AggroChat #478 – Bullethell Raid Simulator

Featuring: Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! We start off the show talking about some of the recent updates to Pathfinder adding a number of player background options including build your own animal race.  Kodra talks about his experience finishing up Animal Well, and Ash talks about playing a game that mimics raiding in Final Fantasy XIV called Rabbit & Steel.  Bel shares his thoughts so far about Diablo IV Season 4, where they gave up on whatever the original vision was and just made the ARPG people expected them to make.  This ends up in a side conversation about how breaking an implied promise and removing content from your game is very hard to pull off.  We talk about still being bitter about Cataclysm and Destiny 2.

Topics Discussed:

  • Pathfinder Animal Options
  • Animal Well Finished
  • Rabbit & Steel
    • FFXIV Bullethell Raid Simulator
  • Diablo 4 Season 4
    • They decided to make the game folks wanted
  • Changing Content is REALLY hard
    • Cataclysm Blowing up the World
    • Destiny Deleting Content

Why I Now Main ARPGs

I’ve been kicking around this topic for a while now, and it seems like a good one to close out what has been a fairly busy week. This blog got its start originally as not only a World of Warcraft blog but more specifically a World of Warcraft Warrior Raid Tanking blog. From 2000 until around 2015 this blog was largely dominated by an endless cavalcade of MMORPGs. They were truly my primary gaming outlet and any time a new one queued up I was there with the rest of my friends grinding out a new batch of characters and classes. It was a love affair that started with Everquest and just kept continuing each time a new latest and greatest game was on the horizon. In part, I was enamored with the concept of playing with so many other people and most of my long-term friends stem from one or more of these games. Hell the entirety of the podcast I have been recording for over a decade, are folks that I met through Massively Multiplayer Online Games.

Tam and Kodra date back to my early days raiding with Late Night Raiders, and Thalen was a member of a competing raid that occasionally subbed in for assorted content. Ashgar is someone that Tam and Kodra met when they left Argent Dawn and was someone I was ultimately introduced to when I talked them back to the server for Cataclysm. Ammo I knew her mom first, but also stems originally from World of Warcraft on Argent Dawn. Grace/Ace is someone I met on Twitter but roped into our nonsense in Final Fantasy XIV and ultimately became someone that I am close enough to that I consider my sibling. The entire reason why I got on Twitter in the first place back in 2009… was to have a better way of communicating with other bloggers and more specifically the Blog Azeroth folks. I am uncertain I ever would have been attracted to the platform were it not for the rich MMORPG gaming community that I found there.

The problem is that as my life changed, and the bulk of my active gaming group shifted two timezones away… I found myself in a position where I was drawn to MMORPGs but largely ended up never playing with anyone else. I reached the point in my life where I could no longer stomach the late nights of staying up until 1 am and then getting back up at 5:30 am to start the next day. I needed to take better care of myself and also started getting more real-world responsibilities that required it. Around 2013 I shifted from being a worker bee, to a team lead, and eventually to an official supervisor. Then in 2017, I made another big shift to Management. All of this… brought a dislike for actually having any modicum of responsibility in my downtime. So I went from being a Guild Leader and occasional Raid Leader first… to trying to stay in the background and take on as little responsibility as possible.

I loved raiding in World of Warcraft and Final Fantasy XIV and spent a lot of time leading raids over the years. However, I reached a point where I was no longer willing to give up multiple evenings of my time for the express purpose of progression. From 2004 until around 2012 I was devoting at least three nights every single week to raiding, and pushing everything else to the side. Once I stopped raiding… it became harder to work it back into my schedule. I made attempts to raid seriously again during Warlords of Draenor and Legion… and over in Final Fantasy XIV during A Realm Reborn and Heavensward but all were relatively short-lived. Legion I made it through a few tiers of content and Heavensward we never really made it past the Extreme Primals before I faded into the background. I would always get to the point where I was dreading raid night, because of the loss of freedom it posed.

In spite of not really having active groups on demand like I used to during most of my World of Warcraft days, I still actively pugged. My class of choice has always been some form of a Tank, which meant that I needed to take on a lot of responsibility in dungeon runs. I am not sure if the groups got more aggressively toxic… or if I just became less tolerant of other human beings, but over the years I found myself not wanting to run dungeons with other random players anymore. I built up this mental block to the responsibility of leading a dungeon, and I’ve found it extremely hard to get past it. While I still like the concept of tanking dungeons I just never do it… not unless I have at least one friend along with me. As my time tables shifted out of the range of most of my friends… it just meant that I didn’t run group content anymore.

