Summer of “Free” Rentals

Beating Games

This week I did another one of my “Bonanza” posts over on MMOGames.com and in it I linked to one of Tams post about why he plays games he doesn’t like.  This came from a conversation that we were having awhile back about how none of us could fathom how he can push on to beat games that he doesn’t even enjoy.  The problem I have been having of late is that I don’t even bother to beat the games that I am enjoying the hell out of.  The funny thing is that I was not always this way.  I have always been a collector, it is part of me buried deep down inside me.  I’ve collected star wars figures, comic books, Legos, and now more importantly awesome people as I stuff them into my free company.  There was however a time in my history when I used to collect video game victories.

During late elementary / early middle school it was the era of the Nintendo Entertainment System and I was completely enthralled by it.  Thankfully all of my friends were also engaged, which acted as a serious enabling force in my life.  There was one friend however in particular that matched my level of obsession, and going to break one of my cardinal rules and name him directly… since this post is going to get super contorted quickly without some name of reference.  Wade was always significantly better at me when it came to video games, and this created a friendly competition between us as we attempted to defeat as many of the cartridges as we could.   We both kept these intricate lists of what we had defeated, and often times swapped notes and strategies over lunch.

Summer of “Free” Rentals

We were enabled by the fact that the grocery store in our small town has a special deal during the summer months.  You could pay $20 and get a card that would allow you to rent as many games and movies as you could like during the three months of summer.  There were some stipulations on it of course, and you could only have one title out at any given moment.  But you could keep said title out as long as you liked.  Wade and I both got these cards and started trying to burn through as many titles as we could.  He had a significant lead on me in part because he lived within walking distance of the grocery store, and for me I was out in the boonies on the other side of town so required a special trip to go swap games.  There were many times he would start with one game in the morning and go swap it out that afternoon for something else.

We were also enabled by the fact that for some unknown reason our grocery store seemed to have a far better selection of games than would be reasonable for a small town grocery store.  I have a sneaking suspicion that one of the owners was a Nintendo junkie.  I don’t know where exactly we ended the summer at, other than the fact that Wade was leaps and bound ahead of me.  I think I managed to get somewhere in the 80s.  I would like to think that this was totally due to the fact that he had easy access to the store and could swap games at any point he liked.  That said I feel like he was just a much better gamer than I ever was, namely because his favorite game was Milon’s Secret Castle…  a game that to the best of my knowledge broke me.  I don’t think I ever managed to beat it, or at least not that I can remember.

Fighting Games

The games we played changed after that summer.  We both got addicted to Street Fighter 2, and then Mortal Kombat 2, and later Killer Instinct.  Fighting games were “beatable” but that aspect didn’t really matter any more.  It was more about could we beat each other, and honestly if he was playing Ryu I didn’t have a shot in hell.  We still played lots of JRPGs on the side, since those were now a thing… and sure we beat them, but they were a much more prodding experience.  I personally preferred to wallow in the games and spend as much time faffing about killing random stuff and earning currency as I could.  It took me over a year to beat Final Fantasy 6 for example because I spent so much time messing with the coliseum.  The dynamic changed… when a game started taking hundreds of hours to beat…  you wanted to make sure you didn’t miss any details before moving on to the next area.

Then we graduated High School and I mostly lost touch with Wade.  I moved on to college, got married, got a career…  and rarely ever spent much time back in my home town.  When I moved to college I was just “gone”, I never came home on the weekends because I was working at an internet service provider.  So when I moved out of home I literally left home permanently.  There was none of  that transitional period where I still hung out with friends from High School.  The sad thing is that Wade is one of the half dozen people that I actually really am still interested in from my High School days and I don’t have much in the way of contact with any of them.  One of them died in a surfing accident, another one quite literally joined the circus…  the rest of them are busy with lives and families.  The only one I know next to nothing about is Wade, which is truly unfortunate.  Before sitting down to write this I think I found him in facebook, so we will see if I can actually reconnect.

