the Warrior… however in order to do that I am going to actually have to beat level 100 at some point. I can begin pestering my friends about that now… but having run 1-50 for a friend this weekend… I know just how much of a slot doing an entire PotD can be in one sitting.
I feel like I was given a box full of spoons. One of my friends said that awhile back and I had no clue what it meant at the time… but after some research… yeah I totally get it. I have been largely functioning on adrenaline and fear for the last several weeks as I had this big looming deadline swinging dangerously over my head. Yesterday however was the day… and we launched… and despite having a flurry of activity and a pretty active bug tracker we largely survived. We had a happy hour yesterday where our boss picked up the tab, and I cannot fully express how awesome it was that he did that… and even more so that I work with a group of people that I enjoy working with enough to go to happy hour. This site had a heavy toll on both myself and Rae who has been the mastermind of its design. By the time we sat down at the pub… I felt like I had several weeks worth of tired crashing down upon my shoulders. Last night I flailed about a bit trying to play various games… and even succeeding in doing a few delves in Elder Scrolls Online. However before long I was back to staring blankly at my laptop and decided it was time for sleep. I slept better than I have slept in a long time… with my periods of waking up being replaced by dreams where I thought I woke up and did things. Apparently Kenzie was going nuts and it woke my wife up… but I seemingly was blissfully unaware.
We still have a hefty list of things to sort out, and bugs to fix… however they all seem so much less significant than the overarching goal of launching. The chief content provider remarked that launching a website was like giving birth, and given that she has a teenage daughter I am going to take her word for it. It is definitely like something, given that yesterday was the culmination of a few years worth of planning and a years worth of furious development and re-development and then ultimately trying to hop up and down on the trunk until the various components fit enough to close the lid. You always start out with these lofty pristine goals, and then as you start managing towards a date you have to sacrifice some of that naivety and start trying to focus on what actually works or will work well enough for the time being. I hate managing to a date… because it feels like you are doing development wrong, especially when you are doing something that you have never actually done before. I mean I have launched plenty of sites… but we essentially threw away most of our comfortable tools this time and launched out into a brand new direction that if we managed to pull it off was going to be amazing. What is also the hard part is this is the first time I was the one actually managing the timeline and making sure things were getting done. I would have been so screwed if like I said before… I didn’t have a really amazing group of people to work with.
The images you are seeing are not from my random screenshot tool, but I would forgive you if you thought that given that up until this point in today’s post I have not actually talked about gaming. Instead these are sort of post cards from the gaming that I did while in this state. I have been playing quite a bit of Elder Scrolls Online, because of the segmented nature of its questing allows me to get in… turn a single symbol on my map from black to white… and feel like I have accomplished something. I am still slowly pushing my way through Malabal Tor, but if I get a full day of questing this weekend I might be able to get through it. Last weekend during the AggroChat podcast I started working on my Warlock in World of Warcraft, and was shocked that it pretty much took the entire podcast to get through the intro scenario, artifact weapon, and class order hall quests. I really should have done what so many of my guildies did and chain ran all of my characters up to the point where they choose the first zone in Legion. In that intro scenario there were two of us… which made it take significantly longer than it was intended. As a result they maybe need to scale that back given that we are reaching a point where no one is running it. Finally at some point over the last week I participated in all four turns of the third section of Alexander and man… is that a thing. I greatly enjoyed the fights so much more than I did the middle section of Alexander, because Voltron sorta broke me. The final boss was sufficiently epic, and both 9 and 12 required a bunch of attempts to finally push through it. I rolled lucky and managed to get two helm tokens and two of the four needed pants tokens… so I guess I will be wanting to run more of this? It was a lot of fun, but was sort of dulled by the stupored state of being in constant stress mode. I am looking forward to feeling like I can actually enjoy the world once more.
