Merry Sith-ness

Last Man on Hulu

While Carol is busy planning their wedding, Phil hosts his bachelor party.Last night I had one of those nights where I was just restless without good reason for being so.  Every activity I considered doing simultaneously sounded awesome and horrible at the same time.  So while I finished my push to 21 in each of my Final Fantasy XIV crafting professions, I didn’t really accomplished much of use the rest of the evening.  I spent a good chunk of my crafting time test driving Hulu and watching the tv show Last Man on Earth.  My assessment of both is rather mixed.  Firstly having never experienced Hulu my very first impression was precisely “what the fuck is with all these advertisements”.  I finally found a blurb on the Hulu website explaining why they have ads which comes down to a bullshit answer of needing to reduce the cost of the subscription.  How about this, how about you charge an “extra-premium” tier subscription that turns off all of that crap and just lets me watch the shows.

Right now my likelihood of actually staying subscribed to Hulu past the free trial is pretty non-existent for this reason.  To make matters worse it is like watching Cable “On Demand” where they play essentially the same four commercials over and over.  At this point I seriously want to burn down the honey bunches of oats factory that is shown on the Post cereal commercial that they kept playing over and over and over.  After having that drilled into my brain all night long while watching an already sub par television show has made me want to vehemently avoid anything products by Post while roaming around the super market.  I feel like that is counter intuitive to their original mission with the advertisement in the first place.  As far as Last Man on Earth…  the first episode was humorous, but then once Kristin Schaal showed up it progressively went down hill.  Which is sad because normally speaking I adore Kristin Schaal, I still find this skit one of the most hilarious things on the planet.  The problem with both Netflix and Hulu is the shows just keep playing without manual intervention… so I think I ultimately watched one too many episodes before finally deciding I had enough of it and stopped it.

Merry Sith-ness

swtor 2015-05-30 01-43-38-91 Around 10 pm last night I opted to try and go to sleep, thinking maybe my malaise was simply caused by being tired.  The problem being the moment my head hit the pillow it is like a flip got switched in my brain and I was instantly in “super awake” mode.  I tossed and turned trying to figure out a way to get comfortable, and chatted with my wife until she fell asleep.  After an hour of struggling to find sleep I opted to simply get up.  Thinking that if I could go do something my brain would eventually shut the hell up and let me go to sleep.  I’ve suffered from bouts of insomnia my entire life, and sometimes the worst thing I can do is try and force myself to sleep.  Otherwise I will have sat there in bed for three hours and ultimately just end up frustrated that I didn’t get up and do something with that time.  I am not entirely certain why I ended up launching Star Wars the Old Republic other than I have really not played much of it, and they have an insane xp bonus event going on.

I would really like to play the continuation of the main storyline on my Jedi Guardian, but the hard truth there is that I have been gone from the game so long that I quite literally have no clue where to start on it.  Instead I opted to log into my Sith Juggernaut that is knee deep in Balmorra hell.  In theory I could do just the class quests and be off the planet, but I feel a deep need to finish all of the things especially since this is the highest Sith character I have mustered to date.  I am not sure if it was surprising or not but I actually enjoyed myself, but the unfortunately thing is that I managed to stay up until 2 am before sleep finally claimed me.  This is going to make for a long evening with our podcast since I was back up again at 8 am.  Hopefully I will be able to sneak a nap in today, but I have a feeling that since it will be nice outside my wife will want to get out of the house.  We have been suffering through absolutely insane torrential rain.  I heard an estimate that over the last week we have gotten as much rain as we normally get in an entire year.

