AggroChat #323 – Bioshock but Muppets

Featuring:  Ammo, Belghast, Grace, Kodra, Tamrielo and Thalen

Tonight we are down an Ashgar but work our way through a series of topics from the list.  First up Bel can in fact confirm that the PlayStation 5 exists and talks about his early experiences.  From we talk a bit about Bugsnax and how it is this weird Muppet Pokemon game that also has deeply disturbing Bioshock style undertones going on.  Tam talks a bit about puzzle shooter Superliminal and Kodra talks about What Remains of Edith Finch.  We talk a bit about parkour ninja game Ghostrunner and Bel shares some of the recent changes to Destiny 2.  Finally we wrap up with some extemporaneous viewing suggestions…  Duck Tales, Animaniacs, Mandalorian and the Ashens series of movies.

Topics Discussed:

  • The PlayStation 5
    • Thoughts on the Controller
  • Bugsnax
  • Superliminal
  • What Remains of Edith Finch
  • Ghostrunner
  • Destiny 2 Updates
  • What Makes Compelling Worldbuilding
  • Viewing Suggestions
    • Duck Tales
    • Animaniacs
    • Mandalorian
    • Ashens Movies
      • Ashens and the Quest for the GameChild
      • Ashens and the Polybius Heist

AggroChat #322 – Creativity and Gaming

Featuring: Ammo, Ashgar, Belghast, Grace, Kodra, Tamrielo and Thalen

Tonight we start off the show with a brief discussion of the console releases this week and how none of us actually managed to get one yet.  Bel has one that is still shipping and Tam has had zero luck even getting to that point in the process.  Bel talks a bit about Destiny 2 Beyond Light and how it is a solid expansion but cannot make up for three years of content that was removed from the game.  The “sunset” has had some pretty negative impact on the game and even Bungie agrees that they maybe went too far.  We talk a bit about the first major Genshin Impact patch and how it added way more content than we were expecting.  Finally we dive into a discussion about games and hobbies and seeking out a place for creative expression.  We also talk about the differences between creating something that is physical and tangible that you can hold in your hand versus something that takes place solely online.

Topics Discussed

  • Console Releases
    • Sams Doesn’t Understand Preorders
  • Destiny 2 Beyond Light
    • Good Expansion
    • Bad Idea removing so much content
  • Genshin Impact Patch 1.1
    • City Reputations
    • Way More Content than Expected
  • Games and Hobbies
    • Creative Expression
    • Creating Tangible Things

AggroChat #321 – Bring Back Lumpy

Featuring:  Ammo, Ashgar, Belghast, Kodra, Tamrielo and Thalen

Huge apologies for last week, but we realized entirely too late that our show recording would in fact fall on Halloween and we would be down to like two people.  As a result we took the week off and now return with one of those shows that just has a random assemblage of topics.  We talk a little bit about N7 Day actually having announcements and the impending re-release of the Mass Effect Trilogy that is likely to disappoint.  We talk about the Star Wars Christmas special and the plans to make a brand new version which will as a result immediately become the best version.  We talk a very brief bit about the Mandalorian in a relatively spoiler free manner.  Bel talks a bit about the new guidance from Blizzard making key broadcasting software a bannable offense and putting an end to a specific kind of multi-boxing.  Tam talks about Knights and Bikes as it is this mashup of Night in the Woods and Castle Crashers.  We talk about the early days of the internet and Hypnospace Outlaw that attempts to revisit a twisted version of that.  From there we end up on this side topic about GameFaqs and the early days of printing off long form Ascii guides.  We wrap up with some talk about Disco Elysium and playing Mario Kart when there are skill gaps.

Topics Discussed

  • Happy N7 Day
    • Mass Effect Trilogy re-release
  • Star Wars Christmas Special
  • The Mandalorian Season Two
  • Blizzard Bans Key Broadcasting Software
    • Partial End of Multi-Boxing
  • Knights and Bikes
  • Hypnospace Outlaw
  • Early Internet and GameFaqs
  • Disco Elysium
  • Mario Kart Multiplayer with Skill Gaps

AggroChat #320 – Asymmetrical Difficulty

Featuring:  Ashgar, Belghast, Kodra and Thalen

Tonight we are down several folks because of various reasons.  Grace and Tam are both travelling and Ammo was off celebrating her birthday.  As a result we go forward with one of the smaller casts we have had in awhile.  Tonight we talk a bit about Genshin Impact and the recent Resin adjustments that have been announced.  Bel talks about his experiences with the World of Warcraft Exile’s Reach new player starter island.  This goes a bit into the awkward fit that it causes combined with the level squish that came in with the Shadowlands pre-patch.  We then get into a discussion about games that support asymmetrical difficulty or what is generally referred to as a “handicapping system”.  We talk about how this can maybe make it easier to play games with your young children that can’t quite manipulate the moves that well yet.  Kodra and Thalen share their progress with Ring Fit and we delve into a discussion about the recent D&D 5th Edition games that have entered early access.  Finally we talk a little bit about Spiritfarer and the charming life of being a friendly grim reaper.

Topics Discussed:

  • Genshin Impact
    • Adjustments to the Resin System
  • World of Warcraft
    • Exile’s Reach Starter Island
    • Impacts of the Level Squish
  • Asymmetrical Difficulty
    • Handicap systems
    • Pokken Tournament
  • Ring Fit Progress
  • 5th Edition D&D Early Access
    • Solasta
    • Baldur’s Gate III
  • Spiritfarer