Pre-Warlords Patch Time

Tis the Season

I have to say I am more than a little bit scared that this crap I have had for the last few weeks is not just “allergies” as I had originally thought.  The last couple of days whatever it is seems to have settled into my lungs, and it is getting a bit harder to actually breathe.  I still would not think anything about it really, apart from the fact that my boss has been out the last few days for a fairly serious case of bronchitis.  I guess in truth it isn’t so much the bronchitis that is serious but more so the fact that he has bronchitis… and only one lung.  In any case something appears to be going around, and considering the close proximity in which we all work together… it is likely if one of us catches something we are all going to catch it.

The positive I guess is the fact that today is my Friday.  Since my wife is off for fall break the next couple of days I decided to take them off as well.  As of yet we don’t really have any solid plans other than a few projects around the house.  In any case even if I feel like shit, at least I don’t have to go into work right?  Thankfully most of the projects are just time intensive rather than labor intensive so I can totally muddle through them with junk in my lungs.  If things get much worse I will either go to the doctor or go to urgent care and hopefully get a steroid course or something to clear it up.  I would probably call in this morning, but since my boss has been out for the last two days… and I have been attending meetings in his place…  we need to actually do a bit of an information dump before I am gone from the office as well.

Pre-Warlords Patch Time

belghast_beforeafter Yesterday twitter was completely abuzz over the release of the 6.0.2 patch in World of Warcraft that brought in all of the major changes that are always the precursor to a major expansion.  One of the biggest of these was the entrance of the brand new player models for all but the Worgen/Goblins.  While I had played quite a bit in Alpha… I had not actually copied most of my characters over to see what they would end up looking like.  I copied my main Belgrave, but since he is a Worgen it really didn’t matter much in the grand scheme of things.  I made a handful of premades, but when I last did that they still had the whole “single face” issue going on so it was really hard to see just how they would match up the appearances.  So when I logged in last night I have to say I was a little shocked at just how strange the transition looked.  Above is an image of Belghast prior to the patch and Belghast after the patch.

belghast_updated Something was just off for some reason in the appearance.  It didn’t feel like “my” character that I had spent so much  time playing and tanking on.  So like everyone the first thing I did was run to the barber shop and try and improve the appearance.  After some tweaking I finally landed on a look that feels “closer” to how I felt Belghast looked in appearance.  What is strange about this entire process is how much I realize that the characters no longer feel like they are “mine”.  I am not sure how to articulate that, because it wasn’t until I saw what my characters looked like that I realized how much the face apparently DID matter to me.  The differences aren’t that massive, but they just don’t feel like they belong to me any more.  They were just these higher fidelity things that happened to have the name and all of the gear of my previous character.

lodin_beforeafter The characters I feel that translated perfectly however were the Dwarves.  This shot is of Lodin my original raiding main from vanilla and his after the patch translation.  I have to say it is perfect, it captures everything I intended for the character and feels just about perfect.  So the handful of characters I have that were dwarves feel the same to me as they did previously.  The big problem I seem to be having is with the Humans and Draenei.  For whatever reason they just seem to be off in ways that I can’t fully articulate.  If I did ever come back, I have a feeling I would be race changing most of my characters to be dwarves, because so far that seems to be the clear winner in this upgrade to me at least.  Granted that could just be my natural affinity to the subterranean folk in the first place.  In any case my curiosity was sated and other than things feeling odd, I didn’t really have much emotion about the translation either way.

