Blood of the Werewolf

AggroChat Episode #26


I feel like last night was a really good episode, or at least I hope it is.  It is one of those nights where the conversation flowed freely and we had way more topics to talk about than we realistically had time to do so.  Even at that we still recorded for roughly an hour and a half and it is completely packed full of stuff.  The title of the show is the “Gospel of Galaxy Trucker” and that is because Kodra has become an evangelist for the power of that game.  He has always been a big fan of the board game, and has latched onto the iOS port with both hands trying to get as many people to play with him as possible.  Problem is for me at least I don’t have any iOS devices, and I sadly doubt that android and iOS users will be able to play together….  although in Carcassonne you could play across platforms so here is hoping.

Other than that we talked at length about Dragon Age: Origin and mostly how Kodra has been getting along in the game.  He had tried to play it before in the past but was unable to get into it, so it seems as though he is at least over the hurdle.  As we refer to it “Getting Off Citadel” because that was the big hurdle of when Mass Effect 1 started to become interesting, and getting past Lothering in Dragon Age is a similar journey.  I talk at length about my issues with Destiny right now and the mindless grinding that is required to keep progressing.  I am far more grind friendly than the rest of my cast mates but even I am starting to hit my limit.  Finally we talk about the tell tale blank spots in the Blizzcon lineup and contemplate what they might be announcing.  We throw out a bunch of ideas for a new game genre for them to polish to a mirror shine.

Blood of the Werewolf

Blood of the Werewolf 2014-10-12 10-11-13-894 I picked this up some time ago on a Steam sale because it had two things that greatly interested me.  Firstly the fact that you were playing as a female werewolf looking for revenge for her slain husband was an interesting spin on the genre.  Secondly it looked in many ways similar to the original Castlevania with a series of levels that show your progression in form of a minimap.  The dual mechanics of “human” and “werewolf” modes seemed interesting as well.  So for this mornings Steampowered Sunday I decided to give it a spin and play it for a bit.  I was not really feeling up to interacting with the world so I opted not to stream it, however I did take lots of screenshots along the way.  This however is a review that almost didn’t happen because apparently this game is essentially broken without massive intervention.  When I launched it the first time I started getting C++ debug errors, and since I am programmer by trade and have visual studio installed… it kept asking me if I wanted to launch a debugger to step through the code.

It turns out this is a “known issue” and simply has not been patched.  In fact there is a “helpful” thread on the steam forums on how to fix it.  I put helpful in quotes because the “fix” requires you to edit your registry and hard code the resolution you want to run the game at.  This is a horrible horrible decision, and I damned near stopped playing the game at this point.  If you put a game on steam you should at least have a way to configure your games resolution without resorting to the registry.  Quite honestly this right along makes me not recommend this game for anyone at this point.  I feel like more than likely the current $1.04 pricetag and the regular $7.00 pricetag maybe reflects the fact that this game has some shitty development behind it.  All of this said…  the registry hack seemed to clear up my problems.

Charming Narrative

Blood of the Werewolf 2014-10-12 10-11-19-648 The art style and voice acting are really nicely done.  I maybe should have used charming in quotes… since in reality you are going across the country side on a revenge fueled murder spree.  But I guess in reality the original Castlevania didn’t give you much of a reason why you were going after Dracula…  so it works here as well.  The game is told from the perspective of the mother telling her son what she had to do to seek revenge for the killing of his father.  I am not sure if this is like a journal that the son is reading, but it seems likely.  Which makes me wonder does your character simply not survive in the end.  I have not played enough yet to really be able to determine that, nor do I know if I will play enough, but I can get into the reasons behind that later.

Blood of the Werewolf 2014-10-12 10-10-01-407 The only problem I have is that the enemies you face are mostly random monsters…  and while the rats and crocodiles and even other wolves make sense… I have no clue why there are giant fireball belching deep ones in the sewer system as well other than a faint nod to Castlevania.  I feel like the game didn’t really explain who I was fighting against other than someone killed my husband and the father of the person reading the narration.  What helps me care less about all of this is just how nice the characters and background end up looking.  It is very stylistic but at the same time still richly detailed without going overly minimalistic.

