The Clockwork City

Yesterday I wrapped up Vvardenfell, which ultimately was the DLC that I had been playing through during my last ESO binge back in June of 2019. At that point I was already well behind the curve in content and they have piled on a significant chunk over the last few years. The thing is I have this habit of purchasing an expansion even if I don’t end up playing it because I know at some point I will return. I’ve talked about this at length before, but The Elder Scrolls as a franchise and I have a long and storied relationship and this involves a significant amount of emotional attachment to Elder Scrolls Online. Up until recently there was still a hidden forum dedicated to the original alpha testers which sadly has disappeared. I am however in a guild that formed from those first folks and we generally use it as a nostalgia bomb every now and then.

Finishing Vvardenfell meant that I would be moving on to the next piece of content. Since I am trying to follow the original content release order, that means the next step forward is to venture forth into The Clockwork City of Sotha Sil. The challenge however is that I had no clue HOW to begin the quest that would ultimately send me to The Clockwork City. I could of course just click on the map and go there through the wayshrine that was unlocked, but I my personal preference is to do the introduction mission whenever possible. When ESO first started releasing DLC content they would end up mailing you an item that took up bag space but ultimately started the quest chain. It seems at some point they evolved past this and now you can accept the introductory quest for any of the “Zone DLC” as they refer to it from your collections interface under Stories.

I have to admit this is the area of the game that I have been looking forward to the most because I love all things Dwemer, and while this is technically not a Dwemer city it shares a lot of the same characteristics. The city itself exists outside of time and space, but you get into it from a hidden location underneath Mournhold. So I spent last night going through that initial mission and then roaming around the Brass Fortress and surrounding area. I have not been disappointed in the least at the splendor of this area or to be truthful ANY of the DLC areas of Elder Scrolls Online. I mean the White Gold Tower/Imperial City area was a little sparse but it was also the very first DLC drop an they were trying to sort things out.

One of the questions I have been asked is if Elder Scrolls Online is still active. This is just a random snapshot of people coming and gone from the main portal in the Brass Fortress area of the Clockwork City. You can go to pretty much any city hub in the game and see a similar flow of people coming in and out of an area, and I’ve yet to be anywhere that was not a solo instance and not run into two or three other people completing the same content. I casually “grouped” with some other players the other night while doing a public dungeon which largely meant we were just following each other around and occasionally talking over say. The world feels alive and vibrant, which is pretty great.

This is hanging out waiting on a world boss to spawn and the folks who gathered in the meantime. Just like in any game you can see a lot of spell effects being fired off ahead of the spawn attempting to get a tag in. However unlike some games that mob seems to have enough health to be able to survive plenty of time for everyone who was paying any attention to get a tag in. From the moment the mob spawned in it was up for roughly a minute before we defeated it. This has pretty much been the case with most world encounters and there are a lot of times I roll up on a fight that has already started and am able to help out and feel like I actually did something rather than simply trying to get a single hit in.

Almost unbeknownst to me, the new champion system rolled in yesterday with a patch and as a result everything has been reset. Technically Zuu gave us a heads up Sunday night after I had already stopped playing for the evening so I was at least a little bit prepared. With the new champion system comes a lot of changes to the way champion points in general work. Most of the abilities now have a threshold of needing to spend a fixed amount of points before you see any benefit from it and some of them taking a massive dump of points to get abilities that have more impact. I think I more or less cobbled together something resembling what my previous build was and I am largely functional. I actually think the new version can burn through content a little faster, but struggles a bit with stamina regeneration.

The cool thing however is that right now and for the next two weeks, there is an event called Heroes Reforged that allows you to reset your Champion Points, Skills and Morphs and Attribute points for free as many times as you like until Monday March 22nd at 10 am. Side note, some of this will require you to travel to a Rededication Shrine and as such here is a link to the various locations. Essentially they are located in the original capitals of Mournhold, Wayrest, Elder Root and then in some of the expansion areas of Summerset, Vvardenfell and Elsweyr. The other big takeaway from last night is it seems like I am gaining Champion Points at a much faster clip than I did before now. Previously I would walk away with four to eight in a normal evening but last night I racked up fourteen in total. Talking with the guild there were folks who were feeling the same as well.

All in all I am still having a freaking blast. I’ve yet to really break into dungeons but I am hoping in the coming days I am going to start dipping my toes into those waters. Ultimately I am super focused on the story content and as such I have not really had room for dungeoneering as of yet. The story has been just compelling enough that I keep wanting to move it forward to see what comes next, but not so driven that there isn’t plenty of time for me to roam around aimlessly between beats.

Tamriel Renaissance

Hey Friends! I seem to have pretty much played nothing but Elder Scrolls Online this weekend and had a blast doing so. Right now I seem to be going through a little bit of a renaissance with this game and it is happening for a bunch of reasons. Firstly I had been grasping for something to really engage with in the month until the Outriders launch. Secondly and probably considerably more important is that I connected with my friends Bells and Zuu who are themselves having a bit of a revival with the game. This lead to a whole sequence of events that has folks coming back and joining my guild and effectively revitalizing the entire experience.

