Body Pulling

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I spent my might roaming around in Mulgore some more and knocking out the various newbie quests from Bloodhoof Village at my own prodding pace that very much fits the animation cycle of the Tauren Male.  So the weird thing about World of Warcraft Classic is that I know there is no capturing the feeling of roaming around in Azeroth for the first time back in 2004.  I was 28 at the time and the launch of the game was a magical moment that happened to enrapture all of my friends that were MMO inclined at the same time.  It was a weird amalgam of people I knew in real life, folks I met through Everquest, the few of us that played Dark Age of Camleot together, a bunch of people that we picked up from City of Heroes and some that came from the larger community of Horizon: Empire of Istaria (now just called Istaria).  Everyone was going to be playing the same game at the same time and it was freaking awesome…  the only hitch was that the game was divided into two halves and some of us were dedicated to playing Horde and others playing Alliance.  I wound up joining the Alliance group and let the horde side of me largely atrophy, but from the beginning I found this to be a very artificial choice as I have never really bought into the faction war storyline.

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I cannot fully explain why I am enjoying myself in World of Warcraft right now.  I most definitely do not enjoy the current state of Battle for Azeroth, but for some reason playing Classic Beta feels more simple and pure.  I am roaming around, surviving on nothing…  getting legitimately excited any time I see a copper node or get some linen drops because it means I can advance my crafting.  I got a bag drop during the first part of the newbie zone and was absolutely excited to see it…  and still several levels later I am hoping to see another one drop.  Everything feels to be boiled down to is purest form, of do some quests… kill some monsters…  actually read some quest text because otherwise I cannot remember for the life of me where anything is located.  I am present in the world because I keep my head on a swivel because one bad pull…  one add at the wrong time…  and I end up doing a corpse run.

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The truth is that I have probably died more in the last two nights than I have died in the entire time questing since the release of Wrath of the Lich King.  I am of course not counting raid and dungeon deaths because those are rather “accident prone” settings, but just in over world questing…  most of the time I manage to level my way through almost the entirety of the expansion content before I actually take a death.  In Classic I sorta wish that I had been keeping a death count…  because seriously I have been dying a lot as I have had to adjust to the realities that we dealt with in Vanilla.  I am having to re-learn the dark art of slow body pulling camps…  and dragging them back at a safe distance while watching for any roamers.  I am having to keep track of the spawn times and as I clear keep moving to what is now guaranteed to be a safe spot for awhile.  All of these were skills that I went into World of Warcraft with having developed them in the precursor MMOs…  but that have completely atrophied over time.

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During Battle for Azeroth I played a Tank Demon Hunter…  and on that character if I was not pulling entire camps at a time I was legitimately playing the game wrong.  If I move forward to Classic however…  if I get more than one mob at a time… I am straight up going to die.  There is no safety net for me to fall back on…  no Ignore Pain that I can lean on heavily to bring my health back up to full.  The in combat regeneration rate is prodigiously slow meaning that I basically cannot do anything to better my situation apart from a healing potion during the fight… and even then that is just a temporary salve to a likely inevitable end.  There is a part of me that thought I wouldn’t be as into this as I apparently am.  That said I am having a blast and while I know there is no recapturing the things that made World of Warcraft Vanilla special…  I am finding that it also still strangely works for me.

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All of that said… I am contemplating some nonsense.  I want to build a casual Dungeon and eventual Raid guild in World of Warcraft Classic when it releases in August.  I realize the futility of naming something when I cannot actually register the guild…  but I want to go with Decades Behind because there is a story there.  Back during Wrath of the Lich King a bunch of us on the Argent Dawn Forums started a guild called Years Behind when patch 3.2.0 introduced the ability to lock your level at a specific level.  I rolled a Gnome Warrior and for a short period of time we ran a bunch of the Vanilla raid content while artificially level locked down to 60.  This was fun… but also not exactly true given that most of us were equipping Burning Crusade greens rather than relying on what was actually available back during Vanilla.  With the advent of Classic I want to try and do something similar… and given that it has been over a decade since the launch of World of Warcraft I opted to update this name.  In the months between now and the release I figure we will sort out information.  Right now however I am targeting the Horde for two reasons.  First…  Grace is a die-hard Horde player and is super sad anytime she is playing something else…  and in order to make this work I am absolutely going to need her.  Secondly…  I remember several bosses that Horde had a way easier time fighting than Alliance  (and of course some that horde struggled with as well).  The big one…  was that there just wasn’t a viable way to take down the Ooze in AQ40 as Alliance.  Additionally Horde has bloodlust…  and I am stacking the deck as best I can.