Beautifying AggroChat

AggroChat

One of my failings is that I have done a pretty piss poor job of advertising the fact that AggroChat.com exists and is populated full of good stuff to read.  Ultimately if you are reading Tales of the Aggronaut you are going to be extremely familiar with some of the content, but not all of it.  Essentially AggroChat.com was a vehicle that I came up with as a way to pull together all of the content created by the hosts of the AggroChat Podcast.  Additionally this site serves as a way to connect to each of the authors and a better vehicle for receiving both the AggroChat and Bel Folks Stuff episodes.  We have had some grand plans to eventually expand this site to include people who do not already have blogs of their own.  For the time being however it gives you a one stop shop for the following content…

The takeaway is that through this one site you end up with a ton of content delivered on a regular basis.  I personally blog every single day, and Tam blogs five times a week at least.  I keep hoping to add  more news commentary content and game reviews but we have not quite gotten there yet.  I plan on in the near future creating a special section of the AggroChat Game Club games where you can pull in some quick commentary from each of the folks that played it, as well as a link to the show where we discuss it.  Essentially we are going to keep expanding it, so I should do a far better job of promoting it.  So check the site out, and I would be open to any comments and suggestions.  I’ve tried to set the site up in a way that allows you to drill down into specific content by one of our Authors quickly and efficiently.  As of last week I even went back through every episode of AggroChat and indexed which hosts are on which shows so that they show up in our Author category links.  While there is already a lot of great content here, watch the site because I am hoping it gets ever cooler.

The Madness Continues

AggroChat #58 – Eight Is Enough?

This week we explore the age old question of podcasting.. just how many hosts can you have before a show descends into madness? As the title suggests we ended up with eight hosts on this weeks AggroChat and I think for the most part we exited on the other side with our sanity still in place… or what little we actually had of it to start. This week Ashgar and Kodra are both travelling, and as such I made plans to cover for them if they were unable to make it for the show. However because they are the consumate professionals that they are… they figured out a way to podcast remotely. This left me with the choice of either backing out on the folks I had arranged or just push forward into madness. Like usual I chose the path of madness.

This week we have quite possibly our longest show to date as we aske the question if Eight is Enough? This week we talk about Kodra’s trip to Canada, and his descent into Pathfinder Online. This spurs a discussion about the recent crop of MMO nostalgia titles and how they all somehow miss the boat on what made those early MMOs so interesting. Since all of us literally are playing Final Fantasy XIV we spend a good deal talking about our two groups working on turn nine of the Second Coil of Bahamut, as well as contrasting WoW and Final Fantasy raiding experiences. Grace talks about her experience leveling a ninja and how this game causes us to play things we didn’t think we would ever like playing. I talk about my complete and total embrace of the black hole that is the crafting system and how I have managed to push all classes to fifteen this week.

On top of this we talk Sword Art Online in both the Anime and Game forms. We talk a bit about how each of us is trying to wrap up our time in Shadowrun in preparation for next weeks show. We talk Mad Max Fury Road and to a lesser extent Orphan Black. Ashgar talks about his continued experiences with Radiant Historia, and Thalen ventures into Broken Age. Dallian and I talk about our experiences this week playing Witcher 3, and how the Hearthstone mobile app doesn’t work nearly as well as we would have hoped it would. Finally we wrap things up with some discussion about Moonrise and the impending steam early access. It was without a doubt one of the biggest shows we have recorded but also extremely enjoyable to participate in. It seems we somehow were able to juggle eight people on a show without complete chaos.

The Madness Continues

ffxiv 2015-05-19 19-04-12-406 The insanity that is the Final Fantasy XIV crafting system continues.  It was a rainy day here in Oklahoma so I spent most of it curled up on the couch watching television and banging away slowly on crafting.  As of yesterday evening I had managed to push every single crafting profession to fifteen, which essentially signals the end of “easy mode” crafting.  During those first levels everything you need can be purchased off of a vendor and it is simply an act of brute forcing your way through the levels.  Now I begin a trek through the dark territory that involves copious farming of materials.  Last night while podcasting I farmed up three stacks of allumen and aldgoat skin for the purpose of leveling leatherworking.  I was not sure just how much Aldgoat Leather I would ultimately need to get through to 30 but I suspected it would be quite a bit.  Towards the end of the podcast and while editing I crafted up the entire stack of materials, making some 410 Aldgoat leather and it pushed me from level 15 to level 21.

