Three Hours Well Spent

Kidneys Safe, Vita Obtained

I have a running joke with my friend Rae, that each time I go off to meet someone to make a purchase from Craigslist that I am more than likely going to end up in a ditch somewhere missing a kidney.  What can I say… I have a dark sense of humor.  Regardless of this eventual fate, I am extremely cheap by nature, or more so I cannot stand paying more for something than I actually have to.  As a result there are a handful of things I search Craigslist for a few times a week, one of them is the Playstation Vita.  For a long while I have known that sooner or later I would get one, but seeing as I have a pretty lousy track record for playing handheld games…  I most certainly did not want to pay much for it.  Essentially handheld gaming is awesome if you travel a lot…  whereas I actually actively avoid travel.  If I am at home, I am more than likely going to be on my PC or one of my consoles rather than milling about on a handheld.  That said I am still very much enthralled by handheld gaming, and the since I have a PS3 and a PS4…  the Vita remote play functionality even as limited as it might be…  seemed intriguing.

So the other day when I found a Vita that had been posted for a few days for $100 that came with two games… both of them something I would play, I honestly thought it was too good to be true.  However over the course of a series of text messages I gleaned two things.  Firstly that I suspected the person that was selling the unit was female, and that they did in fact seem legitimate.  This is my own personal bias at work, but generally I consider women far more trustworthy than men, and potentially less likely to steal my kidney.  I could not meet up that day so we scheduled a meeting for yesterday after work.  Basically I did not want to mention it on the blog, because I really didn’t want to jinx it.  There was a comedy of errors however when it came to actually meeting up.  The person lived in a town roughly thirty minutes away from the southern most point of the Tulsa Metro.  Since I prefer to meet at QuikTrip for safety sake, and that town did not have one… we decided to meet at one in Glenpool, thinking I had been there multiple times and it would be in the path she had to travel anyways.

Wrong QuikTrip

The only problem is that apparently Glenpool is big enough to actually have two QuikTrips… both of which are apparently across the street from a McDonalds.  I must have looked insane walking around the QuikTrip parking lot looking for a pink and grey Chevy cruze.  Like I was confused enough at one point that I even googled what a Chevy Cruze looked like on my phone, because I thought maybe I was not remembering which model was which.  Once we realized we were at two separate locations she came to me because I had zero clue where she was.  Everything checked out, the Vita is pretty awesome and only has a few scratches here and there on the case.  It came with the vita unit, 4 gb memory card, charge cable, car charger, soft sided case, rubberized skin for the unit, Injustice Ultimate Edition game and The Walking Dead game.  The owner had wiped it back to factory settings so all I had to do when I got home was set the unit up and I was streaming Resogun from my PS4 in a matter of moments.

The main reason why I knew sooner or later that I would get a Vita is that I have been a member of Playstation Plus for awhile.  One of the awesome things about Playstation Plus is it is blanket subscription and does not care at all if you actually own the piece of hardware it is giving away games for.  So since the moment I started subscribing I have been picking up every Vita game offered through the web storefront.  As a result I now have a library of 35 good titles ready to download to my Vita.  The only thing I need to pick up really is a bigger memory card, because quite frankly 4 gb will not hold much of anything.  All in all this makes for another wildly successful Craigslist purchase.  One of the things I am going to have to test out soon is the ability to play across the internet from my PS4 sitting at home.  I’ve heard mixed reviews about it, but just the fact that something like that could possibly exist seems awesome.  Also if you are on PSN and we are not already friends… look up “Belghast Sternblade”.

Three Hours Well Spent

I have seen the Realm Maintenance podcast a few times before, but never actually sat down to listen to it.  I tend to listen to podcasts when I can during the day because it makes the work day go a little faster.  Yesterday Godmother of Alternative Chat had linked this weeks episode, which is a special 100th episode that included her.  The podcast was rather daunting, in that it was a 3 hour retrospective of a bunch of wow podcasters being interviewed and the results knitted together into a narrative.  While it took me literally all of the day to get through it, listening in bursts here and there…  I have to say it was three hours well spent.  Listening to the collective pet peeves, advice and challenges of all of these extremely successful and popular podcasts was rather inspiring.  I would not really put myself or the work we do with Aggrochat in the same league as any of these people, but it was awesome to hear that they had struggled with some of the same issues I had.

