Final Thoughts: Andromeda

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This weekend I managed to finish Mass Effect Andromeda.  While I did not come close to hundred-percenting the game, I still feel like I touched all of the important bits.  Andromeda divides up its quests in a number of logical chunks:  Priority Ops, Allies and Relationships, Heleus Assignments, and Additional Tasks.  Priority Ops is functionally everything you need to do to finish the game.  Allies and Relationships are tasks you are doing for your crew or other significant individuals and organizations within the Andromeda Galaxy.  Heleus Assignments are for lack of a better term the equivalent of planetary missions from SWTOR, and anything you pick up for a specific planet ends up getting filed here.  Lastly there are a number a busywork items that get filed into the Additional Tasks bin… and I largely think of these as Daily Quests from the MMO genre.  According to the game I am sitting at 92% completion, and that is from doing all of the first three categories of quests and largely ignoring the last category…  unless I happened to complete it while doing something else at the same time.  All told according to Origin I have played 90 hours of gameplay, some of that being with the headstart and then continuing on into the release client.  I am going to do my best to avoid any major spoilers about the game, but functionally…  you cannot really talk about your experience without at least giving some minor details.

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Mass Effect Andromeda had the deck stacked against it before we even set foot in the game.  What I mean by this is the fact that the original Mass Effect trilogy is among the most loved gaming properties in history.  The number of N7 hoodies and car stickers that I see out in the wild is pretty staggering that I live in a section of fly over country that is not exactly known for its geek friendliness.  In truth I personally think that if they ever made the original Mass Effect trilogy into a science fiction television show that over the course of its run chronicles the events of the entire series…  you would have a hit on your hands that would eclipse Game of Thrones by a large margin.   So that said… trying to come in on the heels of that game and creating something that is going to ultimately keep up… and hopefully replace it…  is just largely a suicidal proposal.  The game had issues out of the gate and while the most recent patched fixed  most of the ones that were bothering me…  it is still the younger sibling of a child star, the Kieran to Macaulay Culkin.  This is not exactly a fatal flaw mind you, because as time has gone I’ve come to realize that Kieran Cuklin is the much better actor…  drawing out this analogy that horrifically dates me.

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Regardless of how good the end product is…  there is still an awful lot of awkward that you are going to have to wade through until you reach the tipping point of caring about the game more than you care about the ephemera.  For me that point was about eight to ten hours into the game, which in itself is a hefty commitment for a game that has not fully grabbed you at that point.  The larger problem is that Bioware in general is extremely hit and miss about indoctrinating you into their worlds.  There is often times this odd chrysalis phase of the game, where it is trying to introduce you to new elements and characters and figure out ways to make you care about them.  It seems to be the case each time we enter a few franchise, so Mass Effect 1 suffered from it… but 2 and 3 were able to draw on the fact that you probably played the first and they did not need to give you a fully fleshed origin story as introduction.  The Dragon Age franchise unfortunately has had awkward beginnings each time because they have yet to give us a true sequel, jumping us into new characters and new perspectives for each game.  Mass Effect Andromeda similarly is plagued with a whole lot of awkward front loaded into the game…  as it attempts to induct us into a new universe filled with hundreds of new characters for us to start caring about.  This is not made any easier by the fact that the Pathfinder is very much NOT Shepard in any fashion, so it takes those first dozen hours to really let that fact sink in.

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Prior to Andromeda my top Mass Effect games list would have gone a little something like this: 2, 3, 1.  One gets downgraded so heavily because it had an extremely awkward control scheme…  and Kaidan Alenko.  When it comes time in a play through I gleefully sacrifice Kaidan to the pages of History knowing that for the sake of my crew I am going to have to pretend that I cared.  After playing Andromeda the new list looks much the same…  just with Andromeda prepended on the beginning.  If you place any weight in the Bartle types… I am of split brain with heavy focuses on both Killer and Explorer and as a result respond extremely favorably to open world situations where I get to run amok.  Much of the reason why I liked Mass Effect 2 so much, is that there is a large sequence where you go on small character building missions and it allows you to delay the inevitable “rush to the end” that always happens in this sort of game.  Part of what makes exploring these large planets such a joy however is the introduction to the Nomad…  the vehicle we needed since the first Mass Effect.  I never really got into the Mako because it had the handling of a small city…  and the Hammerhead was a cool idea that was frustratingly constrained to a bunch of mini-game levels.  The Nomad on the other hand is your constant companion as you wander the planets providing protection from the worst the atmospheres have to offer and through the jump jets and rocket boosts gives you the ability to scale absolutely crazy obstacles.  As you can see from the above image, you can totally tear donuts or slide out on the ice if you so choose.  I absolutely sacrificed weapon and armor upgrades just to be able to craft more nifty addons for my Nomad.

