MMOs Worth Playing: The Secret World

mmosworthplaying

The Games Pusher

One of my friends coined the term “Games Pusher” to represent the force I have when it comes to getting people to try a game.  She said she called me a drug dealer in the nicest possible way, but the term has stuck in my head.  It is true, I get super excited about games and enjoy trying to introduce people to ones they are not currently playing.  The thing is…  originally I thought this was just me vying to get more people to join me in the game I am currently playing.  However I feel like there are dozens of MMOs that are really good and that people should play all of them at least for a bit.  So we zoom to earlier this week when a friend of mine… one @zerena_hoofs made the innocuous comment that “I need a new mmo in my life”.  At which point I ended up flooding her with suggestions.  I jokingly said that I could keep it up for hours… and in truth I really could.  While I generally suck at sticking with “columns” I always have the desire to spawn them.  This time the idea is to do a short run of posts each Friday talking about the awesome things relating to one MMO that is “worth playing”.  Since it is October, I thought I would start things off with the most Halloweeny of all MMOs…  The Secret World.

The Plot

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The game is set essentially in an alternate reality version of our own world, and with that comes a lot of pop culture references.  When your character is awoken to your own latent abilities by a mysterious bee flying into your mouth while you are sleeping, you are recruited by one of three different secret organizations.  It seems while the world “slept” there has been a secret cold war going on between three ancient powers:  The Knights Templar, The Illuminati and a mysterious and relatively unknown organization called Dragon.  Each organization has its own agendas…  for the Templar based in London it tends to be to keep the order.  For the Illuminati based in New York it is all about hoarding knowledge and making a profit.  For Dragon based on Seoul it is about sowing the seeds of chaos throughout the world.  This secret back and forth between these clandestine entities would have remained like this for continued centuries were it not for the fact that something is changing.  A darkness is bubbling up from the bowels of the earth in the form of “The Filth” which is this black ichor that infects anyone who touches it with a sort of deliberate madness.  Now each organization is trying to get to the bottom of what is going on, while at the same time protecting their own assets and vying for supremacy over the other orders.

The game relies upon urban legends and myths to weave a tapestry of strange happenings throughout the world.  One moment you are investigating a small town in New England overrun by Lovecraftian horrors and zombies, and the next you might be uncovering a lost city in the Egyptian desert forgotten to time and filled with its own unknown dangers.  All the while you are trying to sort out what is happening to the world and what you and your chosen order can do to fix it.   What makes all of this work is the fact that this game has some of the best writing I have seen in any game, MMO or not.  The quests are interesting and actually require some pretty damned devious puzzle to solve.  There was one quest in Egypt that I remember vividly that actually provided data that you had to decode that was included in a number of real world encoding mechanisms.  Only after decrypting all of them could you get the clue needed to solve the riddle.  To make life easier on you, the game provides an in game browser and Funcom operates a number of “fake” websites for people and corporations in game that contain clues that are needed to solve certain quests.

The Mechanics

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The game claims to not have levels or classes but in truth… neither of these are absolutely correct.  What the game offers is a free form character creation system, but that freedom is actually fairly dangerous.  You can in theory build a character that is so screwed up that you cannot actually function in the game.  The game provides a few specific templates for each of the professions and earning all of the abilities for this template gets you a nifty costume.  These also serve as relatively functional builds for you to work towards, that will hopefully prevent the problems of absolute freedom.  The challenge here is the fact that there is no “respec” or skills reset system.  Doing things in the world gains you ability points and skill points, each with their own uses.  Ability points are spent learning new abilities in several different weapon based trees, and Skill points are used to level your ability to equip higher tiers of gear.  In its most basic form a “build” is a combination of up to seven active abilities on your hotbar, and up to seven passive abilities that hopefully interact with the actives you chose.  Later in the game they introduced new weapons that also take up space, but those won’t unlock until you have completed a quest.