One of the most interesting takeaways from the whole show is that for the most part, all of the podcasters list radio and more often than not NPR as being an important influence.  I guess to some extent that makes sense, because what is a podcast if not an online radio show.  If I am in my car I am pretty much always listening to NPR, and I know personally I wanted to do a podcast out of a sense of awe of everything that radio can be.  I’m a huge fan of This American Life and have even gone and seen Ira Glass in person, when he did a lecture here in town.  One of the tougher questions the various guests were asked…  was who their favorite podcast is.  Most of them gave extremely diplomatic answers, but I have to say for me at least there are two podcasts that I pretty much drop everything I am doing to listen to when they are posted.  The first of these is Alternative Chat, because Godmother somehow takes the production value of This American Life, and condenses it into a fifteen minute bite sized chunk.  It is very easy to listen to because I know, no matter what else I have going on, that I will receive this fifteen minute vignette of awesome.

The other podcast that I listen to as soon as it is posted is that of the Battle Bards.  There are two things that make this experience awesome.  The first is the chemistry that has evolved between Sypster, MMOGC and Syl.  Their tastes in music and games have this weird way of fluttering back and forth between complimenting each other and diverging at the same time.  So on a specific topic you might get two of the three to agree, but I have never really seen all three agree on something at exactly the same moment.  This chemistry aside, I love the focus of the podcast because I too am extremely passionate about video game music.  While I might not know the whys and hows like they do… or even know the composers by name…  when I am not listening to podcasts at work, I am listening to soundtracks.  Video game music has always stirred my imagination in ways that nothing else quite can.  It is this warm blanket of nostalgia that I wrap myself in regularly, and it is always awesome to listen to the Bards as they dissect various tracks that I know and love.

Overly Cerebral Morning

Divinity2 2014-07-01 22-22-07-779 As is the case with so many mornings, I sat down to write with a vague idea of some of the things I might talk about.  However as a whole this morning shaped up to be far more cerebral than normal.  I wish I had pictures to at least accompany some of my giant walls of text, but alas you are going to have to settle for a really cool shot from Divinity II last night.  When I got home from my adventure I piddled around with my vita for a bit, logged into Wildstar to claim another boom box and then after our walk settled into Divinity again for the rest of the night.  I find it so odd that I have fallen so in love with a game that is over six years old at this point.  Everything about the game still feels fresh and new to me, and I am loving exploring this world.  All my of my friends are busy and enthralled with Divinity: Original Sin… but at this point I don’t even want to look at that game until I “finish” this one.

I have a feeling that “finishing” Divinity II is going to be a lot like “finishing” Skyrim.  That there will always be something left unfinished and begging for me to wander around and finish at a later time.  The only thing that makes me question this, is that already the game has made some significant changes that caused me to lose access to a number of quests.  The world keeps getting stranger, and I am not really sure how I feel about the chief antagonist.  He keeps showing up to taunt me, and then instead of actually attacking me… sends an army of fodder at me claiming it will “finish me off”.  While I am sure I cannot take him down yet…  I am level 30 and wondering how long this game actually runs.  I am only in the second “area” so far, but not sure just how many more there are.  I know of at least one more that is connected to the area I am in currently, but at this point I have put almost twenty hours into the game and feel no closer a finish than I did at the very beginning.  I love when a game feels like it could go on forever like that.

Divinity II: Directors Cut

Old Time Rock and Roll

Something interesting happened this weekend, I was hit with a critical case of nostalgia.  This all started while playing Wasteland 2 the other night, and seems to be continuing on today as I search for more games to give me that classic PC role-playing game experience.  I said yesterday that I was in a bit of an existential funk, and that seems to continue.  While I like the concept of playing Wildstar and Elder Scrolls Online… for whatever reason right now they are just too fast paced for my current mood.  Essentially I am needing games that are a bit more prodding and deliberate, and preferably without other players bothering me.  I am going through one of my retreating phases, and I right now I just want to be lost in my own little world.

Divinity II: Directors Cut

Divinity2 2014-06-29 08-29-05-500 I’ve had this game in my steam inventory for quite some time, but for one reason or another I never actually fired it up.  I had heard really good things about the Divinity series and the other night my friends Tam and Ashgar were off playing the brand new Divinity: Original Sin.  So when I cranked this game up I was expecting a Baldur’s Gate esc game along the lines of the original Divinity and Original Sin.  What it is instead however is something more akin to Knights of the Old Republic.  The control scheme is a behind the back pseudo action combat setup that still somehow manages to feel old school at the same time.   The controls are a bit prodding at times, but this is not exactly a high action game that allows you to dodge out of combat here and there to avoid enemies.  Instead there are minor flourishes that you can do here and there to improve your success, but for the most part it is stand up fighting.