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It is impossible to talk about a Mass Effect game without at least hitting on the story.  For better or worse the original Mass Effect trilogy was largely the tale of the entire world slowly going to shit.  You and your crew from the moment you set foot in the universe are fighting a losing battle.  While you might win battles, you are ultimately losing the war…  and each game gets a little darker than the previous one.  There is of course some nobility and honor in being constantly the underdog, and it provides some excellent character building opportunities…  but it is a fixed path and you sort of know it while going through the game.  Mass Effect Andromeda however has a vastly different tone.  The world is complete shit at the beginning of the game, and everything that could have gone wrong seemingly has.  However over the course of your missions you are setting forth to build this better world for future generations.  There is a hopefulness in this game that is largely absent in the previous offerings, and given how generally shit our world is right now…  it is needed.  The wish fulfillment of setting forth into a new Galaxy to make a better future is extremely tangible… and the fact that the game then allows you to start making things better from the first planet you touch down on is extremely important.  So while I am not Shepard…  over time I came to grow into Ryder and figure out how exactly I would approach the game.  There has been a lot of frustration around the lack of the Paragon/Renegade system…  but in truth I largely found it too limiting.  There were times I just wanted to be a smartass, without actually going full asshole…  and this game allows me to do that.  What is lacking however is from what I can tell the ability to play a horrible human being…  and I am largely fine with that.

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The main story arc covers everything that I want from a Mass Effect game.  You have evil races hell bent on your destruction, ancient technologies that you have to master…  and the promise of lots of interesting story vignettes along the way as you introduce yourself to an entirely new galaxy.  It is a glorious space opera and the final “rush to the end” sequence is one of the coolest I have seen in literally any video game.  It is reminiscent of the earth landing sequence in Mass Effect 3, and once you have started things up…  you functionally have to strap in and enjoy the ride because there is no stopping the final act of the game.  That is really all I can say without deeply spoiling the game, and I have danced around the edges of saying more throughout writing this post.  The one thing that I really want to talk about that this game does amazing well is the post ending.  Most games like this offer you some way of completing everything you missed after you have actually gone off to fight whatever malevolent force is set against you.  The problem is that in almost all cases they do some sort of hand wavy bullshit of returning you to a moment BEFORE the final fight… and allowing you to finish things up pretending like the fact moments of the game never happened.  Mass Effect Andromeda however lets you continue on with the entire world knowing that you defeated the big bad, and things are subtly altered in the world as a result.  This gives me an awful lot of hope that maybe just maybe the DLC for this game is going to literally extend the game much like an MMO, and it would be amazing if they helped to lay the ground work between this game and whatever the inevitable sequel happens to be.  At this point I desperately want more game to explore, and while I could roam around doing tasks…  I am figuring it is time for me to move on for now.  It was a great experience and once I got past some of the awkward windowe dressing…  I feel like this is probably the best crafted Bioware RPG to date.

Eight Years of Aggronaut

You would think that over time I would get considerably better at doing this sort of thing, but in truth I still struggle to find inspiration on a regular basis.  This is a little funny considering that as of this morning I have been writing on Tales of the Aggronaut for eight years.  Last year there was an awful lot of pomp around the seventh anniversary, and I even got my good friend Ammo to do some artwork for the site as a result.  The problem with doing anything for eight years, is that after awhile you start to question if you are just simply repeating yourself in cycles.  I cannot tell you the number of times I sit down to write a post… and then have to google my own blog to see if I have actually already written this post before somewhere in the past.  In truth I have a sort of amnesia when it comes to writing things on this blog.  I sit down each morning and bang out a post, pouring my thoughts into each post…  and then as soon as I hit post the memory of having written it just sort of floats away.  I question sometimes if this blog is more therapy than exposition, because at this point I am not entirely certain I could really stop writing.  This is now a part of me and ingrained that I need to sit down each morning and attempt to say something meaningful.

