Ding 60 Warrior

The End is Near

almostthere This morning I have places on my body that are sore that I did not even know existed.  That said I feel like we have accomplished a lot this extended weekend.  Essentially my office and my wife’s office have not seen a major clean and reorganize in over a decade.  As a result mine especially was this dysfunctional hell hole, that I simply lacked the oomph or planning to figure out how to fix.  I’ve talked about the things I didn’t like about my setup for awhile, and my wife being the master planner that she is came up with a plethora of options…  some of which we finally implemented this weekend.  Similarly she really has not used her office in a year and a half for various reasons, and really wanted to go into the new school year with the ability to use it as a functional work space.  For me I wanted the ability to broadcast easier and simply have just a more comfortable space to hang out in.

Originally the plan was to just work from Friday through Sunday… but on a whim I opted to take Thursday off as well.  Quite honestly I have no clue how I would have even come close to finishing were it not for taking Thursday off.  That was essentially the day I realized just how deep the rabbit hole went.  We’ve taken a lot out to the dumpster we rented, and we are now working on preparing our second load to good will.  But last night I managed to get the office essentially configured.  Right now there is a lot more organizational stuff to do as I box up all of the miscellaneous cables that I have laying around from tearing down my computers the first time.  Similarly there are a few places in my office where I want to add some sort of cabinet or shelving but the above picture I took last night shows the basic layout.  So far I am really happy with it, and I think it is going to work well for the long run.  The mission for today is to set back up all of my consoles and rewire them to the PC via the Elgato.

Ding 60 Warrior

ffxiv_dx11 2015-07-04 21-18-28-30 With all the activity during the day, I have to admit I have been crashing pretty early most evenings during this break.  When I logged out Friday night I was roughly a sixth of a level away from 60, and figured a couple of dungeon runs would get me there.  Through out the day yesterday there were a few times where I took a break, but didn’t want to talk as much time as a dungeon run would require.  As such I started working on my clan hunts, thinking that I could dink my way through a few creatures at a time and get some experience in the process.  Clan Hunts are worth a surprising amount of experience, so as you are leveling seriously… do not over look them.  By the time I wound down for the night and wrapped up the clan hunts I was within a stones throw of 60.  When Thalen asked if I would be willing to tank the Library for him and Solaria… I jumped at the chance because I knew without a doubt I would ding inside of there.

Sure enough on the way to the second boss I dinged and also managed to pick up a few more items including this spiffy helmet…  that doesn’t really thematically match its chest piece…  but is still cool nonetheless.  Upon getting out of the dungeon I did the last few quests that allowed me to unlock the first of the level 60 dungeons, and I am hoping to run that today.  It took me almost exactly two weeks to hit the level cap, which is pretty good as far as I am concerned.  I did not have the raw time to throw at this game that some of our other free company members did, but I still feel like I moved through the content fairly quickly.  Now I can go back and start working on leveling my army of alt jobs, so that I can be multifunctional once again.  That is honestly the thing I have missed the most while leveling… is the fact that right now I am “only” a tank.  I know I have lamented this several times, but it is my hope to at least get the dragoon up there quickly.  Now begins the fun end game gearing process that I obsess over so much.

Moogles are Lazy

ffxiv_dx11 2015-06-21 19-30-55-67 Due to the Independence Day holiday we opted to record this show a little early this week, and instead of spending Saturday night talking about games, we spent Friday night.  As a result there are several of us who were not quite to level 60 in Final Fantasy XIV but have since caught up and pushed through to the level cap.  However we spent a good deal of time not talking about FFXIV. Grace managed to finish the crazy attunement system in Wildstar and attended her very first raid.  She gives her opinion of the system and how it compares to WoW and FFXIV raiding.  Additionally we go down the rabbit hole that is the Four Job Fiesta and talk Final Fantasy V and the various group compositions fate has given us this year.  I apparently was one job off from the legendary group composition that the person who started the event go their first year:  Monk, Berserker, Beastmaster and Dancer.  Instead the gods saw fit to give me a Samurai so I could quite literally “pay to win”.