The game itself feels almost like a card building game like Magic the Gathering or the Guild Wars 1 skill system… where you are trying to build a “deck” of abilities that interact in interesting ways together.  For example you might have a passive that does something really interesting when you push an enemy into a “hindered” state, and then you would want to use that with abilities on your hotbar that trigger that hindered state.  What makes this extremely interesting is the fact that you can swap your abilities at any time out in the world, and when we were running dungeons we often found ourselves swapping around what specifically we were using to better synergize with what other players were bringing to the table.  The biggest problem is that the game takes a lot of careful research to play well.  One of our challenges was the fact that we each had a specific idea of what we wanted our character to be… and some of those options simply were not viable when you got to the hardest content.  I have not played the game in some time, but one of the challenges was that there were certain required abilities and not every weapon tree could provide those.

The Style

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One of the best aspects of the game for me personally, were the awesome cosmetic gear options.  I am a huge fan of  transmogging or whatever a given game calls it, and if my character looks awesome I feel awesome about playing it.  One of the coolest things that The Secret World has going for it, is that essentially all visible gear is cosmetic by nature, and you can swap between looks freely while you are out in the field.  All items you pick up go into a dressing room and you can swap bits whenever you feel like it.  The actually “gear” that gives you statistics are your weapons and a number of talismans… necklaces, bracelets, rings etc… that are other than your weapon non-visible gear.  To make weapons cosmetic as well, they give you the ability to create a weapon mold that can chance the appearance of an item.  Combined this gives players extreme freedom in expressing their characters…  but sadly that means that the majority of players are going to be women running around with as little clothing on as humanly possible.  The above screenshot is one of my favorites, because my friend Tam and I essentially both arrived at super similar looks while doing a mission completely accidentally.  We jokingly dubbed this our Blues Brothers pose.

Another great thing about the game is that it is truly a mega server experience.  There are “servers” but they really don’t actually matter.  All of the characters span all of the servers, and you can group freely  with anyone regardless of faction.  This means that there is never a situation where two friends playing this game won’t be able to play together.  The only negative is that Cabals themselves aka Guilds… don’t span multiple factions.  I’ve spent most of my time playing for the Templar, but I know just as many diehard Illuminati and Dragon players.  The only problem is with the Cabals not spanning factions, it made it mildly frustrating for the folks who didn’t want to play Templar, since the guild was in that faction.  The workaround is that the game supports social channels and we used them prolifically when we were playing actively.  Another really cool thing about the game is that it has an extremely devoted and active role-playing population.  If you wander around London you are going to find pockets of players acting out their characters, and that adds a certain depth to the environment.

Expansion

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The growth of the game comes in the form of comic book like “Issues” where a batch of content is released with a common theme.  To date there have been twelve issues spanning from July 2012 to August 2015, each with their own themes and usually their own comic book cover to go along with it.

  • Issue 1: Carter Unleashed
  • Issue 2: Digging Deeper
  • Issue 3: The Cat God
  • Issue 4: Big Trouble in the Big Apple
  • Issue 5: The Vanishing of Tyler Freeborn
  • Issue 6: Last Train to Cairo
  • Issue 7: A Dream to Kill
  • Issue 8: The Venetian Agenda
  • Sidestories:  Further Analysis
  • Issue 9: The Black Signal
  • Sidestories:  Love & Loathing
  • Sidestories: The Last Pagan
  • Issue 10: Nightmares in the Dream Palace
  • Issue 11: Reaping the Wind
  • Issue 12: To the Dark Tower Below