I will of course be providing updates as I know more information about all of this.

Unexpected Installables

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Last night I started the evening as I have done several recently…  spending a chunk of time playing Rage 2.  However at some point I needed to get up and around and when I finally got sat back down at the laptop on the sofa…  I decided to check to see if I happened to make it into World of Warcraft Classic Beta.  I can’t even pinpoint where I heard the news, but at some point yesterday I heard that Beta invites would be going out.  I did not notice that I had gotten an email but I opted to just check the launcher, and sure enough…  nestled beside PTR in the list was “Beta:  WoW Classic”.  I installed the game and popped in to see what all had changed since the BlizzCon demo.

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Side note… at some point during the evening I did in fact receive an email titled “Belghast – You’re Invited to the World of Warcraft Classic Beta Test” and I clipped part of the email above…  which is obviously formatted for mobile devices.  Like I said however my account had received the entitlement long before I got an email, so I feel like your best option if you are curious is to see if it shows up in the drop down of selectable World of Warcraft accounts.  There are rumors that you have to have an active subscription to get access to it…  which checks as even though I am not playing the game I never went through the process of cancelling my subscription.  I also purchased BlizzCon access last year…  so it might also be tied to that for all I know.  Whatever the case I have access and I spent some time playing last night.

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Ultimately I created what was literally my very first World of Warcraft character.  I made a Tauren Warrior back in one of the beta phases in 2004, and since my good friend Grace is excited about Classic and has way stronger Horde loyalty than I do Alliance loyalty I opted to give it a shot last night.  First take away…  Mulgore is way more peaceful than I remember and it was super chill running around as a big damned cow warrior bopping things with a big hammer.  Eventually I managed to get a axe and shield set up going, and since I leveled the original Belghast as prot I am expecting to level in Classic as prot for old times sake.

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There was a weird sense of coming home to roaming around in the world.  One of the things I love about limited access alphas and betas in World of Warcraft… is that the community is generally speaking non-toxic.  I spent a good chunk of the night chatting away with random people in general about what we remembered about the early days of Warcraft.  It is weird but I have sorta missed feeling like I had a community that is worth communicating with.  Sure there are excellent people in a good number of the games…  but in the post Dungeon Finder reality no one talks to anyone else.  This means that general channels are left to the devices of the people who just want to make trouble for others, and a secret to my sanity for years has been disabling them entirely.  I’ve missed an era when it was okay to hang out and chat in a public space, and if nothing else that was refreshing about the Classic Beta.

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The other big takeaway from the night is that they seem to have toned down the game a bit from the Classic Demo from BlizzCon.  The only death I took during the night is when I charged in to attack a mob that I did not properly “con” first…  and wound up fighting a level 9 swoop and level 6.  This probably would have been fine had another level 9 wolf not jumped in to help out the birb.  My goal for the night was to get to the point where I had tradeskills trained, and I now do in fact have both Mining and Smithing after a quick jaunt to Thunderbluff.  My best drop so far is the 4 slot black bag… and I remember back in the day I used to farm the newbie zone until I had gathered four of these before moving onwards.  Hell when Classic launches I might actually do this so that I don’t feel like I am behind the curve the entire time.  As far as tradeskills… I figured Blacksmithing was going to give me the best bang for the buck as a Warrior in that it will let me craft all of my gear for the most part.