We purposefully saved our discussion of Heavensward to the end of the show because I knew that was the one thing we were all playing.  It is extremely difficult to discuss this game without going into spoilers, so there are some details that might be spoiled if you have not played up through the Aery dungeon yet.  The awkwardness of this show was the fact that Ashgar is quite a ways behind the rest of us, making it extremely difficult to add to discussions… because at least one point during the show he made a conjecture that we knew the truth about, but could not really go into it for fear of spoiling key plot points.  My theory is that once we have all finished the 3.0 story arc we will do yet another big “spoil everything” show, like we did for 2.55.  The best snippet for me was when Grace decided to talk about her new loathing for Moogles after completing the Churning Mists zone.  Moogles are in fact lazy bums.

So Many Sads

Storming the Castle

ffxiv_dx11 2015-06-27 23-24-20-51 This morning I admit that I have been struggling to figure out what to write about.  It is not from a lack of material, but a conscious effort to filter myself.  Last night I leapt over a content wall in Final Fantasy XIV and it was quite possibly the best dungeon experience I have had since first stepping foot into Deadmines back in 2004.  It was so over the top amazing, that it is hard to put into words much about it because quite simply I do not want to ruin the story for anyone.   Square Enix has somehow managed to capture all of the magic of Scarlet Monastery, distill everything that made it fun… and then amply that and unleash it onto the world.  The dungeon design is vastly different than anything else I have seen in Final Fantasy XIV to this point.  On one level it almost feels like a kung fu action movie, where you are deluged with impossible odds yet somehow manage to hold things together enough to keep moving forward.  The fourth dungeon in the game is now the pinnacle of “storming the castle” experiences for me.

What makes it so amazing is the fact that the dungeon is set up by some truly phenominal storytelling.  By the time you reach this point in the story arc, you feel like righteous avengers off to save the day.  I had been stalled on this dungeon for awhile, but had been holding back doing it so that I could do it with a full guild group.  Kodra managed to get caught up last night, and the two of us entered with two others that were gleeful in keeping silent about the tactics of the dungeon.  Somehow we made it through, and our raider instincts kicked in enough to keep us from doing anything too stupid.  It is funny how those instincts are now fairly universal regardless of what encounter a game throws at you.  Final Fantasy XIV does an excellent job of messaging things you should avoid or at least take note of… and when it down… get the hell out.

So Many Sads

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Does this picture not just break your heart?  This is the saddest Bel I have ever seen in this game.  So not only does it excel at giving you moment after moment of excitement… it can also manage to punch you in the gut when the story turns in a sad direction.  Things happened…  things that made us sad, and the game is doing an awesome job of letting us know it.  Not to mention me the person behind the screen was effected by these events too, so it feels reassuring in a way to see my on screen facsimile struggling with the events as well.  I cannot expound upon just how amazing the experience of Heavensward has been so far, with the storyline from last season picking up and continuing where we left off.  I call it a “season” because really that is what it feels like.  The original 1.0 launch was Season 1, A Realm Reborn was Season 2… and now we are entering the Third Season of this really awesome television show… where I absolutely cannot wait to see what happens next.  It is a game like this that makes me feel like a game can both be engaging and deeply narrative at the same time.  I feel like I am telling the story… more than I usually do in a story driven experience.  Sure the story is happening to me…  but I identify so completely with my character.

