Rescuing Tradesfolk

I guess I am digging into Enshrouded as a primary game… after saying that I was mostly casually playing it on the side. The Path of Exile league is winding down a bit, and we are a ways out from the launch of Last Epoch so I am finding myself gravitating towards this game more and more. Last night I pretty much only played it and as a result made a ton of progress. They recently added a hide HUD option in the menu, but I really wish it was something that I could hotkey quickly as the game can generate some really breathtaking vistas. That is a general comment though, because I wish ALL games had a hide UI button that was easily hotkeyed or better yet… have the ability to configure in-game screenshots that by default hide the UI. I don’t remember which game had that but I loved it.

Mostly I have been focused on collecting the various tradespeople from around the map so that I can flesh out my trade hall. At the moment I have unlocked the Blacksmith, Alchemist, Hunter, Carpenter, and Farmer… with Carpenter probably being the most difficult to get to. I’ve been using the waypoint tower that I unlocked as a way of gliding down toward various map objectives and at least getting part of the way there. I’ve also been using the fact that I could craft flame altars cheaply as a method of creating a waypoint network to get around the map quickly. Unfortunately, I seem to have reached the point where I can no longer place down any more of those. I am not sure if that number goes up as I upgrade my primary altar or if it is a fixed number of “bases” you can have around the world.

I guess I will have to reassess where I have placed them. Unfortunately, I built a bit of a base near the one furthest to the west, so that one is probably stuck where it is currently. The others are just a flame altar without anything build around them, and in theory I really need to move one of those to the north. That is the direction I need to explore now because apparently that is where I can find clay. I need clay in order to craft the Kiln that the Carpenter is requesting, which in theory should unlock additional stuff that I can craft. I also have a slew of fetch quests for the various tradespeople that I already have, and in theory, should probably focus on those now to unlock additional recipes. I also need to find a more reliable source of tar than just crafting campfires and letting them burn out.

I veered off the Tank path a bit in my character build in order to pick up some utility abilities. Double Jump is something that pretty much makes EVERY game better, and Enshrouded is not an exception to that rule. In theory, going forward I would probably rush that ability because it makes that much difference while trying to traverse dangerous areas. I think Double Jump is probably as far into the Survivor tree as I want to go for the moment and there are still a number of beefy abilities in the Tank tree that I want to pick up. I like that I can pretty easily respec my character completely by spending some of the runic coins that you get off monsters and from salvaging weapons. One of my bases is next to the spot where a legendary sword can be obtained, so in theory, if I ever get short I can just go there and keep looting that sword to salvage it.

Speaking of weapons… I’ve picked up a number of very nice items along my travels. In truth, the only one of these I can say for certain where it comes from is the Wailing Blade, which started a neat dialog with the Smith because apparently he crafted it. I found it originally because this video showed up in my YouTube feed, and in truth, it is pretty straightforward to get early on and I leaned on it heavily for some of the harder areas I have been adventuring in. I am not sure if the Wand or Bow are from fixed locations because they are named similarly to green or blue quality weapons, so I think I might have simply hit the jackpot there. One thing that I did not appreciate early on is just how good wands are in this game. They auto-target things… making them super freaking easy to kite mobs while plinking away at them. The range is really short so if you want to snipe… you still need a bow but once you equip your bow in the ranged slot you can access it from whatever weapon you have equipped currently by holding down Q.

Other than that I have been starting to do some renovations on my keep. I am trying to make it a bit less “big generic stone box” so I will likely be spending some time trying to improve the outside now. The main crafting hall works pretty well and I ended up replacing chunks of the wall with wood just to vary the appearance a bit. The little annex I built off the side was originally just a way to have an entrance on the other side of the building but I’m contemplating closing it in and opening it up to the inside and turning it into a treasure vault. I just unlocked magic boxes when I rescued the Carpenter and those allow you to draw from those boxes automagically when you are crafting in your base. So in theory I am going to want a room with nothing but a ton of boxes in there, potentially one box for every item type. Having it off the room where I spawn into the keep would be extra handy because it would mean depositing loot is pretty straightforward.

I’ve also spent a bit of time trying to craft out some living quarters and something resembling a proper bedroom. Most of this was to get my comfort buff up a bit, but also because it felt like I needed something down here. I am looking forward to whenever I can craft some bookcases or something like that. I just unlocked the ability to make rugs so I am probably going to focus on getting one of those which I think will bump up that buff a bit more. All in all I find myself going through phases of serious crafting and other phases where I am adventuring. I need to figure out where best to park some of my flame altars to make farming resources a bit easier.