Rostygold and Primordial Shrieks

Bel Folks Stuff

belfolksstuff_512 For a few weeks I have been kicking around a concept, and I’ve finally decided to start moving towards the goal of making it happen.  The concept is pretty simple, that I have a conversation one on one with a personality in our community or in the gaming industry.  Instead of bringing them on to promote something, or actually talk about their gaming…  I want to delve into the person behind the screen, what makes them tick and what they are passionate about.  I decided to give the show a quirky name “Bel Folks Stuff” which as you can see from the logo is short hand for “Bel Talks to Interesting Folks About Really Important Stuff That They Enjoy Doing”.  Because pretty much that sums it up in a nutshell.  I personally find a lot of the people in our community super interesting and I have a sneaking suspicion that listeners would as well.

Now as far as the details of when I would record, how often I would record, what kind of turn around I am expecting… all of that is up in the air.  This is the sort of thing that I would consider a “bonus” podcast rather than a serious scheduled one.  There might be times that I schedule a recording and we realize there just wasn’t much to talk about.  Other times I might record way more audio than I could ever cram into a podcast and have to release multiple parts.  I am keeping all of this pretty flexible.  Think of this as more of a “boutique” project than say AggroChat where we keep a weekly schedule.  I am pretty pumped about the prospects, and the closest thing I can really compare it to is Actor’s Studio with James Lipton.  I still need to firm up some of the things I plan to ask, but the idea is to keep it flexible and go wherever the conversation happens to go.  I am also purposefully not making this specifically a “gaming” podcast.  If folks want to talk about their passion for gardening… we are going to talk about their passion for gardening.  The people behind the screens that we play interesting me more than what happens on the monitor.

Syrcus Grind Starts

ffxiv 2014-10-07 17-43-10-100 For years I have been enamored with the concept of a “reset day”.  So many MMOs have various gates that block you from completing too much content in a single week, as such once a week all of these gates unlock again and you can enter them to get awesome baubles.  If I am being absolutely honestly with myself, I do not raid for the challenge… I raid for the spiffy things that I can obtain through it.  Over the last several weeks I have been fastidiously gearing my Warrior job in Final Fantasy XIV through running Syrcus Tower and careful application of Tomestones of Soldiery.  Over the course of these last few weeks I have managed to take my average item level up to 98 which is nothing to sneeze at.  Quite honestly most of this has been sheer dumb luck.  I’ve entered Syrcus each week and during the course of the first or second attempt at the run a piece of gear has dropped that was an upgrade and I won it.  Now however I am down to just two pieces of gear that I can obtain from there… apart from the Sands and Oil of Time which I will focus on eventually.

Over the course of the night last night I ran Syrcus a grand total of four times, and in none of those times did I manage to see either the Helmet or the Legs drop.  I feel like I have managed to pick up the easy pieces, and now that I only need two… both of which drop from the same boss I am going to have a much slower time to go.  I will probably limit myself to a single running of Syrcus a night to keep from making it absolute misery.  If by the end of the week I haven’t gotten either the helm or the legs I guess I will go after either an oil or sands with the hope of upgrading one of my existing soldiery slots to 110.  I posted the picture above because there is a rule in FFXIV that I have noticed…  if more than one Lalafell is standing in an area for too terribly long… dancing will happen.  This is a bunch of us waiting on the last person to realize they had not yet rolled on the Onion Knight cosmetic pet.  Of course I didn’t win it, but by god I am not leaving the instance until I at least see that my chance at it is over.

Rostygold and Primordial Shrieks

Several weeks into the game and I still find myself hopelessly enamored with Fallen London.  I guess I have Tarantella to thank for this… and in turn my circle of friends has me to thank for their present addiction as well.  I guess what surprises me the most about this game is just how deep the rabbit hole gets.  In various areas of the game there are “Ambition” storylets, and for the uninitiated a storylet is the equivalent of a quest in other games.  You might do something in an unrelated series of a events, which sets a flag that now opens up a bunch of stories that cascade off of it.  The ambition quests tend to be the most intricate and detailed and also time consuming.  While playing Fallen London there are many positive statuses you can earn, but additionally many negative ones as well.  Each of the negative statuses has some consequence associated with it.  For example if you allow your nightmares to reach 8, you quite literally go insane and can take no actions other than ones attempting to reclaim your mental faculties.