Divinity2 2014-06-29 08-01-20-776 The character creator is adequate, as I was able to create something that I liked, however there really are not a lot of options.  Essentially you can be blonde or brown haired, and with a few different facial and hair choices for each color.  This allowed me to create something I liked enough to make me happy, but there really is not a lot of configuration available.  Thankfully in Divinity: Original Sin the newest game they seem to have fixed all of this and given players a bajillion different options.  I would say the customization is “passible” if only because it allows me to give my character long hair and a beard, which is “close enough” to the Belghast appearance.  The limited appearances makes me really glad the game is not Asian inspired, because I am pretty sure I would not have been able to create any character that I could stand.

Divinity2 2014-06-29 08-02-00-559 The game utilizes a silent protagonist with text dialog options for most of the interactions, and quite honestly I am happy with this.  I always find it jarring when my character has a voice that is not my own.  So if I am given the option of a well voiced character, or a silent one… I will almost always choose the silent one.  These games are about me inhabiting the space of the character, and not about watching the lives of someone else.  So in a game like Uncharted… I am watching a movie unfold in front of me that I am not a part of, this type of game however… it is all about the character being an extension of me.  The dialog is charming at times, but nothing I would call spectacular.  But then again I am not really playing this sort of thing for the dialog, I am playing it for the overall adventure.

Divinity2 2014-06-29 08-52-12-425 The game is several years old at this point, but it still looks extremely good.  This is no Skyrim mind you, but the world definitely looks believable and something I don’t mind spending a significant amount of time in.  Occasionally there are some really nice vistas and lighting effects like this one that I find really nice looking.  During some of my screenshots I was running on the default settings, but once I cranked everything up to max the game started to look extremely beautiful.  The visualization options like the mini-map and where we are supposed to go for various quests is pretty much non-existent.  The end result means you need to pay attention to the dialog and spend a good deal of time wandering around in order to figure out how exactly to complete each of  the quests you are given by townsfolk.

Divinity2 2014-06-29 09-00-14-372 I’ve not really played enough to get a good handle on how exactly character progression will work.  However when you first start the game you are set up as a Dragon Slayer, and as part of the ritual that gives you the powers of a dragon… it also wipes your memories, giving you a clean construct for picking a brand new path for your character.  You essentially have the choice of following the path of the melee warrior, the ranger or the mage.  In the first town you can freely switch between them, but once you leave the village your choice is locked.  There is thankfully a little testing ground that allows you to try each of the combat styles and see what fits you the best.  I of course went with the melee warrior, but I feel like the ranger would probably be extremely fun as well.  Mage on the other hand…  felt odd because there was a significant cast timer on each of the attacks.

Divinity2 2014-06-29 08-28-54-664 Admittedly so many times with these Steampowered Sunday games, I play it for a little bit but then never return to it.  I don’t think that is going to be the case with Divinity II.  This honestly seems like about the perfect game for my current mental state.  It feels the right speed, and I can cocoon myself in this fantasy world and explore it without the need to feel like I am letting anyone down in the process.  So while I have taken a break to knock out my morning blog post, as soon as I finish writing I am going to return to clearing the goblin camp I was working on when I paused the gameplay.  Right now on the summer sale this game is only $8 for the directors cut, and so far I am loving it.  If you are looking for an old school Knights of the Old Republic style adventure, then it might also be the game for you.

Enter the Waffles

Last night we had an odd recording of AggroChat as has happened before in the past, we had two of the original cast otherwise busy this week.  I butchered the hell out of the explaination, but thankfully I was corrected.  Essentially this week Tam and Ashgar are off to visit Kodra and to somehow have an intervention to replace his current machine, that we have not so lovingly referred to as a toaster.  That said I feel like maybe that is a disservice to toasters everywhere, as they seem to be far more functional.  As you’ve listened to our podcast in the past, when Kodra goes robot on us, it has nothing to do with his internet connection but is instead his machine freaking out.  Here is hoping operation replace Kodras machine has been a success.  In the meantime that left us down two people for the podcast and thankfully we had replacements all too happy to step in.