Massively Multiplayer Online

In 2000 I first played Everquest, and it completely shifted my focus away from console gaming for a good period of time.  If I was playing a game I was playing an MMO because it gave me this constant stimulus of other people to play with, and short term goals that felt like I was building towards something bigger.  This is really the point at which I stopped beating games, because I got used to playing games that continued on forever.  The thing is this shifted my mindset significantly, because so long as I faffed about and never actually defeated a single player game… it could continue on indefinitely like the MMOs I was playing did.  So games like Fallout 3, or Skyrim… in essence became single player MMOs for me.  There is a certain amount of let down now for me when I finally do beat a game.  The experience is over, and sure I could start up a new character…  but that notion is somehow tarnished.

When I play a single player game I am building this character in my head and this story as I go along with it.  That story, that character… dies the moment I do that final turn in, or defeat that final boss.  If I start a new game it is a new character, with a new story.  This is in part why I struggle playing deeply narrative games… because they ask me to play some other character that isn’t inherently mine.  At this point it is almost like I have a phobia of finishing games, because it means the joy is over.  When I leave one unfinished it is like that game is always on pause, and the enjoyment and happiness that I had in that moment never goes away.  While I so rarely pick up an old save and continue it…  I know that it is there waiting on me to continue the journey that I started.  I lack that competitive drive that makes me feel like I have to beat the game.  I am no longer collecting wins… but instead collecting nuggets of joy in these games that I can remember fondly later.

A Better Night

Perplexed

image Roughly a month ago I wrote a piece about the WoW Token, when it was officially announced and seemed to be something coming into the game “Soon ™”.  There are a number of websites that index the price of wow gold, but I don’t plan on linking to any of those for reasons.  At the time of writing those sites seemed to indicate the going rate for gold was something along the lines of $15 for 30,000g.  Now the strange thing was that there were some absolutely insane outliers, like sites offering nearly 100,000g for $20.  Now this week the WoW Token has launched, and I have been watching it thanks to an extremely excellent market website showing the current token price.  Firstly I expected the token currency to drop in gold value, but not this fast and not for this long.  I expected there to be a significant rebound once players started snapping them up in lieu of making subscription payments… and we may still see that towards the end of the month.  The token started at 30,000g, raising to 35,000g and then tanking quickly down to as low at one point as 18,000g before coming back up and hovering around 25,000g.

All of this while more volatile than I had expected, doesn’t really shock me.  What does shock me is the reaction from the third party gold sellers.  Those same gold index sites seem to be painting a bizarre story.  Gone completely are those 100,000g outliers, and they have been replaced by values that are almost lock step in line with the legitimate wow token pricing.  I expected that as the wow token gained traction that the third party sellers would start offering more outrageous deals trying to tempt players into taking that risk.  Instead if anything it seems like the WoW Token is now setting the standard operating price for gold regardless of how you obtain it.  This is just puzzling to me, and I cannot fathom why this would be the result.  Now as far as the WoW Token goes, I still think we will see a significant climb in price as folks subscriptions start coming due.  For me personally the WoW Token still is not “worth” the price.  Now if I could buy one or two of them and immediately purchase some big ticket items… I might be enthralled.  For the time I already have access to the sorts of gold that it is currently worth so it is not a huge draw.

A Better Night

Wow-64 2015-04-10 06-18-41-75 Tuesday night was unequivocally horrible.  I am still not sure what was wrong, but for whatever reason we were completely off our game.  We started as we often do with Heroic Blackrock Foundry, and downed Hans and Franz without much issue.  Then we moved on to Gruul and wiped until we had lost our will to live.  Finally towards the end of the night we moved on to Darmac… and squeaked by with a victory by the slimmest of margins.  Last night once again we started with some attempts on Heroic Gruul, only to end up wiping over and over once again.  I am not sure what has happened to us, or happened to the encounter… but it went from something we can do fairly easy to being damned near impossible for us.  Thankfully we chose to shift gears and take on Normal instead after a handful of wipes last night, and in a large part that made for a more enjoyable evening.  We went on to clear all of the content we have cleared before in the past, and since we were used to bashing our skulls against heroic… it seemed pretty simple.