Yesterday I got an Ambition that involved me purposefully getting thrown into Newgate Prison to track an enemy of yours that is residing there.  In order to accomplish this I had to raise my suspicion to 8, triggering a sequence of events that ended with being unceremoniously thrown into prison.  From there I could go after my mark directly, but the problem is… once that was completed I still was sitting in prison.  At this point I was forced to take actions in an attempt to lower my suspicion back to zero again.  These actions involved calling in favors that I had earned in the rest of Fallen London, blatant bribe attempts, or doing actions that show “good behavior”.  The problem is while the ability that got me into prison swapped 1 action for 1 suspicion… digging my way out of the hole took a considerably amount of time.

That seems to be the “negative” consequences in this game, are that you can get yourself into a situation where you have to spend copious turns correcting the mistake you made in the first place.  I am still slowly working my way into the confidence of the devils.  I had reached a point where I was getting dangerously close to losing my soul in game, and I took actions to delay that… which cost me a ton of faction in the process.  As such I have been slowly building back up to that point, because really I think it might be interesting to see what the game is like if you have gone through the “abstraction”.

The problem with courting the devils is that you end up constantly teetering dangerously close to the fail condition on both Nightmares and Scandal.  As such I am constantly in search of creative ways to lower both of these negative statuses.  In any case I am still digging the game, and enjoying the setting.  I really need to spend more time digging into Sunless Sea, but I keep hearing there is a major patch in the works that will fix a good number of the problems with the game, and as such I am mostly holding back.  If you have not played this game and enjoy roleplaying games with quirky settings… I highly suggest you check it out.  If you do add me as a contact, so that we can be “delicious friends” to borrow the verbiage of the game.

#FFXIV #FallenLondon

Death of a Genre

Downfall of a Game

One of the problems within the MMO community is that we seem to view each release as a zero sum game.  As such when something new comes out, it threatened to chip away at the player base of whatever game we happen to love and are currently playing.  When that game falters and begins to fail, with this point of view it becomes extremely hard not to take pleasure in that downfall.  The problem is this is an extremely toxic and dysfunctional outlook, and ultimately is what has lead to the current climate in MMOs.  For years companies have been chasing an illusive dream of trying to create another World of Warcraft.

This was an inherently flawed vision because really…  “mmo gamers” are a rather small niche in the market, and most folks who play World of Warcraft are not actually “mmo gamers”.  If you take a look at the size of the market before World of Warcraft, you saw a handful of games with sub-million subscriber numbers.  Before the launch of the first expansion World of Warcraft had boomed to be an over 6 million subscriber game.  This was not the conversion of all of these other MMO gamers, but instead the conversion of fans of the existing Warcraft franchise into the MMO genre.  The thing is…  these new gamers are there for a myriad of reasons, but none of them easily translate into a new franchise.

So as these new games launch they are essentially fighting over the same piece of pie over and over.  All you have to do is look at my immediate circle of friends.  A large chunk of them stuck with World of Warcraft, and it would likely take an apocalypse or the servers shutting down to pry them from it.  Another group has wandered away from the game each and every time something new and shiny showed up on the horizon.  Very few of these players stick around in any game for longer than three months, and more often they play their free month and then return to whatever the status quo was before the new launch.  I watched this pattern play out for both Elder Scrolls Online and Wildstar, and the games industry is finally realizing that this is going to happen for every single new game that releases.

Indictment of the Trend

The cancelling of Titan has been a far more contentious issue in the blogosphere than I expected.  At this point my point of view is that this is Blizzard admitting that the MMO genre has no more room for new players.  While there will always be a core group of players in World of Warcraft just like there is still a core group of players in Everquest, Everquest II, and Dark Age of Camelot…  that core group continues to shrink as folks either “grow out” of World of Warcraft as they find it no longer suits their interests, or simply run out of the copious amounts of free time it requires as they get that job, family, whatever.  I think they have done some really simple calculus here and determined that there simply is not enough of a pool of players to make a brand new MMO from Blizzard successful.