Last night was another fairly anxiety fraught night, and I simply didn’t feel capable of tanking a World of Warcraft progression raid. I feel bad about it, but by the time I got home… my mind was spent racing through all of the possible things that could fail today. This is it.. the day we launch the new website and I am terrified. In the grand scheme of things I know that we will deal with everything that comes down the pipe and triage issues as they arise. However on the eve of the event I can’t stop thinking about all of the things that could go catastrophically wrong. I need this to launch and I need it to go successful… because honestly I need a few days to simply fall apart. I have been functionally working sick for over two weeks because I knew things had to get done. Granted I have not been running a fever, so I didn’t think I was likely contagious… but that didn’t necessarily stop me from feeling downright miserable. One thing I did do last night was get my little Random Shots project out on GitHub since Scopique mentioned I should do this thing. Since I don’t really have a whole lot that I feel like talking about this morning, I am going to try one out of these random screenshot posts and see what happens.
I have this weird relationship with Rift. I love it or at least I really want to love it… but I have issues playing it. I talked a little bit about my issues with combat over on Syp’s blog yesterday in the comment section, but another huge issue I have is that I simply cannot bring myself to purge things from my vault. I love their housing system… but I also cannot seem to be bothered to actually spend time building a proper house. However I have this long term desire to do so… and because of that my vault is horrible. With Nightmare Tide they introduced the Minion system and for months I logged in dutifully every day hoping to get housing caches with the thought of putting all of this cool stuff to work in building a really great dimension. However what actually happened is it filled up both my vault and inventory with a bunch of items that I never could quite bring myself to part with. I could bring myself to part with the deluge of crafting materials that my minions kept bringing back, but those housing items were just too rare feeling. Sure most of them go on the auction house for a few silver…. but that doesn’t actually seem to alleviate the problem. What I wish is that Rift had a housing system that worked similar to Wildstar in that you chuck items in a sort of housing inventory that you can then place items from. I would happy wander the world collecting housing items, knowing that one day I might actually sit down and devote the hours to building a proper home.
I had honestly forgotten about the events that happened during this screenshot. Back in 2014 the Halloween event included the ability to transform into one of the various signature characters in the game. There were a bunch of different clones running around in Uldah, and I wound up as Nanamo Ul Namo. It was a lot of fun but largely was just an occasion to take funny photos… like there is one floating around of like nine Minfilia’s on a bench sitting beside one Merlwyb who is looking exasperated. That is one of the really cool and frustrating things about Final Fantasy XIV is that each holiday event is unique and will never be repeated. They sometimes put the rewards you could have earned on the cash shop for a pretty cheap price… but each year and each holiday offers something truly unique. Over the years I have missed several, and there will always be a small bit of me that feels a slightly sense of loss over not getting to see whatever content that was.
This is one of those screenshots where I know what it is and what it is showing… but can’t be terribly certain of the sequence of events. Essentially I know that this is a beta test build of Elder Scrolls Online, during one of the most public test weekends and not one of the Psijic Order/Team Akatosh weekends. The screenshot is somewhere in the middle of Stonefalls, because I spent so much time in Stonefalls. By the time the game launched I was pretty sick of both the Daggerfall Covenant starter area and the Ebonheart Pact starter area. The reason why I know it is a public beta client, is because there is no obnoxious watermark that says my email address over and over across the screen. I still have plenty of alpha screenshots floating around that are watermarked to hell and back and this is obviously not one of them. I also know this is not a live screenshot… in part because of the time stamp on the image and also because I have yet to make it to Ebonheart Pact on my main character. The funny part about this shot is that I had been in alpha/beta testing on the game roughly a full year when we reached this point back in February of 2014. I was an extremely dutiful tester, repeatedly reporting bugs every time I played. To the best of my knowledge I never missed a weekend testing event, even if it simply meant that I popped in for a few hours somewhere during it. It just seems shocking that in April we will be coming up on the third anniversary of the Elder Scrolls Online.
This is a screenshot from one of the early alpha builds of Skysaga, a minecraftian sort of voxel building game. The game had a really awesome style to it, in everything other than the character models… and their weird floating arms and legs that were detached from the torso bothered me. I realize that was part style decision and part that they simply didn’t want to have to properly animate arms and legs. I mean if it worked for Rayman… why not for a construction/exploration game? I cannot really tell you why I checked out of this game, but I did… I think in part because it was the sort of experience that handheld you through the process of building by continually throwing new crafting achievements in front of you. Then each time a new build was released… we would get wiped back to square one. I am sure the game has changed massively given that this is a screenshot from February of 2015 and I am still actively getting emails talking about alpha builds of the game. When I just checked the website they list that they are in Alpha 9… and this screenshot is from what I can only term as a 0 alpha build given the version number. If you are still in alpha after two years… something tells me you are using the nomenclature completely wrong. If you are selling a product… you aren’t in alpha. You are just in a buggy release mode.