The problem is we still have yet to touch the Iron Maidens fight, make any real progress on the Heart of the Mountain encounter…  and then there is still Blackrock.  I really want to make some traction on those fights and get to a point where we can at least say we are clearing normal.  This piecemeal heroic work is nice, but it feels like right now we are doing it in lieu of forward momentum on actually beating the instance.  This is one of those places where I am torn, because by god I really really want my heroic sword from Gruul.  Once again I am pantsless, and I am trying to keep from going through the bullshit required to craft a comparable pair.  I know the second I do… I will get a heroic drop, or mythic pair from my bi-weekly garrison crate.  I simply don’t want to deplete all the money I have to make it work.  Maybe the effect of the WoW Token will drive the price of Savage Blood down…  with people trying to sell them in order to make the gold to “make rent”.

Elder Scrolls Online Console Pre-order

ESOConsole

One of the cool emails that I received yesterday was to notify me that for the next thirty days I had the option of purchasing a digital copy of Elder Scrolls Online for my console of choice for only $20.  This was one of the big selling points that they made several months back when they announced the official launch date of the console version.  If you purchased the game prior to April 9th 2015 on the PC you could then get a cheap copy on the console, as well as the ability to transfer your PC characters to the console version as well.  Since I was a long time alpha player, and ultimately a launch day player this was no major incentive but I am absolutely taking advantage of it.  I honestly wish more games would give you a significant discount on other platforms when they re-release the game.  For example I have purchased State of Decay on Xbox Live, Steam, and will more than likely purchase another copy when the Year One Survivor Edition comes out.  It just feels nice to have at least some sort of a break here.  As such I have already pre-purchased and am hoping that it offers a preload of the game as well.

From the day the game came out it always felt like it would potentially work better with a controller.  I will tell you the real reason why I am picking it up with the ps4 is that I hope to play it through my vita.  I spent a fairly significant amount of time faffing about in Destiny while playing on my Vita, and I cannot imagine a better experience than hanging out in bed and playing some Elder Scrolls Online.  Similarly it gives me something to do while waiting on other things to happen in other games.  Upstairs I have my ps4 set up beside my computer, and in the living room I have a PSTV so I have four places I can comfortably play some Elder Scrolls Online.  I am amped for this release and I am hoping  the game finds its true potential with the console audience.  Right now the console players really do not have that many “meaty” mmorpg options, with Final Fantasy XIV pretty much being the absolute best choice.  Elder Scrolls Online should cover a very different niche of players, and I think it will ultimately be extremely successful.

Foundation of Folks

Statistics Funk

One of the problems with creating content is every now and then you will have something that you are very proud of, but the community doesn’t seem to be all that interested in.  That is not to say that I am not proud of most of the things I am involved in.  I love what this blog has become, and I love AggroChat…   but that seems to be less about me and more about the group dynamic that we have assembled.  However I feel like “Bel Folks Stuff” was one of those projects that I poured more of myself into than most.  The idea was that I would grab interesting people and have natural conversations with them where we discussed whatever happened to be on their mind.  I feel like for the most part that mission has succeeded, and I am very proud of the six episodes we have so far.  In the episodes I have talked with:

  1. Gypsy Syl
  2. Rowanblaze and Sctrz
  3. Alternative Chat
  4. Petter Mårtensson
  5. Qelric
  6. Liore

Unfortunately after the release of the latest episode I did that thing you are never supposed to do… I did a deep dive into the statistics.  In many ways this secondary podcast has been a labor of love, and right now it gets several orders of magnitude fewer listeners than AggroChat.  So I question…  what I did wrong with it?  Maybe I have simply done a poor job of advertising it?  It isn’t part of The Gaming and Entertainment Network so that right there is one strike against it.  I release them with questionable regularity, which is another strike against it.  I also question whether or not it was a good idea to treat it as separate from the other things that I do.  I have wondered for awhile if I should have just released it as part of the AggroChat content stream.. as a sort of bonus episode or something.  In any case… since looking at the stats I am exceedingly bummed about the limited audience.  Maybe there just is not the appetite for listening to gamers rattle on?  Anyways… this isn’t going to necessarily stop me from making more but I also feel like my guests have been awesome in their willingness to do the show…  when there really isn’t much benefit from it.