With World of Warcraft they have a decade long buy in from a large number of gamers.  They have literal years of memories and hard to acquire items to keep them chained to the game.  With a brand new IP, they are starting from scratch in the same position as all of these games that have floundered have been in.  Blizzard brand name recognition just isn’t enough to guarantee success, so I feel like it was a pure business decision that it just did not make sense to further dilute their subscription player base by trying to launch a new MMO.  As much as I love the clean subscription model, it doesn’t make a lot of sense to launch a new game with it.  After watching what happened to Wildstar and to a somewhat lesser extent Elder Scrolls Online, the market does not want any more subscription games.  So by launching a new MMO they would be converting at least a portion of their subscriber base of easy month to month money to far more dicey and less predictable free to play money.

No Joy Watching Wildstar

I find it impossible to find joy in the unraveling of Wildstar that I see before me.  I am not playing the game, so I am in essence part of the problem.  For whatever reason it was an accumulation of all of the things my BC era self said they wanted in a video game.  The problem is we gamers are notoriously horrible at trying to decide what we want.  “We” said we wanted a hardcore game like Everquest and a return to forced grouping…  then when we got Vanguard no one actually wanted to play that.  We said we wanted a hard core PVP game like Dark Age of Camelot…  and then when we got Warhammer Online no one actually wanted to play that either.  So I find it no suprise that when we said we wanted a return to the golden says of World of Warcraft raiding…  no one actually wanted that either when we got Wildstar.  The truth is we have no clue at all what we want until we actually see it and experience it.

The problem is that the MMO design ethic has been so wrapped up in trying to target what the public is asking for, that it has stagnated into a mire of “wow like features”.  A week or so ago there were a series of posts taking point and counterpoint on whether or not WoW has ruined MMOs.  In a way I have to say yes, but not through anything that they did on purpose.  World of Warcraft has been this juggernaut that everyone else is forced to content with whether or not they actually wanted to.  It is a gold standard that every new game is judged by.  So you either have games that try and out feature it like Rift, or out lore it like Star Wars the Old Republic… but each and every new release is at least in someway a response to the success that World of Warcraft was.  Without that outlier of success we probably would see a much more healthy MMO ecosystem…  albeit a ridiculously smaller one.

Death of a Genre

So I cannot take joy in watching Wildstar, or Elder Scrolls Online or any other MMO falter right now, because I see it as all being part of the same shared ecosystem.  When one of these games fails, it is in essence taking a chunk of players out of the pool that will likely never return.  So many of my friends have simply just checked out of online gaming for one reason or another, but the core thread among them all is they are just tired of the volatility.  The choice is either return to World of Warcraft and make due with the status quo, or jump from game to game to game getting a months worth of enjoyment at a time before the ultimate crash.  None of this sounds like a healthy ecosystem, and all of this is what is driving triple A studios away from the notion of even trying to do an MMO.

If you think about it right now…  there is nothing really on the horizon for gamers to latch onto.  There are a few boutique titles like Pathfinder or Camelot Unchained… that are super focused on a specific niche and that may or may not be at least partially vaporware, unlikely to actually launch with all of the features they are touting.  Then you have a constant spin of Korean titles as they have their own MMO renaissance that we went through several years ago.  However After the launch of ESO and Wildstar…  there is really no big western titles on the immediate horizon.  Everquest Next is the closest thing but realistically it is still several years from release.  The other games that are coming out are more akin to Destiny than they are to a traditional MMO.  So I can’t blame World of Warcraft for this current situation, because in truth it is our flighty nature that has salted the fields in our wake.   We are the reason why there is no fertile ground for a new MMO to take purchase.  It is because of all of this… that I can find no pleasure in watching yet another game fail.

Months Behind but Loving It

Happy Bragtoberfest!

During the month of October Izlain and J3w3l of Couch Podtatoes are running a special event they are calling Bragtoberfest.  The idea is to share the fun you are having gaming with your friends.  You can check out all of the details on Izlain’s blog Me Vs Myself and I.  I thought it was fitting that on this fight October morning, that I do in fact have a handful of gaming achievements to “brag” about as it were.  The event however is not just for crowing about your gaming achievements, but instead sharing that magical feeling we all have while playing a game we are really into.  Over the past months there has been quite a bit of negativity either coming from or leveled against gamers.  Bragtoberfest is an opportunity to embrace the good and present a positive viewpoint of gamers having fun being gamers.