This weekend was a bizarre one. We are still very much under the gun of a release date, and I attempted to do whatever I could to further that goal. However for all of Saturday our building was without power, and I was instead on call just in case something went wrong. The building power went down at 6:30 in the morning, and by the time we started recording AggroChat we had not yet gotten the all clear. I was just hoping that things would cycle off of the generators as successfully as they did cycling onto them, and that I would not end up getting interrupted during the podcast. Sunday was a mixed bag of work and doing all of the other things that we ultimately put off until Sunday like laundry and various errands. The weekend as a whole wound up being a very random mix of games as I played whatever I could during the brief moments of downtime. As you can see by the Chateau Belghast image above, I started fiddling around with Fallout 4 once again, and scrapped my old house and built this one instead. The inside is largely unfurnished but I am digging the outside quite a bit. It took me far longer than it should have to sort out how best to attempt centering the neon text, but in the grand scheme it seems to look okay. The frustrating bit with their neon font is that is is in no way monospaced with the characters all varying pretty wildly in width.
In Final Fantasy XIV I am still very much getting back in the swing of things, and have fallen into the pattern of doing Beast Tribe dailies. In theory I started down this path because I wanted a reliable source of ventures for my retainers, so that I could keep sending out my gatherers on field exploration. However I also really like mounts, and over the course of the last week or so I have been pushing up the Sahagin, not necessarily because I love the mount, but more because it was the next closest faction. For a long period of time, it was the faction I was spending the rest of my daily allowance on while working on the Sylph. Yesterday however I managed to push Sahagin across the finish line and now have my truly bizarre Sapsa mount to ride around on. I figured what better place to take a picture of it than in the waters of The Mists, where the Free Company house is located. Next up should be the Kobolds as once again… they are the next closest given that I had been spending my extra ventures on them while working on the Sahagin. I mean I know there are lots of other things I SHOULD be doing… but I just can’t bring myself to pug dungeons yet. After a string of bad experiences with Palace of the Dead… I don’t much feel like pugging that one either. The problem there is as we talked about on the podcast, is that if you fail… you lose all progress gained which seems deeply punitive for a random group activity.
Finally I spent a good amount of time this weekend playing Elder Scrolls online. I failed to take any screenshots so instead you get an interior shot of my home. I pushed forward the story line in Malabal Tor a bit, but the big problem with ESO is that I tend to wander wildly. I find it extremely hard to stay focused and instead I wind up going after the next object on the horizon that looks interesting, and as a result never seem to end up getting my objectives accomplished. There is always a fallen log to harvest, or an outcropping of ore to mine. Whatever the case I find myself continuing to move steadily towards 160 champion levels, which is the current item cap. Unfortunately I have a feeling this is probably going to change with Morrowind, but for the time being getting there.. and being able to craft a set of gear that will last me for a bit tends to be my focus. The other thing that I am realizing is that 160 champion levels is just a drop in the bucket given that quite literally every build I find expects you to have at least four or five times that amount. There is a part of me that wishes I had never actually faded away from this game, because at this very moment I am so impossibly behind the curve. Then again I think that overwhelming amount of content is what has been drawing me there much in the same way as it did for A Realm Reborn until we caught up. I know there is more to do than I have time to do it… and in some way that is insurance from ever really getting bored.
I’ve admittedly been pretty sporadic in my gameplay of Final Fantasy XIV since just shortly after the launch of Heavensward. For whatever reason the story this time never quite clicked in the same way that it did during A Realm Reborn. Additionally Alex never felt nearly as interesting as Coil… so it just felt like I was grasping at things to tie me to the game but struggling to find them. More than all of these I think the two dungeons per cycle business hurt the most, because it turned something that I used to love… Expert Roulette into a grind because there was always the dungeon you enjoyed… and the dungeon you disliked in every patch cycle. All of this said I have been poking my head in periodically and was at least aware of the mentor program. The idea being that Square would create a way to identify players who know lots about the game… which was an interesting theory. In practice it largely just means you have a Tank, DPS and Healer at the level cap. Also as I found out last night it apparently makes you feel like you need to run around barking orders and throwing shade on how bad you feel the rest of the party was doing. Even though I was attuned for it… I never actually ran the second of the 25 player raids called the Weeping City of Mhach. Collectively folks just call it the “Wiping City” and for good reason… because we died an awful lot but given that it was the first time myself or Grace had been in there… I thought we did largely okay.