YoshiOnFFXIV The thing is this feeling we are having is apparently completely intentional.  The above quote is from a ZAM video interview with Yoshi P from E3.  It is very clear that he feels like he is stilling one large episode of the same story, and as a result all of the little elements and people that you meet along the way have a lasting importance.  Just because you go several levels without seeing someone, does not mean they will not show up at some point in the future.  The characters in this world have their own destinies and do not just support that of the main character.  Everyone has an agenda and are given the latitude to shift in and out of the focus of what we ultimately view as the “main story”.  Ashgar and I were talking for a bit last night and he made the comment that there is enough story content in here to make an actual “traditional” Final Fantasy game.  Thinking about this I absolutely agree and in many ways this sort of storytelling that we are experiencing is the same sort of storytelling we saw in Final Fantasy VI for example… where characters shift in and out of your party but you are constantly moving forward towards an end goal.  This time we the player character are the constant in a world that is constantly changing around us.AggroChat

AggroChat 63 – There Came an Echo Show

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Last night we recorded the sixty third episode of AggroChat and the fifth AggroChat Game Club game show.  This time around it was Kodra’s pick a quirky voice controlled story driven RTS called There Came an Echo.  My experience was vastly different than the rest of my co-hosts, but it seems that pretty much everyone other than Kodra and Tam had some measure of technical difficulties with this title.  For example Thalen, Ash and I were all missing significant UI elements during our play throughs.  Several of us had to content with moments when the game seemed to just stop accepting voice input commands as well.  I however had the most issues with the game constantly crashing on me.  There was no point when I was able to actually load anything without the game going unresponsive and having to hit the “wait for program” button in the hopes that maybe just maybe it would wake the hell up and start working again.  As I said I was the only person who had issues quite that severely, and I am hoping that maybe this is just a bad patch as they recently rolled one out.

The positive however is it has good enough story and voice acting to make me futz with this game for two hours trying to make it work for me.  During the course of they show the folks that did manage to beat the game exposed all the spoilery content and I got enough of a feel for how the story goes that I really want to see it play out.  At the very least I am planning on watching a play through, and preferably one without much streamer dialog to preserve as much of the voice acting experience as I can.  The one I was watching for a bit yesterday kept talking over the character dialog… which kinda ruined the experience.  This game feels very much like a tech demo with good story and voice acting… and I would love to see this same level of effort taken and expanded into a more traditional game experience.  Sure this voice control thing is somewhat neat, but I hate talking to devices.  Devices like the Amazon Echo, Siri and even my own Google Phone experience are lost on me… because the last thing I want to do is talk to my device to have it do something for me.  The voice control was deeply awkward for me, but your mileage may vary…  Kodra and Tam both seemed to enjoy it greatly.

Making Story Matter

The First Trial

ffxiv_dx11 2015-06-20 20-47-09-89 Today begins the third day so far with Heavensward and I am feeling so completely behind.  This is of course something I am doing to myself, as I am still significantly ahead of several of the other free company members, but I have this sense of falling behind.  I guess it part it comes from the fact that expansions are by nature a reset.  On Wednesday night I was that guy that had two max level and well geared tanks, a max level and well geared healer, and both a ranged and a melee dps also max level and well geared.  I could literally fill any role I needed to fill in a party, and this gave me a great sense of confidence knowing that I could also we be useful in some way.  Now as of Friday all of that is gone… and I am back to clawing my way uphill to try and arrive at that position of comfort again. I am focusing on my Warrior and as a result I can ONLY  tank an instance.  So that means I either fill that role or I have to watch from the sidelines as people have fun without me.

That is the stress of an expansion, the immediate feeling of inadequacy that only goes away with copious amounts of time spent pouring levels into all of your characters.  It is a real struggle to keep myself from powering through everything so that I can reach that point of safety faster.  Like in the back of my head I have this order in which I intend to level things to get back there, but if I am not careful the whole thing can be overwhelming.  Everything is new and shiny and I am sure I will have plenty of time to level and still experience all of the content as it was intended.  Right now I am held up on the first trial encounter, so I am hoping that as soon as I finish writing up my blog post I can pop in and try and defeat that so I can move forward in the story.  The thing I find interesting is that they have apparently skipped “normal” mode entirely because this first trial is flagged as “hard”.  I guess it makes sense as it happens post 50, but in the grand scheme of things I feel like maybe “leveling” content cannot really be deemed “hard” modes.