Monetization for this game comes primarily in the form of purchasing these issues, and in the various cosmetic items that you can purchase only through the store.  They have a number of really cool themed outfits that you can pick up, and for subscribers they give you a unique batch of items each month.  I purchased a lifetime subscription when the game was released that converted when the game went free to play to one that gives me access to all the subscription content, and a stipend of cash shop currency each month to spend.  While we call this game “Free to Play” it is in truth “Buy to Play” meaning you have to purchase the base game in order to do anything.  From there to get these new stand alone issues you have to purchase them one by one.  Right now on Steam the game is running $29.99 but quite often it goes on sale for as little as $10.  Similarly there is an ultimate version available for $59.99 that includes all of the content as well as a custom costume and some other consumables.  I fully expect that as we get closer to Halloween we will see both of these versions get discounted heavily.  The long and short is.. this is one of the most enjoyable questing experiences I have ever had in any game.  The story content is amazingly well written and the quests themselves are extremely inventive.  That said occasionally the solutions are insanely difficult to figure out.  Thankfully there are plenty of awesome guide sides out there like Unfair.co for if you find yourself stuck.  This is one of those games that I think everyone should try, just be willing to devote some effort into sorting out just what kind of character you want to build.  Once you get into the game world however… it becomes extremely infectious…  just like the  Filth.

 

 

Week in Gaming 10/4/2015

Moving in Slow Motion

This morning I am having one of those days that feels like I am fighting against quicksand, to be able to accomplish anything.  It is the fitting end of the week I have had where so many issues have come up, that I had to deal with.  This week was one where my boss was out of the office for most of it, which meant I got to be the boss.  This is a concept that sounds fun on paper, but after having done it for years…  I promise it is not nearly as entertaining as it sounds.  Being the boss means you are the one that has to deal with isssues when they arrise, even when the issues are of a magnitude that makes you just want to pull the covers over your head and forget the world exists.  As such my gaming was a bit odd, because I needed to vent my frustrations in the form of shooting aliens.  There were many nights this week where I intended to do something else, but ended up playing Destiny all night.  As such there really are not a lot of individual games to talk about but here goes nothing!

Star Wars the Old Republic

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As of last night during the AggroChat podcast I have officially completed the original Smuggler storyline, and with it… I have a lot of thoughts about what I experienced.  When Kodra played through this content I can remember him being extremely disappointed… but maybe I am just more simple minded, but I absolutely loved the ending.  It is everything I expected underworld dealings would be… romance, betrayal, and getting revenge on the people who betrayed you.  It wraps up everything a good outlaw story should, and like the best ones… ends up with you on the side of justice.  Maybe I just grew up with too many westerns, but it felt like it should to me.  My character wasn’t necessarily a white hat, but he definitely was not a black hat… and at the same time I got to do enough things that felt like decisions I would make, to keep me hooked on the storyline.  Now that I have wrapped this one up, I think I am going to work up faction on Risha and see what that romance option looks like.  After that I think I am putting the Smuggler to bed for awhile, no pun intended… and moving on to something else.

While I doubt I will manage to play through the four imperial storylines before the launch of Fallen Empire, I think I am going to make a good college try to do so.  It would be cool to go into Fallen Empire with the special perk for having defeated all eight storylines.  Last night I swapped over and started working on my Sith Warrior which is the next closest to moving forward.  I have to say once I stopped doing side quests and only focused on the character story the entire experience became far more enjoyable.  Not that the side quests are not awesome… but when you have done them multiple times…  they begin to drag on.  As I play my Sith Warrior I will probably keep doing side quests because most of them on the Imperial side I have not actually seen.  I wonder how many if any duplicate between the two factions.  In any case I am still very much enjoying my SWTOR vacation and I think it has been a great way to spend the lag time between 3.0 and the 3.1 patch in Final Fantasy XIV.

Wildstar

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I have to say the disappointment of the week has been the free to play launch of Wildstar.  I guess I say “disappointment” in quotes because really… any time you do a major launch there are significant issues expected.  Wildstar relaunch has not been smooth by any measure of the word.  In theory from what I have heard if you can manage to get things are fine…  but that was not my personal experience.  I fought through the queues twice this week, and each time moments after actually getting into the game… I saw a message scroll across my screen warning me that the servers would be coming down in 15 minutes.  What does not help I guess is the fact that I am entirely focused on the Entity server, which happens to be the most populated.  At some point I will get some play time in, but at the very least I was able to go fiddle with my inventory and clear out my mail box.  I also gathered up all of my new items, and I am almost tier 6 on the Cosmic Points system.  I have premium sub time through next May so I am sure during that time I will play it quite a bit.