The funniest part of the night was the Forgall fight… which involves becoming zombie but not going full zombie and avoiding some things while absolutely standing in others. In short it is the traditional insane dungeon fight that simply requires constant execution… and has mechanics that will straight wipe entire parties. It is a rarity that there are fights where you need to use the healer level three limit break… but during the course of this fight we used it at least twice… and there might have been a third time I didn’t realize. We were at a point where we had no tank and maybe three people total still up, and a bunch of us assumed we were wiping it out and running back. We were wrong… as the “Mentor” continued barking orders and telling people to rez this person or that person… during a contorted fight that felt like it took 20 minutes to finally beat. The truth is I had no clue what I was doing, but I finally got finished off by an actual fight mechanic as one of the attacks takes you to 1 hit point… and requires chain healing to keep the tank from instantly dying afterwards. We had maybe a single healer up at the time and I fell down hard… but just in time for another tank to get rezzed and pick it up. I feel like this was the sort of fight where we needed to play Yakety Sax … but slowed down to the point where it almost sounds like a funeral dirge.
The fight that I got the most enjoyment from however had to be Ozma… an encounter that I had heard about for awhile now. Largely I had heard about it being the group killer, in that it required a lot of moving parts that rarely got coordinated properly among the alliances. Thankfully I was on voice chat with my Free Company and they were able to give me enough of a heads up about what I should be doing. It also helps that early into the fight we lose the entire B alliance, giving me a run seeing the mechanics the first time and then allowing me to take that experience into the second smoother attempt. All in all we nailed it pretty well on the second go, and for the most part by the end of the encounter I learned everything that I needed to do to appropriately tank the fight. The reason we were running Wiping City however was to get me some gear… and unfortunately not a single tanky piece dropped. However I do feel confident enough to probably solo queue tank for the place and start soaking up more gear that way. The risk of playing FFXIV irregularly is that the game moves on without you… and I hit yet another wall with the latest patch. I was sitting at 220 from my last attempt to catch up… and this time around the first dungeon requires 230. There are of course a lot of more grindy ways to catch me up… but we were trying to take as many short cuts as possible.
Before disappearing and flaking out last time I had managed to put in some progress on the 235 weapon from Palace of the Dead and as I talked about yesterday our little run pushed me pretty far… but not quite over the tipping point. So last night once finishing the Wiping City, we broke up into a smaller group and did some Palace of the Dead and over the course of a few runs managed to get me to 39 weapon 32 armor. During all of the stuff I managed to accumulate enough Lore tombstones to upgrade my earrings to 230, and at some point during the evening Tam hooked me up with a set of 250 legs to replace my then lowest slot. I had enough cash accumulated to manage picking up the 250 ring as well since my next lowest slot was that. All together those four pieces of gear pushed me up to exactly 230 item level, and thus makes me viable for a lot more content including the dungeon that is blocking my quest progress. Unfortunately however I have had this patch cycle spoiled for me, because before I remembered to turn off player titles… I actually happened to be running Deep Dungeon with someone that was showing their new title off. Now I am not sure exactly how it is going to go down… but I know something is going to go down. Ultimately that is not necessarily going to ruin the impact, just a bit of a bummer to have it spoiled in a way that really should not have even been a thing. While I wouldn’t necessarily count myself as “caught up”, I am at least in a much better place than I was. I need to do a lot more palace of the dead so that I can pick up the next weapon… but that one requires 60 weapon/armor which is still a very very long ways away. My only revision of that content would be to make the end of sequence mini-boss drop one of whatever your lowest rank happens to be armor or weapon. Also of note… you can see that thanks to the new weapon I did some glamouring and am once more the Bunny Samurai.
