It has been quite a while since I last talked about Trove on my blog. For a bit I had been recording regular segments of me exploring the world, then after roughly six of them I just stopped. Namely this coincides with me getting super into World of Warcraft raiding for a bit. I however have continued to explore the game each time they add a new build. At this point it is hard to remember exactly what the state of the game was when I last talked about it. Currently we have fully persistent cornerstones, and you can see mine on the right-hand side of the image above. It is still very much a work in progress, but essentially I was trying to maximize the space available and still look like something I could pick out at a distance as “mine”.
Currently there are four levels above ground and two below ground, the first of which below has my workbench and block transmuter thingy. One of the cool things that they added in within the last few patches is the ability for your crafting inventory to survive between server resets. This means I finally have a real reason to mass harvest materials for use later, since I am not constantly losing everything each time a patch goes in. My biggest wish however is that we could craft some weapons to replace the starter crap. Each time the server resets I rush around trying to get decent enough weapons to leave the first tier zones. In this present patch it feels like maybe they nerfed the drop rates a bit, as I slaughter a few dozen ladybugs and bees this morning and have gotten nothing at all but cubits… the crafting currency.
Another cool thing they are doing is replacing the in game weapon drops with ones created by players. When you get an item, it now says who the weapon was created by. It was pretty cool the other night when I got a nifty rapier drop and noticed it was created by a friend of mine CaptainCursor. Since the community is relatively small at present, this adds a whole new level to the game since you are constantly running into things created by names you recognize. You can check out the latest patch notes over on the Trove reddit.
Yeah I have no clue why I named this subsection and the blog post this… brain does things sometimes. Last night my most important mission was to finish leveling my rogue to 60, and consume all of the various loot boxes I had gathered up along the way. At some point they made it so that you are guaranteed a lockbox of some sort from your weekly patron gift. Since my warrior Belghast is already fairly well geared, or at least well enough to begin raiding… I figured I would stockpile them to give my rogue a quick gear boost upon dinging. Turns out it worked pretty well at doing just that. Between the lockboxes and about 50 plat in select purchases I was able to get well past the 300 hit requirement for expert dungeons. I did not however get to run one as we spent a good chunk of the evening out and about last night.
In theory the queue should go pretty fast since I am equally comfortable Barding it up as support or going dps as either my Marksman spec or my Nightblade primary dps one. Going back and playing rift has made me realize just how much I love the Rift Rogue and truly dislike playing a WoW Rogue. While I got Gloam to 90, and I am extremely happy I did so that I could do the living steel transmutes I needed to craft my Sky Golem… I really don’t think he is going to get much play. Quite simply put… Belgarou my feral druid is a better rogue than my rogue is… or is at least a more interesting one. I have just come to realize I don’t really like the way rogues in wow play. Not sure what it is about the play style but it just isn’t for me anymore, especially now that I feel other classes like Retribution Paladin do the rogue combo point thing better.
Ultimately my key frustration with WoW rogues is that combo points are built in the target instead of a buff that stacks on the rogue itself. Warhammer Online got this right initially with the Witchhunter class, which was by all purposes a “better” rogue. I realize at this point the combo points on target thing is tradition, but it simply does not work that well. While saying the Rift rogue is better, is a bit disingenuous since it is essentially a wow rogue, hunter, druid, and a few other classes that don’t exist in wow rolled into one. I think the main reason why it “works” better is that the combo point mechanism is on the rogue, not the mob. This adds a bunch of interesting gameplay elements like building your combo points on the boss, and then using your combo dump to execute weaker encounters. It is just at this point that the WoW rogue seems so much less interesting than the other “Rogue like” combo point classes.
Onyxia Mount Patrol
After the time in Trove and Rift, I settled in for a little bit of Tuesday raid reset madness over in World of Warcraft. For better or worse, there are several raids that I solo each week on multiple characters for an attempt at the various pets, tansmoggy bits, and every elusive mounts. The start of each week tends to be me making the trek out to Dustwallow Marsh to beat up on Onyxia. First off I have to bitch a little bit, because post Cataclysm they have made it a royal pain in the ass to get to Onyxia for Alliance players. The fastest route I have figured out is fly straight south out of Stormwind, hop the boat at Booty Bay, and then fly to Dustwallow from there. All of that involves flying across several zones and hoping that you happen to arrive at Booty Bay just in time to land on the boat.
Of course like normal she didn’t drop me a mount, or anything else of interest for that matter but at this point I can easily solo her as Retribution Paladin and Frost Deathknight, so I do this little interchange twice a week. I need to cycle through some of my other characters and see if I can build a spec for them that can bring her out of the air in phase two. I might be able to gather up enough timeless isle gear to make a passable Boomkin spec on my druid, and I think in theory I could probably do it on as Enhancement Shaman. I do not think however that my Rogue or Warrior will be of much use in my quest for her mount. I need to check with my friend Rylacus and see if he has any master tips for dropping her out of the air. The one time I tried to do the fight as a Blood DK it literally took 30 minutes for my diseases/icy touch/deathcoil to do enough damage to get her back on the ground.
The highlight of the evening in WoW however was me flying over to Ahn’Qiraj on a whim. Turns out that I now have enough physical damage to solo the Twin Emperors fight. This had long been a stumbling block for me when it came to soloing AQ40. The other big hurdle was viscidious, however since I dual wield frost… I simply switched my razorice enchanted one-hander to my main hand and that seemed to do the trick for shattering him. Past that howling blast was more than enough frost damage to freeze the big blob. I am still missing two pets from this place, so I can see adding it to the weekly faff farming rotation. I did not really have time to do my BWL run on my paladin, I am still missing a few pieces of judgement… so I am sure over the next few days I will be getting that in. Since the eggs are a pain in the ass on anyone other than my Deathknight, I generally grab a random person from the guild who needs transmoggy bits before venturing into the dungeon. My hope is to find a time when Scarybooster can be online, and drag his butt through with them.