This is the first show to include Warenwolf, another one of our multi-year old chat group, also lovingly referred to as Waffles thanks to Mumble pronouncing his name oddly a few times.  In addition to Waffles we are joined by Dallian once again who is the best fill-in guest ever, and pretty much is just now our regular “5th man”.  We talk about the Steam Sale, Wasteland 2, Saints Row IV, Lego Minifigures Online, Wildstar, and Warlords of Draenor alpha among other things.  We ran a bit short this week due to some technical difficulties causing chunks of the show to get edited out, but I hope you will all still enjoy the results.  I believe next week we should be returning to our regular format.

#AggroChat #SteampoweredSunday #DivinityII

Crimzon CLover World Ignition

Technical Difficulties

Last night was probably the roughest time I have had editing the AggroChat podcast in the eleven episodes we have been running.  Mostly this centers around us trying to change the way we record the show.  Since its inception we have been recording it on the House Stalwart mumble server in a private and locked down channel.  This worked pretty well and produced the first ten episodes without much issue.  However on July 19th that server will be going away and as a guild we will be permanently switching to the Alliance of Awesome Teamspeak server.  In theory Teamspeak does the same type of things that mumble does, so I thought we could simply record our channel without much issue.  Turns out that was not quite the case.

Mostly we had a lot of issues with Kodra coming through either garbled or not at all when he was holding down his push to talk key.  Apparently on his end it was me that was coming through like this.  Oddly enough Ashgar and Rae didn’t seem to have any problems at all.  It might be something we can fiddle with codec wise to make it work better, but honestly after the trouble I had with last nights podcast I am just of the opinion that we not try and record on teamspeak again.  We have access to a more private mumble server, and I am guessing from now on we will just use that one instead.  A lot of folks have suggested skype, but none of us are really skype users… so that would take its own trial and error to figure out how to really use it.

Last night we finished recording around 9:30 and I started editing by 10 pm.  I did not actually finish editing the podcast until well after 12:30.  The hard part was trying to glue together enough audio out of the garbled sections to make sense of what was being said.  I’ve listened to most of it while I was editing and I think the end result works.  However if you hear something that doesn’t quite make sense…  it was probably me trying to make the of a corrupted segment of speech.  While I don’t think the show was our weakest, it definitely made for some strained recording time since we kept having to redo segments that did not transmit.  Hopefully what did make it through is enjoyable.

Fly That Geek Flag High

In this weeks episode we have the original cast reunited again.  Ashgar is back from doing whatever it was that Ashgar was doing the week before, and Kodra is back from the awesome gaming convention Origins.  As we had talked two weeks ago, Kodra gave us a run down of what exactly he did at Origins.  This leads to a little discussion about something that is unfortunate in the gaming and geek communities…  geek on geek shaming.  Apparently Kodra catches some crap from the Magic the Gathering gamers for his choice of playing the My Little Pony card game.  But hey we pretty much support all potential diversions here on AggroChat.

Additionally we talk about the Warlords of Draenor expansion and my experiences so far with the Alpha.  We also talk at length about the Wildstar patch schedule and our hopes that they are actually able to maintain it.  Join us for these topics along with a bunch of other ones that just get slipped in here and there was we go.  Since neither Ash or Kodra were here to talk E3 2014, we do a bit of a callback there as well to talk about a few things that make people excited.  Remember to let your geek flag fly high, but remember to respect everyone else’s choice of flag as well.

Crimzon Clover World Ignition

For the last couple of weeks I have been trying to get enough time to really give this game a proper playing.  My friend Ashgar and I seem to be the only folks in our immediate circle of friends that really appreciate the “bullet hell” shooter.  So when a new one comes out, he sometimes throws it on my game pile because he knows I will actually play it with him.  The latest one of these is a random gifting of Crimzon Clover, and if you want to see a more logical and proper write-up about the game check out Ash’s blog.  The other night when he was working on his indepth reviews of the game I took a break from Four Job Fiesta and Wildstar to play Crimzon Clover with him.  I say play it with him… but mostly we just happened to be on voice chat at the same time while both of us are in game.  It sadly does not support internet multiplayer gaming.

CrimzonClover_WI 2014-06-22 08-43-26-121 The game actually does a fair bit of bait and switch.  When I booted it up and started playing the other night I originally thought it was going to be a “Shmup” and not really a “Bullet Hell” shooter.  This however changes quickly as it somewhat eases you into the game play as you get used to the movement controls and various attacks.  By the time you reach the first boss however things have escalated to the point where you are dodging the attacks like crazy.  The game itself is extremely clean and the controls responsive.  This is the sort of game where you just hold down the fire button at all times and spend the rest of your time looking for the only safe spot on the screen.  I question in this genre why the fire isn’t just toggled on and left on, since there is never really a point at which you don’t want to be holding it down.