Lalafell Badass

ffxiv 2014-10-14 18-28-57-728 The real fun of yesterday was the fact that Tuesdays are reset day in Final Fantasy XIV.  This means I was able to pop back into Syrcus Tower to try for another piece of gear, or one of the tokens needed to upgrade an existing piece of gear to ilvl 110.  In addition this was the week that I finally would have enough tomestones of soldiery to be able to purchase the chest piece.  Granted I already had a level 100 chest, but there is just something about this chest that the moment I saw it… I knew I had to get it.  I have this thing for plate mail skirts in games, that I likely will never fully understand.  In world of Warcraft, my favorite set of gear will always be the Paladin Judgement set, and in FFXIV it seems to be right now the soldiery chest.  The problem with it is that my bunny samurai helmet no longer really went with it.  Thankfully last week I managed to get in on a Behemoth kill which netted me the really badass looking plate helm I am wearing in the above image.

ffxiv 2014-10-14 22-22-01-721 Tuesday nights are traditionally our raid night, but over the last several weeks we have been struggling with getting enough people online at the same time.  Last night we sat there with seven for quite a bit, and then two of our newer 50s that are considerably less geared came online.  We opted to get their weekly elite hunt done, which would allow them to get just enough gear to be able to enter something interesting.  As a way of breaking them into what raiding in FFXIV is like, we opted to do Hard Mode Ultima Weapon.  It had been quite some time since we had downed it ourselves, so we were all a bit rusty, but we managed to work through the issues and the massive lag issues our newest charges were having… and defeated the boss.  Hopefully over the next few days we can start knocking out the various hard modes for them so that they can do the Hard and Elite duty roulettes for gear and tokens.  If nothing else going into Ultima allowed me to take this really badass screenshot.  I love my new armor, and while I will miss the bunny samurai hat…  the behemoth helmet just looks amazing.

#WoW #FinalFantasyXIV

Sandboxes and Sheep

Defense of Open World

While I might dip my toes in the water of player versus player every so often just to see if I still don’t enjoy it… at my core I am very much a Carebear.  I’ve always assumed I simply lack the competitive streak needed to make the dance of “you kill me I hunt you down and kill you” enjoyable.  Even in the hallowed days of Doom multiplayer, I greatly preferred playing co-operatively with friends rather than playing a Deathmatch.  Generally speaking this wouldn’t effect me because I never willfully choose to expose myself to a PVP environment or mentality, however for some reason folks keep seeming to get hung up on requiring it to play in their sandbox.  I like the concept of a sandbox world where I can go anywhere and do anything…  but for a certain stripe of player that means that they can also grief and gank anyone as a result.

Yesterday there was a really good article talking about the psychology of a Carebear by Aywren that tries to delve into the reasons for not wanting open world PVP.  This article references several other really good articles, the first of which being “What’s So Bad About Open World PVP” over on Gaming Conjecture.  Later on during the article another post is referenced on Endgame Viable that takes a very similar stance.  Essentially the argument sums up to that in ArcheAge the game in question, there aren’t any real lasting consequences of PVP combat, so why should anyone have a problem with it.  I guess from a certain standpoint that is true, there are no lasting mechanical consequences to my character…  but that standpoint relies on someone actually seeing player versus player as a meaningful experience.

Wasting My Time

When I sit down to play any game, be it online or offline I generally have some broad overarching goals in mind, things that I want to accomplish for that night to feel like I actually did something.  Granted I allow myself to get side tracked all of the time, but that is generally tracing down various shiny bits that I happen across along the way.  These rabbit trails are entirely my choice and I allow myself to indulge them as I move around the world.  My key problem with open player versus player combat is the fact that someone is imposing their enjoyment on my playtime.  I am all about folks enjoying their game play until that enjoyment comes at my expense.  I am never going to be the type of player that attacks first, it is just not in my nature and I have waved and hugged countless “flagged” players during my time in World of Warcraft.  So if I get attacked and killed it will be done and over 90% of the time before I even get a shot in…  because I am not looking to fight other players.

