Citizen Sleeper Thoughts

Good Morning Friends! I am dragging this morning because it is amazing just how far out of whack your sleep schedule can get during a three-day weekend. This weekend was a weird one because Friday and Saturday morning were devoted to trying to get an ending in Citizen Sleeper because we were planning on recording a “gameclub” style show on that game on Saturday night. Then the discussion was so compelling and I realized that I missed key elements of the game… which lead me Sunday morning to play the entire damned game from scratch. I’ve not finished the game a second time and I have to say, it is very much an experience worth having. The show we recorded should be considered a full spoiler experience, but this morning I am going to do my best to entice you in a spoiler-lite manner.

The world of Citizen Sleeper is that of a late capitalism dystopia similar to those familiar in the “mega-corporation” cyberpunk genre. In the future, truly sentient Artificial A.I. is outlawed, but there are ways to skirt the boundary and that is the emulation of a human brain. You play a “sleeper” or a robot frame that has the partial consciousness of a human brain being emulated on it and effectively sold into slavery… so that the original human can live a marginally happier life. The problem is that you escaped the bondage of the Essen-Arp corporation, but due to “planned obsolescence”, if you do not receive your regular dosage of stabilizer, your body will break down and die.

Mechanically Citizen Sleeper is a pen and paper roleplaying game lovingly presented as a single-player digital adventure. Essentially you have two resources Condition which determines how close to death you are, and Energy which is the equivalent of how well fed you are for lack of a better explanation. The game is divided into turns or “cycles” and at the beginning of each cycle, it takes two segments of energy to get up and move again. Upon the start of a new cycle, a number of D6 dice are rolled and that represents the scores that you can spend during that cycle on taking actions. As your condition depletes, it also reduces the total dice pool that you have available to you. Your character’s perks determine what bonuses you might have for any given action.

The game thrusts you into a world of poverty and stress, and the need to keep working to try and figure out a way to survive. You are cracked out of a cargo pod and given a place to stay, but not out of some sense of generosity. Turns out the person who finds you and gives you a place to sleep… needs you to help pay off debt and as a result asks you to get up and work almost immediately. So you spend the first few rounds rotating between the empty container you are sleeping in and the salvage yard as you encounter your first “clock”. “A Debt Called in” represents an 8 turn clock that starts counting down giving you that many turns to successfully pay off that debt before failing the action. These are essentially the actions that drive the course of the game as you are put under the gun to be able to take certain actions within a certain timeframe.

What sets this game apart from so many other games in the cyberpunk genre, is it is not hopeless. Sure this world is a bit of a shithole and you are encountering so many people living in abject poverty, but there are ways that you can make almost every life that you encounter better. The game is very “read-y” as Kodra called it on the show and there is copious amounts of text to sift through, but it is exceptionally well written and gives you a feeling for what these characters are like. The combination of artwork, narrative prose, and superb audio design come together to create what feels like the living breathing world of Erlin’s Eye, a space station that kicked the corporate overlords off of it and turned it into a haven for outcasts.

I have to admit I was not entirely certain about this game at first. It took me a number of turns before I really got into the flow of the experience. After that, I fell deeply into the “just one more turn” problem that you have with 4X games and maybe was up far later that first night than I had intended to be. It is a game with a large number of possible endings and as far as I can tell there is no real loss condition. Having played through it twice now, I am pretty happy with my choices in both cases and the remaining four achievements that I do not have… I am happy enough knowing they exist but not experiencing those specific endings. If you have a fondness for pen and paper roleplaying at all or the larger cyberpunk genre, then I suggest you give the game a closer look. Personally, I know that I will be watching anything that Jump Over The Age games creates from now on.

AggroChat #389 – Always Pay Your Sheep

Featuring: Ammosart, Ashgar, Belghast, Tamrielo, and Thalen

Tonight we are down a Grace and a Kodra but carry on with the long list of topics left over from last week.  We start the show with a discussion of Trek to Yomi and how it is the video game form of a samurai movie.  Bel revisits New World and talks about all of the improvements, and how it is very unlikely to change anything population-wise.  Folks played Necromunda in person using the 2018 rules set and share their experiences.  Bel talks a bit about his rabbit hole from last week of looking at just how far off Kickstarter estimated delivery dates are for Video Games.  Finally, we talk some more about Star Citizen and the 3.17 patch, along with some long-time daydreaming about a world where Tam gets to ferry us around the galaxy going on delves through abandoned space hulks.

Topics Discussed

  • Trek to Yomi
  • New World Improvements
  • Necromunda
  • Kickstarter Nonsense Estimates
  • Star Citizen 3.17
  • Always Pay Your Sheep in PVP

AggroChat #388 – Bel Does a Murder

Featuring:  Ammosart, Ashgar, Belghast, Grace, Kodra, Tamrielo, and Thalen

Last week was mothers day and travel and such led to us not being able to record a show.  As is often the case we ended up with a long list of topics and not enough time to address them all.  First, we talk about the curious intersection of Pachinko and Roguelikes and more specifically Peglin and Roundgaurd…  and its pinball-focused cousin Yoku’s Island Express.  Thalen shares with us the joy of the Squirrelgirl Podcast.  We talk a bit about the odd but obvious cross-over event between EVE Online and Microsoft Excel.  We dive a bit into Guild Wars 2 and talk about how apparently Bel is actually doing PVP now, not just WvW.  We also congratulate Kodra on getting his Skyscale mount and talk a bit about the long grinds.  From there Thalen discusses the DIE Pen and Paper system.  From there we talk a bit about the recent streamer bans for running addons and the whole debacle causing rifts in the community.  Lastly, we talk a bit about bringing back the AggroChat Game of the Month…  sorta…  because we are going to all play Citizen Sleeper and then record a show about it.

Topics Discussed

  • The intersection of Pachinko and Roguelikes
    • Peglin
    • Roundguard
    • Yoku’s Island Express
  • Squirrel Girl Podcast
  • EVE Online and Excel Crossover
  • Guild Wars 2
    • Someone replaced Bel and is doing PVP
    • Kodra gets a Skyscale
  • DIE the Pen and Paper Game
  • Final Fantasy XIV Addon Debacle
  • AggroChat Game of the Month Returning Sorta
    • Citizen Sleeper Show Soon

AggroChat #387 – Drizzlewood Is Great

Featuring:  Ammosart, Ashgar, Belghast, Kodra, and Thalen

Tonight we start off with an apology about missing last week due to severe weather.  We did the thing where we accidentally talked about things we should have talked about on the show…  and roll straight into a discussion about Drizzlewood and Living World Season 5.  From there we talk a bit about the World of Warcraft Dragonflight announcement.  This dives into a topic about how the failed state of Warcraft has helped so many games that are not Final Fantasy XIV and the odd thriving condition of legacy games.  We talk a bit about Flowstone Saga and vampire Survivors.  Then we dive into what ends up being a full spoiler discussion of Outriders that starts with some discussion about the expansion coming in June.  We attempt to wrap things up with the Stanley Parable, but get into an offshoot at the end of the show about Marvel shows.

Topics Discussed

  • Guild Wars 2
    • Drizzlewood is Great
    • Chapter 5 of Living World 5 is NOT
  • World of Warcraft Dragonflight
  • WoW Failing Helped Everyone Out
    • Talk about various MMORPGs that are thriving right now
  • Flowstone Saga
  • Vampire Survivors
    • More Weird Additions
  • Outriders Worldslayer
    • FULL Outriders Spoilers
  • The Stanley Parable Ultra Deluxe
  • Impromptu Marvel Discussion