CrimzonClover_WI 2014-06-22 08-43-43-581 As is often the case with this type of game you end up with the choice between different ships.  Type-I tends to be the most baseline and the easiest to control, whereas Type-II and Type-III give you a benefit in one area but make another area variable through the play session.  I started off trying Type-II but quickly fell back on going with the tried and true “default option”.  Ash actually managed to beat the game, but I only made it through boss number four before deciding my fingers were too sore to continue onwards.  Apparently in order to truly beat the game, you have to make it through without hitting continue.  If you do that you get a different ending and I believe a different boss encounter.  This also seems to be a theme with a lot of these very serious games.  I remember in the BlazBlue games there were “good” endings and “bad” endings depending on how you did in the earlier content leading up to the final encounter.

CrimzonClover_WI 2014-06-20 20-02-18-571

I have to say this game is a really good entry into the genre, and combined with Danmaku Unlimited 2 gives some seriously good options for Bullet Hell shooters on steam right now.  I am happy that this genre is alive and well and did not die with the death of arcades.  This specific title is interesting in that it is what they call a Doujin or essentially the Japanese version of an Independent PC game.  This appears to be another thing that steam is doing right, in that it is giving these games a market in the united states.  Recettear is another one of these Doujin games and it has been wildly popular and also likely would never have been seen here without steam.  If you dig the Bullet Hell shooter genre, this is one of the more pristine examples I have seen in a long while.  You should totally check it out  because right now during the steam sale you can pick it up for only $7.  This game is more than worth that money even if you only slightly like shooters.

Manifest Destiny

The Doldrum

Last Tuesday my wife flew off to her first conference of the year, and for the most part I had been unaffected by this.  Sure I’ve missed having her around, but during the work week my time is so metered that I barely notice that I exist, let alone another person.  However the first Saturday is always the day it really hits me.  It doesn’t help that we are struggling with record pollen counts and the cottonwood is blowing with a vengeance that means I cannot breathe at all… and feel generally shitty.  As a result I have completely fallen off the walking wagon, I am sure Monday I will get back into the swing of things, but the last several days I have walked a rather pitiful amount.

Right now I feel very lonely, and as a result have been forcing myself to hang out on Teamspeak as much as possible.  For the most part the whole dumping of mumble thing has gone relatively smoothly.  The folks I chat with on a nightly basis have just transitioned cleanly, leaving only a few stragglers on mumble.  I am looking forward to Wednesday when she flies back into town, and in the meantime I am trying to busy myself and surround myself with as many friends as possible.  My natural instinct is to “turtle” and pull my head up inside my shell, never to be heard from again.  But I know based on past experience that is exactly the wrong reaction to feeling a bit depressed.  I just have to get through a few more days for this current salvo.

Manifest Destiny

Destiny First Look Alpha_20140614185716 Literally within moments of posting yesterdays blog entry, I had a friend of mine hook me up with a Destiny alpha code.  I love our community so damned much, and I am not sure if this person wants to be named by name… but yeah thanks so much.  After a 6.9 gig download that went remarkably faster than I expected and next thing I knew I was logging in and creating a new character.  My instinct was to go human, but for whatever reason they do not have any facial hair options.  I cannot create a “proper” Belghast without a beard, so instead I choose to go their robot option called the Exo, which had some really slick configuration choices.  The other racial option was some sort of tank grown looking protohuman called an Awoken that seems to be based on vampires/ghosts/elves in appearance.  If you are familiar with Defiance, they feel a lot like the Castithans.

Destiny First Look Alpha_20140615113330 So this won’t be the only comparison I make the Defiance, because really so far Destiny feels like Defiance done better.  I feel like Defiance was an MMO with Shooter elements, whereas Destiny is a Shooter with MMO elements.  Subtle difference there, but being a really solid shooter first… and gear swapping mmo second seems to make all the difference in the world.  Defiance was a cool idea, but the moment to moment gameplay felt unexciting, because it lived halfway between two worlds.  Everything about the shooter elements of Destiny is solid, and while I fail miserably at playing console shooters… I was able to pick up the controls quickly and felt like I had more control that I normally do with a gamepad.  Right now I am somewhat hooked, and hope to get in and play with some friends and explore the ruins together.