I am legitimately not sure how it started, but in 2015 I got pulled into running Seasonal content in Diablo III with my friend Grace/Ace. I had always been a fan of the Diablo-like ARPG genre and often played them in my downtime from raiding or other MMORPG shenanigans. I fell in love with Diablo in college and obsessed over the game and then followed the long sequence of games that came after it from Dungeon Siege to Sacred to Titanquest to more modern games like Grim Dawn and Wolcen. Running Diablo III Seasons with Grace gave me all of the excitement of an MMORPG launch… all the fun of rushing through the objectives and trying to build a powerful character as fast as you could… all condensed within a few weeks. Then I could walk away, do other things, and know that in three or four months we could do it all again.

More than that ARPGs gave me all of the complexity and loot chase that I craved, but the ability to take all of it at my own pace. I could play rich and mechanically interesting characters and did not need other players to accomplish any goals that I set out for myself. Sure it was fun as hell to play with friends whenever our paths happened to cross… but I never found myself in a holding pattern needing more people to make something happen. That was always the worst part about playing MMORPGs… was the waiting around for something to happen. In the early days of World of Warcraft, I had fostered this arcane tapestry of social channels that I relied upon to be able to form groups… but even then having access to all of those people and so many different relationships… it would still sometimes take upwards of an hour to get things started.

Playing MMORPGs in a post-dungeon finder economy meant that most people were not actively creating groups. Those who did exist in the group finder were divorced from any personal connection and often had a wealth of toxic behavior associated with them. It just became easier for me to be off doing my own thing and having a less rewarding gameplay experience… than to subject myself to having to deal with other people. Even when the groups went smoothly and everyone was kind… the imagined specter of potentially being called out for missing a cooldown or not mashing my buttons hard enough or in the correct order was enough to keep me from ever trying most nights. Occasionally I would get brave and put myself out there… and those were often the times that I ran into the worst possible individuals.

For years Final Fantasy XIV was the exception to the growing toxicity of gaming communities. It was downright wholesome in comparison and there were so many moments like above where someone needed to AFK and all of the players just chilled out and chatted while waiting. However with the downfall of World of Warcraft and the mass migration of players to XIV… with it has seemed to come a lot more of those cultural norms. Now I have friends talking about struggling to find a static raid group that does not require you to use tools that violate the terms of service. I’ve absolutely seen a lot more talk of damage numbers and open calling out of folks who are not performing up to some imagined bar in the few groups I have exposed myself to. All of this just makes it that much harder to get over my growing mental block to putting myself out there.

If I were the type of player who could happily subsist on casual “Stardew Valley” style gameplay, I could probably still find fulfilling gameplay in MMORPGs. I am not that player. I love loot and quite honestly the only reason why I started raiding in the first place back in World of Warcraft is that I wanted access to shiny purple items. Sure raiding with other people is its own kind of rewarding, and sure it feels great to finally take down a boss… but it feels much better to get that item you have been trying to get for months. Legitimately I probably had more fun in World of Warcraft raids by soloing them years after the fact… than I ever did actually doing them legitimately. I liked collecting things and I absolutely loved collecting appearances. That sort of mindset was not always conducive to a need-based or points-based raiding economy.

Do you know what causes endless mountains of loot to climb? Action ARPGs absolutely do, so much so that we set up complicated loot filter systems in order to show us only the “best” items, and even then… nonsense like this occasionally happens. So it was a few months back that I realized that a lot of my shift from MMORPGs as my core focus to ARPGs is that it largely scratches all of the itches for me. I can play with friends and have a heck of a lot of fun when our schedules happen to align, but the rest of the time I have endless progression and complexity buried behind a constant dopamine hit of loot acquisition. I get all the things that I love about MMORPGs but none of the obstacles standing in my way.

More than that I get to feel like I am part of a larger community and get to help others in their own progression. I get so deep in the weeds at times when I am writing about ARPGs, but I feel like someone out there is benefitting from the nonsense I am doing. Then there is the whole concept of guilds and shared stashes that let me legitimately help my friends who happen to be playing along with me. Games like Last Epoch and the resonance system allow me to share items that I have collecting dust in my massive treasure trove… even if I was not playing with a friend at the time it dropped. Bel League in Path of Exile was a heck of a lot of fun, and while it seems like most of the AggroChat crew is over that game… there will be times in the future when I can share things through the Guild Stash with other players who are active in the game at that time. If nothing else my blog and my constant ramblings serve as a locus of information for anyone who might want to get into these sorts of games.

That is not to say that I don’t still play MMORPGs, but when I do so I go into them knowing that I am likely never going to actively group with another player. I think this is why I have had a bit of a renaissance with Guild Wars 2 because it is a game that lets me do large-scale raid-like events in the open world… without ever having to organize or manage other players. I had a heck of a lot of fun recently playing through the Dragonflight story, and doing some of the World Quests in World of Warcraft but also reached a point where I felt like I had experienced enough of that game. At some point prior to the release of Dawntrail this summer I will pop back into Final Fantasy XIV and complete all of the content I have missed and then happily play through the new expansion, but also know that once the credits roll I am probably out again.