Destiny

Oryx is a badass

Not really sure what I can say about Destiny that I did not already cover this week in my blog post about it.  That said I am still having a blast playing, and several of my friends have also rekindled their interests in the game.  I’ve been getting snagged into a fire time quite often and as a result we are doing quite a few strikes to help my friend Damai get geared up.  Also this week Carthuun joined the game, so I have a feeling we will be doing some lower level content to help him catch up.  To some extent I have been working on leveling my Warlock other than doing my daily bounties, and enjoying replaying through the content.  This game is just so zen for me right now… nothing quite relaxes me like headshotting all manner of aliens, and in the strikes I have run I seem to get the lions share of the kills because of my focus.  I am absolutely in love with the Sunbreaker because seriously….  every game needs the ability to throw flaming hammers at your opponents.  I actually even spent some time running crucible skirmishes and enjoyed myself.  I didn’t lead the kill count for my team but I did manage to place second, and I didn’t have the negative experience some of my other friends have reported as a result.  I imagine that the community for Destiny PVP can be pretty horrible, I am just lucky that I have not seen that yet.

As far as today… I am probably going to spend a lot more of my time playing Destiny as while waiting editing the podcast this morning I managed to knock out most of the objectives.  After I wrap those up I will probably migrate downstairs and spend the rest of the day SWTORing on the sofa while watching something on the television.  Destiny has for whatever reason been the perfect blowing off some steam game for me this week.  My hope is that as I continue to gain light and gear up it will stay just as enjoyable.  I have yet to really try any of the true “endgame” content like the Raids and the Heroic Strikes, but I have to say if I have enough friends playing…  it might be interesting.  I am still just blown away by how much better the game feels to me.  Once again if you played the game at launch and found it lacking… I highly suggest you patch up your client and at least give the game a spin.  The changes trickle down through the entire game, and you should be able to see if you like the new feel before purchasing Taken King.  Thankfully there is the option to ONLY buy Taken King without having to repurchase the entire game… but those options are only available for digital copies of the game.  Not sure if you can upgrade a former physical copy or not.  The Destiny theme song however is playing in the background as I type this… so I am going to go answer its call.  Hopefully we all have an awesome week to come.

 

Media Consumption 10/3/2015

Week of PS4

This week was pretty much the week of me intending to play other games… and then never quite getting off of my PS4 in time to actually do that.  As a result I spent most of my time upstairs in my office with my chair turned to the side pointing at the television that runs my consoles.  Also as a result I did not really watch any television other than last Sunday night, which means that portion of my usual media consumption was pretty scant.  However that said I did watch a bunch of really interesting things on the Internets own television station…  aka YouTube.  As a result this episode of Media Consumption is largely going to focus on things I found interesting on YouTube.

Tommy Westphall Theory

So firstly I have to give a major shout out to the PBS Idea Channel for creating videos that are almost always thought provoking or at least makes me want to discuss whatever it is they are talking about with my friends.  This week however they posted a video that quite literally blew my mind.  Tiny fireworks went off followed by lots of mental pain… as I attempted to reorient myself to accept the notion that what they were saying could be real.  They delved into this idea called the Tommy Westphall Universe Hypothesis, where essentially over four hundred different seemingly unrelated televisions shows… all occur in the same universe.  To make things even stranger the suggestion is that this entire universe exists in the mind of one autistic boy named Tommy Westphall that appeared on Saint Elsewhere.  If this sounds interesting then by all means watch the video and prepare to make mind explodey noises.