This weekend was a bit of an odd one, because at least for me it centered around recording our “Games of the Year” show on AggroChat. This is generally speaking a huge ordeal given that our show is made up of six very different minded people. Back during the days when we had four regular hosts it was less of a proceeding but now that we essentially have six people each picking three games a piece… that means we wind up talking about 18 games, which as it turns out divides neatly into two 9 image panels. The above image is the first of these and serves as the backdrop for our normal show card of sorts, however with the text over it you can’t necessarily make out all of the images involved so I decided to post it here. You can as always find the show on AggroChat or my method of choice for sheer simplicity of listening… YouTube. The reason why this largely dominated my weekend is because we ultimately recorded two podcasts that were both two hours long before I set down to edit them. Post edits they both clock in around an hour and twenty minutes, which really is shocking given that I did not actually time anything out in an attempt to make them work as relative set pieces. I guess however if you set out to record nine games per show… the end result comes out fairly evenly. I did make an attempt to shuffle the deck in such a way as to put the games I thought we would most likely talk the longest about divided evenly among the shows.
So we recorded from 8 pm CST until just after midnight, and then I got up around 7:30 Sunday morning and edited until 12:30… and as a result every other element of the weekend felt like it was shoved to one side or the other. Of course all of this madness has a purpose since the double episode is timed perfectly to cover the absence of myself and Ashgar as we go to Pax South. Now in theory Grace, Kodra, Tam and Thalen could record without me… but that would mean I had the forethought to have the mess that is our show in a state that I could easily hand over the reigns to an understudy. I have not planned ahead that far, and while I do have a series of Audacity and Photoshop projects to speed up the process… I am not sure if I could even properly explain what exactly I do each week. It is my hope however that I managed to not only publish yesterday, but also schedule everything else to publish next Sunday while I am driving home from San Antonio. Staging a publish to happen without me is always a fraught thing for me… because so rarely does it actually work as intended. Even if it does… I am literally stressed beyond reason until I see the tweets show up in my timeline from the publish process actually doing its thing appropriately. In the grand scheme of things however… it is not the most important thing in the world… but it is important to me.
As far as gaming went this weekend that was equally scattered. I patched up Final Fantasy XIV and made it far enough to hit the first instance gate, before ultimately walking away. Similarly I patched up Wildstar, created a Chua Warrior and played to around level seven before once again walking away like a bored child. As far as gaming that managed to last for more than an hour… we had World of Warcraft where I finally hit 35 points on my Protection Artifact and started pushing up Fury instead. I have gotten back in the habit of logging in each day to do my Emissary quest because now there is also a potential legendary upgrade waiting at the end of the grind. I started doing my Time Walking dungeons… but only managed to make it through the first one tanking it before once again wandering away. The game that seemed to stick the hardest was Elder Scrolls Online where I completed a good chunk of Malabal Tor, a zone where I am already completely enthralled by the storyline… even though it involves largely nothing but elves and their internal politics. I’ve decided that the Bosmer are what it takes to make me really enjoy Elves. I am really enjoying the whole lore regarding the Green Lady and the Silvenar, and I guess in truth that was an aspect of the lore that I had either forgotten or ignored in playing other Elder Scrolls games. I even managed to have a few emotional gut punches last night, when I lost characters that I actually really liked during one quest chain. In truth all I want to do right now is hide in my blanket cocoon on the couch and play more ESO, but that said I do want to at some point get a Mythic+ in for the week since I have a +5 Maw of Souls key.
This break has been a bit of an odd one… namely because I have completely screwed up a few times and failed to blog. Even worse… I forgot I forgot to blog. It is as though I have been in a bit of a weird time warp where I lived a bit separate from the rest of the world for awhile. So instead of being connected like I usually am… everything has just sort of flown over the top of me without ever really sinking in. I have not been logging into MMOs hardly at all… and when I did it was for a specific focused purpose rather than just hanging out there. The break has been about falling into a number of game shaped holes… including Destiny, Minecraft, Bloodborne, and most recently Tyranny. However today represents the beginning of me trying to get into the swing of things. I technically have two full days left… well not full given that its 9 am when I am finally getting around to writing this morning. However it is time for me to do my sham of an attempt at an Awards Show… that I started last year, where the categories really don’t exist and no one actually wins.