Interesting Mechanics

Blood of the Werewolf 2014-10-12 10-08-56-566 The gameplay is split into two different kinds of mechanics.  The first is that of your character as a human.  She is equipped with a crossbow and here is where things get a little wonky.  You aim your crossbow with your right thumb stick and fire it with your right trigger.  Now if you fire your cross bow without touching your thumb stick it shoots straight at, but there are many times where you will need to angle a shot.  The ability to fire directed arrows allows you to hit switches and trigger traps and angle shots just right to be able to shoot from relative safety.  All of this however in practice feels like a lot to do as something is rushing at you.  I got the hang of it as my play test went on, but it did not feel exactly intuitive at first.

Blood of the Werewolf 2014-10-12 10-24-52-241 Whenever your character goes out into the moonlight, you change immediately into your werewolf form which has a completely different set of attacks but maintains the same basic control scheme.  Right trigger to attack, right shoulder to perform special ability.  In werewolf form you get the ability to double jump, so a lot of the puzzles involve you jumping just at the right time in the middle of the air.  One of the things they carried over from Castlevania is the constant cavalcade of bats timed at just the right spacing as to make it damned near impossible to ignore them, but futile to actually try and destroy them.  Later the bats develop the same kind of loping movement as the medusa heads from Castlevania which makes them even more frustrating.

Uneven Difficulty

Blood of the Werewolf 2014-10-12 10-19-30-539  Other than the fact that the game does not actually run when you install it through steam without registry hack intervention… my number one complaint about the game is that it seems to have very uneven difficulty design in the levels.  Granted the original Castlevania had this going on as well, but it was very much not a good feature.  I feel like this game as a whole is a nostalgic nod to Castlevania in so many ways, and it even managed to carry over the same brutal and frustrating bits that quite frankly were just the product of poor level design rather than actual planning I feel.  I played the first two levels this morning, and in each of them the bulk of the level was rather sedate with logical progression gradually ramping up as you went through the play field.

Blood of the Werewolf 2014-10-12 10-18-22-570 Then they would throw you at a bullet hell section, where for the course of a single area you would have to avoid three projectiles at a time from an enemy on the far side of the room, while avoiding environmental damage form above, bats flying in from the side, crumbling tiles beneath your feet and still having to make perfectly timed jumps between ladders and platforms.  These sections are maddening but not in a good way.  They feel completely misplaced when compared to the rest of the level design.  Why should this one room be that much harder than the others, and why did none of the rest of the level really prepare you for it?  The first time you really encounter the crumbling tiles… is during one of these sections so you really have no clue what that block does until you have already failed at doing so.

Blood of the Werewolf 2014-10-12 10-34-13-316

The above section is what finally made me decide I was done for the morning.  YOu have a series of crushers that are a one shot kill.  They move in all sorts of directions, and extremely quickly.  There are status indicators above or to the side of them that show you how long before the piston fires.  They require perfecting timing to get through.  There is a moment where at two lights, you have to wait a split second before jumping.  If you jump immediately after the second light you jumped too soon and die.  If you jump as the third light is coming on, you jumped too late and die.  I could have handled one sequence of these pistons but after doing three in a row… and having a fourth one at the top of the ladder in the above screenshot…  I just said fuck it and killed the game.  I was not in the mood for that, especially when the rest of the game was actually rather enjoyable.

Rhinestone in the Rough

Blood of the Werewolf 2014-10-12 10-08-44-846

Given that it is the season of monster themed games, I figured playing Blood of the Werewolf was a good pick this week.  Now comes the hard part… do I suggest this game to others.  I can’t really say this game is a diamond in the rough, because there is quite a bit of rough that you have to deal with to get to where you can play it.  The steam forums are full of issues folks have had with this game, and apparently if you are not using an  xbox 360 controller…  you are likely going to have issues with controller support as well.  Like the subheading says this is more a Rhinestone in the Rough.  There are definitely some shiny bits that are fun, but the thing that got me was the uneven progression of difficulty.  If you really like Metroidvania style games, and there is an aspect of collecting bits that make you more powerful… and you don’t mind frustration games that can be down right unfair like say the Mega Man series…  this might be a game for you.

