
Good Morning Folks. One of the things that went in with the Vessel of Hatred expansion is the ability to open up your wardrobe settings from anywhere in the world. This has been huge for me personally because I am highly motivated by making my characters look cool while playing the game. This morning out of curiosity I decided to flip off all of my transmogs to see what my gear looks like by default. The current state of the items I have equipped is on the left side and the outfit that I have chosen to wear is on the right side. There is a massive difference in how much I enjoy the character. Cosmetics are important yall.

Since it is Fall Break and my wife is out of school, I decided to take a few days off. While we did some assorted errands yesterday, and I worked on a video for her Church I still had quite a bit of time to play some Diablo IV. I’ve basically gotten my build squared away at this point and it all came down to having one talent point in the wrong place. Disturbing as that sounds… that is legitimately ALL that was wrong with it. I’ve since then unlocked Torment IV and am able to hum along nicely. While it is much slower than Torment III, it is still perfectly fine. The only problem I see however is that there does not appear to be an equivalent bump in loot to make up for the bump in difficulty.

I spent a bit of time this morning in a Torment IV Helltide and farmed the resources to open two of the 250 chests and a few of the smaller 75 chests. This image pretty much represents the best-case scenario from the loot that I saw. There would be potentially a single Ancestral item followed by a bunch of normal legendaries and the same quantities of other materials that you got on lower Torment levels. At Torment IV, if an item is not Ancestral… and quite honestly perfectly rolled at this point… it is barely worth picking up. Right now I am vendoring them because I am broke again and need the gold. However it still feels like the loot is not worth the effort it takes to get it.

I also did a Pit 70 with about 9 minutes left on the timer. The thing is though… I am not sure how beneficial it is to push up my glyphs higher than they currently are, and running lower-level pits is a heck of a lot more enjoyable. I feel like Diablo IV Vessel of Hatred scaled the Risk portion up, but has not really scaled the Reward to commensurate levels. While I do really like the gearing of Legendary > Ancestral > Mythic mirroring the Diablo III rarities of Legendary > Ancient Legendary > Primal Ancient Legendary I feel like they might be a bit too stingy on the loot side. Pushing Greater Rifts in Diablo III felt way more rewarding than doing almost any content save for boss summons currently in Diablo IV. So my motivation right now feels like it is ratholing enough boss summon materials so that Ace and I can have another fun night and hope for Mythic drops chaining through a hundred bosses in an evening.

Right now I have pushed all of my Glyphs up to Legendary and am still slowly chipping away at my Paragon boards. I’ve yet to unlock my last board and my last glyph, but that should in theory cause a significant bump in power. I am not entirely certain how far I care to push my glyphs past this point. I feel like my power level will probably outscale the difficulty level at some point, so maybe Pit 100s will begin to feel like running Infernal Hordes on Torment III does now. I’ve overcapped my resistances by a significant chunk and am also sitting well past the armor cap so my survival feels pretty solid at the moment. There are times when a random explosion can catch me by surprise but for the most part, Torment IV feels pretty reliable.

I also finished up the cosmetic track yesterday, so the only remaining thing in the season is to finish leveling my Mercenaries and then grind out all of the new Lilith Statues in Nahantu. I would rather do them in this league so that they are doing permanently for all of my future alts, than leave that for a later season. I am not even sure you really get much of anything for finding them this time. You might get a mythic crafting material, and I know you get one of those for finishing leveling your mercenaries as well. I might hold off on using those however in case I decide to push up another character later. Supposedly you can also farm Whispers Caches on T4, and then have your low-level characters open them for a boost in Ancestral gear. I’ve not really confirmed this but a friend that I trust said it works, and it honestly makes sense.

All in all, I am pretty happy with the current state of my character and look forward to bumping the bar up to Torment IV when running around with Ace. I am happy that I finally feel as strong as they have seemed to be this entire time. I am still a big bummed that I had to migrate away from Centipede to get there, but I would rather have a more chill experience than the spammy nature of that build provided. There is supposedly also an amazing Crushing Hands build that folks are saying is broken as heck. I’ve also encountered some sort of fire-based Spiritborn build that at least looks powerful when I see other players playing it. It is a bit sad though that I am not sure there are ANY builds for the other classes that really come close to the level of what you can do on the Spiritborn currently.
At some point I want to see what shenanigans I can get up to in pulling up alts because I have heard running the Pit is the way to go for that. I need to do a bit more research because I would love to have Ace pull something up for me, and I pull something up for them.