MMO-Lite Fantasy

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One of the things I have learned over the nearly ten years of doing this thing… is occasionally you need to see your own words reflected back at you through the eyes of another player for something to finally click into place.  Yesterday my good friend Pete left a comment on my blog and I had one of those moments of clarity.  So for reference the comment was specifically about the statement I made about having trouble engaging with a more traditional MMORPG.

I recently re-subbed to FF XIV; in my case I was so lost I rolled yet another alt to start over. Annndddd I’m really struggling to engage for that same “been playing quasi-MMOs too much” reason. I just feel like the time-invest:reward ratio is off now. Maybe it’s because I started fresh, or maybe I’ve just moved past MMOs. Of course knowing I’m all-in on Anthem in a couple of weeks is also kind of coloring all my gaming experiences now. Everything is just to ‘tide me over’ until Anthem comes.

Ultimately I think the key problem I have been having is that what I am looking for doesn’t quite exist yet.  I’ve gotten used to the rhythm of the quasi-MMO/MMO-lite style games where you get some sort of bit of your cortex lighting up every few minutes as something happens that is interesting and exciting.  This could be an engram drop or a really freaking sweet headshot…  or getting to use your super or favorite grenades…  but something cool is constantly happening.  In a traditional MMORPG it just feels sluggish by comparison with nothing really exciting happening unless you are in a dungeon…  and even then loot has been so sanitized and normalized that nothing really exciting ever drops anymore.  Gone are the days of hoping that one item you had been seeking drops…  and replaced is the item level 300 version of the same item you have been since since item level 100 just scaled up.

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Everything feels like what we used to refer to as a “stat stick”, aka those boring trinkets that had a lot of stats on them but didn’t do anything to change the gameplay.  In a MMO-Lite like Destiny, each time I pick up a new weapon it feels like an interesting and unique experience and having that one magically rare “god roll” feels so much better than the slightly less perfect versions I have littering my vault.  In Anthem… each weapon and ability load out felt vastly different than the other options…  so Venom Darts felt significantly different from Pulse Blast for example.  Items in a traditional MMORPG don’t do this… because they are trying desperately not to upset the balance of how each class relates to every other class.  As a result you get the same item over and over scaled up for level as not to upset the apple cart.

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Then there is the action aspect that I find myself craving…  in an MMORPG the skill component tends to be either mashing your buttons with Dance Dance Revolution style perfect timing, or your ability to react to things happening quickly, or in the case of Final Fantasy XIV…  execute a choreographed dance perfectly.  Please note I am not discounting the amount of skill that any of those things take, because I have done them all in one form or another but never at the level of polish that the hardcorest of hardcore raiders do.  However this just feels fundamentally different than lining up that perfect headshot or timing a grenade just right as the enemy is running down a hallway and you wind up sweeping that entire group.  That is just a level of interaction that you don’t really get in fantasy games…  and I think is in part why I have been enjoying Assassin’s Creed Origins so much because it gives me some aspects of that.

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The more Actiony Fantasy games comes close, but never quite work in the same way that a Destiny, Division, Warframe or Anthem do.  Probably the closest that exists is Skyforge, but while the combat feels great…  the overarching flow of that game is somewhat incomprehensible and it is also “very free to play”.  Neverwinter has a lot of the same traits…  and it can be super enjoyable but it is almost too MMO at times…  and again suffers from the “very free to play” hurdle as well.  I feel like I should take a moment to explain what I mean by that.  Free to play games tend to do a bunch of things to confuse the user and drive them towards buying their way out of holes…  so they give you very limited inventory or in the case of Neverwinter spend lots of time deluging you in complete useless shit that you will loot and fill up that inventory space.  They also have tons of competing currencies that have no direct exchange rate that largely just give me a headache thinking about them.  If I can manage to keep my head down and focus on the quest at hand I can enjoy these games for a period of time…  but again the gear all has the problem of feeling like the exact same item regurgitated over and over with higher stats.