If you wanted a game that you could install, boot up without issue and play through without the feeling of wanting to throw your controller… this is very much not a game for you.  Thankfully like I said earlier the game right now is super cheap on Steam through the 15th for only $1.04.  At that price, even dealing with the bullshit it is probably worth it if you are at all curious.  Sadly despite its charm I will likely never boot this game up again.  I feel like Outland is better at doing the things I like about Metroidvania in every single way, so in truth you would probably be better playing it or Guacamelee.  If however you have massive amounts of nostalgia over the original Castlevania… this might be just the game you were looking for.

#BloodoftheWerewolf #AggroChat

Amazing Podcasts

A Network of Awesome

Yesterday each of the members of The Gaming and Entertainment Network blitzed the world with posts announcing this awesome new venture we are all part of.  However since I ended up technically soft launching the network on Sunday when I posted the latest episode of AggroChat I opted to also follow up at the tail of the pack.  At this point I am uncertain how someone could miss there is such a thing as The Gaming and Entertainment Network, but just in case here goes my attempt to explain just how great this concept is.  TGEN as it will be referred to from this point on as the full name is longer than I want to type on an average basis, is really the brain child of Braxwolf from the Beyond Bossfights podcast.  So the lions share of the credit for this venture has to go to him.  I think each of us had considered the possibility of teaming up with other podcasters, but the most important thing is the person who gets the ball rolling.

Brax had quietly noticed that there were several of us that spring form the same basic community that surrounds MMO gaming and participated in events like the Newbie Blogger Initiative and my little creation Blaugust.  Then over the course of a few months we proceeded to hash out the details in some extremely long gmail threads.  At this point pretty much everyone involved has pitched in with some skill or at least voted in many polls that lead us to reach this point.  So many podcast networks feel corporate and impersonal, and I think while we all wanted to present our best face to the world… we also wanted it to come from the same place as our blogs and podcasts did.  As such TGEN is very much a podcast network for and by the podcasters.

Amazing Podcasts

The entire venture would be completely empty without the actual podcasts and I am not sure if it is absolute coincidence or careful planning but all of the member podcasts fill various niches and happen to be releasing mostly on different days giving us a pretty varied release schedule.  We have a new podcast releasing almost every day except Saturday, but with the whole weekend being family time thing…  at least as far as my blog is concerned that is a dead spot in the statistics anyways.  I feel like at this point I should probably just cut to the chase and introduce the member podcasts.

  • AggroChat – you guys should know this one by now, since it is the podcast tied to the blog.
  • Battle Bards – awesome podcast devoted to something that is often times overlooked in the gaming experience…  the music.  Each episode is thought provoking as they delve into various game scores with the awesome cast of Gypsy Syl, MMOGC, and Sypster.
  • Beyond Bossfights – excellent thought provoking podcast by the man who started this madness.  Braxwolf often digs into deeper topics behind the games and communities we love.
  • Cat Context – awesomely intelligent podcast that is in essence a conversation between friends:  Liore, Arolaide and Ellyndrial.  I started listening because they were my guildies, and stuck around because it was always interesting.
  • Contains Moderate Peril – One of the most polished podcasts I have listened to and always enlightening.  Reminds me of the classic news discussion show, and always has interesting co-hosts.  Additionally Roger has an amazing voice, and I could listen to him read a phone book.
  • Couch Podtatoes – Face it, every podcaster is jealous they thought of this name first.  You come for the interesting name but you stay for the great dynamic of Izlain, J3w3l and Doone.  They always dig into some interesting discussions and have been known to do some interviews as well.
  • Massive Failure – Join the MMO Troll as he talks about what is happening in MMOs and adding commentary to what is going on.  Troll being tongue in cheek as he talks about the good, bad and the ugly in MMOs.
  • Roleplay Domain – And rounding out our founders is a cool podcast that I just started listening to myself recently.  Roleplay Domain is devoted to roleplaying in any form be it on the computer, classic tabletop or live action.