Foundation of Folks

For some time now, I’ve had various people tell me that I use exercise any connections I have within the games industry to turn the “Folks” podcast into an industry interview show.  I suppose I could do that, but the problem is I am afraid that would fundamentally change the nature of the show.  It might be idealistic, but I wanted to create a show without pretense about its purpose.  I wanted to have people on and just talk, and whatever topics we happened to cover naturally is what we would end up talking about.  If I have people on the show that are known for this or that, there is the pressure to ask them about what they are famous for.  By the same token, I would feel obligated to give them time to plug whatever hot project they happen to be working on.  At that point we have a traditional interview show and not what I was hoping for.  Maybe it is strange but I was hoping to have authentic conversation with a bunch of people, and almost forget for a time that we were recording the conversation.

I guess I question if I could talk “industry” folks into that sort of notion.  So far the people I have had on the show I have a deep connection with already.  These are people that I have gamed with, blogged with, or exchanged more tweets than I can count.  Right now it feels like I am just having a conversation with a friend.  I worry that I cannot keep up that dynamic with people I am not quite so personally invested in.  Then there is the problem of how would I even sell this notion to someone, when I obviously cannot guarantee much in the way of listeners.  That is the obvious sell for most big podcasts… is “talk to me and I can give you X number of ears”.  I don’t have that going for me on any level.  So yeah right now I am in this existential funk about “Bel Folks Stuff” and even though I love doing it… I am questioning if it is worth the scheduling headaches and the extra work on my part to keep it up.  I want to keep it up, but damn…  just bummed.

Second Static

ffxiv 2015-04-05 19-27-29-95 Last night when I got home… I was wallowing in my frustration over the podcast…  so much so that I forgot that last night was to be the inaugural running of the second static group within the Free Company.  The guild has been insane, and we are apparently so active and so prevalent that we jumped from 16th to 6th in the FFXIV free company activity standings.  I will say for some time there has not been a single city I have been in that I did not at least bump into one person with the [GREY] tag.  In order to help get the second static off the ground, myself and Kodra has offered to fill in as whatever role they needed us in.  I ended up main tanking to Damai’s off tank as we managed to work through several content items.  So while I started the evening in a bit of a malaise I finished it pumped about the prospects of having two active static teams within our free company.

We started off with Garuda Extreme, which I know very well…  just not well enough to explain adequately apparently.  This always seems to be a thing for me… I can do something, but I can’t necessarily tell you how to do it.  For awhile we tried using the Duty Finder to fill our missing slots, but honestly had significantly more luck creating a party in the Party Finder.  We met a few nice people on the server as well.  We managed to clear Turn 1 and Turn 4 of Binding Coil of Bahamut as well.  I was pleased that we one shot 4, since I remember having a significant amount of trouble with it initially when Ashgar and I tanked it.  To add to the confusion for the sake of this arrangement… the roles were flipped from what I am most used to.  The positive is… I feel like I could actually farm four over and over in an attempt to get my bear mount.  I need to figure out which piece of high allagan I am missing so I can focus down those.  I would really love to wear that full set of gear.  Anyways the end of the evening was definitely better than the day, so I am thankful that I have such an awesome group of people to spend my game time with.

Race to the Bottom

Bel Folks Stuff #6 – A Good Friday with Liore

Listen to the Episode Here

I had these grand ideas about having two episodes during the month of March to make up for the fact that I missed a February episode.  That never quite worked out.  I had a handful of people that I had talked to but scheduling never quite worked out since I try really hard to squeeze these episodes in whenever my wife is otherwise busy.  With the weekly schedule of AggroChat and the various guest spots I end up getting called on to do, it means she is having to bend her time around me quite often, that I try my best not to make this podcast also do that.  As such I tend to schedule people on a whim, and I am super thankful that the amazing Liore was amicable about that sort of timing.  I literally talked to her Thursday to see if she was available, and we recorded on the afternoon of Good Friday since we were both off work.