I still do not know quite how to hook up a mic and get it working, but I streamed most of my gameplay yesterday to twitch and then dumped it to my youtube channel like I normally do.`  In the beginning I was super uncertain of the controls, but by the end of my play session I was starting to feel far more confident with aiming the dual analog sticks.  Destiny is a title that I went from mildly interested in, to really looking forward to the release.  I fully expect to pre-order this title and play it when it launches in September.  I chose to play the Titan which is the closest thing they have to a tank in the game.  I’ve you’ve played Mass Effect, it feels really similar to the paragon, in that you have a mix of ranged weapons with super powerful melee attacks.  I would like to see how this plays with a group, because I kept encountering things I definitely could not take by myself.  At this point I’ve beaten the first “on-rails” mission and opened up the more open world missions.  Look forward to playing this a lot more over the next months.

Dances with Orcs

WoWScrnShot_061514_115209 While I was piddling around and streaming things, I also spent a good chunk of yesterday playing Warlords of Draenor.  I figured since I have been granted the ability to play the Alpha, I should probably be testing it.  Also in a way I am playing it in memory of River, since he was so amped about being invited to the alpha.  The game is trying super hard to be modern and relevant, but under the covers it still feels like a ten year old game.  I am still working my way through the quests which have the added benefit of building my Garrison.  Yesterday I completed a sequence of quests to unlock the Alchemy Hut and in theory the ability to run alchemy crafting missions.  I have not however gotten enough Draenor era herbs of the right kind to be able to complete this.

WoWScrnShot_061514_115151 Something I am highly enjoying is the fact that while I am out in the world, I am constantly gathering new followers for my Garrison.  Some of them are even call backs to the TBC era Draenor.  If you are like me and completed the netherwing dailies to get those mounts, you will remember the fel orc that buzzes past the tower constantly…  Mulverick!!!!  Well one of the early quests involves rescuing him from an Ogre strong hold.  When you do he agrees to join your garrison as a follower.  While I spent most of my time playing alliance, I am really hoping when that content opens up that we see similar nostalgic references.  Ultimately that is going to be the hook for people if they can manage to wield it correctly.  Nostalgia is a pain, and even as jaded as I currently am about the experience… this game can still manage to hit me in the feels occasionally.

So while streaming yesterday, some random stranger in the channel suggested that I run the first instance… and while I had nothing better to do, I figured sure… what the hell.  So I joined a group in progress that had cleared to the first boss of Bloodmaul Slag Mines and apparently lost their tank.  It got off to a bit of a rocky start as as soon as I pulled the boss I disconnected from the server.  Warlords of Draenor is very much an alpha, and as such I have had more than my fair share of issues staying connected.  However once I got back in the run went relatively smoothly from that point on with zero deaths.  I still am not sure how I feel about the current state of Deathknight Tanking.  The rotation feels off with large empty spaces where I can really do nothing at all.  I am slowly moving things around, using soul reaper a lot more and using death siphon each time it is up… and things are starting to feel a bit better.  I will continue to test and see if I can hit on the magic feel good spot for the class, but in its current state… I am considering going back to warrior tanking.

AggroChat Talks E3 2014

This week we were without Kodra and Ashgar because of various real world commitments, so once again we grabbed Dallian and Tam and talked about the various things that happened during this years E3 show.  I have to say I thought this years show was strong enough that I actually went out and bought a playstation four at least in part to what I was seeing.  We talk about so many different things that it ends up being a bit more disjuncted than normal, but overall upon listening to it and editing all morning… I think it is a pretty strong show.  You can hear our take on what is coming down the pipe gamewise.  Right now the game I am looking forward to the most is No Man’s Sky, and we talk at length about it.  I would be curious to find out what you thought of this years showing as well.

Four Job Fiesta 2014

One last quick blurb… this years Four Job Fiesta is now open!  I have officially registered by not started.  It looks like this year I will be starting as a Knight, which should be pretty simple.  If you are interested at all in Final Fantasy… or better yet are interested in making money for a great charity… you should totally sign up and play along with us.  I will likely be streaming good chunks of my gameplay.  I am pretty much forced to play this because Ashgar holds a gun to our heads and makes us sign up each year.  We love him dearly and do not want to face his wrath.  But really it is a pretty fun time, and there is a lot of community spirit going on as folks complete the game.  Here is hoping I do not get stalled and actually finish this year.

#FFV #FourJobFiesta #AggroChat #WarlordsofDraenor #Destiny