In theory if I can just find something like this to farm at each step of the way I might make it through the 50 levels of crafting with ease.  It seems that in leatherworking at least there is an item like that every 10 levels that can be mass farmed and crafted up.  The ones that I worry the most about are Alchemist and Cullinarian because they seem to be the most fiddly of the professions.  Right now I am farming up Limestone and Fine Sand to make a ton of Mortar because I actually need some to hand off to Cylladora to craft a Moogle themed wallpaper for me, for my personal room.  Yesterday in the mix of things that I ran I helped some guildies get through Good King Moggle Mog and managed to get the rare crafting material to drop.  Who doesn’t want Moogle themed wallpaper for their personal room?  Anyways I am finding the whole crafitng thing oddly soothing but it has absolutely consumed every last moment of my play time.  Now that I am having to farm up materials however I am at least venturing out in to the world some.

Poking My Head Out

ffxiv 2015-05-23 17-12-44-17 Yesterday was quite literally the first day I have done something other than craft for the last two weeks.  Maybe it isn’t quite that drastic, but the majority of my time in game has been working on some craft or another.  Yesterday I ran Haukke Manor with some guildies and got to play my rogue.  I have to say that class is just fun to play in that the animations are amazing.  While it is only 28 right now I am thinking it might be the next class that I push to 50.  A huge chunk of this desire admittedly is the fact that I have a pair of Moogle themed daggers waiting for maximum level.  Mog weapons make everything more enjoyable, as I am using the mogfork on my dragoon and mogaxe on my warrior.  Other than Haukke I ran an expert with Grace and Tam, and then later that night ran the Battle at Big Keep and The Chrysallis with guildies.  It was good to actually stretch my warrior muscles a bit after all of the crafting.  I feel like at this point I have more than I could ever actually accomplish still to do before the launch of Heavensward.  There are only twenty six days until the Heavensward head start, and there is no way in hell I am going to finish a lot of my side projects before then.

Quite literally I feel like I could take a month off and focus on nothing but Final Fantasy XIV and still have things that are left unfinished before the expansion.  Right now it seems I have opposite problems between Final Fantasy and World of Warcraft.  In Warcraft there is nothing I really want to do, but in Final Fantasy I have what feels like dozens of competing desires.  It is actually hard getting used to the notion that I will be going into this expansion with a lot of unfinished baggage, but I guess in the grand scheme of things that gives me reason to keep poking my head back in on the old world.  The things that I absolutely want to finish before Heavensward is that I want to complete the Post Moogle storyline.  I feel like I really just need a good afternoon to work through all of that content, so I am wondering if maybe that is going to be my mission on Monday.  Put on Orphan Black on the television and quest my way through to one of the coolest hats in any game.  Even writing this… I am realizing just how much content there is in this game yet to do.

Fear of the Unknown

MMO Nostalgia

pathfinderonline One of the interesting subtexts this week that we will likely talk about on tonight’s AggroChat is Kodra and Pathfinder Online.  He has begun the descent into this game and been trying to drum up a certain measure of interest from the rest of us to join him.  The problem is that as I listen to him talk about the game I realize that I have already played this.  In fact I gave three years of my life to Everquest, and everything about Pathfinder Online feels like a nostalgic throwback to that era.  I am sure it is a perfectly awesome game, but while I miss the sense of community we had back then there are many things I don’t miss about it.  This is all the more relevant since right now the Ragefire server is open in Everquest and folks are flocking there for their own hit from the nostalgia pipe.