Liore and I have known each other for what feels like forever.  She’s been in my guilds, I’ve been in her guilds… and for a period of time in Rift we raided together multiple times a week.  During all of this time we have forged an unconventional friendship.  It feels like we end up on opposite ends of so many discussions, but at the end of the day we do so with the greatest of respect for the other.  During this podcast we talk about all sorts of things, but one thing in particular we highlight because we found it extremely humorous.  Both of us have been getting commentary from the community about a supposedly rivalry between the two of us since we do similar columns now for gaming websites that are technically in competition with each other.  I had a blast spending the afternoon talking with Liore, and had I allowed myself to do so I could have easily spent another full hour chatting away.  I always love it when the conversation flows naturally.

Race to the Bottom

wowtokenresults Yesterday we saw the release of the WoW Token out into the wild, and the demand for gold greatly outstripped the availability of people snatching up subscription time.  At the beginning however it was skewing the other direction.  The token started at a prematurely low 30,000g and I watched it yesterday raise up to 35,000g before taking a big dive into the territory that it is currently sitting.  Someone thought ahead and created an excellent stock market like tracking system on https://wowtoken.info/ and you can see the bottom starting to drop out.  Thing is…  most players already have an active subscription for the moment.  It was not until the end of the month when in other games with similar systems we started to see the demand finally climb again.  My advice, just like Wildstar is to snatch up these cheap tokens now because once the system matures a bit you will be paying significantly more per month of subscription.

The reason why I feel like this is the largest benefit of a system like this is it removes the temptation of players to turn to less than legitimate sources of currency.  When I wrote about this a month ago, my research at the time indicated that in the aftermarket this same $20 was buying players around 100,000 gold.  This means the legitimate route now costs you roughly five times as much as the illegal market, which is still going to be a huge draw for some players.  The WoW Token is a failure for Blizzard unless they can squash the third party gold sellers by starving them of their market.  Right now the token is new… and a lot of people are trying it out.  Given a month or two of sanity they will realize that it is greatly overpriced.  I guess for me, I won’t be doing this token unless I can buy a couple and get a big ticket item like an expedition yak, one of those things I have always wanted but was much too far out of my price range.  I have a feeling that this is going to be the case for your average customer.   If by the end of the month we do not see a massive spike in the price of a single token… then I will be extremely surprised.

End of an Expansion

ffxiv 2015-04-07 17-25-22-55 Now for the hardest part of my morning… how exactly do I talk about the wrapping up of the storyline in Final Fantasy XIV 2.55 without giving any spoilers.  I chose a very careful screenshot out of the stack of them that I took because this one really doesn’t say much about what is going on.  In the most spoiler free fashion I can, I am going to talk about my impressions of the events.  I have to say Final Fantasy XIV knows how to end an expansion.  This is hands down the most satisfying and at the same time most anxious ending to an expansion I have ever experienced.  In games like World of Warcraft everything is generally resolved at the end, and all the loose bits tied up… because the intent is for that expansion to live on its own forever without actually continuing the storyline in the next expansion.  In Final Fantasy XIV…  every aspect of this closing means massive ramifications that will hopefully be resolved as we travel into Ishgard.  Instead of wrapping up the lose ends neatly… for each one that is concluded two more ends stand open waiting to be explored.

The awesome thing is… this game has proven that it WILL actually explore them.  How frustrating has it been in the past as games have hinted at things, that never saw fruition.  After all there are still I believe three portals under Wyrmrest temple that go nowhere, that will likely NEVER go anywhere because the narrative has moved on past the original plans.  I expect that each event that happens during the closing of “A Realm Reborn” is going to factor heavily into a future storyline chain.  It was a pretty shocking and brutal conclusion, but it makes me damned happy that I am playing this game.  I quite literally did not see this one coming, and I highly suggest you push hard so that you can see this content before the expansion.  I pushed through in part because my friend Ashgar said that the trailer that was releasing this Friday supposedly spoils some parts of this impact.  As the credits rolled they showed a number of scenes from the past block of content… and I have to say sometimes you lose sight on just how much we accomplished during “A Realm Reborn”.  I am extremely excited to see what happens as we turn our eyes “Heavensward”.