Months Behind but Loving It

ffxiv 2014-09-30 22-12-52-679 Back in July a large number of us that played Final Fantasy XIV at launch, returned to the game to give it another shot.  I was the first to come back thanks to a free weekend, and enjoyed it so much that I ended up roping a lot more of my friends to join me.  We played for roughly three months after launch and then for various reasons all wandered off into the next big game.  As such we never really made much progression at the time.  As a guild we had managed to take down Hard Mode Ifrit while working on the relic weapon chain, but that was literally as far as we had managed to get.  So coming back we have had this whirlwind of catching up, and experiencing content that is almost a year old at this point, but still very new at the same time.  Over the last several weeks on Tuesdays we have been pulling together an eight man raid team and working our way through Binding Coil of Bahamut.  At this point we have defeated the first four turns and had originally planned on focusing on turn five last night.

However last night we had one of the members missing, and were subbing in a player that was relatively new to the Final Fantasy XIV end game.  As such we opted to set our sights on a different target, the first of the Extreme modes…  Garuda.  Most of us had managed to get attuned for this fight and had been for quite some time, however there is just something about the Garuda fight that is terrifying.  For starters it has one of the most awesome and at the same time creepy introductions.  The normal mode Garuda fight kicked our ass so many times while trying to get folks through it around level 43 when you encounter it in the game.  All of this gave me pause when I thought about the difficulty of doing the fight on Extreme mode.

ffxiv 2014-09-30 22-14-16-200  One of the most interesting things about the Final Fantasy XIV endgame is that you have a fixed amount of time to make attempts.  For Garuda and most instances you have exactly 90 minutes to defeat the encounter before the game punts you from the instance and you have to start over from scratch.  For  the most part we all went into this fight last night without functional experience of how it works and learned on the fly as we went.  Each attempt we made adjustments to the strategy, shifting the targets between myself and Ashgar until we figured out an ideal mix of who needed to tank what where.  There are three phases to the fight, and the last two phases rotate back and forth between them until you defeat her.  Once we had managed to get through a single rotation of phase three we pretty much had the fight in our sights.  At that point we had roughly nine minutes to defeat the encounter as a whole.  We pushed through and managed to get it just in time, and as such finished a quest we all had sitting in our logs for some time allowing us to now move on to Extreme Mode Titan.

Flaming Axe of Doom

ffxiv 2014-09-30 22-20-55-837 While bragging about cool stuff, I managed to finish gathering my 1300 Tomestones of Soldiery and am now the proud owner of the awesome flaming axe Conquerer.  While I would love to be wielding a Bravura Novus instead, that quite honestly is still a good long ways off.  I am still slowly working my way through the 9 Animus books, and then after that I have to do the Novus grind… which involves collecting a bunch of Alexandrite and binding 75 pieces of Materia to my weapon.  This step is not only time consuming but also extremely expensive.  As such I have been stockpiling money and Materia as I go to hopefully be able to complete this step.  As far as the current Animus grind, I am 2 books into it and still have 7 more to go.  My good friend Cylladora however is down to two books left, so I am pumped to see her progressing so quickly.

All of this made me decide a few weeks back to go ahead and gather up the Soldiery “bookrocks” and get the slightly easier to get level 110 weapon.  The process for that is somewhat contorted as well but involves winning an Unidentified Allagan Tomestone from Syrcus tower or Second Coil of Bahamut.  You then take this and 10 Rowena’s Tokens and trade for a Weathered Conquerer which in its own right is a really nice level 100 weapon.  Each of the Tokens is sold for 130 Tomestones of Soldiery in Mor Dhona for a grand total of 1300.  You then take your Weathered weapon to Drake in Hyristmill and trade both it and a Sands of Time to him to receive the level 110 “unweathered” version.

This is all possible thanks to the fact that in patch 2.38 they started allowing Sands of Time to drop in Syrcus tower.  Since you can only win a single item per week in Syrcus, that means that I gave up on usable gear for the last two weeks to gather up the UAT and the Sands.  Similarly I had to make sure I capped my Tomestones of Soldier each week to make sure I could get to 1300 in time, since you can only early 450 a week.  I am damned happy to have a level 110 weapon, which is almost best in slot.  You can technically get ilevel 115 weapons now either through the Second Coil raid or through the completion of the Nexus step of the Relic weapon chain.  My goal is still to complete the Relic weapon, because I love the feel of the quest chain and the look of the eventual weapon.  However for the time being I can feel happy knowing that I am going to be able to generate plenty of threat with a weapon at least as good as anyone in our little raid group.