The thing that I don’t miss about that era is the way I felt chained to the computer.  Every time I set foot in the world I had a tangible fear of losing everything that I had worked so hard to attain to that point.  There was always the fear that you might take a death in a place where you could not recover your body.  Over time the items on your body started to decay and disappear, and eventually there was a point where things were simply no longer recoverable.  The problem is when you took a death your entire mission in life became about getting that body back.  I’ve known people that skipped major events in their life all because they were in the middle of trying to get back their virtual items.  I’ve personally gotten calls on the middle of a Sunday afternoon begging me to go home and log in and go find them so that I could resurrect their body and give them back some of the lost experience.

Fear of the Unknown

kithicor-thecrew So while I don’t miss any of that bullshit, I do the constant and tangible sense of fear.  The problem being that the modern games seem to have missed the boat in what exactly caused this fear.  Right now so many of these sandbox games take the cheap route and make every player afraid of every other player.  The problem with this is that it is counter productive to building a community.  You want your players to band together, rather than avoid each other like the plague.  What caused the fear was that the world was this scary and unknown place.  There were no in game maps, there were no mob statistics…  and it was the lack of information that made the world frightening.  We didn’t know what we didn’t know… and often times our imaginations invented a far scarier scenario than the game servers were possible of creating at the time.  We imagined complex plans within plans… and that the server was quite literally out to get us.

There were situations like Kithicor Forest in Everquest, where during the day it was a friendly low level hunting zone, but at night all manner of maximum level undead spawned and started roaming.  The truth of Kithicor is that there were far fewer undead spawning than we realized and that we were never in as much danger as we actually thought we were.  In all the times I ran through the zone at night, I never once died to the undead…  but I was constantly in fear of it.  I “knew” death waited around every corner and because of it I tiptoed my way out into the world constantly aware of my surroundings and constantly afraid that at any moment the server would reach out and smite me for my impudence.  The fact that it never actually happened, didn’t really matter…  because I lacked the data mined information to tell me exactly what the spawn rates were and where the roaming paths were located at.

Players Together, Not Against

watching_sat We are quite literally overloaded with information about the games we play.  Knowing the amount of hit points a given mob has is just expected now, along with knowing every other intimate piece of information about the game.  We know the attacks a creature is capable of making, and how exactly to counter them…  before we even see said creature take a swing.  Where this modern incarnation of Everquest nostalgia falls short is understanding that it was our lack of knowledge that made us afraid to venture into the world.  It was not necessarily the harsh death penalties, and it most definitely was not that we were afraid of other players…  it was that the world was cruel and unknown.  The focus on PVP as a way of providing cheap content always seems to miss the point of why the original games worked.  Everquest and Dark Age of Camelot worked more than anything because it caused players to be willing to look for help from anyone who would offer it.

When you expect the world to strike you down at any moment, you are willing to accept assistance from anyone willing to lend it.  Especially in Everquest it felt like every player in the game was on the same team, that it was us versus the world.  Sure there were territorial squabbles over spawn camps and the like, but more often than not each server had its own hard and fast rules for dealing with this sort of thing.  We the players made order out of the chaos, and there was protection in numbers.  There were many zones that you didn’t go to because you knew there were not likely to be other players to help you out if something went wrong.  By the same token these untouched zones became the perfect place for a group of friends to go off exploring on their own.  This is what we need in the current crop of nostalgic games, a sense of why exactly the first games worked and a certain measure of ignorance to make us all fear the darkness.

Half Sleeping

AggroChat 57 – Preparing for Heavensward

Tonight we have Belghast, Ashgar, Tamrielo, Kodra and Thalen and once again we felt like we didn’t have much to talk about.  However once we dug in a little bit I noticed a trend.  Each of us was busy working on this item or that in relationship to Final Fantasy XIV each with our own goals that we have been trying to finish before the expansion.  Ashgar just finished his Nexus weapon after the length grind, and talks about how it compared up against other grinds he has completed.  Kodra talks about working on Turn 9 with two different raid groups and how he hopes we can get through it within the coming weeks.  I talk about my own quest which involves me descending into the dark madness that is crafting and slowly stair stepping each and every crafting class five levels at a time.