That is one hell of a founding line-up if I do say so myself.  I am absolutely humbled to be included in this venture, and I hope we don’t let everyone down with our more rambling style.  TGEN provides an opportunity for us all to cross pollinate our efforts, and help support each other.  I know personally even in the few days since the launch I have seen a boost in listeners to this past Sunday’s episode of Aggrochat, so it seems like the basic theory is working.

Shared Mission

What makes me the proudest of our network is that while many can say phrases such as “like-minded podcasters” without really hanging that on any sort of a framework, we sought to fix that.  Early on when we started talking about this network we decided that we needed some basic tenets that we should all abide by.  We went into this planning for the contingency that the network might grow beyond these podcasts and encompass new ones, and as we inducted them… we should have a clear “code of ethics” for them to follow as well to insure that the statement “like-minded” stayed true as we moved on.  You can check out the full form on the TGEN About page, but I am going to copy the relevant bits here.

What can you expect from TGEN?

  • Honesty – If we like something, we’ll say so. If we don’t like something, we’ll say so. It’s a pretty simple policy, really.
  • Creativity – We value the diverse, unique talents of our creators. As such, we offer a wide range of shows. At TGEN you’ll find topical discussions as well as news, opinions, interviews, and even music! All of which relate back to our main foci of gaming and entertainment.
  • Diversity – We hail from all around the globe and represent a variety of backgrounds and experiences. As such, you can expect a variety of input and opinions!
  • Collaboration – Even as diverse individuals, we understand that we can accomplish more by working together, not only as creators within TGEN, but also with outside shows, personalities and networks.
  • Consistency – While our creators all lead busy lives and release schedules may differ, we want to make sure that we have a steady flow of new content available. All shows on TGEN are “active” shows that release on as regular a basis as life allows. No waiting months between releases for our shows.
  • Fun – This may be the most important, yet easily overlooked. The purpose of gaming and entertainment is to have fun. And if we’re not having fun, neither will our listeners. Let’s build something fun together!

I think all of this creates a pretty firm foundation for us moving forward.  There has been talk of trying to do some regular mixed podcast roundtables in the future so I can only see things like that strengthening the network as a whole.  Additionally I feel like there is plenty of room for us to grow, and I know personally I have a handful of podcasts that I would love to “adopt” as I am sure other members do as well.  I am extremely excited to be a part of this, and am looking forward to seeing just what awesome things we can do together.

#TGEN #Podcasts

Outland

AggroChat Episode 25

Last night we recorded yet another episode of our weekly podcast AggroChat.  This week we were missing Rae, but had Ashgar, Kodra and Tam to join me to talk about stuff and things.  Of the four of us, three of us have almost spontaneously started replaying Dragon Age: Origins.  In truth Ashgar started it and then Tam and I decided it was a pretty excellent idea to follow suit as we all realized we didn’t really have a good save to feed into the upcoming title Dragon Age: Inquisition.  As such we have been lost in that title and remembering just how amazing it really is.  We gush about about the writing behind the title and some of our favorite and least favorite characters.  We try not to give many spoilers since Kodra has yet to make it terribly far in the game, so should be safe to listen to for complete Dragon Age nubs and pros alike.

We meander our way through a couple of indie games, namely Crypt of the Necrodancer that Kodra has been playing, and Outland the awesome metroidvania that I am reviewing as part of my Steampowered Sunday.  Ashgar hooked me up with a copy originally with the intent of playing this co-op…  but it seems like the latency for co-op play is still absolutely atrocious.  So instead I played it all by my lonesome this morning… we at least as lonesome as you can be while streaming it to the internet.  Finally we talk about Final Fantasy XIV and the odd sense of compartmentalism in that game.  How you can progress among multiple vectors without the need to really mess with the others.  Also we walk about how much we are looking forward to the as of yet completely announced 3.0 expansion, which is rumored to have as much content as the original 2.0 release had.