Ahoy – Nuclear Fruit Series

The problem with the internet is that things change regularly… and there is little to no way to track down what things previously were called.  There is this great channel that is currently called Ahoy, but I cannot for the life of me remember what the original name was.  Essentially it is a channel that does these awesome videos that explore video game concepts with amazing narration and artful two dimensional graphics.  I first was made aware of the channel through the Brief History of Graphics series where they delve into computer games and explore the various eras and the graphical changes that came into play as part of them.  There is also a really great series called Iconic Arms where they delve into the ubiquitous guns that we use in shooter games, and the origins of them… usually delving into the maker and the real world conflicts they were actually used in.  Today however I am here to talk about their latest five part series called Nuclear Fruit, where they delve into our fascination with nuclear warfare and the games that were inspired by it.  As of writing this there are only four parts available but the next part should arrive this coming week if they follow the standard schedule.  If you look in this playlist the video appears to be available but just flagged to “private”.

Cool Ghosts – The Taken King: Does it Fix Destiny?

If for some reason you missed this yesterday, I am a really huge fan of this video.  It does an excellent job of highlighting the things that felt wrong with Destiny Year One and the way many of those have been improved in Year Two.  Yesterday I also went into my own reasons for why I think the game is in a much better state, but still the video is well worth watching.  Matt Lees the guy who appears in the video makes absolutely brilliant videos, the problem being they are somewhat sporadic.  My hope is that his new “Cool Ghosts” initiative where he collaborates with another friend will serve to be a fertile ground for new content.  In the mean time we can always just re-watch his crowing achievements of the PS4 and Xbox One reveals.

Fear the Walking Dead

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There is a huge part of me that is excited for this weeks Fear the Walking Dead…  because it means this season is over and we can return to the normal Walking Dead television show.  In all fairness I have to say last weeks episode had things finally starting to get interesting.  From this point out… I am going to delve into a ton of spoilers and if you have not been watching this show you might just want to stop reading this sub section.  We found out a bunch of stuff that does not bode well for the characters.  I have a feeling that there is no way that they are getting out of tomorrows episode without at least losing one of the characters.  Essentially the crazy old man… aka Daniel Salazar… aka the only person who has the survival instincts necessary to survive the undead apocalypse…   has kidnapped the soldier that his daughter Ofelia is sweet on.  Then he proceeds to do what so many fathers have wished they could do to the guys dating their daughters…  slowly peels away his skin in a cruel torture ritual.  The thing is…  as horrible as this act is… it is quite literally the only way he was able to get him to spill the beans about operation Cobalt.  This is apparently a planned execution of all of the civilians when they abandon the Los Angeles Basin.  As we go into this weeks episode it is essentially the day these events are supposed to play out.  That said it seems like most of the soldiers who would have been involved in said plan… got nommed on in an overrun hospital.  So here we go…  things are finally going to get crazy…  because I am tired of this suburban living under armed guard phase of the show.  Let the bodies hit the floor!  It is seriously time to weed out some of the characters.

Week In Gaming 9/27/2015

Week of Playstation

This week was very much a week of me waiting on something to happen on my PC while pivoted to the side and playing the PlayStation 4 instead.  The strangest thing has happened and I am not sure exactly when it did.  For years I was a diehard Keyboard and Mouse gamer… and if you suggested that I play a shooter with a controller I would give you a dirty look at best… and at worst give you a thirty minute rant about why that is a sloppy control mechanism.  The thing is…  shooters now have a significant amount of aim assist regardless of what platform you happen to be playing them on.  Sure you can get closer to pixel perfect aiming with a keyboard and mouse… but I am finding for extended gaming sessions a controller just feels more comfortable.  Destiny was essentially the game that forced me to learn how to play with a controller, and now…  I am finding myself replaying some games that I played exclusively on the PC on my PS4.  Over the week I picked up the Borderlands “Handsome Collection” because it was silly cheap on PSN, and I have to say… I am finding the game more enjoyable over there.  While I won’t necessarily say I have abandoned the keyboard and mouse…  I am finding myself equally comfortable with a controller and it seems so strange to be typing those words.

Destiny

Exotic Weapon FTW!