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The joys of looking like you dressed yourself for the very first time.  I guess however that is part of the charm of starting over and returning to vanilla.  Getting excited over a grey item dropping for a slot I currently had nothing equipped in is an experience that I have not had for a very long time.  I remember banking shoulder items back in the day just so when my friends got to that point I could hand them one and fill a slot that greys start dropping well before anything reasonable does.  I look forward to running Ragefire Chasm and Deadmines legitimately.  I do not however look forward to trying to make the run to Deadmines as a Horde player.  I keep reminding myself that this is patch 1.12 and not patch 1.0… and in theory Meeting stones exist?  I am not sure at what point they put in the teleports that allow Horde to get to Deadmines easily however.  Ultimately it feels sufficiently vanilla to trigger my nostalgia and doesn’t feel quite as purposefully punishing as the BlizzCon demo did.  I am happy for the moment if for no reason other than I was not expecting to do this last night at all… nor was I expecting to spend the night chatting with strangers.  Good start so far!

Poor Driving and Change

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Last night I largely spent the night playing Rage 2 and doing a really poor job of driving around the wasteland.  In theory I should use this as an opportunity to test out the little 3D Printed controller wheel that I have…  but instead I am just suffering through the mouse and keyboard controls.  It is funny how even when they do not feel amazing… I will still gravitate towards mouse and keyboard in part just to keep from having to switch between controller and keyboard all the time.  I will always be of the firm opinion that shooters are just better with a mouse…  and then many of those shooters also want you to control vehicles which work best with a controller.  So either I suffer with the shooter gameplay or I suffer with the often side content that is driving.  The problem with Rage 2 however is you spend a lot of time in your vehicle as you cross wide swaths of territory between missions.

So while I did not get a screenshot of this because I was enthralled by the combat…  one of the random events that happened in the world is that I encountered an enemy vehicle convoy…  which I followed around trying to take out.  There were roughly 3 car type vehicles, 3 or 4 motorcycle type vehicles and one giant Semi sort of hauler vehicle that was the primary objective.  I managed to whittle down the convoy to just being this big massive vehicle…  and chased it around through the landscape for a good fifteen minutes slowly plinking down its health.  Often times I would drive poorly and get way off track forcing me to jet booster thrust my way back into gun range.  Unfortunately I only managed to know it down by about half health before I got a verbal warning that I was almost out of ammunition.  I am guessing I need some of the vehicle upgrades to realistically fare well in vehicle to vehicle combat…  but I gotta say… I was completely hooked by the experience.

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Every town seems to have a major problem that you need to deal with for them… before they can turn around and help you.  Last night I made it through one of those missions…  which unlocked another sequence of events that I am going to need to do before they can actually help me.  That is fine… like I said yesterday there isn’t a lot of back and forth in the dialog so I more than expected to keep going on fetch and assistance quests until the storyline culminates in a battle with the big bad of the world.  It is the moment to moment game play and the exploration of new areas that make the game interesting to me personally.  I like checking enemy camps off of my list, especially when they happen to be hiding an ark full of goodies.   As I move forward into the game I keep encountering newer and tougher groups of enemies…  and I have to say…  Authority soldiers are already a pain in the butt because I don’t have an amazing answer to their energy armor yet.

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Last night during the quest I was speaking of in the previous paragraph, I picked up my first new weapon…  which is a really amazing shotgun.  Shotguns are a weapon that I always find deep kinship with, because they are sort of the no-nonsense killing machine option that have been pretty much something I gravitated towards since Doom.  The most recent Doom game had an awesome design as far as shotguns go with some interesting mode switching, and Rage 2 does something very similar.  If you are firing the weapon blindly you end up with a fairly rapid fire short ranged blast option.  However if you hold down the right mouse button and aim the weapon, according to the in game dialog, the weapon melts together all of the shells into one large high powered slug that knocks targets back and has a satisfying thump when it fires.  When it says it knocks things back…  you can get some interesting situations where you hit a single target and it ends up knocking a whole line of enemies down if they are approaching single file through a choke point.  So far this weapon really is my only answer to the Authority troops, and you end up getting it in a mission where things are constantly leaping out of the walls so it also does a great job of twitch reflex killing.