Two other really interesting things happened during the episode.  For starters we announced that we were now part of TGEN The Gaming and Entertainment Network of podcasts.  Quite honestly I am a bit humbled to be included with such illustrious podcasts as Battle Bards, Beyond Bossfights, Cat Context, Contains Moderate Peril, Couch Podtatoes, Massive Failure and Roleplay Domain.  I am also quite humbled to be the first podcast to officially be launching the network, since we record on Saturday nights and launch Sunday, we are the first show sporting the new network bumper.  Additionally we talk about the upcoming Extra Life gaming marathon and our team.  Right now you can check out Ashgar, Kodra and Myself on the donor pages and our progress… and then tune in Oct 25th to the Alliance of Awesome hitbox team to watch the streamers.  Being our first year I set a very low team goal of $200 and so far we have raised just shy of $600 dollars in pledges.  Really looking forward to the event, and I hope you join us.

Outland

Outland 2014-10-05 11-02-19-011 For a few weeks now my friend Ashgar has been talking about this particular metroidvania with some interesting twists.  Last weekend shortly after recording the Steampowered Sunday for Mercenary Kings he hooked me up with a copy on steam, suggesting we might play it for this Sunday.  Apparently there is some really cool co-operative play in the game, but at the time of writing this it is apparently completely broken in that the latency makes it absolutely unplayable.  I can see how any matter of latency would be a problem, as there are several places where you have a very slim window to time a jump or an attack.  Since the co-op was out of the picture, I opted to still play the game but do so solo… or at least as solo as you can be while streaming.  At face value it is a really artistically slanted metroidvania game.  It follows the artistic style to some extent of the current crop of mostly silhouetted figures against a colorful background.  This almost always makes a game feel far more detailed than it actually is, and I tend to enjoy this style of art.

Outland 2014-10-05 09-55-37-778 You play the role of the ancestor of a great warrior who tamed the twin sisters of light and dark to save creation.  To be truthful while well done the narrative doesn’t seem to matter that much other than add a bit of flavor.  You wander through the levels collecting coins and rare pieces of treasure and sometimes unlocking special abilities.  The twist on the traditional Metroidvania genre however comes in the fact that over time you can harness the power of the Light Spirit and the Dark Spirit and use these to bypass certain obstacles.  The Light is represented by blue, and the Dark by red and while in the same color as an obstacle you can pass directly through it.  You can also use your color to active switches and platforms allowing you to traverse the levels.  You are rationed these abilities slowly and I didn’t get the second color until I had defeated the first boss.  Some of the later puzzles require you to switch colors midair to take advantage of a platform that activates when you land on it with a specific color.  This is facilitated by hitting the right shoulder button on your controller.  This definitely feels like the sort of game that is greatly improved with a controller, so I did not even attempt to pay attention to the equivalent keyboard controls for things.

Epic Boss Fights

Outland 2014-10-05 10-30-24-270

At the end of the first level you have to fight a giant golem that is blocking your way.  The scale of the fight is extremely impressive and makes the game feel much larger than it actually is.  The camera zooms in and out based on how large the chamber you are in happens to be, and this gives a more dynamic feel to the gameplay.  The boss mechanic was rather simple but extremely effective in that you had to avoid a ground slam and then climb the giant itself while it was temporarily drained of its power to attack and exposed weak spot.  As the fight got on there were more details that had to be avoided, like a rain of red and blue bullets that gives the game almost a bullet hell feel to it.  I had to stand in the blue beams to avoid taking damage from the red beams, and I am imagining that in later encounters you will have to shift back and forth between red and blue to soak specific abilities while flipping to the opposite to be able to damage your target.  While you can soak beams of the same color…  mobs of that color can still damage you, and you can only damage them when flipped to the alternate polarity.

The game is constantly compared to the fabled bullet hell shooter by Treasure called Ikaruga in that it has similar soak/polarity mechanics.  However any many ways it reminds me of the gameplay of Silhouette Mirage and earlier title with the same basic mechanic by Treasure.  Similar to Outland it was a side scroller and you had a dual polarity of absorption and repelling based on which direction you pointed your attacks.  You can check out my entire hour and a half long play session this morning in the embedded Hitbox video.  I have to say I dig the game so far and want to play more of it.  I just felt like I needed to wrap up this mornings session so I could get my blog post out, however I played significantly longer than most Steampowered Sunday mornings… so that should tell you something.  Right now the game is under $10 on steam, and more than worth that price.  I would have paid at least $20 for it to be honest, had someone not ever so graciously gifted it to me.  If you like the Metroidvania genre and especially like ones with interesting mechanics like Guacamelee you should check this out.