What happens then is a series of things that take me out of the place where I was enjoying the game and force me to deal with the whims of another player.  Either I wait until the player gives up and stops camping my corpse, which could be any length of time.  I could allow myself to get drawn into a conflict and start trying to kill trade with that player until either of us gets bored.  More likely I just log out of the game and go find something else to do, because the groove that I was in is now lost thanks to someone interjecting themselves into my game play session.  Now the fans of PVP will talk about how much it enriches their game play experience, how much they enjoy the constant sense of fear of getting attacked.  For me I just view it as a waste of my time, and I don’t cherish or enjoy it any more than any other waste of time.  I don’t look longingly at waiting in a long line at the super market, nor do I think fondly of waiting in traffic because someone is gawking at an accident.  That thing you enjoy about the game, the pvp aspect…  I consider it about as meaningful as both of those things.

Sandboxes and Sheep

The biggest problem I have with the current generation of Sandbox games is that they attract two completely different types of players.  For me at least I love the intricate systems of the game and the fact that you can craft anything you can imagine and run huge trade cartels if you so choose.  I like that there are housing that are meaningful in the world and give you a physical foothold.  I like the fact that you can choose from a large number of combat classes and each mix and match of them offers meaningful gameplay results.  I like that there are interesting places in the world to explore, bosses to take down and events to conquer.  I am very much there to consume all the PVE goodness that the world can offer and experience the epic journey that it has to offer.  I feel like a lot of players want all of those things and more or less try to ignore the player versus player aspect.  We in essense are the sheep, and the fact that we are plays a necessary role for another type of players enjoyment.

In order for a ganker to have fun, they have to have someone to gank.  The ganker mentality doesn’t seek out a challenge, they seek out  the weakest link in the chain so they can exploit it and get their enjoyment out of making someone else feel weak.  It is going to be us sheep that get drawn into their power games, and us sheep that are inconvenienced by it.  Granted that is not to say that all PVPers are gankers and griefers, because that is very much not the case.  There are noble defenders that are there to engage in epic battles between factions for control of sections of the map.  These players aren’t the ones inconveniencing me, because chances are if I ignore them they will also ignore me.  They too are engaged in goal based play, and their goal is to seek out the competition and conquer it.  The folks that will find me, when I least expect it, when I am getting the most enjoyment out of the game are the folks who just want to ruin my night.

Living Breathing World

Yesterday I posted a very truncated version of this statement over on the Gaming Conjecture website.  I condensed the bulk of everything I wanted to say into two paragraphs, and for the most part folks seem to accept what I said at face value.  There was one response however.

But I’d like to ask whether you feel the gain can outweigh the loss? So for example, I might have my intended plan ruined by a PvP intervention, but does gaining a living breathing world make that a price worth paying?

Once again I think this question comes from a mindset of someone who feels that player versus player combat enriches their experience.  For me at least the fact that I can attack other players does not make it a living breathing world.  The fact that the world is populated with lots of things that I can interact with, harvest, plant, and build makes it a living breathing world.  What would make it MORE of a living world is if players were less focused on trying to kill each other, and somehow screw over each other… and more focused on collaborating on massive scale public works projects.  Once upon a time there was a game called Horizon.. that later on got rebranded as Istaria.  Unfortunately the current version is a mere shadow of what the original was like to play, and has mostly become a game for folks who desperately want to role-play a dragon.

That game was a sandbox environment before I even knew to call it a sandbox.  It had a rich crafting system, and an equally rich multi-classing combat system.  In truth it is everything that ArcheAge is, but a decade earlier.  What make the game so compelling to me is that on Dawn the role-playing server we had massive crafters unions that worked together on big projects.  The  game set these obstacles in our path that could only be solved by devoting both crafting and combat resources to them.  For example in order to access a brand new continent we had to build a bridge, and the construction of it was a month long project of crafters constantly applying materials to its construction.  The problem being that the nearest quarry was a considerable amount of distance away from the bridge, and the entire path was lined with enemies that could easily kill the players wearing their crafting gear.