This year saw me dialing things back a little however and breaking my daily blogging routine and shifting up the format to be weekly posts.  In truth this has been something extremely positive for me as a writer and a human being.  It gives me the weekend to simply not have to think about what I should and should not be writing about.  Sunday had been a hellacious day for me especially considering I got up and finished editing and prepping the AggroChat episode that we recorded the night before.  Then as soon as I wrapped that up I realistically needed to sit down and write a blog post before I was officially “free” to do anything.  This also made planning anything on the weekends rough given that I was already claiming from 9 pm onward on Saturday night…  then again functionally claiming an hour or two each morning.  Then if we needed to travel I had to either drag a laptop with me on our travels and do the upside down day thing…  or stage enough posts to cover the time away from home.  There was something ultimately liberating when it came to breaking the pattern.  So much of why I had been pushing myself was simply to make sure that I never dropped any of the plates that were spinning in the air, and once I allowed the first place to drop…  it became a lot easier to allow myself time off when I simply was not ready to make a post.  It also allows me to shift the format around a bit, so that if we take a vacation I can actually enjoy said vacation.  For example I didn’t make posts from Pax South this year… or over Spring Break when we roamed Dallas hitting all of the Half Priced Books.  The world seemed to manage just fine without me, and folks more or less have continued reading in spite of my occasionally dropping a post.

Part of the tyranny of the pattern is the fact that I felt like I became more known for the fact that I was doing the daily posting thing…  than anything I might have actually been writing about.  That said I have readers that have been around…  sometimes begrudgingly the entire eight years so in truth this was probably just anxiety brain being horrible.  The truth is that I still do not know why anyone reads this blog, and I am consistently baffled by the analytics.  That said I also feel like I am on this shared journey with all of you.  We are doing this together, even if you have never actually commented on the blog in the past.  It feels like I always have a friend there to tell the tales of my adventures and foibles to, and as a result I always strive to make this a much more intimate experience.  I let each and every one of you inside my mind from time to time to share my thoughts and feelings… and sometimes write more about “stuff” than I do gaming.  I thank you all for being there, and even if you are just standing in the background lurking…  the fact that you are there is important to me personally.  I don’t want to be a “brand” or try and turn this blog into some sort of vehicle for self promotion.  I just want it to be a shared experience of taking you all along with me as I do things.  So in the end I am thankful for each and every person that has decided to come along for the ride.

The funny thing about April is that for me it is apparently a time of new beginnings.  I started Tales of the Aggronaut on April 17th of 2009, because I was inspired by some of the World of Warcraft blogs that I had been reading.  In truth it was a single blog called the Wordy Warrior, by Aeridel that ultimately tipped me to the side of writing my own thing.  Sadly like so many blogs it is lost to the mists of time, but she went on to now be one of the amazing social media managers for World of Warcraft.  In 2013 when I felt like I needed to restart things with the blog, I opted to start the “Grand Experiment” and go from having several month long breaks in blog posts…  to blogging every single morning.  It was a bit of a swift kick in the ass, and it was something that I needed to gain the confidence to just sit down at a keyboard and start writing without being super concerned about creating greatness every single day.  I stuck with this for a little over three years before ultimately dialing it back for my own sanity.  In addition I am realizing that the very first AggroChat podcast episode was on April 13th… something we probably should have mentioned in this past weeks show.  So it seems like for me at least April is just this month where I hatch new ideas and make them into something tangible.  As a result I have one such idea that has been incubating in my head, I just need to find the time…  and volunteers to bring it to fruition.

In eight years of blogging I have written a little over 1500 blog posts, 1519 to be exact if I believe WordPress.  During that time I have had 128,828 unique readers from 186 different countries.  While English is not shockingly the top language group hitting the blog… French and German have a pretty large share of the numbers as well.  My heaviest usage day was apparently November 2nd 2015, when Marvel Heroes reposted one of my blogs on both Facebook and Twitter.  All of this is largely nonsensical to me because I still cannot fathom why anyone would actually care about my thoughts.  I am not really a big blog, and I don’t really have this massive audience…  but what I seemingly do have is a group of folks who are extremely devoted to whatever this experience is.  I’ve said it before and I still think its true.  There are really two types of readers out there regardless of whatever platform you happen to be posting on.  There are the folks who are interested in a specific topic and your blog just happens to be drift compatible with those goals.  However if you ever decide to shift focus, they can easily weed you out of their feed reader because it no longer meets their parameters.  Then there are the folks who have somewhere along the way imprinted upon you, and probably arrived originally because your interests were similar…  but ended up sticking around because they decided that they cared about you as a human being.  The later group is really the folks that are here for the long haul because over these past eight years I have bounced around like crazy.  So while this started as a “Warrior Tanking” blog and went through “Raiding Blog”, “General WoW Blog”, and “Rift Blog” phases…  what exists today is just “Bel Says Things”.  If you aren’t interested in that then you probably aren’t going to be around for long.  Regardless I am deeply humbled that I seemingly have so many people interested in that proposal, and I will try really hard to “not fuck this up” in the process.