Something Is Missing
Recently in the name of better health and that whole tradition of trying to start the New Year off right… my wife and I have been spending a lot more time walking. One of the things I greatly miss that was a huge part of my life during 2016… is Pokemon Go. One of the updates essentially screwed me over and locked me out at least semi-permanently from playing the game. The Google Safety check… seems to think my phone is rooted even though it is not. My only work around is to actually root my phone and install one of the many applications that will hide root from Pokemon Go… defeating the entire purpose of their safety check. However I am reaching a point where I really want to play the game… and I might just resort to this. Essentially this game was a good chunk of my year… or at least I was obsessive about it for two months. Pokemon Go did something that no game really has… made me care about mobile as a gaming platform and as a result it should get a significant shout out.
You Can’t Go Back
For the AggroChat Game Club, we tend to pick a game for both November and December… since once you take the holidays into account… you really have a single functional month. Last year the game that spanned the two was Fallout 4, and this year Grace chose Diablo 2 as her pick. At first I was all about this because I have some seriously rose colored lenses about this game and my memory of it. I remember trying to see who could get through all of Act V in a single lunch break, and so many farming runs to see if we could get the coveted set pieces. However on replay… I have changed drastically in my tastes since this game released, and while I was on the Diablo 3 doesn’t feel right bandwagon initially… I have evolved. Diablo 2 now feels like a grindy mess of a click fest with very little carrot and a hell of a lot of stick. So I am honestly wishing I had NOT replayed the game… and could leave it sitting happily in my memory untouched. My recent experiences… are proof of that adage that sometimes you can’t go back home.
But Maybe Sometimes You Can
Saying that however… there are apparently times when you can go home and enjoy yourself in the same ways you used to. There was a period of time when I was convinced that Warcraft would always only tangentially matter to me. That I mourned a time and a place and a specific group of people that were long going and could likely never been aligned and arranged in the same pattern again. I’ve devoted a lot of digital ink to this lament throughout the years… and then Legion comes along and proves me to be completely full of shit. I am not exactly sure what it is about this expansion but for the first time in seven years… I feel more hope for the game ahead of me… than nostalgia for the time that has long passed. I thought I was done raiding in World of Warcraft… and instead I am actively raiding three times a week… one night of progression, one night of farmed content, and an amazing karazhan team. I am super happy with the state of the guild, and the game… and how far we have come. I am amped about the prospects of starting Nighthold on time when it releases… and while I have not spent much of this break in game it still very much feels like home. While I still have issues with some of the disjointed feeling of the forced faction storyline at times in Legion… the bulk of the content is amazing and just seems to keep getting more interesting.
But Sometimes It Doesn’t Last
The other subtext of the year is how I have apparently fallen out of love with Final Fantasy XIV. We made an attempt to get the band back together and start raiding once more… and it worked amazingly for awhile. Honestly the Free Company is still an active and happy place… just with myself not really playing much of a role in it. I keep thinking that it will be fun to return… but I knew something was a miss when I started completely blowing off the holiday events that I used to love so much. Now I am significantly behind in gear and in story… and it is going to take a significant push to catch back up. This push however is just something that I have not been willing to do as of yet. I am excited about Stormblood… but nowhere near as much as I was prior to the launch of Heavensward. I guess the scale of Heavensward felt limited… with two dungeons per patch instead of three, and that alone wore on me. When you are grinding two dungeons in an expert tier… it gets super old really fast. They have since added in other content to occupy time like the deep dungeon… but it also feels extremely grindy in nature. I know at some point I will return and happily do so… but in the meantime I have simply not been forcing myself to log in and play a game I was not entirely into.