The Queens Bounty

Destiny_20141001065107 Monday night I pushed through to level 20 and started working on the Queen’s bounties in anticipation of trying to get gear from the event before it goes away at the end of this week.  Last night after the raid I talked a couple of friends into helping me out with making this happen.  The only problem is that as a fresh 20, I could not actually RUN the Queens Bounty Strike.  Thanks to Kodra and Shiana we pushed through a couple of strike missions and after a few lucky drops and some upgrades… I managed to get to 21 light which allowed me to queue for the Queens Bounty content.  So it was myself, a 24 and a 27 queueing for the content, and the game decided to give us all 24 mobs.  As such I finally begin to understand the rage that some of my friends have felt while grouping with higher level players than themselves.  Quite simply I could not actually land decent attacks on anything.  I was aiming straight for the head and making content, but just simply not making a dent in it with my level 18 blue hand cannon.

My friends assured me that this was not anything I was necessarily doing wrong but instead just a simple component of the mobs being a few light levels higher than me.  As such I tried my best to limp along through the content but spent a lot of time hugging the ground.  At the end of the mission I managed to get the chest piece drop, but at that point it was already well past time for bed.  My hope is to go back tonight and try for the helmet and maybe the sniper rifle.  I still have four more tokens left to go and I just picked up a few more easily bounties this morning.  Level disparity problems aside I am still digging the way this game feels.  While I am not sure I would ever complete the raid, I am definitely going to shoot for gearing up in full purple gear.  The biggest thing is I wish to god I could get a purple weapon drop.  That would at least make me feel less useless.  At the end of the night I was sitting at 22 just a single upgrade away from 23, so I am pretty damned happy with the results in any case.

#FFXIV #Garuda #Destiny

Invaders from Mars

Weekend Goals

This weekend I set out with a handful of goals, and as always not everything got accomplished.  The first goal was to manage to get to 20 in Destiny.  Had the servers not gone down last night I might have actually hit it, as I am a little ways into 19 and still have quite a lot of story content t o do.  The second goal was to finish my second Animus book, and that one got wrapped up yesterday afternoon without much issue.  Sadly I don’t have the “bookrocks” stockpiled to buy another one, but in theory I could hop on the nightly hunt mob train and get there without much issue.  The third goal was to cap out my soldiery tomestones, and while I am not quite there I am close enough that tonight’s elite roulette will get me there.  Finally I had planned on trying to get to 10 on my Knight in Trove, which I didn’t quite make but I am now level 9 and also have a level 6 gunslinger.

All in all I think I had a pretty productive weekend full of focused faffing.  I think the Godmother would be proud of my little checklist of accomplishments… or at least almost accomplished items.  This is what keeps me motivated in games, is to have things that I want to tick off a list.  I am finding that I am exceedingly good at grinding headlong towards a goal, but when I lose sight of that goal I start to get bored.  One of the more interesting side goals of the weekend was to figure out how to configure JoyToKey and in part thanks to this tutorial video from Beau Hindman, I managed to get it running with little issue.  So now I am running around in Trove using my Xbox 360 controller and I have to say it works pretty well.  There are some wonky issues with occasionally my view drifting off slightly to one side or the other, but I think that is more an issue of the thumb sticks not entirely centering each time.  I might see if I can lower the sensitivity at some point to make it less twitchy.  The big thing I notice is the amount of time you spend mapping and remapping controls until you find the thing that feels most comfortable.

Invaders from Mars

Destiny_20140928212227 As always it was the love of loot and the desire to acquire more of it… that ended up lighting a fire under my ass in Destiny.  Previously I had been happy to slowly poke my way around the patrol missions, wandering aimlessly through objectives.  However due to the various loot issues going on that patch 1.0.2 intends to address,  they are basically having a loot giveaway event.  As we talked about in the podcast Saturday night, folks are frustrated with the grindy nature of the endgame, and as such they rolled out a limited time event that addresses that at least to some extent.    The event that is going on is known simply as The Queen’s Bounty, and through it a series of items appear on the bounty board.  Supposedly if you complete a handful of these you end up earning a legendary quality weapon.  Basically I want to get in on this loot grab before it goes away.