 

 

Selling Nostalgia

This morning I am just now waking up as I am off for good Friday.  Which in truth I always thought was odd given how much Baptists outnumber Catholics in my area, but whatever the case I will take it.  I like days off, other than the fact that they sort of cause me to lose momentum.  As a result I have been staring at the screen for awhile now after waking up and eating a couple of croissants. and now seem to have absolutely no ammunition for a proper blog post.  As a result you are instead getting a bit of a reprise of something I already said on the interwebs.  Yesterday at some point during the day I went on a bit of a tear on twitter of posting a chain of posts about nostalgia and gaming projects.  Every so often I decide to react to something…  and like the confused madman that I am I rarely if ever provide proper reference for the ramblings that are about to ensue.  Yesterday was no different, and ultimately what started the machine running was the fact that I keep seeing announcements relating to the various City of Heroes nostalgia projects that are all hoping to capture the magic of that game.

The general problem I have with this concept is… that City of Heroes was a specific moment in time for me and involved not only the game…  but the general lack of other options available at the time.  In the early MMO era there was a period of each game release absolutely eclipsing what the previous one was offering me.  Prior to the launch of City of Heroes, the MMOs that I had played for serious amounts of time were Everquest, Dark Age of Camelot and Horizon: Empire of Istaria in that order.  From each game I gathered up some friends and carried them forward into the next title, and this was absolutely the case for City of Heroes seeing me splitting time between playing with a circle of local friends, my first Everquest guild, my second Everquest guild…  and a group that would ultimately end up being the core of folks I carried forward into World of Warcraft.  It was a weird time in gaming and it was made vibrant by the fact that everything was fresh and new.  That said the moment any of us got our hands on World of Warcraft, it pretty much was the death of City of Heroes… and instead of continuing to play we largely spent a bunch of time planning out what our ultimate adventures in Azeroth would look like.

The City of Heroes nostalgia games however are instead a dogmatic recreation of this thirteen year old game brought into the 16:9 resolution world with higher fidelity.  Sure that is an interesting prospect, but something you might download a screw with on a boring Sunday afternoon like an Everquest emulator… but probably not something you are likely to play for long periods of time.  The core problem with City of Heroes is that there were simply not that many people actually playing it when the game was shuttered.  Sure it bothered me greatly to know that this virtual world that I once loved was now gone, and it still frustrates me.  However I was not actually playing it…  nor was anyone that I knew…  and that was the issue.  It was a game we all remembered fondly… but chose to keep remembering fondly by not playing it and subjecting it to the criticism of knowing the games that came after it.  This is not entirely a critique of City of Heroes, because there are plenty of other trips down memory lane in the works that intend to bring back Everquest or Dark Age of Camelot.  City of Heroes was an important game for me…  but also one I had moved past.

“I remember this thing fondly” is an extremely dangerous demographic, because our memories are ultimately fallible.  It is entirely possible for us to inflate the idea of something to the point where it no longer represents anything vaguely close to the actual experience.  A prime example of this is that I loved Bravestar the cartoon… and a number of years ago I tracked down a copy of the series run.  About three episodes into watching it, I stopped because it simply did not stand the test of time… and seemingly I remembered the show… but also infused that memory with how much I actually enjoyed playing with the toys.  Similarly I remember loving Airwolf… and then subjected myself to watching the show from Netflix and it was something that just no longer worked for me.  I think City of Heroes is going to ultimately be the same for a lot of people, that they remember the game fondly because in truth they are actually remembering a moment in time and the people that were involved with it.  I’ve changed an awful lot since April of 2004, and I have this feeling that most of the folks that really clamor for a return to that game have changed as well.