I’m still very much enjoying the game and look forward to playing more of it as the week goes on.  However there is one more topic that I want to bring up.  I will be over the next few weeks moving all of my sites from my current host over to a different host.  I’ve been with my current host for the entire decade during which Tales of the Aggronaut has existed.  Initially I used them because a good friend of mine was one of the system admins, and I could always poke him if I needed something weird done.  However after he left the service has not exactly been that stellar.  Additionally there has been a pretty constantly series of blips in server up time and I am getting tired of it.  I needed to find a good host to use for another purpose… and instead of doing a single one off… I bought a big enough hosting account to hold everything of mine and even do MP3 hosting if I choose to do so and move away from Libsyn.  I will go into more details later as I move everything over depending on how positive or negative the experience is.  I’ve moved a single non-gaming site over and it went pretty smoothly.  This weekend I plan on moving AggroChat and depending on how well that goes might move Aggronaut as well.

Mostly I just wanted to give my readers a heads up that some changes will be coming in my infrastructure and it might wind up with me being down more than I intend to.

Rage 2 First Impressions

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Last night I had a bit of a pleasant surprise, in that I came home and noticed that Rage 2 in my Bethesda launcher had 30 minutes left on the countdown to being ready to play.  I was fully expecting it to unlock somewhere around midnight, meaning that I would not be playing it last night at all.  However in theory the Bethesda launcher unlocked the game at the earliest playable time instead of Steam which I believe unlocked it at Midnight Eastern Standard time.  Quake Champions alpha was the game that got me to install the Bethesda Launcher so when Fallout 76 forced me to use it…  it was no big deal given that I already had it installed on my system.  For Rage 2…  it just seemed like a decent idea to go ahead and order directly from the company for fear of there being some last minute storefront shenanigans like there have been recently with the Epic Games store.  One thing that you have to know going into this discussion…  I loved the original Rage, just felt that it was too short of a game that felt like the opening act of a story and not a complete experience.

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So going into Rage I was already familiar with the basic story of how the world went wrong.  That said…  I do think they did a good job of prefacing the major points through some slightly unreliable narration.  Given that if you have not played Rage yet you like area not going to… so here goes my quick rundown of the events as I remember them.  Essentially a planet-killer scale meteor named Apophis fell and destroyed the world…  and you are one of the representatives of mankind’s best hope that were buried in Arks underground in order to survive the impact.  However on the way to earth the meteor bounced off of the moon causing a large chunk to break off…  and also causing the impact to not be quite as devastating as originally predicted.  So in the first game you encounter survivors of the old world both good and bad… and fight your way through the paramilitary power of the time called the Authority and trigger all of the other Arks to rise to the surface in the final events of that game.  However at some point between those events and that of Rage 2 some terraforming satellites have fallen to earth and caused pockets of the world to become a lush oasis…  as was in theory the goal of Project Eden to help reclaim the broken world.

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There is a thirty year gap between the events of Rage 1 and Rage 2 and in that time a number of major settlements have arisen and solidified their hold on the world.  You play as your choice of a male or female character from the Settlement of Vineland.  Within moments of starting the game you are thrust into a battle with the Authority that is now returning after a lengthy absense to begin reclaiming the wastes for themselves.  Through a somewhat creepy sequence you scavenge a set of ranger armor from a dead body and that is apparently all it takes to make you one?  You are sent out on a mission to make contact with three other city states and start something called Project Dagger going.  And thus begins the first of the comparisons to Fallout…  in that from the moment you leave that tutorial sequence you are no longer fettered by any constraints as to what you should or should not be doing.

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Just like your first footsteps out of the vault…  you can roam the world freely and do anything that suits your fancy.  You have markers on your map directing you to each of these major settlements but also a bunch of other micro objectives that will gain you favor with various entities.  The original Rage was essentially “what if Fallout were more like Quake”, and this game is more like “what if Fallout were a better shooter”.  I am somewhat cautious on the Fallout comparisons however because Bethesda games are massively different for each of the players that choose to play them.  For me that core Fallout experience is going off into the wilderness to be a murder hobo and bring back stacks of blood drenched armor to sell for caps…  and then repeating this over and over until I have explored every bit of the world that suits my fancy and done all of the quests associated with them.  In those terms Rage 2 feels very Fallout to me, because I can roam around the map and tick off objectives while looking for tasty loot.