Destiny_20140927232244 I had managed to get to level 16 before setting foot on Venus, through just wandering about on the moon doing patrol missions.  As such I knew that if I just worked my way up through the backlog of story content I had waiting on me, I would ding 20 without much issue.  So yesterday I set forward doing just this.  I got to experience Venus and Mars… and so far I have to say I still prefer good old Cosmodrome and the Moon.  Venus can be extremely pretty, but everything seems to have this yellow green haze to it.  Additionally I have come to realize I am really not a huge fan of fighting the Vex.  The fact that I have to shift from aiming for the head to aiming from the yellow glowing spot in their belly can be frustrating at times.  Additionally fighting them is a bit like fighting a zombie horde.  The Fallen and the Hive had a fair amount of cowardice in their moves.  You can push and pull them around the map, but the Vex just keep advancing regardless of what you do like this unrelenting mass of shambling robots.

Destiny_20140928204249 Once you land on Mars however… the Cabal take heavy metal up to eleven.  This is very much the Warhammer 40,000 faction, in that they seem to have a cavalcade of ever more insane mechanized environmental suits to do battle with you.  There is this one baddie known as a colossus that has some sort of a chain gun that just pinned me down stunned as it ripped through my shield in a few moments.  The Phalanx however were what became super maddening.  They are basically a space marine with a giant riot shield.  They fire out from around the corner and appear to be deadly accurate regardless of how awkward that position must be.  The best tactic seemed to be either to toss a grenade, or try and bait them to move in one direction would looping around behind them.  In any case… my sequence of hand cannon one shots pretty much stopped when I reached Mars.

Destiny_20140928212751 At some point it appears that Destiny reset the player preferences, because apparently my grouping setting got flipped from invite only to allowing anyone to join.  In part I am thankful for this because I was joined by Nidrew who basically carried me through a few of the rougher missions, or at the very least kept me from having to start over.  So long as one of us stayed alive we could eventually respawn back up.  I find that aspect of the game interesting, that when a team mate has fallen, your focus goes from finishing the objective to just staying alive for 25 seconds so that they can revive and get back in the fight.  Of course you can go over and rez them youself, but often times they got pinned down in a fire fight and running back in there might end up being suicide.  In any case I am very thankful for the help, and when I stopped I was sitting at 19 so hopefully I can push on through to 20 tonight and maybe start working on the bounties.

Book of Deeds

ffxiv 2014-09-28 15-56-37-128 When you see this text pop across your screen it feels extremely epic…  until you realize that this was just one of nine books that you have to do…  and you have so many left to go.  I love the feel of the Relic weapon quests because they still remind me so much of just how difficult it was to get your epic weapon in the original Everquest.  The reality is that it is going to take me an insane amount of time to complete it, far longer than is reasonable considering lots of my FC mates are taking the significantly shorter route to a ilevel 110 weapon.  I don’t want to call it the easy way, because it is in itself a significant amount of grinding, but with the most recent patch it just got way easier to acquire the necessary bits.  In fact since that patch went in I already have everything waiting in my inventory to be able to get my ilevel 110 Axe, I just need a bit more soldiery which I should get Tuesday when the reset happens.

5OpoacO That said I still plan on going through with the Relic quest chain, because man… the Bravura Nexus looks amazing.  I borrowed this image from the FFXIV reddit, but man I really want to swing that weapon.  Granted the step between where I am currently and where you get that weapon involves months of work, but at some point I will be swinging it happily.  Granted by the time that happens they will probably add another tier of progression in there, and it will already be outdated but screw it… it looks awesome.  Final Fantasy XIV is really good so far at giving me things that I want to get that require lots of work to get them.  I’ve always been extremely luck with drops, so getting that item to drop off a boss seems to be an ineffectual way of keeping me engaged.  Giving me something that I have to do every week to slowly inch my way towards victory…  that seems to actually work at keeping me around.  I love the way that the books work so far in that each one slowly incrementally improves your current weapon.  Someday I will get there, I just hope that the rest of the people I am playing with will still be playing when it happens.

#FFXIV #Destiny