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Elder Scrolls Online is a phenomenal MMORPG that wants to be action oriented… and while yes you are constantly swinging your sword with your mouse button in place of hitting an ability with the number 2 to spam it…  it also doesn’t feel very far removed from the traditional formula.  Hitting an ability doesn’t feel exciting in the game and instead just feels like hotbar combat filtered through a different lens.  I continue to play that game for its expansive and wonderful story and my love of the Elder Scrolls setting, but it failed at providing a more action oriented alternative to the MMORPG because in many ways it feels like they didn’t go far enough.  I love the fact that we are limited to a specific number of abilities, but most of those abilities don’t feel powerful enough and can be spammed…  which sorta destroys that feeling of having an exciting moment driven through gameplay.

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The game that comes the closest to nailing the Fantasy MMO-Lite is Monster Hunter World.  So many of the elements feel spot on, but it is absolutely NOT trying to be this game and it shows.  Grouping still feels awful even though at least on the PC it is driven by Steam Communities instead of a Clan that requires people to have joined the same session to invite folks into.  It is also very limited in focus… it is about hunting big monsters and if you want to do something other than that the game really doesn’t offer much in the way of opportunities.  There is no “strike” or “dungeon” construct and there are very few activities that offer an opportunity to just hang out and chill, as everything is laser focused on taking down big boss monsters.  However it does nail down the perfect crafting system for one of these MMO Lites or “collect a bunch of monster bits” and then have some NPC make your gear from it.

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The challenge is still that no one has quite created a version of the Destiny model that works for Fantasy games.  “For Honor” tried to create a version of melee combat that does things to require skill…  but it feels confusing and obtuse with its rock paper scissors inspired system of defending and attacking.  In a perfect world…  someone would take the world of Anthem… the activities of Destiny… the combat of Monster Hunter World… and package them all together in one MMO-Lite that gives me my fantasy fix.  However for the moments developers all seem to be chasing that looter shooter niche…  which is great…  but sometimes I don’t want to shoot but instead hit people with a sword.  Sure I know that Warframe has that ability but it is still a Sci-Fantasy game…  and I still have issues with the fucked up perspective of the characters in that title and the inability to zoom out further.  What I ultimately want is a game that no one has built yet.

Lost Allagan Tankybutts

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It feels lame when I say it this way… but I am been on this very slow path of trying to ease back into Final Fantasy XIV.  Most recently I have spent my time leveling as a Blue Mage, but last night I decided to try and figure out what it would take to get unstuck in the main story quest.  One of the frustrating parts about coming back to FFXIV is that generally speaking there are gear roadblocks in the way.  This is not to say that the game does not give you ample opportunity to catch up…  but you have to be playing to be able to exercise those options.  If you have been like me and largely checked out for the better part of an expansion…  you come back and find that what might have been good gear for the launch of the game…  is no longer able to actually participate in anything.

This was the case with me who was largely in 310 gear when I checked out of Stormblood and slammed right into a wall called Castrum Fluminis in the main story quest.  To be able to do this 8 player trial it requires you to have 335 item level…  of which there are a bunch of ways to get, but all of which required me to actually be doing content.  Then I was reminded of the fact that a new set of hunt seal gear went into the game.  Last night I started the evening running around and collecting Centurio Seals….  only to notice that when I checked the total I had gotten…  that I was apparently capped?  I don’t remember doing that much hunting before I left but it was enough to get me into a full set of 330 gear.  Shortly after this a very awesome guildie dropped a brand new 380 crafted axe on me pushing my item level up to 336 and over the line needed to do the trial.

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However I took the chickens route out and decided to see what it would take to gear out my Samurai in an equivalent amount of gear.  The answer?  Roughly 1 million gil by the time all was said and done bought me a new weapon and a few strategic pieces of gear that pushed my total item level up to 336 as well.  I completed the Trial as Samurai since no one actually expects much out of them considering they seem to have replaced the Dragoon as the lolclass in the minds of the populace.  I do need to get back on the tanking horse…  but last night was not the night.  I did however get through the Trial relatively easily and pushed forward in the story until I hit one of the infamous “lots of cutscenes” warnings.  Based on past experience this means thirty minutes to an hour and a half of stuff that is about to happen.