The truth is I would love to see a modern City of Heroes, but when I say that I don’t mean it literally.  What I want is a modern super hero MMO that captures the spirit of City of Heroes, but more importantly is relevant and something that all of my friends are similarly excited to be playing.  The last part is the hardest in the equation.  Online games are never actually the same, because they are this combination of elements that the game studio has control over, and elements that it doesn’t in the form of the community of folks playing it.  Sure you can revisit a book or a movie and even though you have changed… the source material ultimately has not.  That is not the case with an online experience, because the community effects your perception of the game in ways that we don’t even fully understand.  I might phase my statement “I really miss X game” but what I am actually saying is I miss the moment in time when I had a group of friends actively playing that game.  These little vignettes of time are just something you can’t really get back.  I have experienced this so many times with World of Warcraft as folks rush into a brand new expansion… only to peter out once again because it ultimately feels like ground we have tread too many times to maintain the level of excitement for long.

Nostalgia is a seriously addictive drug, and I admit that I succumb to it rather often.  As gamers we are all I think chasing the original high we felt when we played this game or did this activity.  Then ultimately lying to ourselves when we claim that the game is just as good as we remembered it.  Comfort gaming will always be comfortable because we can slip into it without the experience asking that much from us.  However in doing so we are largely feeding off past memories far more than we are actually making new ones.  I remember those first few years in World of Warcraft with crystal clarity, but with each expansion and each succession of a brand new group of people to meet and remember…  they get significantly more hazy.  Coming back to a game…  makes you remember not just the highlight reel of good moments, but the crashing reality of all of the frustrations you felt about the game and that likely ultimately lead you to quit in the first place.  All of this is why I feel like relying entirely on nostalgia to carry a project forward is a deeply dangerous proposal.  Nostalgia is a great hook to get people through the door, but the project itself has to immediately stand on its own two feel and start building deep and interesting memories to keep people there for long.  I wish the crop of nostalgia induced projects the best of luck, but at the same time I am deeply skeptical that they are going to live up to our memories.

Donuts and Calculations

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I decided last night that the primary reason for me trying to complete all of the side quest content… is that it enables me to spend more time screwing around in the Nomad.  At this point I am nearing 80 hours into the game, and thanks to Dusty Monk I know how to determine my completion score which is sitting at 63%.  I’m level 52 as of last night and have completed the primary colonization arc of I believe all of the inhabitable worlds.  There is a huge part of me that is somehow extremely bummed that we could not somehow turn habitat 7 around and at least put some form of a mining outpost.  Similarly I am bummed that the game would not allow me to take over and inhabit the asteroid mining base out there with something other than some flavor text stating that the Nexus would begin mining there.  However in all of this…  doing stupid things in the Nomad has probably been the highlight.  Why go around a mountain when you can use your rocket boost to climb it.

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The biggest problem with Mass Effect Andromeda is the fact that it has latched on hard enough to make me go through the “just one more objective” problem.  I am having hell each night pulling myself away to get some much needed sleep, and that means as a result most every night this week I have been finally hitting bed around 11:30 to midnight-ish which isn’t horrible until you account that I get up for work at 5:30.  Thankfully today is my official unofficial Friday since we are off tomorrow, and that means I can in theory catch up on sleep over the three day weekend.  I also hope that I can wrap this game up so I can move to one of the other games waiting on me to play it.  More than likely I will be returning to Horizon Zero Dawn, because functionally I am on a timer with needing to play whatever it is that I want to play before the launch of Stormblood.  So far on that list are Horizon Zero Dawn, Zelda Breath of the Wild, Wrapping up Final Fantasy XV, and Nier Automata.  There are of course other games that should probably be on that list, but I am trying to stay at least a little focused right now.

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Last night I experienced the best possible line in the game, hands down.  Sure the game is full of some zingers, but one of the key problems I have had while playing it is reconciling Tann.  I love Kumail Nanjiani as an actor…. but I have come to loath Director Tann with all of my being.  I mean no one could have lived up to my love of Mordin Solus, and I am kinda happy that they did not even try.  While Kallo Jath is cool enough, the character just doesn’t interact enough with him to make a really meaningful impression.  As far as Salarian’s go the one that has left the biggest mark on me this game is Jarun Tann.  He is exactly the wrong sort of person that I would want in charge of the Initiative, and I feel fairly frustrated that really there is nothing I can do about it.  Granted I am still quite a ways from finishing the game, and largely paused any main quest development until I completed all of the side missions that I wanted.  As a result I still have yet to find the Salarian Ark, and maybe that sequence allows me to do some wish fulfillment and expose Tann to be the pompous ass he is.  However in the mean time… the game does at least allow me to say one liners like this one.  Mass Effect Andromeda… is the Mass Effect the internet needed.