#Outland #AggroChat

Mercenary Kings

Dinklebot is a Great Name

It was not until last nights stream that I had heard anyone refer to the Ghost in Destiny as the “Dinklebot”.  Kodra credits Matt Lees as originating the term, but whoever did it… it is absolutely priceless.  Not only does it clearly identify that the ghost is voiced by Peter Dinklage  but it also adquately sums up just how useless the Ghost as a whole feels in the storyline.  Last night once again we recorded AggroChat, and this week we had our regular cast of hosts Ashgar, Rae, Kodra and Tam.  Destiny has caused so much angst that we started talking about it even before we went on air, and finally I had to say “guys, we should save this for the show”.  This week a letter from the producer came out as well as some patch notes talking about upcoming changes to gameplay.  We lead off the podcast by talking about these changes and how they personally effect us and our gameplay.  I somehow doubt that any of us in particular will be mourning the loss of the loot cave.

From there I think we dove into Kodra and his morning stream of Hatoful Boyfriend.  I tuned in when he met a bird that is totally reminiscent of the vespa riding mad woman from FLCL…  except she drives REALLY slowly.  Carve it into your soul!  The game feels like it is complete madness… and also created using lots of clip art… and Christmas tunes.  I commented in the stream that I think the game probably cost about $50 in shutterstock credit to make.  The storyline is absolutely insane, so it is totally worth a watch.  From there we dive into Trove and the Closed Beta gameplay that just started.  Rae and I have been playing a ton of it, and we even managed to get Tam and Ash to try it out.  Then things turn to our present obsession with Fallen London.  I think everyone but Rae is currently madly playing this game.

Finally I give over the floor and let Tam, Rae, Ash and Kodra verbally faff about what is going on with League of Legends Worlds.  At this point my eyes glaze over as while I enjoy playing League of Legends… I do not grasp the concept of watching other people play it yet.  It was a good show that ran a bit longer than we had intended… but oh well.  In a rush to tie things up, I totally forgot to do the where you could find us bit… so instead I recorded a snippet later telling folks to please leave comments either on our AggroChat Nook or the @Aggrochat twitter account.  We apparently have some loyal listeners out there, and would love to hear from them.  By the time I record the show and post it Saturday night, to the moment I get around advertising it Sunday morning… we generally have a couple dozen listeners.  That seems like dedication to me.

Steampowered That Wasn’t

1303218406-witcher-2-wallpaper-hd-5 This morning I had every intent to play Witcher 2, as I have had many people in my thread talking about how much they love this series.  I have tried multiple times to play Witcher 1…  and the controls on that game feel like absolute shit.  I will boot it up, and the last time I didn’t even make it through the first action sequence before tossing it aside.  It might have the best storyline ever, but if the controls are horrible…  I cannot bring myself to suffer through it.  Maybe at some point I will see if there is a lets play series where I can watch someone else play the game… or at very least all of the cut scenes edited together.  Since folks had been talking up this game again in anticipation of Witcher 3… I figured I would play it for Steampowered Sunday.  Apparently I figured wrong.

I have had this installed on my machine for some time, and when I went to launch it this morning nothing happened.  After digging through the forums it seems to just not work for some users.  There were a bunch of red herrings that I chased down, but none of them ever caused the game to launch correctly.  The only thing I didn’t try was downgrading it to run under XP Compatibility mode… because honestly I just thought about it this very moment.  In any case it does not seem to like Windows 8.1 64 bit, or at least my machine.  There are numerous supposed problems that it runs into with virus scanners… but given my frustration with the first game…  there is a plateau to just how much bullshit I am willing to go through for this game.  Maybe at some point I will pick up a console version of it, because at this point I am done with the franchise on the PC.

