
Good Morning Folks! I’m getting to the point where I think I am almost “done” with Diablo IV, at least until the next season rolls around. This is the inevitable place that I end up with seasonal model games like this and depending on how engaging they all have different cycles associated with them. In Diablo 3, Last Epoch, and Diablo 4 I pretty much get a few weeks out of them before deciding I have run out of things that I actually care to do. Path of Exile gives me at least a month, maybe two, before I start to lose interest. This is not a failing of the games mind you, this is just the way that I play them. I love fresh starts and I have a lot of fun during the gearing and leveling phase, and then progressively less fun as I accomplish whatever goals I set out for myself. Thankfully we have reached a point where there is almost always another ARPG just about to fire up so that I can hop into it with much glee.

There are a handful of items that I want to check off the list before I move on completely. Ace is far better at this sort of tedium gaming and has long since completed all of these. Essentially I need to finish grinding out Reputation for Nahantu so that I can permanently increase my Obol cap for all seasons from this point forward. I also want to finish gathering up the Tenets of Akarat so that these stay unlocked in future seasons as well. I had started down this path shortly after finishing the campaign, but many of them were bugged and could not be completed. Both of these are sort of the fodder for a lazy weekend afternoon, and I have plenty of time to knock them out before the next season starts in January.

The other thing that I want to complete just for the sake of doing it… because there are probably seasonal titles associated with it… is completing the final level of the Zakarum Remnants grind. This has been the absolute worst reputational grind in any Diablo IV Season. What I think I will probably do is churn through a bunch of Nightmare Dungeons on T4 as I have an achievement for doing those that I have yet to complete. I believe I get another shard of “unobtainium” used to craft mythic from completing this reputation. I might grind out some Undercity Rune Tributes in an effort to compile six copies of every rune so that I can potentially target craft other mythics given that we ran over 100 bosses this weekend and saw zero as opposed to the five from the weekend before last.

You can tell that I am mostly done with a season because I started taking on stupid side projects. The Tree of Whispers is essentially the Bounties system for Diablo IV, and at any given time there are a bunch of objectives around the world that reward varying numbers of whispers. The best ones are the ones that reward five at a time, as you need ten in total to get a bounty cache. Interesting tidbit that my friend Eliyon pointed out, is that you can farm these caches on one character and then have another character benefit from opening them. I believe he was thinking in terms of passing gear, but it turns out you get quite a boost of experience from opening them as well.

So as I am likely to do… I set forth on a totally degenerate play pattern and spent good chunks of the weekend farming Whispers Caches, only to flip over to my baby Barbarian and have him open them. It is honestly shocking how fast you can amass a huge stack of Whispers Caches and in truth, it is pretty damned fun popping around the map completing various bounty objectives. I always used to like running bounties in Diablo III, and it turns out I still enjoy that same sort of gameplay in its newer sibling. I was even doing the PVP Objectives because in truth… no one is out there actually PVPing. No matter what the loud faction of PVPers say… ARPG players do not give a shit about PVP. I could kill the boss for 5 whispers and then cleanse the blood shards that I got for a few more… and make it back to town all without seeing another soul. I did this several times, so it was not like it was a fluke, literally no one cares about PVP.

I wish I had kept better count of the total number of caches that were required to go from around level 7 when I started all the way to level 60 at which point I inherited all of the Paragon points I had accumulated on the Spiritborn. Quick mental math would tell me that it was between 20 and 25 caches in total that I had to farm, which honestly was not that bad. The first few caches gave me ten levels or so per cache… then it settled into about a level per cache until 53… at which point I started getting slightly less than a level. At 53 I farmed up eight caches which took me to 59 1/3, and then I proceeded to farm two more caches just to make sure that it would push me over the line. The cool thing about this process is that by the time I hit 60, I had pretty much gathered up all of the aspects that I would need for the build. Were I smarter I would have specifically kept out the best legendaries while leveling, but I was not that smart and ran around in a bunch of random uniques for a bit until I got things straightened out.

The only annoyance with this method for leveling is that you have to unlock Torment levels on the new character. I assumed as soon as I dinged 60, I would be able to flip over to Torment 1 and start rolling. However, I had to complete a Pit 20 in order to unlock that difficulty level. While I was at it I went ahead and tried Pit 35, the gate for unlocking Torment 2 and was able to do that just fine. My build does not really feel stable enough to push on to Torment 3, and in truth my Double Swing Twisters build is mostly a transitional build. The new Barbarian hotness is Mighty Throw, but it requires a specific unique called The Third Blade in order to make it function, something I have not seen drop yet. For now, Twisters works well enough for any content I would want to do on T1 or T2.

So thanks to my degeneracy, I find myself with two characters at max level and geared this season. The challenge there is that I feel like it isn’t necessarily pushing me to play more. I still feel like I am winding things down significantly. There is one more thing that I would like to try, since we used to pull up alts for each other in Diablo III by running Greater Rifts, at some point I want to see how effective that is by running an alt along with a Pit Run. This is mostly kicking the tires at this point, because I can’t say that I actually want to play additional characters. There is an achievement for having a level sixty of every class, so depending on how fast this process works it might be worth doing just for that.
Anyways… all of that said. Diablo IV still has problems, but it has finally reached a point where I can universally recommend it for folks who enjoy the seasonal model of ARPG gaming. The story for the expansion is still sort of shit, but the endgame gameplay loop is great.