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Much like the first game you have a trusty steed in the form of a Mad Maxian road war vehicle…  this time around it is something called Phoenix equipped with an Alexa style AI that talks to you as you do things.  The game also gives you a decent waypoint system that shows up in game as a series of neon pink chevrons directing you towards your target.  While on the road there are a number of random encounters…  bandit camps of sorts or other vehicles that might try and run you off the road.  One of the first objectives that you encounter is a bridge that has been blocked off by bandits and you need to clear the camp and flip a lever to raise the roadblock.  That is more or less the sort of level involvement you should expect from the encounters in game…  more or less go to an area… murder everything… search for hidden loot boxes and then profit.  If Fallout was a deep role-playing experience for you…  then maybe Rage 2 won’t feel like a reasonable simulacrum.

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For me however the world is interesting and filled with quest givers that want me to help them out either to retrieve items or get much needed revenge on someone who did them or their family wrong.  The feel of the world is also excellent, and not at all what I was expecting given the trailers and neon punk aesthetic leading up to the release of this game.  Sure there are hot pink flares burning in the distance at times, but the world itself feels significantly more subdued and is filled with the sort of broken people you would expect from a broken landscape.  There are no dialog prompts…  just click on an NPC and get their story as well as a quest showing up in your journal…  which admittedly is perfectly fine for me.  I am always going to be the hero and help everyone out…  so it isn’t like I need a red or blue option to the dialog to make me happy.  That said for some the game will feel like it isn’t giving you any options other than killing everything…  but again… it is a shooter first and anything else second.

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Probably the most interesting aspect of the game is that each Ark can teach you a super power of sorts.  From the first Ark located in Vineland you learn the ability to dodge out of the way of things… which comes in handy in many places.  Last night before I shut down for the evening I found an Ark that effectively taught me the ability to double jump, and before that another one that taught me how to take my dodge and turn it into a body slam that can break armor off enemies.  All of the abilities have their own skill tree of sorts that allows you to pour resources find in the wastes into leveling them up.  As you start gaining these the game begins to feel really interesting and unique in that you are given was to both traverse the world but also interact with its combat.  Now so far it is nothing in the way of the types of movement Tam generally craves…  but double jump should at least make Ash as happy as it does me.  I deeply appreciate the fact that the game has a ledge system that allows you to pull up if you get close enough to it… meaning that traversing areas that at first glance that you might not be able to make becomes a little bit more reasonable.

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All in all I am deeply pleased with the experience so far, and all I really wanted in truth was more of the first game.  Rage 2 however gives me enough tweaks to make that prospect significantly more interesting.  The challenge the game has in front of it however is that so far… the game plays NOTHING like the trailer.  The trailers were all so over the top and filled with Neon Punk aesthetic and thus far at least…  I have seen very little of it apart from the occasional colored flare.  The trailers would make me expect that a rainbow shat on my screen…  and so far at least that isn’t exactly the case as you can see from what is a pretty common vista of junk strewn across a wasteland.  This might be a turn off for folks expecting the former… for me personally I am completely fine with this as like I said before I loved the original.

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I mean I guess the screenshots get a little more over the top when you factor in the photo mode that you can apply to things and add all sorts of neon nonsense to the sides.  However that same aesthetic doesn’t really carry over to the gritty world that I have been experiencing.  If you like playing murder hobo in Bethesda games…  then Rage 2 might be a game for you.  If you like post apocalyptic gopher mission shooters…  then Rage 2 might be a game for you.  If you want deep role-playing choices and feeling like you have some effect on the story…  then Rage 2 might not be a game for you.  If you were expecting a carnal bullet ballet in a neon punk wasteland…  then it is probably a coin flip if this game will be for you because there are definitely those elements but as I said before it is nowhere near as over the top as the trailers would lead you to believe.  For me personally… this is a positive but it won’t be for everyone.

I will say that the latest trailers for the game are playing down the elements from the earlier ones…  so MAYBE the style changed over time?  It is a really fun game that I am definitely enjoying, and if what I talked about seems interesting to you then maybe check it out.  I am not about to say the game is going to be for everyone, but for me…  I am completely down for this nonsense.