With Guns Blazing
The real winner of the year as far as my total time spent… I feel is probably Destiny. This game has gone from being something that never quite clicked…. to turning into a game that I obsessively play on an almost nightly basis. Over the break I spent a good chunk of my time playing “Not-Wipeout” and participating in the Sparrow Racing League. I managed to hit the currently light cap of 400, and instead of it diminishing my desire to play… it seems to have only spurred me on further trying to get infusion fodder to upgrade all of my favorite items. I cannot tell you how much being able to bring my favorite weapons from Year 2… into Year 3 has improved the game for me. Traditionally MMO items are just stat sticks with a look and a feel… and cosmetic systems make it so that you can look however you want therefor really negating any need to keep using older items. Destiny however… your items have a feel and a purpose and greatly effect the gameplay. I have guns that I love… that feel amazing to use… that I cannot actually quantify in words as to why. For example I love the Fabian Strategy… even though I technically have far superior legendary items that don’t eat my single exotic weapon slot. I just feel sorry for my friends who are casually interested in the game… because I go from zero to “let me show you my pokemans” in a frighteningly short amount of time.
Bad Christmas Was A Bust
This time last year… I was looking forward to the impending launch of The Division. I thought this game would end up being my new Destiny, and even better so because it allowed me to get the sort of gun play and looter shooter action I craved without having to resort to consoles. Unfortunately that was not the case and I never actually made it to the level cap. Going into Division I thought I would have a strong community to support me… but one by one my friends checked out quickly for a lot of reasons not directly connected to the game play. Largely they objected to the themes… and enough so that at least one of them immediately turned around and refunded the game through steam. I could have reached outside of my circle of friends and found new communities… but I was left with the awkward situation that my PS4 clan was of course playing on that platform and that I just didn’t really want to have to pester folks to play with me on the PC side. As a result I solo’d a hell of a lot… and reached a point where to progress at the speed I wanted to progress I needed some people with me. There was also the technical problem that I just don’t really like playing a third person over the shoulder shooter nearly as much as I enjoyed playing Destiny. Even more than that… the thing that was missing was the futurism of Destiny weapons. None of the guns felt any different than any other gun to me… so ALL SMGs felt the same, ALL LMGs essentially felt the same etc… they were more stat sticks than something that felt unique or individual. I still hold hope that at some point that I will be able to get back into the game and push the last bit to hit the level cap and start doing interesting content.
Awesome But Not My Deal
Sometimes there is a game that I am way more into the game world… and the lore than actually playing it. This is very much the case with Overwatch. I love the characters, and all of the storyline that is coming out surrounding the game… and while I enjoy playing the game in small bursts it just never seems to be the game I choose to play on any given night. As a result I am something ridiculous like level 6… and have only logged a few hours in total playing the game. I think much like with League of Legends… I would enjoy playing with a team of friends… but then you run into the issue of getting bored with bots… and not having the chops or desire to learn them to play against other pre-made teams. I also tend to be most happy when I am playing Torbjorn, but always end up playing Reinhardt or Mercy because I end up getting randomed into a team full of Hanzos and Genjis. I wish I had the burning desire to play this game because I love everything about its world and what it is doing with its narrative. In truth I find myself mourning the game it could have been… back when it was originally slated to be a new MMO. I would to play a Destiny like game… set in the Overwatch universe.
I’ve talked off and on about Imzy, and how it is filling a niche for me at least that Google+ used to in that it allows for a sort of long winded discussion that twitter just simply doesn’t. Yesterday I read a post there that made me realize something I had been trying to sort out in my head for awhile. The vast majority of my gaming time is spent playing MMOs and I tend to have several that I am in various states of active in at the same time. However I rarely if ever gain any sort of permanent traction in them, and after a few weeks of play tend to fade away again until the whim hits me to fire it back up. I go through a cycle of curiosity that leads to excitement… that leads to confusion and disillusionment that ultimately ends with me leaving once more. I will pick up a game and for a few days to weeks it is going to be the most interesting thing in the world as I get adjusted to the systems and mechanics again. However I always reach this point where an overwhelming sense of “what now” hits me. When that happens I wind out going right back to whatever it is happens to be my core game… which if we are being honest with me is an alternation of World of Warcraft and Final Fantasy XIV. I have been working on my games played during 2016… and decided to extend that out to all of the games that are easy to track thanks to my blog. There is a clear pattern of when I start getting super excited about WoW I shift away from FFXIV and versa vicea. There is of course some overlap, but you can see a back and forth pattern that emerges.
