Minecraft But Cumbersome

Hey Folks! I guess I might still be taking a bit of a break given that I did not blog yesterday. I am mostly spending my evenings chilling out mapping in Path of Exile II while listening to the latest book in the Divide series by J.S. Dewes. However there is another game that I have been exploring a bit. One of my friend tipped me off to Vintage Story, which is a game that attempts to bring back the confusion and fear that was playing Minecraft back in Alpha when we did not have all of the patterns and progression trees memorized. This game has apparently been out since 2016, and started its life as a mod of the same name. However mechanically it feels fairly similar to Minecraft in that you punch blocks to harvest them, place them with the right mouse button, and open your inventory with E.

The similarities however go careening off a cliff pretty quickly. In Minecraft you punch a few trees, get some resources to craft some basic tools and then rapidly start progressing your way up through the skill tree as you immediately dive into being able to mine resources properly. In Vintage Story… you go through the Stone Age first. Essentially in that first day you are looking for a few resources, the first being flint, which shows up occasionally in these stone piles scattered around the surface of the world. In the above image there is a stonepile in the middle of the screen, and flint will show up as a slightly darker colored rock in those piles.

When you have at least two pieces of flint you can create your first tools by the process of knapping, which is a legitimate thing that our ancestors used to create effectively the first known tools. Essentially in the real world, you use one rock to flake off pieces of another rock until you have shaped it into the manner that you wanted. In Vintage Story you place down the stone on the ground and then slowly knock out pieces of rock until you have freed the shape of the toolhead that you are trying to create. Initially you are going to create a Knife which then can be used to harvest plants, because you will need grass and reeds to progress further.

Once you have a toolhead you can place it in your crafting inventory along with a stick, which you can either pick up off the ground, or get from punching bushes rarely. You can also create an Axe with flint that allows you to start felling trees… and then taking those logs and splitting them into firewood. When combined with dry grass you can create your first campfire. You have to use dry grass and sticks to create a firestarter though… which has a seemingly random chance of lighting something on fire as it loses durability.

Once you have your trusty flint knife, you can wander around and find bodies of water… which often have cattails growing beside them. You can now harvest these and then use them as reeds for the creation of wicker goods. Namely you want to create hand basket which allow you to expand your meager inventory beyond the tool hotbar slots. You can also use these to create more permanent chests that will be helpful once you settle down and build shelter.

I built a relatively simple shelter… that is honestly quite ugly… but I don’t know how to make decent looking building blocks. Essentially the game has a day/night cycle that is 45 minutes in length. In the default survival mode when night falls, a monster type called creeps spawn and hunt you down. You have to be inside in order to really survive this. Similarly wolves are another massive problem in survival mode as they will aggro you from quite a long distance away and chase you for a good ways before giving up. You can also customize your difficulty level, and for the time being I am playing on a custom mode that delays the nighttime spawns for several days and makes wolves neutral. I am essentially trying to get my feet under me before I deal with chain deaths.

I’ve reached the point where I am beginning to move into the metal age, and with this I need clay in order to form molds and crucibles. Essentially once you have a shovel you can seek out clay deposits and then similar to knapping, you form the clay into specific shapes building up several layers of blocks until you have reached the final shape. Here I was creating four crucibles where I had to create the base for each and then build up several layers of walls before finally adding the top to the container.

However your clay doesn’t become usable until you have fired it in a kiln. The cool thing about this is… so far everything that I am doing in this game mirrors the real world practices. So the simplest form of a kiln is a pit kiln, where you effectively dig a whole… surround the raw dry clay vessels by material that burns, and then layer on things that will burn more slowly above that… finally lighting the whole mess and letting it burn and cool on its own. Weirdly enough I have actually fired clay bowls in the real world with a version of this… in essentially a metal trashcan. In the game version you dig a single block hole, place your vessels on the ground, layer up 5 layers of dry grass, then 2 layers of sticks, and finally place 4 pieces of firewood on top before lighting the whole thing. It takes 24 in-game hours to complete the process at which point you will have your fired pottery waiting on you at the bottom of the pit. These however catch EVERYTHING on fire… so make sure you surround the pit with some sort of non-flammable retaining wall. Definitely DO NOT do this in a wooden home.

There are a lot of random spawns out in the world, including traders that will buy things from you and sell other things back to you for the gears currency that they trade in. There are various ruins of buildings, that occasionally will have chests that you can loot with resources that you might not yet be able to create on your own. When I last stopped playing I was firing a hammer mold and a pick mold, and was roaming around the world looking for surface deposits of copper. The next step is to go through the process of smelting that copper in a crucible and then pouring the molten copper into the two molds. From there I will need to create a pair of tongs so that I can take the toolheads once cooled and go quench them in a nearby body of water.

One of the things that I really appreciate about the game is that it has a very robust mapping system. You can right click on the map and add waypoints noting various things that you find in your travels. I’ve heard that finding copper deposits on the surface also indicates that there should be nearby copper once you are capable of mining below the ground. So I’ve marked all of these with a copper colored pickaxe with the goal of eventually going back once I have the necessary tool to go exploring further. Similarly if you find clay, you can mark it on the map so you can go back later and harvest more of it given that there always seems to be a lot of it when it spawns.

The game is definitely interesting, but I am not sure if it is the sort of thing I will play with any frequency. I play games not necessarily to mirror the difficulty of how you might do the same thing in the real world, and while I appreciate the level of “sim” built into this survival Minecraft clone… it might be a bit too cumbersome for me personally for the long run. Especially given how quickly your tools break down, forcing you to create new ones. The level of nonsense that I am going through to create my first copper tools… is not something I want to do on a daily basis. In theory once you move on to smithing, things get a bit easier… but still the amount of resources needed to do only the most basic things seems a bit on the extreme side.

If you are the sort of person who likes to run Minecraft with the super simulation heavy mods installed, it might be worth checking out Vintage Story. One thing of note… this is not on Steam but is instead on Humble Bundle, Itch.io, or directly from the developer. I picked my copy up from Humble mostly because I already have a bunch of games on that platform.