As a result being primarily combat focused, I along with lots of other players took up the role of guarding players as they applied materials to the construction.  These huge public works projects, and entire player built communities gave the world a living breathing feel… and there was not a single amount of player versus player combat in that game.  I guess what I am saying is I don’t feel it adds anything to my experience, and doesn’t make a world any more real than anything else does.  My world is about collaborating with other players to do interesting things, not tearing down others so I can feel stronger.  That might be a dangerous oversimplification, but that is how I view forced PVP in an otherwise PVE rich setting.  I view it as a few players forcing themselves upon me so they can get their enjoyment at my expense.

#ArcheAge #PVP #Carebear

Tremors in the Force

Glorious Weekend

DoctorWhoTimeHeist The entire weekend was pretty crummy outside here in Oklahoma, so as a result we spent most of it inside.  I curled up on the couch with a brand new fuzzy blanket and spent it gaming on the laptop while watching stuff on television.  It had quite literally been a few months since I had last watched television really.  Granted there was a bit of television each night and each morning while going to sleep and waking up respectively, but I had not actually sat down to watch anything of any importance in a very long time.  As such I had a bunch of shows stacked up that I wanted to catch up on.  The most important of these was this seasons Doctor Who.  I had watched the premiere several weeks back, but had not seen any of the episodes since.

I feel like the jury is still out on how I feel about the new Scottish Doctor.  I guess I am just used to the normal fun loving slightly insane Doctor, and this interpretation just feels strange.  The dynamic between Clara and the Doctor also feels a bit strained.  Granted the companion that survives a regeneration I guess is always a bit odd, but this one seems more so.  It seems in part that the Doctor still has a crush on her, and as he is watching her get on with her life…  it feels a little awkward.  As far as the stories have gone, I think I like the “Time Heist” episode the best.  Trying not to go into much detail for fear of spoilers…  because I am sure there are others out there that have not caught up yet.  In fact public television here in the United States tends to be one full season behind.

Tremors in the Force

StarWarsRebels Other than Doctor Who I finally got around to watching the first two episodes of the new Star Wars animated series “Rebels”.  What amazes me is just how well both of the animated series have managed to get the feeling of the universe, whereas the prequels failed so miserably.  Star Wars Rebels is pretty much the perfect Star Wars show.  You have a scrappy group of fighters, and interesting relationship between reluctant Jedi Master and a force sensitive padawan…  all after the fall of the Republic in a super scary time where being a Jedi means being hunted.  There are just enough call backs to the original series to let you know when exactly this adventure is set.  In the first episode Ezra the main character happens to open a Jedi Holocron with the message Obi Wan Kenobi left for all Jedi during the events of Episode 3 – Revenge of the Sith.  Then in Episode 2, you encounter C-3PO and R2-D2 who are on their way to the Tantive IV.  With those two little vignettes it tells you that the events are sometime in the gulf of time between episodes 3 and 4, which is a super fertile place to base a new series.

The characters are likeable from the start.  They are just “scoundrel” enough to come across as being selfish… but quickly transition into a cell of rebel fighters trying to survive however they can.  The entire series has a very “Firefly” vibe too it, and honestly I am just wishing there was more of the show to watch already.  So far you have Hera Syndulla the Twilek Pilot/Engineer, Sabine Wren the Mandalorian Weapons Expert, Garazeb Orrelios the Lasat Muscle, Ezra Bridger the Street Kid Force Savant and finally Kanan Jarrus the leader of this group and a former Jedi Padawan at the moment Order 66 happened.  The mix of personalities and skill sets makes for a really good viewing experience.  Since Star Wars meant so much to me growing up, I am always happy to watch the fires get reignited for new generations.  I just wish that it was still on Cartoon Network rather than Disney XD, since I seem to be far better in keeping up with Cartoon Network than any other channel.  If you have not watched any of the show and are an old school Star Wars fan I highly suggest you check it out.