Making Story Matter

ffxiv_dx11 2015-06-20 19-28-17-63 The story is getting extremely good, and that is the thing that I am the most impressed with.  Usually when an MMO expansion happens, there is a resetting of things to square one and the world essentially forgets what its last state happened to be.  I’ve always found this frustrating because I want the world to remember where it has been before.  I want things to change and that the NPCs that I spent time working with, will remember who I am when I meet them again.  One of the single most immersion breaking moments for me is when I encountered Alexstraza in Twilight Highlands and she had no memory of working with me at Wyrmrest Temple in the Dragonblight of Northrend.  Sure years have passed by I was set up as a big damned hero through the events, and I am still the same big damned hero today.  She should have embraced me as a friend based on those past events, not as another nameless and faceless NPC.

More than anything Final Fantasy XIV seems to do an excellent job of working with your character being the badass that it supposedly is.  The reactions that you get are extremely human.  Some people fear you for your power, and others seek to test their mettle against it.  But regardless of their reaction…  there is no NPC that at this point does not realize you are the “Warrior of Light”.  The storyline of Heavensward takes place literally moments after the final events of 2.55, and while sure it would be frustrating to a new player to be told that they cannot enter the new content without catching up in the storyline…  this is because the storyline would seem unintelligible if you did not experience the events of “A Realm Reborn”.  This is really a new experience for me when it comes to MMOs and I have to say I am absolutely in love with it.  Square Enix has figured out how to make MMO storyline and lore matter… and I am so damned thankful they did.  I just hope that other games see how well it works in Heavensward and start adopting it in their own games.

AggroChat #62 – Flight and Chocobos

ffxiv_dx11 2015-06-19 23-50-32-16 I originally thought that when we set down to record this episode of AggroChat we would end up putting aside all pretense and simply talk about the Heavensward expansion for Final Fantasy XIV.  However what happened in reality is we ended up recording an extremely length show where we basically did that… AND a normal show as well.  While many or our weeks revolved around the launch of this new expansion…  we had to do something to bide our time until the Friday launch.  Grace has apparently been completely hooked on Marvel Super Heroes so we talked about that for awhile.  The other game she has been playing is Wildstar, so we spent a good deal of time chatting about how that game has been progressing.

In Final Fantasy XIV before the outage we managed to take down Shiva and Odin once again so we talked a bit about that.  Then myself, Tam and Kodra have been playing an awful lot of ArcheAge so we talk again about that and our progress so far.  Then finally when we start talking about Heavensward we get sidetracked on a lengthy debate about the merits of flight in MMOs and whether or not it is simply GM cheats.  Each of us brought our own perspectives to the conversation and quite honestly this could have been a show topic in itself.  Finally we talk about our experience so far with the Heavensward expansion to close out the show.  It is an extremely packed show, and clocks in just shy of two hours.

Splashy Pony Brothers

Thanks to my Friends

This morning I had every intention to sleep in, but I guess my body the way that I have trained it over the years conspired against me.  I woke up moments after the alarm would have gone off normally, and then stayed in a sort of half sleep half awake state until I finally gave up around 6:30.  Now an hour later… I am finally pulling myself away from my insanely scrolling twitter feed to attempt to write a blog post.  I guess I had forgotten just how overwhelming being on twitter can be on your Birthday.  I love each and every one of you, and maybe this year more than most…  which is something I will elaborate on shortly.  June is the travel season for my wife, and each year she has a series of conventions and other events that she travels to.  This has been a thing for several years, but no matter how often it happens…  you never quite get used to it.  During the month of June she will be gone for a week, home a few days, gone another week etcetera.  So the best Birthday present I could possibly get right now is her flying home today… and I am really hoping that her plane is not delayed by the remnants of the Hurricane.