So the question is then…. what do these two games seem to have that so many others don’t. The answer was sitting there waiting for me to notice. I often talk about games having great communities… but generally speaking this is in broad terms and extremely non-specific. Most games have some excellent niches in them, but in the grand scheme of things that doesn’t really do much to add core enjoyment for me. I keep returning to World of Warcraft and Final Fantasy XIV… because those are the games that I have established communities in. There was a time when I was willing to branch out and meet new people… plunk myself down in a brand new game and start growing an entirely different infrastructure. The community that I have right now… is in large part the result of me doing this over and over. Each new game I go into I meet a whole new cast of people… but at some point that began to change. As I gathered a larger and larger core of players… I stopped looking outside to the community nearly as much and instead looking to my guild. While I am still meeting a lot of new people… they are coming with the pedigree of knowing someone I already know and am familiar with… which of course speeds up the social footnotes that come from meeting anyone new.
Last night was a prime example of this happening, because we were raiding in World of Warcraft and had someone pop by and join…. that I had not personally played with in several years. My personal community in House Stalwart within World of Warcraft seems to have this ability to stay evergreen… and always have a certain chunk of the population that is active and always happy to be there. House Stalwart my guild has existed for twelve years… in spite of my actions. When I left WoW to start playing Rift I tried my best to burn down everything about the game… actively recruiting people away to play this new an exciting game. I did the same thing for Final Fantasy XIV and Elder Scrolls Online… and countless other games. However at its core… the guild still remains and not only that… but has remained viable for the purpose of doing interesting end game content the entire time. Similarly the Final Fantasy XIV guild… while considerably younger just seems to endure whatever boom and bust cycles we go through population wise, and in both cases…. I know that I can return at any point and will be welcomed back with open arms. In truth I think pretty much everyone who has touched either guild feels the same way… which is why folks are constantly showing up from out of the woodwork and reintegrating back into the core at least for a little while.
So the problem that exists with nearly every other game… is I just don’t have anything close to this infrastructure… nor do I really have the emotional or intellectual strength to try and forge it. There have been House Stalwart offshoots in damned near every MMO that has existed… or at least as a guild community we have chosen a specific server and faction to all roll on. However for most… these interludes serve as a vacation from the game they were already playing… and after a break most folks wind up going right back to the familiar. In a traditional MMO I need to have something that I am building towards, and that object on the horizon is usually doing interesting things with my friends. So while it is absolutely fun to pop in and play Rift or ArcheAge for a weekend… I find hard keeping motivated when I know I have no real facilities to do any of the big interesting things… other than pugging. I am spoiled to be honest, and so many years of not having to PUG has soured my experience as a whole. Any random person I encounter is somehow tarnished by the memory of all of the good times I have had with my guild throughout the years. After generations of MMOs… this has lead me to be rather insular in my gaming habits and tending to return to the folks I already know and respect rather than trying to create something new.
So now days I tend to operate in two modes. I have the games that I am active in and have deep social connections… and the games that I slink off to when I need to limit my social connectivity and turtle for awhile. I tend to gobble up whatever new content is available, and then happy drop that game by the wayside as I return to active duty again. Games like Star Wars the Old Republic, The Secret World and Elder Scrolls Online are great for this role, given that they all have deeply engaging stories that you can find yourself completely lost in… so much so that you forget that you are essentially alone in a crowd of strangers. There are a lot of games that I think I would enjoy… if I had a similar stable infrastructure. However at this point… to be honest… folks are pretty stratified in their gaming habits. I can no longer really make an impassioned argument as to why they should abandon X game that they know and love for Y game that is new and different. I know this boom and bust cycle all too well at this point… and while it is a hell of a fun ride, to some extent I am getting that fix elsewhere. For me personally… the Diablo 3 season mechanism perfectly emulates the feeling of “unwrapping” a brand new MMO and rushing with your friends to level as quickly as you can. This time however we all know it is perfectly fine to fade away once you have achieved your goals… because its a game we will all return to again and again as new seasons happen. I have been the cause of so much frustration and disappointment in my gaming career… that I guess in some part I would rather slink off alone… than get folks excited about yet another game that I am sure we will all abandon within three months time. However that same instinct… is what keeps any of these games from actually gaining traction. What I realized this week when reading the post on Imzy is just how desperately I need that social infrastructure for me to be able to enjoy a MMO.