Given that it was fairly late in the evening already I took this as my queue to head on to bed.  From what I can tell I am at the border between patch 4.3 and patch 4.4…  and I have all of the content in 4.4 and 4.5 yet to go until I have reached the ultimate conclusion of Stormblood.  So far they have thrown out a few surprises… but unfortunately the news of Shadowbringers has spoiled a little bit of the conclusion.  I’ve still not watched the long form trailer that came out with FFXIV Fanfest Paris, and as such am trying to push through so that I can be up to date.  I am trying to get back into playing an MMORPG again…  but it just feels weird considering how much of the Destiny style MMO Lite I have been playing of late.

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If my math is correct… tomorrow is the beginning of the Closed Beta test in Division 2.  I will likely be pausing my MSQ progression to spend time checking that game out.  Curious… who else will I be seeing there?

Smol Joy

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I have a fairly truncated morning because I need to be into work pretty early this morning.  As a result I probably should have made a blog post last night…  but it was a weird evening.  I found it difficult to get into the right mindset to make a post, and since I don’t have a lot to talk about this morning I thought I would share pictures of something that makes me extremely happy.  Now if you follow me over on twitter you have already seen these images.  Over the weekend I made a trip to a local flea market that has a booth set up by someone who makes these awesome geeky plastic canvas creations.

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Prior to last weekend I had the Deathly Hallows sign, the Ewok and the Nintendo Controller as well as a Tardis keychain that I wear on my lanyard (not pictured).  This weekend I sorta cherry picked over some of my favorites from the rest of what they were offering.  So I added a Deathstar and Boba Fett to the Star Wars Collection, and picked up Bullet Bill and a Boo from some of the Super Mario Bros themed ones they had.  Finally I picked up a bagged set of Zelda stuff…  including Link, the Tri-Force and a Bomb

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The last time I was there I did not see the Mana Symbols from Magic the Gathering…  so I absolutely had to pick up my favorites to represent my Golgari pride and my love of all things Green and Black.  After putting these all up in my cube… I realized I had a bunch more space available so at some point I will make another trip back to add a few more to the wall.  I have this metal bar that runs the entire length of my office and I sorta want it completely covered in these creations.  The sad part is the person doesn’t have an Etsy or anything of the sort listed in the Flea Market booth or I would absolutely advertise the heck out of it.  Whatever the case they make me extremely happy and tomorrow I promise I will return with a more proper blog post.

Anthem Demo Weekend Two

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Outdoor cat has officially been fed so I can now sit down and start trying to compose my feelings about Anthem Demo weekend number two.  The first “VIP Demo” weekend was for folks who had pre-ordered the game and I will assume a certain batch of influencers that were brought to that special EA event to record footage.  You can scroll through my thoughts about that weekend in a post I made last week, but for me and most of the AggroChat crew it was a buggy and often times unplayable mess.  However there was enough good there laying just underneath the covers to make me interested and quite honestly miss playing the game.  So while I was not on nearly as much as I could have been… I played a significant amount of Anthem this weekend.  I managed to get in a Stronghold…  this games version of a Strike and spent a significant amount of time just roaming around and doing World Events and the little mini-dungeons that are available off the segment of the map we had open to us.  It galvanized my desire to play this game… and largely reinforced my decision to keep playing the “shootymans” class the Ranger…  who appears to be a really amazing single target dps class.

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What I want to talk about the most however is what a difference there was between the first and second weekends.  During the first weekend it was a constant struggle to be able to play this game…  and in the second….  everything just sorta worked flawlessly.  Sure there were some minor glitches like for some reason our javelins would not load on the “reward” screen.  Additionally I have never actually seen the full suit prep sequence because the game kicks me over to a loading screen when I assume that sequence is designed to make us ignore how generally long loading into an area takes.  However what was gone was the need to keep closing the game with task manager and loading back in to successful get into a mission.  I could just play the game as it was intended to play and this made me way more open to grouping up with friends given that it was a predictable sequence rather than a struggle to get all four players into the same instance.

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I’m very impressed with how communicative Bioware has been during this whole sequence…  and more than that I feel heard.  We all for the most part universally complained about how bad Mouse and Keyboard Flight/Swimming felt….  and they acknowledged that yeah… it feels less than optimal.  These changes are apparently already in the “live” build of the game, but what is even better is that they have started giving us a run down of things that will be fixed before the initial EA Premier launch on the 15th and what will be in place by the 22nd.