Now in the past I have struggled with this existence of being alone for the better part of a month.  This has generally been the time of the year when my depression flares up the most, since I am generally speaking sitting alone in a house with my thoughts and a menagerie of animals.  This year however has been different, and I think it is thanks to all of you out there that relentlessly check in on me.  I feel like I am surrounded by so many awesome people that seem to love me that I am never really completely alone.  There is always a message waiting on my response somewhere, or someone looping me into a conversation.  The AggroChat crew especially has become this second family that hunts me down if they don’t hear from me in a few days, because they know my tendencies to cocoon when the depression starts.  I want to thank all of you for essentially keeping me from dropping into my normal yearly funk.  My friends and my free company have been this offsetting force of amazing in my life and as a result have kind of made every day my wife has been away more tolerable.

Splashy Pony Brothers

ffxiv 2015-05-04 21-02-18-84 I spent my final night in FFXIV before the downtime the same way I have spent many nights, hanging out on Teamspeak and helping folks do content.  It seems so strange that last night was the end of one era of Final Fantasy and tomorrow morning will begin another.  In a way I kind of like the fact that we have this entire day outage, because I guess in some way it makes the whole process seem more real.  In some games I have literally logged out of one client and back into a brand new one over the course of thirty minutes, and it always felt strange.  I am sure there are people out there that are frustrated by being locked out of the game for this period of time, but I guess for me it makes the experience more meaningful.   I am just hoping that I can get to sleep early tonight and that the excitement won’t be too overwhelming, because in many ways it feels a bit like Christmas Eve and I am five years old.

Last night we managed to down Odin with a batch of new people, and in the process met a really nice White Mage on Cactuar, that I have subsequently friended.  I am consistently surprised by just how nice people generally are when we find them through the server party finder system.  In fact this one gets bonus credit because we screwed up and originally thought we needed another dps.  Upon explaining our screw up she was cool and said that she also could heal the fight.  Moments later we were making attempts on Odin and shockingly I think it only took us three tries  before we defeated him.  After that we attempted to sort out what we were doing next, with many people mentioning Titan…  but in the end we wound up going to do Leviathan Extreme instead.  This is one of my favorite fights, but this time they needed me to be a Paladin and do the stun lock thing.  I am just not comfortable tanking as a paladin and the whole experience felt frustrating, as compared to my warrior.  However I managed to do a decent enough job that we pushed through and got the defeat.  To make things even cooler a pony whistle dropped and now Mor and I can be splashy pony brothers!

A Strange Birthday

FFXIVisPatching So now that I am wrapping up my blog post I need to hurry around like mad.  I need to be at the airport to pick up my wife around 1:30, and in the meantime I need to attempt to pick up the house.  While it is not exactly in bad shape, because really I haven’t done anything that crazy since she has been gone…  it needs a round of sprucing up so she has a nice place to come home to.  Additionally I need to gather up the information I need to get my car tag, since she mentioned maybe doing that on the way home today so that we don’t have to get out of the house and do it tomorrow.  So while I would love to hang out in my pajamas and play video games all day… I suppose I will have to go off and be and adult.  It is going to be awesome to have my wife home again, but it is also a strange experience getting used to not being the only person in the room.  Unfortunately it will be a short lived experience because if I remember correctly she is heading back out again on Sunday, but this time for a much shorter trip.

In the meantime my Final Fantasy XIV client is patched, and I am floored that it was only 4.3 gig.  From what I am hearing this morning however they have apparently been patching in assets for months.  Supposedly half of the zones that we will be exploring have been in since the launch of A Realm Reborn.  I hope this all means that tomorrow is going to be an extremely smooth launch, but I still need to get my laptop started patching as well.  I am sure there will be some sort of a final patch when the servers come back up from the downtime that lets the client know it is time to be Heavensward, but I am hoping it is a small one.  I guess in theory this game is scaled to work well over consoles, so it makes complete sense that it would have really tight patches.  So far I am impressed and I am hoping that feeling continues through the launch.  This game had an exceptionally rocky start with the relaunch in August 2013, and I am hoping they have learned their lessons.