That is nothing to dilute the fact that Elder Scrolls Online is just a really solid game right now and they seem to have nailed the release cadence for content drops. For awhile now they have been on this cycle of releasing a new expansion every year and then three minor drops throughout that expansion content cycle. On top of that they seem to keep investing in new systems and supporting aging systems like player housing. The myriad of content that is still fresh and viable is staggering to me, because it all more or less centers around build diversity and the gear that you gain after a certain point effectively staying evergreen.

This is more or less accomplished in a structured manner. Each zone has a specific set worth of gear that drops in it, and that set is more or less unique and stays effective regardless of how many new sets get added into the game pending you want to focus on that specific play style. In my travels I stumbled across this listing of the Overworld set drops and zones they drop in. There are also dungeon dropped sets but they are probably more straight forward. Then far as I can tell there are specific activities in that zone that can drop specific items. Based on my research it looks a little like this:

  • Jewelry – Dark Anchor Chests
  • Waist/Feet – Delve Bosses
  • Head/Chest/Legs/Weapons – Overworld Public Group Bosses
  • Shoulder/Hand/Weapons – Public Group Dungeon Bosses

I spent a good chunk of last night running around in a public dungeon and those drops seem to align with the sort of things I was seeing in there. Essentially you have specific targets that you want to farm in order to get the drops that you need for a specific slot and specific set type.

What is great about this is given enough resources you can turn a random green set piece into something that is actually end game viable. The crafting system and the ability to upgrade rarities of items not only applies to the things you create but also the drops you get out in the world. So you with enough crafting resources you can upgrade the green to blue and then again to purple and again to orange quality essentially capping the item out. If you end up with less than perfect affixes on the item, then there is a way to fix that through transmutation as well. Through all of these interweaving systems it actually becomes fairly reasonable to single out a specific drop and then focus actually getting that thing. The same is true with dungeon loot and while you can get orange items straight up from Veteran content, a lot of players just farm the normal version and convert up whatever rarity they get to drop there.

Weirdly Elder Scrolls Online has been a game where I have rolled a number of alts but never really played them much. I actually decided to focus on one for a bit and played through all of Stros M’Kai, Betnik and Coldharbor on my Bosmer Warden. I am having a blast playing it was Two Handed with Stamina based morphs on the Animal Companion line of skills. During the Morrowind campaign I picked up the Scarlet Judge outfit and I am rocking that appearance for the time being on the character because I think it looks really cool. Coming back to Stros M’Kai which I believe is the first area I ever tested in the game… felt like coming home.

The love and nostalgia that I have for Elder Scrolls Online is significant, but I have to admit a lot of what is making this return trip so enjoyable is all of the folks that are showing up in House Stalwart. Bells and Zuu have been busy recruiting and Zuu is actively decorating the home that will eventually become our Guild Hall. I love these assistants that you can get and consider them to be pretty much the best crowns I ever spent in the game, so it feels super right to have them be our guild bank and guild merchant. I am having a blast and I think this underlines the point that enjoyment in a game is a combination of the game being really good, but also having a bunch of folks around you who are also enjoying the game.

A number of my most enjoyable experiences in MMORPGs has been moments in time where people were just excited about the vibe of the game. While I have yet to actually group up with anyone, just knowing that there are other people around enhances the experience. You have to understand that my wife and I enjoy being in the same room doing completely different things, because just knowing the other is there enhances our evening. The same is true for online gaming. Just knowing that there are friends out there if I feel like talking…. even if I never actually talk… is a positive. Not sure how long this current run will last but I am enjoying the wave before it breaks.

AggroChat #337 – Revisiting Comfort Games

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

Tonight we have a bit of an odd show at the end of a painfully long week.  We talk about Outriders some more and how odd it is that they are patching the demo and being completely transparent about it.  Since more folks have played it there are some fresh impressions to go along with that. This breaks out into a broader discussion of live service games and the looter shooter genre.  From here we sorta make a trip down into comfort gaming and revisiting old familiar stories as a way of regulating mood.  Tam and Kodra talk about how they are wired a little differently and their version of this is playing some sort of game where they can enter a flow state and find peace and calm in the challenge.