Eating some Crow

archeage 2014-10-13 06-17-56-723 I finally decided to start giving ArcheAge a chance this weekend, in part because I have realized that so many people I know happen to be playing all in the same place, and same guild to be more specific.  Other than ventures into Final Fantasy XIV this was the ideal game to sit on the sofa wrapped in my blanket cocoon and watch television while playing.  The game itself is still intriguing and intricate, but the thing that turned me off of the game in beta was just how horrible the community had been.  So far the launch servers seem to be far better than they were before.  I was able to complete the early quests without much attempt at griefing.  The place where I had so much frustration during alpha was when you are asked to take a rowboat across a bay.  In alpha there were tons of high level ships waiting there to capsize players as they attempted to cross.  This time around there was just a single high level ship and they seemed to be loading up for a trade run and completely oblivious to the fact that I was trying to do something.

Similarly I have actually had some decent random grouping experiences.  So while the community is nowhere near as nice as say Cactuar in Final Fantasy XIV…  it is at least up to WoW Standards…  which admittedly isn’t saying much.  I did have a really positive experience in doing an elite quest.  There is this event that happens in a fallen fortress where between the hours of 2am and 2pm in game time hordes of undead spawn with a boss and you are given quests to kill multiple undead.  I noticed that it was nearing the spawn so I wandered up into the hills and decided that I would just kill undead while waiting.  There were numerous people up there waiting, and it was moments later that I was invited to a raid team.  Folks were relatively well organized and the leader made sure that everyone had gotten all 20 kills before we downed the final boss.  Granted this might be an aberration, but it seemed like a pretty reasonable response to the situation.

archeage 2014-10-13 06-13-41-942 At this point I am still not terribly certain how often I will play.  Right now I have a level 16 Doomlord on Naima Western Continent.  This seems to be where most of the people I know are playing, and white honestly I HAD to play Nuian because they were the only race that offered anything even closely resembling proper facial hair.  Additionally the Western faction is supposedly going to get dwarves whenever XL Games decides to give the North American servers the expanded racial options.  I’ve applied to be in the same guild as Liore, Zelibeli, and several others from both the Machiavelli’s Cats and Multiplaying/Alliance of Awesome communities.  I have to say being patron seems to make all the difference in the world because as a true free to play account you have next to no labor points.  I am not declaring this game the “best ever” or anything like that, but it seems to no longer be nearly as toxic as it was in early testing.  I still prefer FFXIV, but right now I just haven’t had the oomph to grind up another character.  So mostly I am working my way through my book quest and doing my daily elite dungeon.  However since my friend Eliyon is now a newly minted 50 I can see myself probably playing a lot more in the evenings there.  It was a fun weekend nonetheless and I look forward to piddling around in it some more.

#DoctorWho #StarWarsRebels #ArcheAge

Wrestling with DRM

Laptop Weekend

Here in Oklahoma it is a rainy nasty weekend.  I pretty much rained all day yesterday, and this morning when I went out to get breakfast I ended up completely soaked.  As such I have declared this weekend a “hang out on my laptop while curled up in blankets” weekend, and so far it has been pretty glorious.  Unfortunately a good chunk of it has been updating my laptop, since it has probably been six month since I have regularly played down here.  All in all it is not going terribly badly as I have had both my Vita and phone to play on while the laptop downloads patches and such.  I have to say I have so much frustration over allowing myself to get sucked into a mobile game.

Dragon-Coins-27 Years ago my wife and I used to play a game at the state fair that involved throwing tokens in the path of a sliding shelf that pushes coins off of the edge.  I had always enjoyed this game, and that first year at the state fair we spent way too much money getting the swing of it.  We played for hours and after about $50 spent all we had to show for it was a bullet keychain.  In successive years I got better and started learning the little tricks, like you can trade in the crappy little gifts for more tokens to collect these poker chips in order to buy bigger prizes.  That second year we walked away with a nice sized stuffed animal, and I think the third year we walked away with like five as we had figured out how to game the system.