For the foreseeable future, I am very likely to be devoted almost entirely to ARPGs, because they scratch the right itches for me and fit my usage patterns. I’ve had similar phases with Monster Hunter World or whatever the latest Looter Shooter happens to be because they operate in similar patterns. I had several weeks of joy when Enshrouded launched into early access because it gave me a lot of the same dopamine hits. I don’t think it is that any of the MMORPGs have changed… and more that my patterns of play have changed. I’ve just finally reached a point where I am ready to accept it and stop trying to push myself to do things that I no longer find as comfortable as I once did.

Anyways! I had been kicking around this topic for a while now and like I said at the start… it seemed like a decent way to close out the week. I hope you all have a wonderful weekend, and I will see you all on Monday for a recap of whatever the hell I end up doing this weekend.

Losing a Player House

Whelp friends… I screwed up. November, December, and January were exceptionally busy months for me. At some point during that time I was only saved from the repo man by my friend Sol who happened to pop into my house and see that it was set for demolition. She unfortunately could not save me this time, and last night someone on Gamepad posted about the monthly routine of logging in and checking on the houses… which prompted a panic moment. I checked the email bound to that account from bed only to find out that my house in Final Fantasy XIV was repossessed on January 15th. So I had screwed up royally and cost myself my “perfect” house as a result. Weirdly I am not as devastated as I thought I would be. The big reason why this happened is that my FFXIV account is bound to an account that I do not check on regularly and apparently went over two months without logging into it.

On some level, my house was an attempt to capture the magic of a specific time and place when the game was super engaging for me. Our original Free Company house was Mists number 13, and when I was able to get that I thought maybe it would unlock an attachment to the game that I had been missing. It did not. Sure I spent a bit of time obsessing over housing details, but quickly I abandoned that project for more exciting things and my poor house sat for a year with only the most sparse decorations. I thought maybe it would ground me into the community… but in truth, the neighborhood was in was pretty dead. On the day a bunch of us got houses it was pretty hopping, but in each return visit, I saw pretty much no one.

On some level buying a house was like trying to buy my way back to a place and time shrouded in the deep past. This was taken from our old FC house, and our old Neighborhood… with the lively folks that were so community-oriented that we had a neighborhood linkshell. Truth be told… of that old crew of players the only one that I ever talk to on a regular basis is Ayla who is the miquote pictured above. Most of the other folks in that neighborhood are no longer even on Cactuar and have migrated off to other servers. Our Free Company also is nowhere near as active as it used to be. So the game just does not feel the same. I thought maybe owning the same plot of land would rekindle some of those feelings and it maybe did for a short period of time… but not long enough to keep me active.

The other truth is that I have changed. I am just not as interested in MMORPGs as I once was. Recently I returned to World of Warcraft after over two years away from it… and while I had quite a bit of fun for a few weeks I am already on my way out of that game as well. I leveled to the cap, then decided that there really wasn’t anything else that I wanted to do and wound up bouncing hard. This has been the case with FFXIV and the post-Stormblood expansions. I show up… have a lot of fun leveling through the main story quest, and then bounce shortly after hitting the level cap and doing some rudimentary gearing. I am not sure why I changed, but I most definitely did. So while I could be bitter about losing my housing plot and the money that I laid out in buying stuff for it… but in truth, I just can’t seem to muster much ire other than a “well shit”.

Truth be told… I think I am okay with this. Having my own housing plot really didn’t bring me much more happiness than having unfettered access to the Free Company plot does. The biggest change is that I stopped seeing a lot of the familiar faces from Shriogane that I had come to know, like the folks who lived across the street from our Free Company. I had thought if I ever lost the house I would decide that I was “officially done” with the game, but in truth, I am finding it doesn’t really matter that much one way or the other. I am way more attached to my Hideout in Path of Exile than I ever was to the housing plot that I purchased a little over a year ago. Maybe whoever buys the plot will be happier with it than I was. Maybe it will be the act that binds them to the game and makes the feel part of something. Maybe a fledgling Free Company will use it as a base of operations for many fun adventures. I am okay with letting it go, mostly because I have to be. It was my own damned fault and my own lack of focus that caused it.

Precarious Potty

Good morning friends. I had a bit of a stressful weekend. So we have a bathroom adjoining our main bedroom and for a while now the toilet has been a bit wobbly. Saturday morning I noticed that it was more wobbly than normal. I thought maybe the bolt just needed to be tightened a thing that I could in theory do for myself because I have the barest modicum of mechanical aptitude. When I reached down to pop the plastic cap off that covered the bolt on the right side… the entire apparatus including the head of the bolt came off in my hand. The bolts themselves were just corroded and rusted messes and seemingly disintegrated. Like I had not put any effort into it… I could have just brushed it lightly aside and had it come toppling off the base. Turns out that the same thing was happening on the left side and essentially the toilet was not securely bolted to the floor anymore.