Topics Discussed

  • Outriders Patching the Demo
    • More thoughts about the game
    • Concerns about the setting
  • Broad Discussion about Live Service Games
    • What makes success
    • Are regular story drops achievable?
  • Comfort Gaming
    • Revisiting a story in a time of need
    • Tam and Kodra wired differently
      • Flow state games
    • Using media to regulate moods

Evening in Vvardenfell

Morning Friends! I am going to apologize for the rapid tonal whiplash of my posts right now, but like I said the other day I have a case of the inbetweensies and am bouncing around a bit. One of the things that I wish I was better at was staying engaged with Elder Scrolls Online. At least once a year I have this revelation of just how damned good this game is and what a phenomenal success it has been at delivering good story content on a pretty regular release cadence. I am weird when it comes to this game however in that I want to experience content in the order it was released. One of my favorite things about the game initially was that I could experience all the content on a single character and that is more or less what I have set out to do. So far I have tackled:

  • Daggerfall Covenant Campaign
  • Aldmeri Dominion Campaign
  • Ebonheart Pact Campaign
  • Imperial City
  • Orsinium
  • Thieves Guild
  • Dark Brotherhood
  • Morrowind

I’m in the middle of the Vvardenfell campaign, and I think I bounced the last time I was playing because some of the Morrowind area cities have a lot of Z-Axis nonsense on trying to find the next objective. Coming back over the last few nights I have pushed through this and gotten back out into the open countryside which is more my jam in the first place. This game is really damned good folks and if you have never played it, you should really check it out. I have a long history with ESO, and even I sometimes forget what a crowning achievement this game really is. The combat at times is a bit of an acquired taste, but I always find myself greatly enjoying the story.

If my calculations are correct, once I get to the end of Vvardenfell, the content order looks a little bit like this. Please note this is just me being weird and as far as I know none of the content needs to be tackled in any particular order.

  • Clockwork City
  • Summerset
  • Murkmire
  • Northern Elsweyr
  • Southern Elsweyr
  • Western Skyrim
  • The Reach
  • Blackwood

There has been an excessive amount of content released for this game and that is completely skipping over all of the dungeons. I’ve largely mentally done that because I didn’t have a good static group of friends to tackle them with. However more recently I have been hanging out with my good friends Clockwork Bells and Zuulzilla while we all sorta do our own things in game. They similarly have been disappointed by Shadowlands and looking for something else to latch onto, and apparently have some other friends looking to play as well. The big thing is so far we seem to have pretty drift compatible play times, which means in theory we could start tackling the dungeons.

I apparently am still fairly tanky as I managed to maintain threat on this world boss extremely successfully. I am consistently surprised by just how much activity there is for given encounters. Generally speaking when I roll up to a world boss spawn, I don’t have to wait terribly long before a crowd assembles and we can easily take it down. This all feels super organic and I even see calls for assistance answered in general chat, which is such a weird concept to me coming out of seemingly much more toxic game communities. Not saying it is this bastion for all that is good and wholesome in the world, but I have been relatively impressed so far.

There is a love applied to the content and you can tell it. These folks love what they are creating and moments like the freaking Buoyant Armigers like Captain Naros speaking in poems is pretty great. As she says… Warrior-poets are quite versatile. Each time I come back I enjoy myself and wonder why I left in the first place. I think I just sorta get easily distracted and the challenge with Elder Scrolls Online versus a World of Warcraft, is the moment to moment questing gameplay asks a lot more of you. A more traditional MMO I can grind mindlessly while catching up on my favorite shows, and a game like Elder Scrolls requires a bit more focus. There are times I want that and then there are times I just sorta want mindless busywork.

No matter how many times I leave and come back, one thing stays the same. My town of choice will always seem to be Shornhelm in Bangkorai. It might just be my Daggerfall Covenant pride, but I am pretty certain this is the most efficient town in the game. I posted the map so I could have a visual reference while talking about it. The portal is in a super handy place which is just up a hill from the bank, blacksmith, woodworker and stables. Additionally you can get to the thieves guild without encountering any town guards which may or may not be handy depending upon your playstyle. The only thing that isn’t super convenient is the wardrobe and enchanting/jewelry stations but given that the town itself is super small… you can get there expediently if you need to. If my character would have a home town it would be Shornhelm, and based on the high level player traffic I am guessing I am not the only one who feels this way.

The game is set up in a manner now that you can pretty much start any of the expansions and play that as your first content. I however still believe that the best content in the game to start with is the original starter islands of Stros M’Kai, Bleakrock and Kenarthi’s Roost. That is just my personal feeling however and it is entirely valid to start wherever you want in the content stack. The game will default to starting you in whatever the latest expansion is I believe and then from there you have quests that can take you to the other areas.

I have to admit that one of the major highlights of the evening was dusting off House Stalwart and inviting Zuu and Bells to it. I heavily recruited when this game first came out in 2014, and as a result we used to have a pretty massive and active guild. Largely I was just relying on my natural instant of trying to collect all of my friends into a single basket, but that doesn’t always work out in the manner I hope it would. The traditional MMO bounce happened and I quickly found myself in a pretty empty guild home. Over the years various folks have been active for various periods of time but for now we are mostly just using it as a shared chat room. I am hoping that we can actually make good on the idea of running some of these dungeons, because it would be awesome to see some of the more serious content that got added into the game over the years.