Mercenary Kings

MercenaryKings 2014-09-28 10-45-38-516 Instead I fell back on a game I have also had installed for awhile but never gotten around to playing.  Mercenary Kings is a Metal Slug like shooter from Tribute Games with the amazing animator Paul Robertson.  I was originally made aware of him several years ago when I watched the video Pirate Baby’s Cabana Battle Street Fight 2006.  The animation is in fact as insane as the title might suggest.  Later on he went to animate the amazing Scott Pilgrim vs The World console game, so quite frankly I picked this up because of him.  This morning… I flat out sucked at playing a side scrolling Contra/Metal Slug style shooter.  Maybe it was my frustration after trying to deal with Witcher 2, maybe it was the controller…. or maybe I just flat out suck.  In any case I died a lot, and die in some pretty silly ways.  I think I died to a kitten at one point.

MercenaryKings 2014-09-28 10-57-04-571 Many of my deaths could have been avoided to be honest if I had just read the tutorial level.  Me being my normal self…  wanted to simply rush head long into fate and totally missed the fact that I could do things like proactively reload my weapon for example.  No matter however as bad as I played I still had quite a bit of fun.  The game is not really your traditional Metal Slug or Contra clone, in that the game map can be traversed in many different paths.  One of the missions involved me hunting down and taking out 8 snipers, and as such this involved me covering the entire game map multiple times looking for the last sniper I had missed.  A lot of the terrain is gated by obstacles that you cannot cross in a specific direction, so many times you have to go a different way to get where you were hoping to get.  The game has a checkpointing system of huts that allow you to respawn in various points in the map… and I respawned over and over and over.

MercenaryKings 2014-09-28 11-14-22-904 I saw this screen an awful lot during the time I played the game.  You have two meters for failure of a mission.  Either you run out of fixed number of lives, or you run out of time.  I believe the initial timer is set to 20:00 and I mistakenly took this as having plenty of time to poke around the map.  If you know what you are doing I am sure this is more than enough time to find your objective and move along.  For me… I ran out of time several times.  The game play is not the stage after stage progression that I was expecting.  Instead you have a village full of members of your team, each of them interacting with you in different ways.  There is a village store, someone that will allow you to toggle on internet play, the general that will allow you to pick your missions and the chopper pilot that will drop you off as well as a few other characters that I didn’t really interact much with.  The game is at times reminiscent of a lot of classic arcade games, but it ends up being a really unique mash of of them.

You can check out my entire horrible play of the game in the above embedded Hitbox video.  It is still making its way to Youtube, but if you would rather wait for that copy you can check it out here.  I think I was mostly just having a bad morning.  I woke up late and am still in a state of stupor, and then combined with the frustrations with Witcher 2… that I has psyched myself up to play…  I was maybe not in the best place to do a recording.  In any case I had enough fun that I will be playing it some more.  It falls in a camp of being frustrating, but just frustrating enough to make you learn how to do things better.  In the little bit I had played I had already improved quite a bit.  When I got rushed however I would still make really dumb mistakes.  There are some enemies I could avoid, and others I couldn’t.  Quite frankly at this point I am really not that great at side scrolling platformers, even thought I continue to try and play them mostly in part to a huge sense of nostalgia for that genre.

MercenaryKings 2014-09-28 11-31-52-794 On a positive note I did manage to actually complete one of the missions.  The find the snipers mission, mostly was about exploring the level and not so much about rushing towards a final objective.  As such it seemed to fit my playstyle a bit better.  I got the first 7 snipers pretty easily, but it took me forever to find that 8th one.  It ended up being back near the start of the mission…  which Ashgar kept trying to tell me… but unfortunately I was not watching my stream chat.  I didn’t advertise this one so I didn’t expect anyone to actually be tuned it.  I just fine the process of streaming a considerably easier way to get a video up onto youtube than through actually uploading it myself.  If you like Metal Slug, Contra, Gunstar Heroes, or any of those style of games I suggest you give it a shot.  I might end up repurchasing this at some point on a PS4 because after getting used to that controller…  I have to say the Xbox 360 that previously had been my controller of choice felt really really odd.  I am wondering if I can hook up a PS4 controller to my PC…  but I guess that is a mission for another day.

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