Thankfully there was no leak that I could find… but in a severe panic, I called the plumber who was able to work us in that afternoon. However, the meant for the entire day the arrival of the plumber became the “main character” of that day. I am thankful that they were able to work us in but it also sort of wrecks the momentum of the day, but anything is better than a continued “precarious potty”. Everything is fixed now and the toilet is “strongk”, but the plumber seems to have used quite possibly the slickest substance on the planet when they cleaned up their work area. I have no clue what exactly they used but it had hints of Orange Oil and Anomia and feels like the floors have been permanently coated with Teflon. Despite several attempts to mop the nonsense away… we are having to cautiously tiptoe into the bathroom like we are walking on a sheet of ice so that is less than enjoyable. We did thankfully have a roll of the clingy rubber rug underlayment that we put under our bathmat so there is at least one section of the floor that is firmly anchored for when we step out of the shower.

Other than this I spent a good chunk of my time not worrying about the bathroom playing Baldur’s Gate III. I had hopes of being able to complete this game prior to the launch of the Affliction League in Path of Exile on Friday. I am no longer under this illusion because last night I finished up Act II. I realize that technically I only have a single act to go… but every act seems to get longer than the previous one. I screwed up Act II, but am mostly fine with this. Apparently, I was not spending enough time talking to Halsin and as a result, missed a critical quest chain that was required to buy off his loyalty. So basically he is no longer in my camp because he is sticking behind in the Act II area for “nature reasons”. So I am attempting to say this in the least spoilery method possible but… maybe talk to Halsin a lot so you will have a clue what this quest is and do it before leaving the Shadowlands. Also also… Owlbear Cub and Scratch are pure beyond words. I sorta wish “Owlbear Cub” had a proper name though.

I’ve continued to play a little bit of Final Fantasy XIV each day and am slowly chipping away at my jobs leveling them. I am working on Red Mage currently, and honestly… it kinda feels bad to play it in PVP. Essentially each day I have been doing a round of Elephant-Friend dailies and the Frontline roulette. This combined adds up to roughly a level, meaning that I enjoy playing a tiny bit of the game but not so much that it begins to feel bogged down. Essentially it takes me about 10 days to level a character from 80 to 90 and feels like I am making some progress. I am not really taking a logical approach to leveling, and more so I am leveling whatever characters that do not have broken gear profiles. I realize this is lazy… but I don’t want to figure out WHY the gear profiles are broken and instead just want to pop in and do my daily nonsense before getting back out and moving on with other things.

Similarly, I have been popping into Guild Wars 2 on a daily basis and playing a bit of the expansion content, and doing whatever it takes to knock out my “wizard chores” aka Astral whatever dailies. One thing that I want more than anything… is for the dumb Krait monument in my Home instance to be able to withdraw from my bank. It sucks trying to remember to pull out some Quartz crystals before I do my home instance farm for the day. I realize that a lot of the older systems of this game are prodigiously hard to update… but there are times I daydream about getting a job for Arena.net just so I can fix some of these things. The game is so fucking close to absolute greatness at times… that if you pushed a few kludgy bits out of the way it would really shine for all the world to see. Friction can be good, but the sort of friction that Guild Wars 2 has… is the unfortunate friction of “tech debt”.

Lastly I did pop back into Path of Exile since Righteous Fire may be a dead spec going forward… which will mean I have three basically useless characters from three different leagues. I had never run a simulacrum before now, and the other day Kodra mentioned that he was able to get to wave 22 and I wanted to see how far Righteous Fire could get. Essentially I gave up after wave 29. I was not going to die… but also Kosis was going to take like 20 minutes to kill and I got tired of waiting. I am certain that if I was not impatient… I could have probably cleared wave 30 because I was more than capable of surviving the incoming damage. It just took so long to rip through Kosis’s constantly regenerating energy shield and begin to whittle him down. I am still holding out some hopium that maybe there is an alternate quality version of Righteous Fire that will work like the previous one did. I don’t really want to play an Inquisitor going forward and would prefer to keep playing Juggernaut.

I am really hoping that we get the big dump of information that includes all of the alternate versions of gems. I could legitimately see them favoring the edge case for Righteous Fire and wanting to push more players toward it, but I feel like they really need to keep the current version around in some form rather than decimating the best-documented build in the entire game. For the moment though I am really leaning towards Explosive Arrow Champion and maybe muling a ranger just to make it easier to start with a bow and go Lightning Arrow until the switch.