In addition to this there is some more Shadowrun talk as we each continue our play throughs.  Kodra goes into yet another dark place by playing some Demon Souls and talks about those experiences.  He and Tam spent a good deal of time this week watching the first season of Sword Art Online and we get into a discussion about that as well.  I talk about my experiences working on the Blackhand encounter in World of Warcraft, and we talk a bit about the lackluster numbers released by NCSoft regarding Wildstar sales.  Yet another night of varied topics here on AggroChat.

Automotive Struggles

It is now officially “weather season” here in Oklahoma and over the last few weeks we have been deluged in rain storms.  In fact we skipped Mother’s Day last weekend due to the fact that there was rampant flooding in the area of the state that our Mothers live in.  This meant this weekend we had to make up for that fact and venture out to see all three mothers.  Friday night we met my folks for dinner and chatted with them for a good while, and then Saturday we ventured to the northern part of the state to see my wife’s mothers.  The only problem with this notion is that there was the constant fear of bad weather hanging over the day.  The national weather service had used the term “life threatening” and “super cell” in relation to the storm that was supposed to be arriving that night.  To make matters more tense we opted to drive my wife’s Pontiac Torrent because it is more comfortable on long trips.  That said it has also been having some issues lately.

There is a point between second and third gear where it “chugs” for lack of a better term, or as my wife calls it “hiccups” while trying to change gears.  This seems to hit most often on inclines but over time it has gotten worse.  While driving north on the turnpike it happened again around 75 mph and this time had a corresponding check engine light.  I pulled over to the side of the turnpike and shut down completely, and upon powering back on everything seemed happy.  We were just outside of town, so we popped off and went to the local GMC dealer.  While the service department was not open, the shop foreman just happened to be working on his mothers car and was able to at least hook up the Torrent to the computer and tell us what was happening.  Turns out that the engine was misfiring and after some research there is a factory recall that we were never notified about.  He promised that our vehicle would not strand us, but instead it would just get horrible gas mileage until we got it taken care of.  Nonetheless with impending weather issues it made the rest of the day feel far more tense than it normally would have.

Half Sleeping

The national weather service originally predicted that a huge batch of Tornados would be hitting the Oklahoma City area around 3pm CST.  The storm however stalled out over the state and by the time we started up the podcast last night it still had not fully hit us.  The problem with a late night storm is that it pretty much destroys any semblance of sleep.  Today I am completely dragging ass because we did not get the “All Clear” until about 4:30 in the morning.  This means it was yet another night of sleeping with the television blaring the weather so that if something went horribly wrong over night we would hopefully hear it.  Sleeping while half paying attention to the television means you don’t actually get much rest.  I have a feeling I will be taking a nap at some point because right now I am struggling to get through my morning blogging routine, let alone do anything more productive.  The good news is that for the most part we made it through the storm unscathed.  The bad news is, that not every suburb in the Tulsa area can say the same thing.

The Broken Arrow area seems to have gotten hit the hardest from last night.  Earlier on the news they showed footage of what like the remains of a trailer part strewn along the country roads.  At that point the reporter was uncertain where exactly the debris was coming from, but there was a lot of it.  My hope is that everyone made it out alive.  It is always surreal to talk about Tornados because they are equal parts commonplace and revered here in Oklahoma.  Everyone knows someone who has been effected by one in the past, but at the same time… when you spend every spring dealing with the warnings it also seems “commonplace”.  For years I used to wonder how the folks on the west coast dealt with Earthquakes, but since we also have those…  I am guessing it is much the same.  When you are used to a natural disaster, it just becomes a bit less scary.  Right now it seems like most of the issues happening today are just massive flooding.  After years of drought, I had almost forgotten what “real” rain was like.  At this point all of the rivers are well over flood stage, but fortunately I don’t live in an area that actually floods.  Expect normal gaming blog posts to resume this week I hope, but today…  was all about the weather.