Unfortunately Dragon Coins by Sega is exactly this game, but made even more addictive.  You take the already addictive coin pusher mechanic and attach it to a pokemon like monster collection and evolution minigame… and you have a recipe for constant mobile addiction.  Right now I am cursing Liores and Aro for talking about this game on the Cat Context podcast several times because finally I got curious enough to try it.  Now I am afraid I am hooked.  Thankfully as far as games go this one doesn’t feel too egregious yet.  There is a ton of “free” content to play and so far I have not encountered any roadblocks that absolutely required me to purchase anything.  It at least gives me something to play when I am out shopping with my wife.

Wrestling with DRM

daorigins 2014-10-11 10-25-41-983 One of the things that I spent last night installing and updating was Dragon Age: Origins.  Since I intend to be spending a bit more time downstairs I figured playing DA:O while catching up on television was a good activity.  I did not even have Origin installed on my laptop, so I went through the motions of doing that last night and then set to downloading Dragon Age Ultimate Edition.  For whatever reason the DRM on that game and I have struggled throughout the years.  It worked miraculously well upstairs when I reinstalled it a few weeks back so I thought maybe, just maybe Origin had worked out the kinks.  When I went to set it up on the laptop apparently there are still issues because while it downloaded the base Dragon Age… it did not seem to download any of the addons.

To make matters worse windows 8 does not appear to like the Dragon Age Updater program and it just simply is not running on my laptop at all.  So all of the directions from the Origin support site for restoring access to your addons does not appear to work at all.  What I finally ended up doing was manually copying all of the addons from my desktop upstairs to the laptop over the network.  Now when I boot up the game it appears to see everything just fine.  But I could see someone with less patience giving up long before we reached that point.  Dragon Age seemed to be a problem child, because I never went through any of the issues while playing any of the Mass Effect games.  So here is hoping the DRM scheme for Dragon Age: Inquisition is equally unobtrusive.

Of note for those who have not played Dragon Age: Origins before and would like to in preparation for the launch of Dragon Age: Inquisition… it is now apparently available for free from origin.  This game is well worth your time spent, and going back and playing it has made me remember just how much I loved the original game as compared to Dragon Age II.  Honestly I am not in the “I Hate 2” camp, but the first game is simply better in every possible way.  I figure just playing through the first one is more than enough to introduce you to the setting and its characters and conflicts.  More than anything that was what I was trying to do while replaying the game, is to remember all of the intricate struggles.

The Grim Dark Future has Tradeskills

Destiny_20141009231722 One of the problems I am having with Destiny is the fact that you reach this point in the end game where your entire life becomes about grinding otherwise meaningless things.  There are folks who will farm level 2 mobs over and over for five hours in the rare chance of getting drops, or return to previous content areas feverishly hunting for spinmetal or any number of other crafting materials.  Unfortunately these are not extreme players, but representative of the expected gameplay that games at the end of your twenty level story arc.  The end game of Destiny involves the collection of otherwise unimportant bits that you then use to upgrade your armor slots, in hope of getting enough “light” out of it to push yourself up yet another level.   Right now my life is about getting Spirit Bloom, Relic Iron and Plasteel… so it has me wandering aimelessly through the hunting zones in search of ground spawn nodes and chests.

My tolerance for mindless grinding is considerably higher than that of my friends, so while I am still able to find fun in this process… most of them have long since tapered off their play time.  I have managed to push myself up to level 25 after doing a ton of upgrading.  The problem is even I am not sure how much further I care to take the game when the end result is  so damned repetitive.  I suppose I could start trying to do the crucible, but I didn’t really get into this game for its player versus player gameplay.  I realize I likely expected something out of Destiny that it will never really deliver, but up until the point I hit 20 I have to say I enjoyed all of the content from that point on.  I even enjoy running the patrol missions because they give me little bursts of purpose… I just wish the patrol missions had a chance of rewarding you the crafting materials you need to progress.  That ultimately would be a massive improvement that would breathe new life into the game for me.  As of now Destiny is that game I play while waiting on something else, either waiting on my wife to get home, or waiting on something to spawn in Final Fantasy XIV.

#Destiny #DragonAge #DragonCoins