This week the game that I spent the most hours playing was without a doubt Destiny.  I am not sure why but the game feels fresh and new, and all of the frustrations I had over gearing for light are just gone.  Instead light has become this number based on the average attack power and or defense of your items, and seeing it climb is awesome…  but at the same time not something oppressively holding me back from doing interesting things.  I now think of light much more like a traditional gear score system in MMOs.  There is some content gated on that number, but it doesn’t feel like something that is extremely grindy to get.  I happened to luck out this week and Hawkmoon this seasons exotic hand cannon was available on Xur.  I had enough coins to buy it and bam I am now rocking a really awesome weapon, which only serves to improve my experience.  I’ve heard that you can send blue engrams to low level characters as a more efficient way of farming Strange Coins, and I might end up doing that as I pretty much depleted my entire stash on this one item.

Super Hammer Brothers!
Super Hammer Brothers!

Other than that I am slowly working my way through all of the story content that I have not played since launch.  It feels strange to be progressing in three different storylines at essentially the same time, doing whichever happens to suit me at the moment.  The big thing I am trying to work towards right now is I really need the dreadnought patrol zone opened up because I keep getting those as daily quests.  I am not sure how far into the story that happens but I keep working on creeping that storyline forward in the hopes that the next one will unlock the patrol zone.  Other than that I unlocked Sunbreaker and am completing most of my content as that, in the hopes of leveling it quickly.  There is something satisfying Fist of Havoc, but I have to say super fire hammer brothers is also pretty awesome as well.  You can whittle down objectives super quickly while throwing those hammers.  I’ve taken Taken bosses down to half health during my “hammer time” but the only problem is it essentially leaves you out in the open and vulnerable.  So I end up having to run for cover as soon as I’ve spent all of my energy.  Needless to say I am having a lot of fun with Destiny and probably going to continue playing it over the coming weeks.

Creativerse

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I’ve blogged about this game already at length this week, but I have to say I am still really liking it.  I am also digging that the company is from McKinney Texas which isn’t terribly far from me.  Not sure if I can rig this but it would be kinda awesome to go down and meet that team at some point.  I am hoping that they end up doing Pax South this year, because the game has so much potential.  I called it “Pretty Minecraft” but really that is selling the game short by a large amount.  I will say that it has pretty much killed my desire to play Minecraft at all from this point out.  I get what people say about the mods, but in reality I never modded Minecraft that much other than adding in quality of life things like a mini-map.  Regardless of how I modified the game it just felt like I was playing the same thing over and over with varrying differences.  This game however feels fresh and interesting because the world itself is something that I don’t know the formula behind.  I talked about this a bit the other day, but I think part of it is the fact that I have no real resources to rely on yet.  I can’t go on a wiki and find out that obsidian spawns between these two coordinates or if I need an item for a recipe I have to find it the old fashioned brute force way of exploration.  If you are in the mood for a building and exploration fix I highly suggest you check it out.

Star Wars the Old Republic

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Oh Captain My Captain

Last night during and after the podcast I finished up Alderaan on my Smuggler.  In the time it has taken me to get this far on my Smuggler, I found out that Tam has leveled like three characters from 1 to 50.  How is he doing it?  Well he is doing ONLY the class storyline, and I think maybe he has made a convert out of me.  I shot through Alderaan last night only working on my class storyline and gained three levels in the process.  Mostly at this point I just want to see the class storyline on several new classes before Fallen Empire comes along and changes a good deal of it.  I think the rest of the day I am going to likely work on my Smuggler and see just how close to the end I can manage to get.  My hope is that even after Fallen Empire they come up with a way to speed characters to the post 50 content.  I need to circle back around and do the Shadows of Revan content on my Jedi Knight, but honestly I am having so much fun with my Sawbones.  This is still such a great game, if you just treat it like a subscription.  The free to play options are complete and total bullshit, and feel like the most punitive way to play a game I have seen period.  If you can stomach the fact that you have to pay a subscription to really enjoy this game…  then it seems like a really enjoyable experience still.