  • UI Clicking on visible options in menus fixed for 15th Feb (except social which is 22nd Feb)
  • Navigating Menu tabs with Q and E instead of old keybindings fixed for 15th Feb
  • Forge rotation speed with mouse improved – 15th Feb
  • Scrolling with mouse wheel wont zoom your javelin AND scroll the menu (will be contextual based on where your mouse is) – 15th Feb
  • D-Pad will show as keyboard bindings – 15th Feb
  • Turning off Motion Blur in settings now works (decoupled from post processing) – 22nd Feb
  • HDR toggle available – 22nd Feb
  • Camera Shake slider added – 22nd Feb

I’ve said it before but I believe that Bioware feels the pressure that this launch has to go fairly flawlessly, given the perceived failing that Andromeda was.  The whole multiple launch dates thing does not do it any favors, especially considering that a lot of the issues that plagued Andromeda were fixed by the end of that first week.  EA has a bad habit of shredding game studios, and the whole teasing a Dragon Age game…  I think is more insurance than anything else to try and keep delaying that decision.  If launch goes like last weekend however I think we are going to be just fine, and what I really want is the same level of communication that they are giving the community to continue into the first year of the game.

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I really do think that Anthem might be the game that can finally blended the different looty shooty genre players together.  There is enough here to intrigue the Destiny players with a rich and interesting lore and the Ranger class being essentially a “Destiny” class where it is mostly gun play with a few abilities.  There is also something here for the Warframe players that want move movement and ability spam…  and the Storm and the Interceptor fill those roles nicely.  Then there is a class for the player who just wants to be a big freaking mech in the form of the Colossus.  What is better is that gameplay feels more enjoyable when you are running with a pretty decent mix of the four classes.  Ranger as far as we can tell is going to be the class that has the highest single target damage…  so great for boss killing.  Storm is the battle tactician that takes an overwatch position over the battlefield and can effect large swaths of it with its abilities.  Interceptor is the fact melee shredder that is probably going to be excellent at grabbing objectives and avoiding taking damage.  Then you have the colossus which is the king of staying alive…  as was seen this weekend when Ashgar absolutely saved the day by surviving long enough to start bringing us all back up during a stronghold.  They all have their key niche and all feel great when played together.

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Ultimately I progressed my character as far as it probably could have been during the Demo.  I managed to upgrade every slot to a level 19 rare item and my final build was an Light Machine Gun for my main weapon… a Marksman Rifle for my secondary to melt anything at a distance like snipers.  Then I would run poison darts to act as my primer… that also doubles as a debuff that causes me to just deal extra damage to that target.  Frag Grenades after trying a bunch of different options seems to be my detonator of choice, and also a decent crowd sweeper.  Then muster point is what I was running as a damage boost for helping to burn down those big mobs.  As far as components I was running one to increase Frag damage and another to increase LMG Ammunition, and it was a build I was pretty damned happy with.  I could in theory go for a max damage build by picking up the devastator sniper rifle, but I never got one of those to drop for me and did not see it in the crafting tables.  I also settled in on the above paint scheme which is pretty much the colors I tend to choose in any game that gives me the options.

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Towards the end of the weekend they started an event that caused Primals to spawn in large numbers and frequency… so I managed to get in and take down a few of the bigger ones.  In fact I was fighting one of the big primals when the servers went down, so no clue what loot might have dropped.  Weirdly the game let me keep fighting, so I am guessing part of the world is cached on the client itself?  This gives me concerns when it comes to what hackers are going to be able to do to the game…  but without a PVP element I am not entirely certain how much it will effect me.  I am a little saddened that it sounds like while my weekend was smooth and flawless…  others that had a flawless previous weekend…  started encountering disconnect problems during this test.  I’ve now played 16 hours worth of the Anthem demo and can say that I am looking forward to starting on the 15th.  If you have not already picked up the game…  you can pony up for a month of Premier…  which gives you a discount that you can then apply to your preorder…  and will also give you access to the full game on the 15th instead of the 22nd.

So my awesome readers…  are you picking up the game?  Will you be joining me on the 15th or are you waiting on the 22nd…  or are you just going to take a hard pass?